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-rw-r--r--src/mame/drivers/system1.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/drivers/system1.cpp b/src/mame/drivers/system1.cpp
index f5deda2c5f1..b21ae6a6fcf 100644
--- a/src/mame/drivers/system1.cpp
+++ b/src/mame/drivers/system1.cpp
@@ -529,7 +529,7 @@ READ8_MEMBER(system1_state::sound_data_r)
{
m_ppi8255->pc6_w(0);
m_ppi8255->pc6_w(1);
- return m_soundlatch->read(space, offset);
+ return m_soundlatch->read();
}
/* if we have a Z80 PIO, get the data from the port and toggle the strobe */
@@ -548,7 +548,7 @@ READ8_MEMBER(system1_state::sound_data_r)
WRITE8_MEMBER(system1_state::soundport_w)
{
/* boost interleave when communicating with the sound CPU */
- m_soundlatch->write(space, 0, data);
+ m_soundlatch->write(data);
machine().scheduler().boost_interleave(attotime::zero, attotime::from_usec(100));
}
@@ -5631,7 +5631,7 @@ GAME( 1985, shtngmste, shtngmst, sys2m, shtngmst, system1_state, i
GAME( 1986, gardiab, gardia, sys2_317_0007, gardia, system1_state, init_bank44, ROT270, "bootleg", "Gardia (317-0007?, bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1986, gardiaj, gardia, sys2_317_0006, gardia, system1_state, init_bank44, ROT270, "Coreland / Sega", "Gardia (Japan, 317-0006)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1986, wboysys2, wboy, sys2_315_5177, wboysys2, system1_state, init_bank0c, ROT0, "Escape (Sega license)", "Wonder Boy (system 2, set 1, 315-5177)", MACHINE_SUPPORTS_SAVE )
-GAME( 1986, wboysys2a, wboy, sys2_315_5176, wboysys2, system1_state, init_bank0c, ROT0, "Escape (Sega license)", "Wonder Boy (system 2, set 2, 315-5176)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
+GAME( 1986, wboysys2a, wboy, sys2_315_5176, wboysys2, system1_state, init_bank0c, ROT0, "Escape (Sega license)", "Wonder Boy (system 2, set 2, 315-5176)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, tokisens, 0, sys2xb, tokisens, system1_state, init_tokisens, ROT90, "Sega", "Toki no Senshi - Chrono Soldier (MC-8123, 317-0040)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, tokisensa, tokisens, sys2, tokisensa, system1_state, init_bank0c, ROT90, "Sega", "Toki no Senshi - Chrono Soldier (prototype?)", MACHINE_SUPPORTS_SAVE ) // or bootleg?
GAME( 1987, wbml, 0, sys2xb, wbml, system1_state, init_wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )