diff options
Diffstat (limited to 'src/mame/drivers/hh_tms1k.cpp')
-rw-r--r-- | src/mame/drivers/hh_tms1k.cpp | 604 |
1 files changed, 514 insertions, 90 deletions
diff --git a/src/mame/drivers/hh_tms1k.cpp b/src/mame/drivers/hh_tms1k.cpp index 80bc065cecc..6c85032dc74 100644 --- a/src/mame/drivers/hh_tms1k.cpp +++ b/src/mame/drivers/hh_tms1k.cpp @@ -7,8 +7,6 @@ part of a series is (or will be) in its own driver, see: - hh_tms1k: here - microvsn: Milton Bradley MicroVision - - mbdtower: Milton Bradley Dark Tower - - elecbowl: Marx Electronic Bowling - ticalc1x: TI TMS1K-based calculators - tispellb: TI Spelling B series gen. 1 - tispeak: TI Speak & Spell series gen. 1 @@ -21,14 +19,15 @@ @CP0904A TMS0970 1977, Milton Bradley Comp IV @MP0905B TMS0970 1977, Parker Brothers Codename Sector *MP0057 TMS1000 1978, APH Student Speech+ (same ROM contents as TSI Speech+?) - @MP0158 TMS1000 1979, Entex Soccer + @MP0158 TMS1000 1979, Entex Soccer (6003) @MP0163 TMS1000 1979, A-One LSI Match Number/LJN Electronic Concentration *MP0168 TMS1000 1979, Conic Basketball/Tandy Sports Arena @MP0170 TMS1000 1979, Conic Football - *MP0230 TMS1000? 1980, Entex Blast It + *MP0230 TMS1000? 1980, Entex Blast It (6015) @MP0914 TMS1000 1979, Entex Baseball 1 @MP0919 TMS1000 1979, Tiger Copy Cat (model 7-520) - @MP0923 TMS1000 1979, Entex Baseball 2 + *MP0920 TMS1000 1979, Entex Space Battle (6004) + @MP0923 TMS1000 1979, Entex Baseball 2 (6002) @MP1030 TMS1100 1980, APF Mathemagician @MP1133 TMS1470 1979, Kosmos Astro @MP1180 TMS1100 1980, Tomy Power House Pinball @@ -37,17 +36,17 @@ @MP1193 TMS1100 1980, Tandy Championship Football (model 60-2150) @MP1204 TMS1100 1980, Entex Baseball 3 (6007) *MP1209 TMS1100 1980, U.S. Games Space Cruiser/Strategy Football - @MP1211 TMS1100 1980, Entex Space Invader + @MP1211 TMS1100 1980, Entex Space Invader (6012) @MP1218 TMS1100 1980, Entex Basketball 2 (6010) @MP1219 TMS1100 1980, U.S. Games Super Sports-4 - @MP1221 TMS1100 1980, Entex Raise The Devil + @MP1221 TMS1100 1980, Entex Raise The Devil (6011) *MP1296 TMS1100? 1982, Entex Black Knight @MP1312 TMS1100 1983, Gakken FX-Micom R-165/Tandy Radio Shack Science Fair Microcomputer Trainer *MP1359 TMS1100? 1985, Capsela CRC2000 @MP1525 TMS1170 1980, Coleco Head to Head Baseball *MP1604 ? 1981, Hanzawa Twinvader III/Tandy Cosmic Fire Away 3000 (? note: VFD-capable) @MP1801 TMS1700 1981, Tiger Ditto/Tandy Pocket Repeat (model 60-2152) - @MP2105 TMS1370 1979, Gakken/Entex Poker + @MP2105 TMS1370 1979, Gakken/Entex Poker (6005) *MP2139 TMS1370? 1982, Gakken Galaxy Invader 1000 @MP2726 TMS1040 1979, Tomy Break Up *MP2788 TMS1040? 1980, Bandai Flight Time (? note: VFD-capable) @@ -61,7 +60,7 @@ *MP3320A TMS1000 1979, Coleco Head to Head Basketball *M32001 TMS1000 1981, Coleco Quiz Wiz Challenger (note: MP3398, MP3399, M3200x?) *M32018 TMS1000 1990, unknown device, decap/dump is available - MP3403 TMS1100 1978, Marx Electronic Bowling -> elecbowl.cpp + @MP3403 TMS1100 1978, Marx Electronic Bowling @MP3404 TMS1100 1978, Parker Brothers Merlin @MP3405 TMS1100 1979, Coleco Amaze-A-Tron @MP3415 TMS1100 1978, Coleco Electronic Quarterback @@ -94,11 +93,11 @@ @MP7313 TMS1400 1980, Parker Brothers Bank Shot @MP7314 TMS1400 1980, Parker Brothers Split Second MP7324 TMS1400 1985, Tiger K28/Coleco Talking Teacher -> tispeak.cpp - MP7332 TMS1400 1981, Milton Bradley Dark Tower -> mbdtower.cpp + @MP7332 TMS1400 1981, Milton Bradley Dark Tower @MP7334 TMS1400 1981, Coleco Total Control 4 @MP7351 TMS1400 1982, Parker Brothers Master Merlin @MP7551 TMS1670 1980, Entex Color Football 4 (6009) - @MPF553 TMS1670 1980, Gakken/Entex Jackpot: Gin Rummy & Black Jack (note: assume F to be a misprint) + @MPF553 TMS1670 1980, Gakken/Entex Jackpot: Gin Rummy & Black Jack (6008) (note: assume F to be a misprint) *MP7573 TMS1670? 