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Diffstat (limited to 'src/mame/drivers/meadows.cpp')
-rw-r--r-- | src/mame/drivers/meadows.cpp | 883 |
1 files changed, 883 insertions, 0 deletions
diff --git a/src/mame/drivers/meadows.cpp b/src/mame/drivers/meadows.cpp new file mode 100644 index 00000000000..f1d06deb3a5 --- /dev/null +++ b/src/mame/drivers/meadows.cpp @@ -0,0 +1,883 @@ +// license:GPL-2.0+ +// copyright-holders:Juergen Buchmueller +/*************************************************************************** + + Meadows S2650 driver + + driver by J. Buchmueller, June '98 + + Games supported: + * Dead Eye + * 3-D Bowling + * Gypsy Juggler + * Inferno + + Known issues: + * none at this time + +**************************************************************************** + + *********************************************** + memory map CPU #0 (preliminary) + *********************************************** + + 0000..0bff ROM part one + + 0c00..0c03 H/W input ports + ----------------------------------------------- + 0 R control buttons + D0 button 1 + D1 start 2 player game + + 1 R analog control + D0-D7 center is 0x7f + + 2 R horizontal sync divider chain + D7 9.765kHz ... D0 2.5MHz + + 3 R dip switch settings + D0-D2 select 2 to 9 coins + D3-D4 Coins per play D3 D4 + 1 coin 1 play 0 0 + 2 coins 1 play 1 0 + 1 coin 2 plays 0 1 + free play 1 1 + D5 Attact music 0:off, 1:on + D6-D7 Extended play D6 D7 + none 0 0 + 5000 pts 1 0 + 15000 pts 0 1 + 35000 pts 1 1 + + 0d00-0d0f H/W sprites + ----------------------------------------------- + 0 W D0-D7 sprite 0 horz + 1 W D0-D7 sprite 1 horz + 2 W D0-D7 sprite 2 horz + 3 W D0-D7 sprite 3 horz + 4 W D0-D7 sprite 0 vert + 5 W D0-D7 sprite 2 vert + 6 W D0-D7 sprite 3 vert + 7 W D0-D7 sprite 4 vert + 8 W D0-D7 sprite 0 select + D0-D3 sprite # + D4 prom (not sure) + D5 flip x + 9 W sprite 1 select + D0-D3 sprite # + D4 prom (not sure) + D5 flip x + a W sprite 2 select + D0-D3 sprite # + D4 prom (not sure) + D5 flip x + b W sprite 3 select + D0-D3 sprite # + D4 prom (not sure) + D5 flip x + + 0e00-0eff RAM + + 1000-1bff ROM part two + + 1c00-1fff RAM video buffer + + *********************************************** + memory map CPU #1 (preliminary) + *********************************************** + + 0000..0bff ROM part one + + 0c00..0c03 H/W input ports + ----------------------------------------------- + 0 R audio command from CPU #0 + D0-D7 8 different sounds ??? + + 1 R ??? + 2 R ??? + 3 R ??? + + 0 W D0-D7 DAC + 1 W D0-D3 preset for counter, clk is 5 MHz / 256 + D4-D7 volume bits 0 .. 3 (bit 4 is CPU #1 flag output) + 2 W D0-D7 preset for counter, clk is 5 MHz / 32 + 3 W D0 divide c02 counter by 0: 2, 1: 4 + D1 audio enable for c02 tone generator + D2 audio enable for DAC + D3 audio enable for c01 tone generator + + 0e00-0eff RAM + + + ******************************************** + Inferno memory map (very incomplete) + ******************************************** + 0000..0bff ROM part one + 1c00..1eff video buffer + 1f00..1f03 