diff options
Diffstat (limited to 'src/mame/drivers/hh_tms1k.cpp')
-rw-r--r-- | src/mame/drivers/hh_tms1k.cpp | 154 |
1 files changed, 141 insertions, 13 deletions
diff --git a/src/mame/drivers/hh_tms1k.cpp b/src/mame/drivers/hh_tms1k.cpp index 357d0f496fe..db182c54dcb 100644 --- a/src/mame/drivers/hh_tms1k.cpp +++ b/src/mame/drivers/hh_tms1k.cpp @@ -18,6 +18,7 @@ @MP0923 TMS1000 1979, Entex Baseball 2 @MP1030 TMS1100 1980, APF Mathemagician @MP1133 TMS1470 1979, Kosmos Astro + @MP1180 TMS1100 1980, Tomy Pinball @MP1204 TMS1100 1980, Entex Baseball 3 (6007) @MP1211 TMS1100 1980, Entex Space Invader @MP1218 TMS1100 1980, Entex Basketball 2 (6010) @@ -56,6 +57,7 @@ *MP3491 TMS1100 1980, Mattel Horserace Analyzer MP3496 TMS1100 1980, MicroVision cartridge: Sea Duel M34009 TMS1100 1981, MicroVision cartridge: Alien Raiders (note: MP3498, MP3499, M3400x..) + @M34012 TMS1100 1980, Mattel Dungeons & Dragons - Computer Labyrinth Game M34017 TMS1100 1981, MicroVision cartridge: Cosmic Hunter M34047 TMS1100 1982, MicroVision cartridge: Super Blockbuster *M34078A TMS1100 1983, Milton Bradley Arcade Mania @@ -70,13 +72,13 @@ @MP7334 TMS1400 1981, Coleco Total Control 4 @MP7351 TMS1400CR 1982, Parker Brothers Master Merlin @MP7551 TMS1670 1980, Entex Color Football 4 (6009) + @MPF553 TMS1670 1980, Gakken Jackpot: Gin Rummy & Black Jack (note: assume F to be a misprint) *MP7573 TMS1670? 1981, Entex Select-a-Game cartridge: Football 4 (? note: 40-pin, VFD-capable) inconsistent: - @MPF553 TMS1670 1980, Gakken Jackpot: Gin Rummy & Black Jack - *M95041 ? 1983, Tsukuda Game Pachinko (? note: 40-pin, VFD-capable) - @CD7282SL TMS1100 1981, Tandy/RadioShack Tandy-12 (serial is similar to TI Speak & Spell series?) + *M95041 ? 1983, Tsukuda Game Pachinko (? note: 40-pin, VFD-capable) + @CD7282SL TMS1100 1981, Tandy/RadioShack Tandy-12 (serial is similar to TI Speak & Spell series?) (* denotes not yet emulated by MAME, @ denotes it's in this driver) @@ -683,7 +685,7 @@ public: DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: - virtual void machine_reset(); + virtual void machine_reset() override; }; // handlers @@ -1385,7 +1387,7 @@ public: DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: - virtual void machine_reset(); + virtual void machine_reset() override; }; // handlers @@ -1549,7 +1551,7 @@ public: DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: - virtual void machine_reset(); + virtual void machine_reset() override; }; // handlers @@ -1919,7 +1921,7 @@ public: DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: - virtual void machine_reset(); + virtual void machine_reset() override; }; // handlers @@ -2053,7 +2055,7 @@ public: virtual DECLARE_READ8_MEMBER(read_k); protected: - virtual void machine_reset(); + virtual void machine_reset() override; }; // handlers @@ -2191,7 +2193,7 @@ public: : gpoker_state(mconfig, type, tag) { } - virtual DECLARE_WRITE16_MEMBER(write_r); + virtual DECLARE_WRITE16_MEMBER(write_r) override; }; // handlers @@ -2900,7 +2902,7 @@ public: DECLARE_INPUT_CHANGED_MEMBER(speed_switch); protected: - virtual void machine_reset(); + virtual void machine_reset() override; }; // handlers @@ -3052,7 +3054,7 @@ public: TIMER_DEVICE_CALLBACK_MEMBER(gearbox_sim_tick); protected: - virtual void machine_start(); + virtual void machine_start() override; }; // handlers @@ -4075,8 +4077,8 @@ public: DECLARE_INPUT_CHANGED_MEMBER(skill_switch); protected: - virtual void machine_reset(); - virtual void machine_start(); + virtual void machine_reset() override; + virtual void machine_start() override; }; // handlers @@ -4225,6 +4227,120 @@ MACHINE_CONFIG_END /*************************************************************************** + Tomy Pinball + * PCB label TOMY P-B + * TMS1100 MP1180 TOMY PINB (die labeled MP1180) + * 3 7seg LEDs, and other LEDs behind bezel, 1bit sound + + known releases: + - Japan: Pinball + - USA: Power House Pinball + - Europe: Flipper Pinball + + NOTE!: MAME external artwork is required + +***************************************************************************/ + +class tpinball_state : public hh_tms1k_state +{ +public: + tpinball_state(const machine_config &mconfig, device_type type, const char *tag) + : hh_tms1k_state(mconfig, type, tag) + { } + + void prepare_display(); + DECLARE_WRITE16_MEMBER(write_r); + DECLARE_WRITE16_MEMBER(write_o); + DECLARE_READ8_MEMBER(read_k); + + DECLARE_INPUT_CHANGED_MEMBER(flipper_button); +}; + +// handlers + +void tpinball_state::prepare_display() +{ + // R0-R2 are 7segs + for (int y = 0; y < 3; y++) + m_display_segmask[y] = 0x7f; + + display_matrix(7, 9, m_o, m_r); +} + +WRITE16_MEMBER(tpinball_state::write_r) +{ + // R10: speaker out + m_speaker->level_w(data >> 10 & 1); + + // R9: input mux + m_inp_mux = data >> 9 & 1; + + // R0-R8: led select + m_r = data; + prepare_display(); +} + +WRITE16_MEMBER(tpinball_state::write_o) +{ + // O0-O6: led state + // O7: N/C + m_o = data & 0x7f; + prepare_display(); +} + +READ8_MEMBER(tpinball_state::read_k) +{ + // K: multiplexed inputs (note: the Vss row is always on) + return m_inp_matrix[1]->read() | read_inputs(1); +} + + +// config + +static INPUT_PORTS_START( tpinball ) + PORT_START("IN.0") // R9 + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Plunger") + PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("IN.1") // Vss! + PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_CHANGED_MEMBER(DEVICE_SELF, tpinball_state, flipper_button, (void *)1) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_CHANGED_MEMBER(DEVICE_SELF, tpinball_state, flipper_button, (void *)0) +INPUT_PORTS_END + +INPUT_CHANGED_MEMBER(tpinball_state::flipper_button) +{ + // rectangular LEDs under LEDs D,F and E,G are directly connected + // to the left and right flipper buttons - output them to lamp90 and 91 + output_set_lamp_value(90 + (int)(FPTR)param, newval); +} + + +static MACHINE_CONFIG_START( tpinball, tpinball_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", TMS1100, 350000) // RC osc. R=47K, C=47pf -> ~350kHz + MCFG_TMS1XXX_READ_K_CB(READ8(tpinball_state, read_k)) + MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tpinball_state, write_r)) + MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tpinball_state, write_o)) + + MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1)) + MCFG_DEFAULT_LAYOUT(layout_hh_tms1k_test) + + /* no video! */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_CONFIG_END + + + + + +/*************************************************************************** + Game driver(s) ***************************************************************************/ @@ -4588,6 +4704,17 @@ ROM_START( tbreakup ) ROM_END +ROM_START( tpinball ) + ROM_REGION( 0x800, "maincpu", 0 ) + ROM_LOAD( "mp1180_tomy_pinb", 0x0000, 0x800, CRC(2163b92d) SHA1(bc53d1911e88b4e89d951c6f769703105c13389c) ) + + ROM_REGION( 867, "maincpu:mpla", 0 ) + ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) + ROM_REGION( 365, "maincpu:opla", 0 ) + ROM_LOAD( "tms1100_tpinball_output.pla", 0, 365, CRC(87e67aaf) SHA1(ebc7bae1352f39173f1bf0dc10cdc6f635dedab4) ) +ROM_END + + /* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */ COMP( 1980, mathmagi, 0, 0, mathmagi, mathmagi, driver_device, 0, "APF Electronics Inc.", "Mathemagician", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) @@ -4631,6 +4758,7 @@ CONS( 1982, mmerlin, 0, 0, mmerlin, mmerlin, driver_device, 0, "Par CONS( 1981, tandy12, 0, 0, tandy12, tandy12, driver_device, 0, "Tandy Radio Shack", "Tandy-12: Computerized Arcade", MACHINE_SUPPORTS_SAVE ) // some of the minigames: *** CONS( 1979, tbreakup, 0, 0, tbreakup, tbreakup, driver_device, 0, "Tomy", "Break Up (Tomy)", MACHINE_SUPPORTS_SAVE ) +CONS( 1980, tpinball, 0, 0, tpinball, tpinball, driver_device, 0, "Tomy", "Pinball (Tomy)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK ) // ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction // with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc. |