1981, Entex Select-a-Game cartridge: Football 4 (? note: 40-pin, VFD-capable) inconsistent: @@ -121,6 +120,7 @@ - tbreakup: some of the leds flicker (rom and PLAs doublechecked) - bship discrete sound, netlist is documented - finish bshipb SN76477 sound + - improve elecbowl driver ***************************************************************************/ @@ -150,6 +150,7 @@ #include "ebaskb2.lh" #include "efootb4.lh" #include "einvader.lh" // test-layout(but still playable) +#include "elecbowl.lh" #include "elecdet.lh" #include "esoccer.lh" #include "fxmcr165.lh" // clickable @@ -161,6 +162,7 @@ #include "lostreas.lh" // clickable #include "matchnum.lh" // clickable #include "mathmagi.lh" +#include "mbdtower.lh" // clickable #include "mdndclab.lh" // clickable #include "merlin.lh" // clickable #include "mmerlin.lh" // clickable @@ -642,7 +644,6 @@ static INPUT_PORTS_START( mathmagi ) PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END - // output PLA is not decapped static const UINT16 mathmagi_output_pla[0x20] = { @@ -931,7 +932,6 @@ static INPUT_PORTS_START( zodiac ) PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END - // output PLA is not decapped static const UINT16 zodiac_output_pla[0x20] = { @@ -1849,7 +1849,6 @@ static INPUT_PORTS_START( cnfball2 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END - // output PLA is not decapped static const UINT16 cnfball2_output_pla[0x20] = { @@ -3029,7 +3028,6 @@ static INPUT_PORTS_START( gpoker ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Bet") // BT INPUT_PORTS_END - void gpoker_state::machine_reset() { hh_tms1k_state::machine_reset(); @@ -3690,6 +3688,175 @@ MACHINE_CONFIG_END /*************************************************************************** + Marx Series 300 Electronic Bowling Game + * TMS1100NLL MP3403 DBS 7836 SINGAPORE (no decap) + * 4*SN75492 quad segment driver, 2*SN74259 8-line demultiplexer, + 2*CD4043 quad r/s input latch + * 5 7seg LEDs, 15 lamps(10 lamps projected to bowling pins reflection), + 1bit-sound with crude volume control + * edge connector to sensors(switches trigger when ball rolls over) + and other inputs + + lamp translation table: SN74259.u5(mux 1) goes to MAME output lamp5x, + SN74259.u6(mux 2) goes to MAME output lamp6x. u1-u3 are SN75492 ICs, + where other: u1 A2 is N/C, u3 A1 is from O2 and goes to digits seg C. + + u5 Q0 -> u1 A4 -> L2 (pin #2) u6 Q0 -> u3 A4 -> L1 (pin #1) + u5 Q1 -> u1 A5 -> L4 (pin #4) u6 Q1 -> u3 A5 -> L5 (pin #5) + u5 Q2 -> u1 A6 -> L7 (pin #7) u6 Q2 -> u2 A3 -> L11 (player 1) + u5 Q3 -> u1 A1 -> L8 (pin #8) u6 Q3 -> u2 A2 -> L12 (player 2) + u5 Q4 -> u3 A2 -> L3 (pin #3) u6 Q4 -> u2 A1 -> L15 (?) + u5 Q5 -> u2 A6 -> L6 (pin #6) u6 Q5 -> u3 A6 -> L14 (?) + u5 Q6 -> u2 A5 -> L10 (pin #10) u6 Q6 -> u1 A3 -> L13 (spare) + u5 Q7 -> u2 A4 -> L9 (pin #9) u6 Q7 -> u3 A3 -> digit 4 B+C + +***************************************************************************/ + +class elecbowl_state : public hh_tms1k_state +{ +public: + elecbowl_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); +}; + +// handlers + +void elecbowl_state::prepare_display() +{ + // standard 7segs + for (int y = 0; y < 4; y++) + { + m_display_segmask[y] = 0x7f; + m_display_state[y] = (m_r >> (y + 4) & 1) ? m_o : 0; + } + + // lamp muxes + UINT8 mask = 1 << (m_o & 7); + UINT8 d = (m_r & 2) ? mask : 0; + if (~m_r & 1) + m_display_state[5] = (m_display_state[5] & ~mask) | d; + if (~m_r & 4) + m_display_state[6] = (m_display_state[6] & ~mask) | d; + + // digit 4 is from mux2 Q7 + m_display_segmask[4] = 6; + m_display_state[4] = (m_display_state[6] & 0x80) ? 