hardware? + +***************************************************************************/ + +#include "includes/meadows.h" + +#include "deadeye.lh" +#include "gypsyjug.lh" +#include "minferno.lh" + +#define MASTER_CLOCK XTAL_5MHz + + + +/************************************* + * + * Special input ports + * + *************************************/ + +READ8_MEMBER(meadows_state::hsync_chain_r) +{ + UINT8 val = m_screen->hpos(); + return BITSWAP8(val,0,1,2,3,4,5,6,7); +} + + +READ8_MEMBER(meadows_state::vsync_chain_hi_r) +{ + UINT8 val = m_screen->vpos(); + return ((val >> 1) & 0x08) | ((val >> 3) & 0x04) | ((val >> 5) & 0x02) | (val >> 7); +} + + +READ8_MEMBER(meadows_state::vsync_chain_lo_r) +{ + UINT8 val = m_screen->vpos(); + return val & 0x0f; +} + + + +/************************************* + * + * Audio control writes + * + *************************************/ + +WRITE8_MEMBER(meadows_state::meadows_audio_w) +{ + switch (offset) + { + case 0: + if (m_0c00 == data) + break; + logerror("meadows_audio_w %d $%02x\n", offset, data); + m_0c00 = data; + break; + + case 1: + logerror("meadows_audio_w %d $%02x\n", offset, data); + break; + + case 2: + logerror("meadows_audio_w %d $%02x\n", offset, data); + break; + + case 3: +/* S2650_Clear_Pending_Interrupts(); */ + break; + } +} + + + +/************************************* + * + * Coin handling + * + *************************************/ + +INPUT_CHANGED_MEMBER(meadows_state::coin_inserted) +{ + m_maincpu->set_input_line_and_vector(0, (newval ? ASSERT_LINE : CLEAR_LINE), 0x82); +} + + + +/************************************* + * + * Main CPU interrupt + * + *************************************/ + +INTERRUPT_GEN_MEMBER(meadows_state::meadows_interrupt) +{ + /* fake something toggling the sense input line of the S2650 */ + m_main_sense_state ^= 1; + m_maincpu->write_sense(m_main_sense_state ? ASSERT_LINE : CLEAR_LINE); +} + + + +/************************************* + * + * Main CPU interrupt (Inferno) + * + *************************************/ + +INTERRUPT_GEN_MEMBER(meadows_state::minferno_interrupt) +{ + m_main_sense_state++; + device.execute().set_input_line(1, (m_main_sense_state & 0x40) ? ASSERT_LINE : CLEAR_LINE ); +} + + + +/************************************* + * + * Audio hardware output control + * + *************************************/ + +WRITE8_MEMBER(meadows_state::audio_hardware_w) +{ + switch (offset & 3) + { + case 0: /* DAC */ + meadows_sh_dac_w(data ^ 0xff); + break; + + case 1: /* counter clk 5 MHz / 256 */ + if (data == m_0c01) + break; + logerror("audio_w ctr1 preset $%x amp %d\n", data & 15, data >> 4); + m_0c01 = data; + meadows_sh_update(); + break; + + case 2: /* counter clk 5 MHz / 32 (/ 2 or / 4) */ + if (data == m_0c02) + break; + logerror("audio_w ctr2 preset $%02x\n", data); + m_0c02 = data; + meadows_sh_update(); + break; + + case 3: /* audio enable */ + if (data == m_0c03) + break; + logerror("audio_w enable ctr2/2:%d ctr2:%d dac:%d ctr1:%d\n", data&1, (data>>1)&1, (data>>2)&1, (data>>3)&1); + m_0c03 = data; + meadows_sh_update(); + break; + } +} + + + +/************************************* + * + * Audio hardware read + * + *************************************/ + +READ8_MEMBER(meadows_state::audio_hardware_r) +{ + int data = 0; + + switch (offset) + { + case 0: + data = m_0c00; + break; + + case 1: break; + case 2: break; + case 3: break; + } + return data; +} + + + +/************************************* + * + * Audio hardware interrupts + * + *************************************/ + +INTERRUPT_GEN_MEMBER(meadows_state::audio_interrupt) +{ + /* fake something toggling the sense input line of the S2650 */ + m_audio_sense_state ^= 1; + m_audiocpu->write_sense(m_audio_sense_state ? ASSERT_LINE : CLEAR_LINE); +} + + + +/************************************* + * + * Main CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( meadows_main_map, AS_PROGRAM, 8, meadows_state ) + AM_RANGE(0x0000, 0x0bff) AM_ROM + AM_RANGE(0x0c00, 0x0c00) AM_READ_PORT("INPUTS") + AM_RANGE(0x0c01, 0x0c01) AM_READ_PORT("STICK") + AM_RANGE(0x0c02, 0x0c02) AM_READ(hsync_chain_r) + AM_RANGE(0x0c03, 0x0c03) AM_READ_PORT("DSW") + AM_RANGE(0x0c00, 0x0c03) AM_WRITE(meadows_audio_w) + AM_RANGE(0x0d00, 0x0d0f) AM_WRITE(meadows_spriteram_w) AM_SHARE("spriteram") + AM_RANGE(0x0e00, 0x0eff) AM_RAM + AM_RANGE(0x1000, 0x1bff) AM_ROM + AM_RANGE(0x1c00, 0x1fff) AM_RAM_WRITE(meadows_videoram_w) AM_SHARE("videoram") +ADDRESS_MAP_END + +static ADDRESS_MAP_START( bowl3d_main_map, AS_PROGRAM, 8, meadows_state ) + AM_RANGE(0x0000, 0x0bff) AM_ROM + AM_RANGE(0x0c00, 0x0c00) AM_READ_PORT("INPUTS1") + AM_RANGE(0x0c01, 0x0c01) AM_READ_PORT("INPUTS2") + AM_RANGE(0x0c02, 0x0c02) AM_READ(hsync_chain_r) + AM_RANGE(0x0c03, 0x0c03) AM_READ_PORT("DSW") + AM_RANGE(0x0c00, 0x0c03) AM_WRITE(meadows_audio_w) + AM_RANGE(0x0d00, 0x0d0f) AM_WRITE(meadows_spriteram_w) AM_SHARE("spriteram") + AM_RANGE(0x0e00, 0x0eff) AM_RAM + AM_RANGE(0x1000, 0x1bff) AM_ROM + AM_RANGE(0x1c00, 0x1fff) AM_RAM_WRITE(meadows_videoram_w) AM_SHARE("videoram") +ADDRESS_MAP_END + +static ADDRESS_MAP_START( minferno_main_map, AS_PROGRAM, 8, meadows_state ) + AM_RANGE(0x0000, 0x0bff) AM_ROM + AM_RANGE(0x1c00, 0x1eff) AM_RAM_WRITE(meadows_videoram_w) AM_SHARE("videoram") + AM_RANGE(0x1f00, 0x1f00) AM_READ_PORT("JOY1") + AM_RANGE(0x1f01, 0x1f01) AM_READ_PORT("JOY2") + AM_RANGE(0x1f02, 0x1f02) AM_READ_PORT("BUTTONS") + AM_RANGE(0x1f03, 0x1f03) AM_READ_PORT("DSW1") + AM_RANGE(0x1f00, 0x1f03) AM_WRITE(meadows_audio_w) + AM_RANGE(0x1f04, 0x1f04) AM_READ(vsync_chain_hi_r) + AM_RANGE(0x1f05, 0x1f05) AM_READ(vsync_chain_lo_r) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( minferno_io_map, AS_IO, 8, meadows_state ) + AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READ_PORT("DSW2") +ADDRESS_MAP_END + + + +/************************************* + * + * Audio CPU memory handlers + * + *************************************/ + +static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8, meadows_state ) + AM_RANGE(0x0000, 0x0bff) AM_ROM + AM_RANGE(0x0c00, 0x0c03) AM_READWRITE(audio_hardware_r, audio_hardware_w) + AM_RANGE(0x0e00, 0x0eff) AM_RAM +ADDRESS_MAP_END + + + + +/************************************* + * + * Port definitions + * + *************************************/ + +static INPUT_PORTS_START( meadows ) + PORT_START("INPUTS") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("STICK") + PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x10,0xf0) PORT_SENSITIVITY(20) PORT_KEYDELTA(10) PORT_CENTERDELTA(0) + + PORT_START("DSW") + PORT_DIPNAME( 0x07, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:3,2,1") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x03, "5" ) + PORT_DIPSETTING( 0x04, "6" ) + PORT_DIPSETTING( 0x05, "7" ) + PORT_DIPSETTING( 0x06, "8" ) + PORT_DIPSETTING( 0x07, "9" ) + PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:5,4") + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:6") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW1:8,7") + PORT_DIPSETTING( 0x40, "5000") + PORT_DIPSETTING( 0x80, "15000") + PORT_DIPSETTING( 0xc0, "35000") + PORT_DIPSETTING( 0x00, DEF_STR( None )) + + PORT_START("FAKE") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, meadows_state,coin_inserted, 0) + PORT_BIT( 0x8e, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( bowl3d ) + PORT_START("INPUTS1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("INPUTS2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("DSW") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x02, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x00, "Coin Option" ) + PORT_DIPSETTING( 0x00, "2 Players / 1 Coin" ) + PORT_DIPSETTING( 0x04, "1/2 Player(s) / 1/2 Coin(s)" ) + PORT_DIPNAME( 0x08, 0x00, "Beer Frame" ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x10, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) + + PORT_START("FAKE") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, meadows_state,coin_inserted, 0) + PORT_BIT( 0x8e, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( minferno ) + PORT_START("JOY1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + + PORT_START("JOY2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + + PORT_START("BUTTONS") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x01, "Coin Option" ) PORT_DIPLOCATION("DSW1:4") + PORT_DIPSETTING( 0x00, "1 Game/Coin" ) + PORT_DIPSETTING( 0x01, "1 Player/Coin" ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:3") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("DSW1:2,1") + PORT_DIPSETTING( 0x00, "60s" ) + PORT_DIPSETTING( 0x01, "90s" ) + PORT_DIPSETTING( 0x02, "120s" ) + PORT_DIPSETTING( 0x03, "180s" ) + PORT_DIPNAME( 0x0c, 0x04, "Extended Play Score" ) PORT_DIPLOCATION("DSW1:6,5") + PORT_DIPSETTING( 0x00, "3000/6000" ) + PORT_DIPSETTING( 0x04, "4000/7000" ) + PORT_DIPSETTING( 0x08, "5000/8000" ) + PORT_DIPSETTING( 0x0c, "6000/9000" ) + PORT_DIPNAME( 0x30, 0x10, "Extended Play Time" ) PORT_DIPLOCATION("DSW1:7,8") + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPSETTING( 0x10, "20s" ) + PORT_DIPSETTING( 0x20, "40s" ) + PORT_DIPSETTING( 0x30, "60s" ) +/* PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x40, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x80, DEF_STR( On ) ) */ +INPUT_PORTS_END + + + +/************************************* + * + * Graphics layouts + * + *************************************/ + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 128, /* 128 characters ? */ + 1, /* 1 bit per pixel */ + { 0 }, /* no bitplanes */ + { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straight layout */ + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 bytes */ +}; + + +static const gfx_layout spritelayout = +{ + 16,16, /* 16*16 sprites ? */ + 32, /* 32 sprites */ + 1, /* 1 bits per pixel */ + { 0 }, /* 1 bitplane */ + { 0, 1, 2, 3, 4, 5, 6, 7, + 8, 9,10,11,12,13,14,15 }, /* pretty straight layout */ + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, + 8*16, 9*16,10*16,11*16,12*16,13*16,14*16,15*16 }, + 16*2*8 /* every sprite takes 32 bytes */ +}; + + +static GFXDECODE_START( meadows ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) /* character generator */ + GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 1 ) /* sprite prom 1 */ + GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0, 1 ) /* sprite prom 2 */ + GFXDECODE_ENTRY( "gfx4", 0, spritelayout, 0, 1 ) /* sprite prom 3 (unused) */ + GFXDECODE_ENTRY( "gfx5", 0, spritelayout, 0, 1 ) /* sprite prom 4 (unused) */ +GFXDECODE_END + + +static GFXDECODE_START( minferno ) + GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 ) +GFXDECODE_END + + + +/************************************* + * + * Audio interfaces + * + *************************************/ + +static const char *const bowl3d_sample_names[] = +{ + "*bowl3d", + "roll", /* "roll" */ + "rollback", /* "roll back" */ + "sweep", /* "sweep" */ + "footstep", /* "foot sweep" */ + "crash", /* "crash" */ + "cheering", /* "cheering" */ + 0 +}; + +/************************************* + * + * Machine drivers + * + *************************************/ + +static MACHINE_CONFIG_START( meadows, meadows_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", S2650, MASTER_CLOCK/8) /* 5MHz / 8 = 625 kHz */ + MCFG_CPU_PROGRAM_MAP(meadows_main_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", meadows_state, meadows_interrupt) /* one interrupt per frame!? */ + + MCFG_CPU_ADD("audiocpu", S2650, MASTER_CLOCK/8) /* 5MHz / 8 = 625 kHz */ + MCFG_CPU_PROGRAM_MAP(audio_map) + MCFG_CPU_PERIODIC_INT_DRIVER(meadows_state, audio_interrupt, (double)5000000/131072) + + MCFG_QUANTUM_TIME(attotime::from_hz(600)) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(32*8, 30*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(meadows_state, screen_update_meadows) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", meadows) + MCFG_PALETTE_ADD_BLACK_AND_WHITE("palette") + + /* audio hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_DAC_ADD("dac") + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_SOUND_ADD("samples", SAMPLES, 0) + MCFG_SAMPLES_CHANNELS(2) + MCFG_SAMPLES_START_CB(meadows_state, meadows_sh_start) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_START( minferno, meadows_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", S2650, MASTER_CLOCK/24) /* 