diff options
Diffstat (limited to 'src/mame/drivers/rockrage.cpp')
-rw-r--r-- | src/mame/drivers/rockrage.cpp | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/src/mame/drivers/rockrage.cpp b/src/mame/drivers/rockrage.cpp new file mode 100644 index 00000000000..49d255e190d --- /dev/null +++ b/src/mame/drivers/rockrage.cpp @@ -0,0 +1,383 @@ +// license:BSD-3-Clause +// copyright-holders:Manuel Abadia +/*************************************************************************** + +Rock'n Rage (GX620) (c) 1986 Konami + +Driver by Manuel Abadia <emumanu+mame@gmail.com> + +GX620 PWB302109A +|------------------------------------------------------| +| LA4445 VOL1 JP1 LM324 6809 6309 | +| VOL2 JP2 YM2151 | +| YM3012 3.579545MHz | +| | +| CN1 | +| LM324 007420 | +| 6116 620G3.11C 6264 620N2.15C | +| 620N1.16C| +|J | +|A | +|M 24MHz | +|M 620D4.6E | +|A |-------| | +| VLM5030 |007342 | | +| DSW3(4) DSW2(8) | | 6264 | +| DSW1(8) 620D11B.7F | |620D6B.15F | +| |-----------| 620G10B.8F|-------| 620D5B.16F | +| | | | +| | 007327 | 620D9.11G | +| | | 620G11A.7G 620D8.12G 620D6A.15G | +| |-----------| 620D10A.8G 620D7.13G 620D5A.16G| +|------------------------------------------------------| + +Notes: + 6809 clock 1.500MHz [24/16] + 6309 clock 3.000MHz [24/8] + VLM5030 clock 3.579545MHz + YM2151 clock 3.579545MHz + VSync 60Hz + HSync 15.16kHz + JP1/JP2 - 4-pin jumper to set stereo/mono output + CN1 - 4 pin right speaker sound output connector + 6116 - 2k x8 SRAM (DIP24) + 6264 - 8k x8 SRAM (DIP28) + Konami custom ICs - + 007342 3905 67 3147B (PGA181) + 007420 3916 67 23 52 A (SDIP64) + 007327 (custom ceramic wide DIP40) + +***************************************************************************/ + +#include "emu.h" +#include "cpu/m6809/m6809.h" +#include "cpu/m6809/hd6309.h" +#include "sound/2151intf.h" +#include "includes/rockrage.h" +#include "includes/konamipt.h" + + +INTERRUPT_GEN_MEMBER(rockrage_state::rockrage_interrupt) +{ + if (m_k007342->is_int_enabled()) + device.execute().set_input_line(HD6309_IRQ_LINE, HOLD_LINE); +} + +WRITE8_MEMBER(rockrage_state::rockrage_bankswitch_w) +{ + /* bits 4-6 = bank number */ + m_rombank->set_entry((data & 0x70) >> 4); + + /* bits 0 & 1 = coin counters */ + coin_counter_w(machine(), 0,data & 0x01); + coin_counter_w(machine(), 1,data & 0x02); + + /* other bits unknown */ +} + +WRITE8_MEMBER(rockrage_state::rockrage_sh_irqtrigger_w) +{ + soundlatch_byte_w(space, offset, data); + m_audiocpu->set_input_line(M6809_IRQ_LINE, HOLD_LINE); +} + +READ8_MEMBER(rockrage_state::rockrage_VLM5030_busy_r) +{ + return (m_vlm->bsy() ? 1 : 0); +} + +WRITE8_MEMBER(rockrage_state::rockrage_speech_w) +{ + /* bit2 = data bus enable */ + m_vlm->rst((data >> 1) & 0x01); + m_vlm->st((data >> 0) & 0x01); +} + +static ADDRESS_MAP_START( rockrage_map, AS_PROGRAM, 8, rockrage_state ) + AM_RANGE(0x0000, 0x1fff) AM_DEVREADWRITE("k007342", k007342_device, read, write) /* Color RAM + Video RAM */ + AM_RANGE(0x2000, 0x21ff) AM_DEVREADWRITE("k007420", k007420_device, read, write) /* Sprite RAM */ + AM_RANGE(0x2200, 0x23ff) AM_DEVREADWRITE("k007342", k007342_device, scroll_r, scroll_w) /* Scroll RAM */ + AM_RANGE(0x2400, 0x247f) AM_RAM_DEVWRITE("palette", palette_device, write_indirect) AM_SHARE("palette") + AM_RANGE(0x2600, 0x2607) AM_DEVWRITE("k007342", k007342_device, vreg_w) /* Video Registers */ + AM_RANGE(0x2e00, 0x2e00) AM_READ_PORT("SYSTEM") + AM_RANGE(0x2e01, 0x2e01) AM_READ_PORT("P1") + AM_RANGE(0x2e02, 