6 : 0; + + set_display_size(8, 7); + display_update(); +} + +WRITE16_MEMBER(elecbowl_state::write_r) +{ + // R5-R7,R10: input mux + m_inp_mux = (data >> 5 & 7) | (data >> 7 & 8); + + // R9: speaker out + // R3,R8: speaker volume.. + m_speaker->level_w(data >> 9 & 1); + + // R4-R7: select digit + // R0,R2: lamp mux1,2 _enable + // R1: lamp muxes state + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(elecbowl_state::write_o) +{ + //if (data & 0x80) printf("%X ",data&0x7f); + + // O0-O2: lamp muxes select + // O0-O6: digit segments A-G + // O7: N/C + m_o = data & 0x7f; + prepare_display(); +} + +READ8_MEMBER(elecbowl_state::read_k) +{ + // K: multiplexed inputs + return read_inputs(4); +} + + +// config + +static INPUT_PORTS_START( elecbowl ) + PORT_START("IN.0") // R5 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) + + PORT_START("IN.1") // R6 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) // reset/test? + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) // reset/test? + + PORT_START("IN.2") // R7 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) + + PORT_START("IN.3") // R10 + PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) + PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) + PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) // 2 players sw? +INPUT_PORTS_END + +// output PLA is not decapped +static const UINT16 elecbowl_output_pla[0x20] = +{ + lA+lB+lC+lD+lE+lF, // 0 + lB+lC, // 1 + lA+lB+lG+lE+lD, // 2 + lA+lB+lG+lC+lD, // 3 + lF+lB+lG+lC, // 4 + lA+lF+lG+lC+lD, // 5 + lA+lF+lG+lC+lD+lE, // 6 + lA+lB+lC, // 7 + lA+lB+lC+lD+lE+lF+lG, // 8 + lA+lB+lG+lF+lC+lD, // 9 + + 0x8a, 0x8b, 0x8c, 0x8d, 0x8e, 0x8f, + 0,1,2,3,4,5,6,7, // lamp muxes select + 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f +}; + +static MACHINE_CONFIG_START( elecbowl, elecbowl_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 350000) // approximation - RC osc. R=33K, C=100pf + MCFG_TMS1XXX_OUTPUT_PLA(elecbowl_output_pla) + MCFG_TMS1XXX_READ_K_CB(READ8(elecbowl_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(elecbowl_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(elecbowl_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_elecbowl) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + Mattel Dungeons & Dragons - Computer Labyrinth Game * TMS1100 M34012-N2LL (die label M34012) * 72 buttons, no LEDs, 1-bit sound @@ -3739,52 +3906,52 @@ READ8_MEMBER(mdndclab_state::read_k) static INPUT_PORTS_START( mdndclab ) PORT_START("IN.0") // O0 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a2") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.1") // O1 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b2") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.2") // O2 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c2") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.3") // O3 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d2") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.4") // O4 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e2") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.5") // O5 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f2") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.6") // O6 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g2") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.7") // O7 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h2") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.8") // R0 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Wall / Door") @@ -3793,52 +3960,52 @@ static INPUT_PORTS_START( mdndclab ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Warrior 2 / Treasure") PORT_START("IN.9") // R1 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a8") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.10") // R2 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b8") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.11") // R3 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c8") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.12") // R4 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d8") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.13") // R5 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e8") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.14") // R6 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f8") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.15") // R7 