5MHz / 8 / 3 = 208.33 kHz */ + MCFG_CPU_PROGRAM_MAP(minferno_main_map) + MCFG_CPU_IO_MAP(minferno_io_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", meadows_state, minferno_interrupt) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 24*8-1) + MCFG_SCREEN_UPDATE_DRIVER(meadows_state, screen_update_meadows) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", minferno) + MCFG_PALETTE_ADD_BLACK_AND_WHITE("palette") + + /* audio hardware */ + // TODO +MACHINE_CONFIG_END + + +static MACHINE_CONFIG_START( bowl3d, meadows_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", S2650, MASTER_CLOCK/8) /* 5MHz / 8 = 625 kHz */ + MCFG_CPU_PROGRAM_MAP(bowl3d_main_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", meadows_state, meadows_interrupt) /* one interrupt per frame!? */ + + MCFG_CPU_ADD("audiocpu", S2650, MASTER_CLOCK/8) /* 5MHz / 8 = 625 kHz */ + MCFG_CPU_PROGRAM_MAP(audio_map) + MCFG_CPU_PERIODIC_INT_DRIVER(meadows_state, audio_interrupt, (double)5000000/131072) + + MCFG_QUANTUM_TIME(attotime::from_hz(600)) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_SIZE(32*8, 30*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(meadows_state, screen_update_meadows) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", meadows) + MCFG_PALETTE_ADD_BLACK_AND_WHITE("palette") + + /* audio hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_DAC_ADD("dac") + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_SOUND_ADD("samples", SAMPLES, 0) + MCFG_SAMPLES_CHANNELS(2) + MCFG_SAMPLES_START_CB(meadows_state, meadows_sh_start) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MCFG_SOUND_ADD("samples2", SAMPLES, 0) + MCFG_SAMPLES_CHANNELS(1) + MCFG_SAMPLES_NAMES(bowl3d_sample_names) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_CONFIG_END + + + +/************************************* + * + * ROM definitions + * + *************************************/ + +ROM_START( deadeye ) + ROM_REGION( 0x08000, "maincpu", 0 ) + ROM_LOAD( "de1.8h", 0x0000, 0x0400, CRC(bd09e4dc) SHA1(5428835f6bc3d162496fdce174fcaaaba98c09f9) ) + ROM_LOAD( "de2.9h", 0x0400, 0x0400, CRC(b89edec3) SHA1(5ce0058f23b7e5c832029ca97d9a40d1494bf972) ) + ROM_LOAD( "de3.10h", 0x0800, 0x0400, CRC(acf24438) SHA1(d7ea668ee19a167cb006c92e9606e20ef13d052e) ) + ROM_LOAD( "de4.11h", 0x1000, 0x0400, CRC(8b68f792) SHA1(e6c0b53726587768d39270f2f1e5b935035c20e5) ) + ROM_LOAD( "de5.12h", 0x1400, 0x0400, CRC(7bdb535c) SHA1(7bd2e261a22f5f3ffc60ea12ca5f38c445ec0030) ) + ROM_LOAD( "de6.13h", 0x1800, 0x0400, CRC(847f9467) SHA1(253d386b76be99a1deef9e6b4cd906efdd9cf6d9) ) + + ROM_REGION( 0x0400, "gfx1", 0 ) + ROM_LOAD( "de_char.15e", 0x0000, 0x0400, CRC(b032bd8d) SHA1(130614d951c440a31c1262517cca0a133ddd1545) ) + + ROM_REGION( 0x0400, "gfx2", 0 ) + ROM_LOAD( "de_mov1.5a", 0x0000, 0x0400, CRC(c046b4c6) SHA1(3baa47a6c8962f6f66c08847b4ee4aa91580ad1a) ) + + ROM_REGION( 0x0400, "gfx3", 0 ) + ROM_LOAD( "de_mov2.13a", 0x0000, 