0x2e02) AM_READ_PORT("P2") + AM_RANGE(0x2e03, 0x2e03) AM_READ_PORT("DSW2") + AM_RANGE(0x2e40, 0x2e40) AM_READ_PORT("DSW1") + AM_RANGE(0x2e80, 0x2e80) AM_WRITE(rockrage_sh_irqtrigger_w) /* cause interrupt on audio CPU */ + AM_RANGE(0x2ec0, 0x2ec0) AM_WRITE(watchdog_reset_w) /* watchdog reset */ + AM_RANGE(0x2f00, 0x2f00) AM_WRITE(rockrage_vreg_w) /* ??? */ + AM_RANGE(0x2f40, 0x2f40) AM_WRITE(rockrage_bankswitch_w) /* bankswitch control */ + AM_RANGE(0x4000, 0x5fff) AM_RAM /* RAM */ + AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("rombank") /* banked ROM */ + AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( rockrage_sound_map, AS_PROGRAM, 8, rockrage_state ) + AM_RANGE(0x2000, 0x2000) AM_DEVWRITE("vlm", vlm5030_device, data_w) /* VLM5030 */ + AM_RANGE(0x3000, 0x3000) AM_READ(rockrage_VLM5030_busy_r) /* VLM5030 */ + AM_RANGE(0x4000, 0x4000) AM_WRITE(rockrage_speech_w) /* VLM5030 */ + AM_RANGE(0x5000, 0x5000) AM_READ(soundlatch_byte_r) /* soundlatch_byte_r */ + AM_RANGE(0x6000, 0x6001) AM_DEVREADWRITE("ymsnd", ym2151_device,read,write) /* YM 2151 */ + AM_RANGE(0x7000, 0x77ff) AM_RAM /* RAM */ + AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */ +ADDRESS_MAP_END + +/*************************************************************************** + + Input Ports + +***************************************************************************/ + +static INPUT_PORTS_START( rockrage ) + PORT_START("DSW1") + KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1) + /* Invalid = both coin slots disabled */ + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4") + PORT_DIPSETTING( 0x08, "30k & Every 70k" ) + PORT_DIPSETTING( 0x00, "40k & Every 80k" ) + PORT_DIPNAME( 0x10, 0x10, "Freeze Screen" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("SYSTEM") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:2" ) + PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW3:3" ) + + PORT_START("P1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START("P2") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) +INPUT_PORTS_END + +static const gfx_layout charlayout = +{ + 8,8, /* 8 x 8 characters */ + 0x40000/32, /* 8192 characters */ + 4, /* 4bpp */ + { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every character takes 32 consecutive bytes */ +}; + +static const gfx_layout spritelayout = +{ + 8,8, /* 8*8 sprites */ + 0x40000/32, /* 8192 sprites */ + 4, /* 4 bpp */ + { 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */ + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static GFXDECODE_START( rockrage ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 32 ) /* colors 00..31, using 2 lookup tables */ + GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 512, 16 ) /* colors 32..47, using lookup table */ +GFXDECODE_END + +/*************************************************************************** + + Machine Driver + +***************************************************************************/ + +void rockrage_state::machine_start() +{ + UINT8 *ROM = memregion("maincpu")->base(); + + m_rombank->configure_entries(0, 8, &ROM[0x10000], 0x2000); + + save_item(NAME(m_vreg)); +} + +void rockrage_state::machine_reset() +{ + m_vreg = 0; +} + +static MACHINE_CONFIG_START( rockrage, rockrage_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", HD6309, 3000000*4) /* 24MHz/8 */ + MCFG_CPU_PROGRAM_MAP(rockrage_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", rockrage_state, rockrage_interrupt) + + MCFG_CPU_ADD("audiocpu", M6809, 