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g8") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.16") // R8 - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h8") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Board Sensor") PORT_START("IN.17") // R9 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("Switch Key") @@ -3847,7 +4014,6 @@ static INPUT_PORTS_START( mdndclab ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Dragon Attacks / Dragon Wakes") INPUT_PORTS_END - static MACHINE_CONFIG_START( mdndclab, mdndclab_state ) /* basic machine hardware */ @@ -4634,7 +4800,6 @@ static INPUT_PORTS_START( bigtrak ) PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END - void bigtrak_state::machine_start() { hh_tms1k_state::machine_start(); @@ -4671,6 +4836,238 @@ MACHINE_CONFIG_END /*************************************************************************** + Milton Bradley Dark Tower + * TMS1400NLL MP7332-N1.U1(Rev. B) or MP7332-N2LL(Rev. C), die label MP7332 + (assume same ROM contents between revisions) + * SN75494N MOS-to-LED digit driver + * motorized rotating reel + lightsensor, 1bit-sound + + This is a board game, it obviously requires game pieces and the board. + The emulated part is the centerpiece, a black tower with a rotating card + panel and LED digits for displaying health, amount of gold, etc. As far + as MAME is concerned, the game works fine. + + To start up the game, first press [MOVE], the machine now does a self-test. + Then select level and number of players and the game will start. Read the + official manual on how to play the game. + +***************************************************************************/ + +class mbdtower_state : public hh_tms1k_state +{ +public: + mbdtower_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + bool sensor_led_on() { return m_display_decay[0][0] != 0; } + + int m_motor_pos; + int m_motor_pos_prev; + int m_motor_decay; + bool m_motor_on; + bool m_sensor_blind; + + TIMER_DEVICE_CALLBACK_MEMBER(motor_sim_tick); + + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); + +protected: + virtual void machine_start() override; +}; + +// handlers + +TIMER_DEVICE_CALLBACK_MEMBER(mbdtower_state::motor_sim_tick) +{ + // it rotates counter-clockwise (when viewed from above) + if (m_motor_on) + { + m_motor_pos = (m_motor_pos - 1) & 0x7f; + + // give it some time to spin out when it's turned off + if (m_r & 0x200) + m_motor_decay += (m_motor_decay < 4); + else if (m_motor_decay > 0) + m_motor_decay--; + else + m_motor_on = false; + } + + // 8 evenly spaced holes in the rotation disc for the sensor to 'see' through. + // The first hole is much bigger, enabling the game to determine the position. + if ((m_motor_pos & 0xf) < 4 || m_motor_pos < 0xc) + m_sensor_blind = false; + else + m_sensor_blind = true; + + // on change, output info + if (m_motor_pos != m_motor_pos_prev) + output().set_value("motor_pos", 100 * (m_motor_pos / (float)0x80)); + + /* 3 display cards per hole, like this: + + (0) <---- display increments this way <---- (7) + + CURSED VICTORY WIZARD DRAGON GOLD KEY SCOUT WARRIOR (void) + LOST WARRIORS BAZAAR CLOSED SWORD SILVER KEY HEALER FOOD (void) + PLAGUE BRIGANDS KEY MISSING PEGASUS BRASS KEY GOLD BEAST (void) + */ + int card_pos = m_motor_pos >> 4 & 7; + if (card_pos != (m_motor_pos_prev >> 4 & 7)) + output().set_value("card_pos", card_pos); + + m_motor_pos_prev = m_motor_pos; +} + + +void mbdtower_state::prepare_display() +{ + // declare display matrix size and the 2 7segs + set_display_size(7, 3); + set_display_segmask(6, 0x7f); + + // update current state + if (~m_r & 0x10) + { + UINT8 o = BITSWAP8(m_o,7,0,4,3,2,1,6,5) & 0x7f; + m_display_state[2] = (m_o & 0x80) ? o : 0; + m_display_state[1] = (m_o & 0x80) ? 