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Diffstat (limited to 'src/mame/drivers/dec8.cpp')
-rw-r--r--src/mame/drivers/dec8.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/mame/drivers/dec8.cpp b/src/mame/drivers/dec8.cpp
index 0fdd7a79c5e..e443f17e22a 100644
--- a/src/mame/drivers/dec8.cpp
+++ b/src/mame/drivers/dec8.cpp
@@ -2602,17 +2602,17 @@ ROM_START( gondo )
ROM_REGION( 0x40000, "maincpu", 0 )
ROM_LOAD( "dt00-e.f3", 0x08000, 0x08000, CRC(912a7eee) SHA1(15af89babf166dadaa77640e1973d7ebb4c078db) ) // Verified only DT00-E & DT03-E have the "-E" extention
ROM_LOAD( "dt01.f5", 0x10000, 0x10000, CRC(c39bb877) SHA1(9beb59ba19f38417c5d4d36e8f3c41f2b017d2d6) )
- ROM_LOAD( "dt02.f6", 0x20000, 0x10000, CRC(bb5e674b) SHA1(8057dc7464a8b6987536f248d607957923b223cf) )
+ ROM_LOAD( "dt02.f6", 0x20000, 0x10000, CRC(925307a4) SHA1(1e8b8eb21df1a11b14c981b343b34c6cc3676517) ) // same label as the US version, but content identical to Japanese version
ROM_LOAD( "dt03-e.f7", 0x30000, 0x10000, CRC(ee7475eb) SHA1(8c68198ea1c3e89c9c2c4ba0e5d3f47afb8eecd4) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "dt05-e.h5", 0x8000, 0x8000, CRC(ec08aa29) SHA1(ce83974ae095d9518d1ebf9f7e712f0cbc2c1b42) )
ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 microcontroller */
- ROM_LOAD( "dt-e.b1", 0x0000, 0x1000, NO_DUMP ) // No decapped dump or hand crafted code for this set
+ ROM_LOAD( "dt-e.b1", 0x0000, 0x1000, BAD_DUMP CRC(0d0532ec) SHA1(30894f69ff24c1be4b684e07729bbb3e0f353086) ) // hand-crafted from the US version
ROM_REGION( 0x08000, "gfx1", 0 ) /* characters */
- ROM_LOAD( "dt14.b18", 0x00000, 0x08000, CRC(4bef16e1) SHA1(b8157a7a1b8f36cea1fd353267a4e03d920cb4aa) )
+ ROM_LOAD( "dt14-e.b18", 0x00000, 0x08000, CRC(00cbe9c8) SHA1(de7b640de8fd54ee79194945c96d5768d09f483b) ) // identical to Japanese version
ROM_REGION( 0x80000, "gfx2", 0 ) /* sprites */
ROM_LOAD( "dt19.f13", 0x00000, 0x10000, CRC(da2abe4b) SHA1(d53e4769671f3fd437edcff7e7ea05156bbcb45d) ) // All sprite data matches the Japanese set
@@ -3729,7 +3729,7 @@ GAME( 1986, lastmisnu5, lastmisn, lastmisn, lastmisn, dec8_state, init_dec8,
GAME( 1986, lastmisnj, lastmisn, lastmisn, lastmisnj, dec8_state, init_dec8, ROT270, "Data East Corporation", "Last Mission (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, shackled, 0, shackled, shackled, dec8_state, init_dec8, ROT0, "Data East USA", "Shackled (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, breywood, shackled, shackled, breywood, dec8_state, init_dec8, ROT0, "Data East Corporation", "Breywood (Japan revision 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1987, gondo, 0, gondo, gondo, dec8_state, init_dec8, ROT270, "Data East Corporation", "Gondomania (World)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // i8751 protection MCU not dumped
+GAME( 1987, gondo, 0, gondo, gondo, dec8_state, init_dec8, ROT270, "Data East Corporation", "Gondomania (World)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, gondou, gondo, gondo, gondo, dec8_state, init_dec8, ROT270, "Data East USA", "Gondomania (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, makyosen, gondo, gondo, gondo, dec8_state, init_dec8, ROT270, "Data East Corporation", "Makyou Senshi (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, garyoret, 0, garyoret, garyoret, dec8_state, init_dec8, ROT0, "Data East Corporation", "Garyo Retsuden (Japan)", MACHINE_SUPPORTS_SAVE )