0x0400, CRC(b89c5df9) SHA1(dd0eac9d646dd24575c7b61ce141fdc66994c188) ) + + ROM_REGION( 0x0400, "gfx4", ROMREGION_ERASEFF ) + /* empty */ + ROM_REGION( 0x0400, "gfx5", ROMREGION_ERASEFF ) + /* empty */ + + ROM_REGION( 0x08000, "audiocpu", 0 ) + ROM_LOAD( "de_snd", 0x0000, 0x0400, CRC(c10a1b1a) SHA1(779ea261d23360634081295a164cacbd819d8719) ) +ROM_END + + +ROM_START( bowl3d ) + ROM_REGION( 0x08000, "maincpu", 0 ) + ROM_LOAD( "b3d.h8", 0x0000, 0x0400, CRC(be38feeb) SHA1(feab3c61ce1e351c02f6ffa7f7f2ac90e62e7719) ) + ROM_LOAD( "b3d.h9", 0x0400, 0x0400, CRC(4e8acead) SHA1(3c00f0d05b9cb80a2245bc68a45732ab6ac87b7f) ) + ROM_LOAD( "b3d.h10", 0x0800, 0x0400, CRC(16677267) SHA1(0131f68e87d6326870f95c1ff364a97436b6c4d8) ) + ROM_LOAD( "b3d.h11", 0x1000, 0x0400, CRC(c0f9ac37) SHA1(c563155a28052eea150627a83cad9bd1b5ef9489) ) + ROM_LOAD( "b3d.h12", 0x1400, 0x0400, CRC(80a149d6) SHA1(ab4ca76d9f5aa5e02b9d5bf909af9548fe62f475) ) + // h13 empty + + /* Universal Game Logic according to schematics */ + ROM_REGION( 0x08000, "audiocpu", 0 ) /* 2650 CPU at j8 */ + ROM_LOAD( "82s115.a6", 0x0000, 0x0001, NO_DUMP ) /* 82s115 eprom */ + ROM_LOAD( "82s115.c6", 0x0000, 0x0001, NO_DUMP ) /* 82s115 eprom */ + + ROM_REGION( 0x0400, "gfx1", 0 ) + ROM_LOAD( "b3d.e15", 0x0000, 0x0400, CRC(4414e24f) SHA1(835c989143895848df7154c2d82a499dea79c1c5) ) + + ROM_REGION( 0x0400, "gfx2", 0 ) + ROM_LOAD( "b3d.a5", 0x0000, 0x0400, CRC(4b657f8a) SHA1(52eb90ff5048db30e9710e96793bad5e2c7ad6db) ) + + ROM_REGION( 0x0400, "gfx3", 0 ) + ROM_LOAD( "b3d.a13", 0x0000, 0x0400, CRC(ca7f33b9) SHA1(6c63a41be57e71d6a58112be13d77e695a0faa10) ) + + ROM_REGION( 0x0400, "gfx4", ROMREGION_ERASEFF ) + /* empty */ + ROM_REGION( 0x0400, "gfx5", ROMREGION_ERASEFF ) + /* empty */ + + ROM_REGION( 0x0001, "proms", 0 ) + ROM_LOAD( "82s123.r8", 0x0000, 0x0001, NO_DUMP ) /* 82s123 prom located on Universal Game Logic */ +ROM_END + + +ROM_START( gypsyjug ) + ROM_REGION( 0x08000, "maincpu", 0 ) + ROM_LOAD( "gj.1b", 0x0000, 0x0400, CRC(f6a71d9f) SHA1(11a86ae781297e4077a69e6809487022fed9c444) ) + ROM_LOAD( "gj.2b", 0x0400, 0x0400, CRC(94c14455) SHA1(ed704680c2b83d1726d1a17d64f5d57925a495b2) ) + ROM_LOAD( "gj.3b", 0x0800, 0x0400, CRC(87ee0490) SHA1(7ecca4df9755b604d179d407e7c9c04d616b689b) ) + ROM_LOAD( "gj.4b", 0x1000, 0x0400, CRC(dca519c8) SHA1(7651aa8b2a8e53113eb08108a5b8fb20518ae185) ) + ROM_LOAD( "gj.5b", 0x1400, 0x0400, CRC(7d83f9d0) SHA1(9aa8b281b5de7d913cf364a1159f2762fc69022d) ) + + ROM_REGION( 0x0400, "gfx1", 0 ) + ROM_LOAD( "gj.e15", 0x0000, 0x0400, CRC(adb25e13) SHA1(67b5a24a724310f3817a891a54d239d60fe80760) ) + + ROM_REGION( 0x0400, "gfx2", 0 ) + ROM_LOAD( "gj.a", 0x0000, 0x0400, CRC(d3725193) SHA1(5ea28c410a7b9532276fb98c7003b4c8f64d24c9) ) + + ROM_REGION( 0x0400, "gfx3", ROMREGION_ERASEFF ) + /* empty (copied from 2) */ + + ROM_REGION( 0x0400, "gfx4", 0 ) + ROM_LOAD( "gj.x", 0x0000, 0x0400, NO_DUMP ) /* missing */ + + ROM_REGION( 0x0400, "gfx5", 0 ) + ROM_LOAD( "gj.y", 0x0000, 0x0400, NO_DUMP ) /* missing */ + + ROM_REGION( 0x08000, "audiocpu", 0 ) + ROM_LOAD( "gj.a4s", 0x0000, 