1500000) /* 24MHz/16 */ + MCFG_CPU_PROGRAM_MAP(rockrage_sound_map) + + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(rockrage_state, screen_update_rockrage) + MCFG_SCREEN_PALETTE("palette") + + MCFG_K007342_ADD("k007342") + MCFG_K007342_GFXNUM(0) + MCFG_K007342_CALLBACK_OWNER(rockrage_state, rockrage_tile_callback) + MCFG_K007342_GFXDECODE("gfxdecode") + + MCFG_K007420_ADD("k007420") + MCFG_K007420_BANK_LIMIT(0x3ff) + MCFG_K007420_CALLBACK_OWNER(rockrage_state, rockrage_sprite_callback) + MCFG_K007420_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", rockrage) + MCFG_PALETTE_ADD("palette", 16*16*3) + MCFG_PALETTE_INDIRECT_ENTRIES(64) + MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) + MCFG_PALETTE_ENDIANNESS(ENDIANNESS_LITTLE) + MCFG_PALETTE_INIT_OWNER(rockrage_state, rockrage) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + + MCFG_YM2151_ADD("ymsnd", 3579545) + MCFG_SOUND_ROUTE(0, "lspeaker", 0.60) + MCFG_SOUND_ROUTE(1, "rspeaker", 0.60) + + MCFG_SOUND_ADD("vlm", VLM5030, 3579545) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60) +MACHINE_CONFIG_END + + +/*************************************************************************** + + Game ROMs + +***************************************************************************/ + +ROM_START( rockrage ) + ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */ + ROM_LOAD( "620q01.16c", 0x08000, 0x08000, CRC(0ddb5ef5) SHA1(71b38c9f957858371f0ac95720d3c6d07339e5c5) ) /* fixed ROM */ + ROM_LOAD( "620q02.15c", 0x10000, 0x10000, CRC(b4f6e346) SHA1(43fded4484836ff315dd6e40991f909dad73f1ed) ) /* banked ROM */ + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ + ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) + + ROM_REGION( 0x040000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "620k05.rom", 0x00000, 0x20000, CRC(145d387c) SHA1(4fb0c54f9a218d512d8aec09ef995494a06912d6) ) /* tiles */ + ROM_LOAD16_BYTE( "620k06.rom", 0x00001, 0x20000, CRC(7fa2c57c) SHA1(8c5d85c31dc26cb59a012ebb1ea195c3db80cda8) ) /* Both World & Japan use the same "K" code for these??? */ + + ROM_REGION( 0x040000, "gfx2", 0 ) + ROM_LOAD( "620k11.rom", 0x000000, 0x20000, CRC(70449239) SHA1(07653ea3bfe0063c9d2b2102ac52a1b50fc2971e) ) /* sprites */ + ROM_LOAD( "620l10.8g", 0x020000, 0x20000, CRC(06d108e0) SHA1(cae8c5f2fc4e84bc7adbf27f71a18a74968c4296) ) /* One "K" & one "L" code version??? */ + + ROM_REGION( 0x0300, "proms", 0 ) + ROM_LOAD( "620k07.13g", 0x00000, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* layer 0 lookup table */ + ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ + ROM_LOAD( "620k09.11g", 0x00200, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* sprite lookup table */ + + ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ + ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) +ROM_END + +ROM_START( rockragea ) + ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */ + ROM_LOAD( "620n01.16c", 0x08000, 0x10000, CRC(f89f56ea) SHA1(64ba2575e09af257b242d913eab69130f7341894) ) /* fixed ROM */ + ROM_LOAD( "620n02.15c", 0x10000, 0x10000, CRC(5bc1f1cf) SHA1(d5bb9971d778449e0c01495f9888c0da7ac617a7) ) /* banked ROM */ + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ + ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) /* Same rom but labeled as ver "G" */ + + ROM_REGION( 0x040000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "620d05a.16g", 0x00000, 