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Diffstat (limited to 'src/emu/ui/selsoft.cpp')
-rw-r--r--src/emu/ui/selsoft.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/emu/ui/selsoft.cpp b/src/emu/ui/selsoft.cpp
index 918827eaafe..c4d2fab576a 100644
--- a/src/emu/ui/selsoft.cpp
+++ b/src/emu/ui/selsoft.cpp
@@ -431,7 +431,6 @@ void ui_menu_select_software::populate()
machine_config config(*m_driver, machine().options());
image_interface_iterator iter(config.root_device());
-
for (device_image_interface *image = iter.first(); image != nullptr; image = iter.next())
if (image->filename() == nullptr && image->must_be_loaded())
{
@@ -1431,7 +1430,6 @@ float ui_menu_select_software::draw_left_panel(float x1, float y1, float x2, flo
}
x2 = x1 + left_width + 2.0f * UI_BOX_LR_BORDER;
- //machine().ui().draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
mui.draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
// take off the borders
@@ -1512,7 +1510,6 @@ float ui_menu_select_software::draw_left_panel(float x1, float y1, float x2, flo
float ar_x1 = ar_x0 + lr_arrow_width;
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * space;
- //machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
mui.draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
if (mouse_hit && x1 <= mouse_x && x2 > mouse_x && y1 <= mouse_y && y2 > mouse_y)
@@ -1536,7 +1533,6 @@ float ui_menu_select_software::draw_left_panel(float x1, float y1, float x2, flo
float ar_x1 = ar_x0 + lr_arrow_width;
float ar_y1 = 0.5f * (y2 + y1) + 0.9f * space;
- //machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
mui.draw_outlined_box(container, x1, y1, x2, y2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
if (mouse_hit && x1 <= mouse_x && x2 > mouse_x && y1 <= mouse_y && y2 > mouse_y)
@@ -1899,7 +1895,6 @@ void ui_menu_select_software::draw_right_panel(void *selectedref, float origx1,
float ar_x1 = ar_x0 + lr_arrow_width;
float ar_y1 = 0.5f * (origy2 + origy1) + 0.9f * space;
- //machine().ui().draw_outlined_box(container, origx1, origy1, origx2, origy2, UI_BACKGROUND_COLOR);
mui.draw_outlined_box(container, origx1, origy1, origx2, origy2, rgb_t(0xEF, 0x12, 0x47, 0x7B));
if (mouse_hit && origx1 <= mouse_x && x2 > mouse_x && origy1 <= mouse_y && origy2 > mouse_y)