0x0400, CRC(17a116bc) SHA1(797ba0b292afa3ba7eec985b533014acc00ed47d) ) + ROM_LOAD( "gj.a5s", 0x0400, 0x0400, CRC(fc23ae09) SHA1(42be34a9ef8c4c8ef9f94c85ca031076f84faa96) ) + ROM_LOAD( "gj.a6s", 0x0800, 0x0400, CRC(9e7bd71e) SHA1(e00801820c1a39cbfed124a29470da03cf8b40b4) ) +ROM_END + + +ROM_START( minferno ) + ROM_REGION( 0x08000, "maincpu", ROMREGION_INVERT ) + ROM_LOAD_NIB_LOW ( "inferno.f5", 0x0000, 0x0400, CRC(58472a73) SHA1(7f8b9502c3db11219d6b765dec7b6ff3f62d6c8b) ) + ROM_LOAD_NIB_HIGH( "inferno.e5", 0x0000, 0x0400, CRC(451942af) SHA1(0a03d74c1b98771d2170c76ca41e972300c34c3a) ) + ROM_LOAD_NIB_LOW ( "inferno.f6", 0x0400, 0x0400, CRC(d85a195b) SHA1(8250f8e80a9bf196d7bf122af9aad0ae00dedd26) ) + ROM_LOAD_NIB_HIGH( "inferno.e6", 0x0400, 0x0400, CRC(788ccfac) SHA1(dfa99745db1c3866bf568fad289485aa0850875a) ) + ROM_LOAD_NIB_LOW ( "inferno.f7", 0x0800, 0x0400, CRC(73b4e9a3) SHA1(d9de88748a3009f3fc1f90c96bfc9732dc6a4a22) ) + ROM_LOAD_NIB_HIGH( "inferno.e7", 0x0800, 0x0400, CRC(902d9b78) SHA1(3bebbba6c7d00bea2c687b965f59a9e55b430dfa) ) + + ROM_REGION( 0x00400, "gfx1", 0 ) + ROM_LOAD( "inferno.b8", 0x0200, 0x0200, CRC(1b06466b) SHA1(aef13ab84526ee7493837eef7f48d9ede65b8e62) ) +ROM_END + + + +/************************************* + * + * Driver initialization + * + *************************************/ + +/* A fake for the missing ball sprites #3 and #4 */ +DRIVER_INIT_MEMBER(meadows_state,gypsyjug) +{ + static const UINT8 ball[16*2] = + { + 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, + 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, + 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00, + 0x01,0x80, 0x03,0xc0, 0x03,0xc0, 0x01,0x80 + }; + int i; + UINT8 *gfx2 = memregion("gfx2")->base(); + UINT8 *gfx3 = memregion("gfx3")->base(); + UINT8 *gfx4 = memregion("gfx4")->base(); + UINT8 *gfx5 = memregion("gfx5")->base(); + int len3 = memregion("gfx3")->bytes(); + int len4 = memregion("gfx4")->bytes(); + + memcpy(gfx3,gfx2,len3); + + for (i = 0; i < len4; i += 16*2) + { + memcpy(gfx4 + i, ball, sizeof(ball)); + memcpy(gfx5 + i, ball, sizeof(ball)); + } +} + + +/* A fake for inverting the data bus */ +DRIVER_INIT_MEMBER(meadows_state,minferno) +{ + int i, length; + UINT8 *mem; + + /* create an inverted copy of the graphics data */ + mem = memregion("gfx1")->base(); + length = memregion("gfx1")->bytes(); + for (i = 0; i < length/2; i++) + mem[i] = ~mem[i + length/2]; +} + + + +/************************************* + * + * Game drivers + * + *************************************/ + +GAMEL( 1978, deadeye, 0, meadows, meadows, driver_device, 0, ROT0, "Meadows Games, Inc.", "Dead Eye", 0, layout_deadeye ) +GAME ( 1978, bowl3d, 0, bowl3d, bowl3d, driver_device, 0, ROT90, "Meadows Games, Inc.", "3-D Bowling", MACHINE_NO_SOUND ) +GAMEL( 1978, gypsyjug, 0, meadows, meadows, meadows_state, gypsyjug, ROT0, "Meadows Games, Inc.", "Gypsy Juggler", MACHINE_IMPERFECT_GRAPHICS, layout_gypsyjug ) +GAMEL( 1978, minferno, 0, minferno, minferno, meadows_state, minferno, ROT0, "Meadows Games, Inc.", "Inferno (Meadows)", MACHINE_NO_SOUND, layout_minferno ) |