0x10000, CRC(4d53fde9) SHA1(941fb6c94922727516945330b4b738aa052f7734) ) /* tiles */ + ROM_LOAD16_BYTE( "620d06a.15g", 0x00001, 0x10000, CRC(8cc05d4b) SHA1(0d6fef98bdc4d299229de4e0044241aedee83b85) ) + ROM_LOAD16_BYTE( "620d05b.16f", 0x20000, 0x10000, CRC(69f4599f) SHA1(664581874d74ed7bf59bde6730799e15f4e0144d) ) + ROM_LOAD16_BYTE( "620d06b.15f", 0x20001, 0x10000, CRC(3892d41d) SHA1(c49f2e61f24a59be4e59e2f3c60e731b8a05ddd3) ) + + ROM_REGION( 0x040000, "gfx2", 0 ) + ROM_LOAD( "620g11a.7g", 0x000000, 0x10000, CRC(0ef40c2c) SHA1(2c0b7e611333a072ebcef60c1985211d5936bf66) ) /* sprites */ + ROM_LOAD( "620d11b.7f", 0x010000, 0x10000, CRC(8f116cbf) SHA1(0400609aadde39c6f02ab954c78bc67a1d23da1d) ) + ROM_LOAD( "620d10a.8g", 0x020000, 0x10000, CRC(4789ae7b) SHA1(8885ca20bf746fb3ed229486c0e3903ababfacc9) ) + ROM_LOAD( "620g10b.8f", 0x030000, 0x10000, CRC(1618854a) SHA1(0afb34a9ed97f13c1910acd7767cb8546ea7e6cd) ) + + ROM_REGION( 0x0300, "proms", 0 ) + ROM_LOAD( "620k07.13g", 0x00000, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* layer 0 lookup table */ + ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ + ROM_LOAD( "620k09.11g", 0x00200, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* sprite lookup table */ + + ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ + ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) /* Same rom but labeled as ver "G" */ +ROM_END + +ROM_START( rockragej ) + ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */ + ROM_LOAD( "620k01.16c", 0x08000, 0x08000, CRC(4f5171f7) SHA1(5bce9e3f9d01c113c697853763cd891b91297eb2) ) /* fixed ROM */ + ROM_LOAD( "620k02.15c", 0x10000, 0x10000, CRC(04c4d8f7) SHA1(2a1a024fc38bb934c454092b0aed74d0f1d1c4af) ) /* banked ROM */ + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */ + ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) + + ROM_REGION( 0x040000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "620k05.16g", 0x00000, 0x20000, CRC(ca9d9346) SHA1(fee8d98def802f312c6cd0ec751c67aa18acfacd) ) /* tiles */ + ROM_LOAD16_BYTE( "620k06.15g", 0x00001, 0x20000, CRC(c0e2b35c) SHA1(fb37a151188f27f883fed5fdfb0094c3efa9470d) ) /* Both World & Japan use the same "K" code for these??? */ + + ROM_REGION( 0x040000, "gfx2", 0 ) + ROM_LOAD( "620k11.7g", 0x000000, 0x20000, CRC(7430f6e9) SHA1(5d488c7b7b0eb4e502b3e566ac102cd3267e8568) ) /* sprites */ + ROM_LOAD( "620k10.8g", 0x020000, 0x20000, CRC(0d1a95ab) SHA1(be565424f17af31dcd07004c6be03bbb00aef514) ) + + ROM_REGION( 0x0300, "proms", 0 ) + ROM_LOAD( "620k07.13g", 0x00000, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* layer 0 lookup table */ + ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */ + ROM_LOAD( "620k09.11g", 0x00200, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* sprite lookup table */ + + ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */ + ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) +ROM_END + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +// YEAR, NAME, PARENT, MACHINE, INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS +GAME( 1986, rockrage, 0, rockrage, rockrage, driver_device, 0, ROT0, "Konami", "Rock'n Rage (World)", MACHINE_SUPPORTS_SAVE ) +GAME( 1986, rockragea, rockrage, rockrage, rockrage, driver_device, 0, ROT0, "Konami", "Rock'n Rage (prototype?)", MACHINE_SUPPORTS_SAVE ) +GAME( 1986, rockragej, rockrage, rockrage, rockrage, driver_device, 0, ROT0, "Konami", "Koi no Hotrock (Japan)", MACHINE_SUPPORTS_SAVE ) |