diff options
Diffstat (limited to 'src/emu/uiinput.h')
-rw-r--r-- | src/emu/uiinput.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/emu/uiinput.h b/src/emu/uiinput.h index dc0d3382b28..5923fb501de 100644 --- a/src/emu/uiinput.h +++ b/src/emu/uiinput.h @@ -55,7 +55,7 @@ struct _ui_event /* ----- core system management ----- */ /* initialization */ -void ui_input_init(running_machine *machine); +void ui_input_init(running_machine &machine); @@ -64,27 +64,27 @@ void ui_input_init(running_machine *machine); void ui_input_frame_update(running_machine &machine); /* pushes a single event onto the queue */ -int ui_input_push_event(running_machine *machine, ui_event event); +int ui_input_push_event(running_machine &machine, ui_event event); /* pops an event off of the queue */ -int ui_input_pop_event(running_machine *machine, ui_event *event); +int ui_input_pop_event(running_machine &machine, ui_event *event); /* clears all outstanding events */ -void ui_input_reset(running_machine *machine); +void ui_input_reset(running_machine &machine); /* retrieves the current location of the mouse */ -render_target *ui_input_find_mouse(running_machine *machine, INT32 *x, INT32 *y, int *button); +render_target *ui_input_find_mouse(running_machine &machine, INT32 *x, INT32 *y, int *button); /* ----- user interface sequence reading ----- */ /* return TRUE if a key down for the given user interface sequence is detected */ -int ui_input_pressed(running_machine *machine, int code); +int ui_input_pressed(running_machine &machine, int code); /* return TRUE if a key down for the given user interface sequence is detected, or if autorepeat at the given speed is triggered */ -int ui_input_pressed_repeat(running_machine *machine, int code, int speed); +int ui_input_pressed_repeat(running_machine &machine, int code, int speed); @@ -97,7 +97,7 @@ int ui_input_pressed_repeat(running_machine *machine, int code, int speed); move event to the specified render_target -------------------------------------------------*/ -INLINE void ui_input_push_mouse_move_event(running_machine *machine, render_target *target, INT32 x, INT32 y) +INLINE void ui_input_push_mouse_move_event(running_machine &machine, render_target *target, INT32 x, INT32 y) { ui_event event = { UI_EVENT_NONE }; event.event_type = UI_EVENT_MOUSE_MOVE; @@ -113,7 +113,7 @@ INLINE void ui_input_push_mouse_move_event(running_machine *machine, render_targ mouse leave event to the specified render_target -------------------------------------------------*/ -INLINE void ui_input_push_mouse_leave_event(running_machine *machine, render_target *target) +INLINE void ui_input_push_mouse_leave_event(running_machine &machine, render_target *target) { ui_event event = { UI_EVENT_NONE }; event.event_type = UI_EVENT_MOUSE_LEAVE; @@ -127,7 +127,7 @@ INLINE void ui_input_push_mouse_leave_event(running_machine *machine, render_tar down event to the specified render_target -------------------------------------------------*/ -INLINE void ui_input_push_mouse_down_event(running_machine *machine, render_target *target, INT32 x, INT32 y) +INLINE void ui_input_push_mouse_down_event(running_machine &machine, render_target *target, INT32 x, INT32 y) { ui_event event = { UI_EVENT_NONE }; event.event_type = UI_EVENT_MOUSE_DOWN; @@ -143,7 +143,7 @@ INLINE void ui_input_push_mouse_down_event(running_machine *machine, render_targ down event to the specified render_target -------------------------------------------------*/ -INLINE void ui_input_push_mouse_up_event(running_machine *machine, render_target *target, INT32 x, INT32 y) +INLINE void ui_input_push_mouse_up_event(running_machine &machine, render_target *target, INT32 x, INT32 y) { ui_event event = { UI_EVENT_NONE }; event.event_type = UI_EVENT_MOUSE_UP; @@ -160,7 +160,7 @@ INLINE void ui_input_push_mouse_up_event(running_machine *machine, render_target render_target -------------------------------------------------*/ -INLINE void ui_input_push_mouse_double_click_event(running_machine *machine, render_target *target, INT32 x, INT32 y) +INLINE void ui_input_push_mouse_double_click_event(running_machine &machine, render_target *target, INT32 x, INT32 y) { ui_event event = { UI_EVENT_NONE }; event.event_type = UI_EVENT_MOUSE_DOUBLE_CLICK; @@ -176,7 +176,7 @@ INLINE void ui_input_push_mouse_double_click_event(running_machine *machine, ren to the specified render_target -------------------------------------------------*/ -INLINE void ui_input_push_char_event(running_machine *machine, render_target *target, unicode_char ch) +INLINE void ui_input_push_char_event(running_machine &machine, render_target *target, unicode_char ch) { ui_event event = { UI_EVENT_NONE }; event.event_type = UI_EVENT_CHAR; |