0 : o; + m_display_state[0] = (m_r >> 8 & 1) | (m_r >> 4 & 0xe); + + display_update(); + } + else + { + // display items turned off + display_matrix(7, 3, 0, 0); + } +} + +WRITE16_MEMBER(mbdtower_state::write_r) +{ + // R0-R2: input mux + m_inp_mux = data & 7; + + // R9: motor on + if ((m_r ^ data) & 0x200) + output().set_value("motor_on", data >> 9 & 1); + if (data & 0x200) + m_motor_on = true; + + // R3: N/C + // R4: 75494 /EN (speaker, lamps, digit select go through that IC) + // R5-R7: tower lamps + // R8: rotation sensor led + m_r = data; + prepare_display(); + + // R10: speaker out + m_speaker->level_w(~data >> 4 & data >> 10 & 1); +} + +WRITE16_MEMBER(mbdtower_state::write_o) +{ + // O0-O6: led segments A-G + // O7: digit select + m_o = data; + prepare_display(); +} + +READ8_MEMBER(mbdtower_state::read_k) +{ + // K: multiplexed inputs + // K8: rotation sensor + return read_inputs(3) | ((!m_sensor_blind && sensor_led_on()) ? 8 : 0); +} + + +// config + +/* physical button layout and labels is like this: + + (green) (l.blue) (red) + [YES/ [REPEAT] [NO/ + BUY] END] + + (yellow) (blue) (white) + [HAGGLE] [BAZAAR] [CLEAR] + + (blue) (blue) (blue) + [TOMB/ [MOVE] [SANCTUARY/ + RUIN] CITADEL] + + (orange) (blue) (d.yellow) + [DARK [FRONTIER] [INVENTORY] + TOWER] +*/ + +static INPUT_PORTS_START( mbdtower ) + PORT_START("IN.0") // R0 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Inventory") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("No/End") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Clear") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Sanctuary/Citadel") + + PORT_START("IN.1") // R1 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Frontier") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Repeat") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Bazaar") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Move") + + PORT_START("IN.2") // R2 + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Dark Tower") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Yes/Buy") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Haggle") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Tomb/Ruin") +INPUT_PORTS_END + +void mbdtower_state::machine_start() +{ + hh_tms1k_state::machine_start(); + + // zerofill + m_motor_pos = 0; + m_motor_pos_prev = -1; + m_motor_decay = 0; + m_motor_on = false; + m_sensor_blind = false; + + // register for savestates + save_item(NAME(m_motor_pos)); + /* save_item(NAME(m_motor_pos_prev)); */ // don't save! + save_item(NAME(m_motor_decay)); + save_item(NAME(m_motor_on)); + save_item(NAME(m_sensor_blind)); +} + +static MACHINE_CONFIG_START( mbdtower, mbdtower_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1400, 425000) // approximation - RC osc. R=43K, C=56pf + MCFG_TMS1XXX_READ_K_CB(READ8(mbdtower_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mbdtower_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mbdtower_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("tower_motor", mbdtower_state, motor_sim_tick, attotime::from_msec(3500/0x80)) // ~3.5sec for a full rotation + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_mbdtower) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + Parker Brothers Code Name: Sector, by Bob Doyle * TMS0970 MCU, MP0905BNL ZA0379 (die label 0970F-05B) * 6-digit 7seg LED display + 4 LEDs for compass, no sound @@ -5564,7 +5961,6 @@ static INPUT_PORTS_START( tcfballa ) PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Display") INPUT_PORTS_END - // output PLA is not decapped, dumped electronically static const UINT16 tcfballa_output_pla[0x20] = { @@ -5600,12 +5996,17 @@ MACHINE_CONFIG_END * TMS1100 MCU, label CD7282SL * 12 lamps behind buttons, 1-bit sound - This handheld contains 12 minigames. It looks and plays like "Fabulous Fred" - by the Japanese company Mego Corp. in 1980, which in turn is a mix of Merlin - and Simon. Unlike Merlin and Simon, spin-offs like these were not successful. - There were releases with and without the prefix "Tandy-12", I don't know - which name was more common. Also not worth noting is that it needed five - batteries; 4 C-cells and a 9-volt. + known releases: + - World: Tandy-12: Computerized Arcade + - Mexico: Fabuloso Fred, distributed by Ensueno Toys (also released as + 9-button version, a clone of Mego Fabulous Fred) + + This handheld contains 12 minigames. It looks and plays like Game Robot 9 by + Gakken (aka Mego's Fabulous Fred) from 1980, which in turn is a mix of Merlin + and Simon. Unlike Merlin and Simon, spin-offs were not as successful in the USA. + There were releases with and without the prefix "Tandy-12", I don't know which + name was more common. Also not worth noting is that it needed five batteries; + four C-cells and a 9-volt. Some of the games require accessories included with the toy (eg. the Baseball game is played with a board representing the playing field). To start a game, @@ -5718,7 +6119,6 @@ static INPUT_PORTS_START( tandy12 ) PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5") INPUT_PORTS_END - // output PLA is not decapped static const UINT16 tandy12_output_pla[0x20] = { @@ -6588,7 +6988,6 @@ static INPUT_PORTS_START( ssports4 ) PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) INPUT_PORTS_END - // output PLA is not decapped, dumped electronically static const UINT16 ssports4_output_pla[0x20] = { @@ -6913,6 +7312,17 @@ ROM_START( astro ) ROM_END +ROM_START( elecbowl ) + ROM_REGION( 0x0800, "maincpu", 0 ) + ROM_LOAD( "mp3403.u9", 0x0000, 0x0800, CRC(9eabaa7d) SHA1(b1f54587ed7f2bbf3a5d49075c807296384c2b06) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, BAD_DUMP CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) // not verified + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_elecbowl_output.pla", 0, 365, NO_DUMP ) +ROM_END + + ROM_START( mdndclab ) ROM_REGION( 0x0800, "maincpu", 0 ) ROM_LOAD( "m34012", 0x0000, 0x0800, CRC(e851fccd) SHA1(158362c2821678a51554e02dbb2f9ef5aaf5f59f) ) @@ -6993,6 +7403,17 @@ ROM_START( bigtrak ) ROM_END +ROM_START( mbdtower ) + ROM_REGION( 0x1000, "maincpu", 0 ) + ROM_LOAD( "mp7332", 0x0000, 0x1000, CRC(ebeab91a) SHA1(7edbff437da371390fa8f28b3d183f833eaa9be9) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) + ROM_REGION( 557, "maincpu:opla", 0 ) + ROM_LOAD( "tms1400_mbdtower_output.pla", 0, 557, CRC(64c84697) SHA1(72ce6d24cedf9c606f1742cd5620f75907246e87) ) +ROM_END + + ROM_START( cnsector ) ROM_REGION( 0x0400, "maincpu", 0 ) ROM_LOAD( "mp0905bnl_za0379", 0x0000, 0x0400, CRC(201036e9) SHA1(b37fef86bb2bceaf0ac8bb3745b4702d17366914) ) @@ -7240,6 +7661,8 @@ CONS( 1979, starwbcp, starwbc, 0, starwbc, starwbc, driver_device, 0, "Ken COMP( 1979, astro, 0, 0, astro, astro, driver_device, 0, "Kosmos", "Astro", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) +CONS( 1978, elecbowl, 0, 0, elecbowl, elecbowl, driver_device, 0, "Marx", "Electronic Bowling (Marx)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // *** + CONS( 1980, mdndclab, 0, 0, mdndclab, mdndclab, driver_device, 0, "Mattel", "Dungeons & Dragons - Computer Labyrinth Game", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // *** CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) @@ -7248,6 +7671,7 @@ CONS( 1977, bshipb, bship, 0, bshipb, bship, driver_device, 0, "Mil CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, ssimon, 0, 0, ssimon, ssimon, driver_device, 0, "Milton Bradley", "Super Simon", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) CONS( 1979, bigtrak, 0, 0, bigtrak, bigtrak, driver_device, 0, "Milton Bradley", "Big Trak", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL ) // *** +CONS( 1981, mbdtower, 0, 0, mbdtower, mbdtower, driver_device, 0, "Milton Bradley", "Dark Tower (Milton Bradley)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_MECHANICAL ) // *** CONS( 1977, cnsector, 0, 0, cnsector, cnsector, driver_device, 0, "Parker Brothers", "Code Name: Sector", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // *** CONS( 1978, merlin, 0, 0, merlin, merlin, driver_device, 0, "Parker Brothers", "Merlin - The Electronic Wizard", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) |