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Diffstat (limited to 'src/emu/ui/optsmenu.cpp')
-rw-r--r--src/emu/ui/optsmenu.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/emu/ui/optsmenu.cpp b/src/emu/ui/optsmenu.cpp
index 44ed9e11a37..54e269bf4ed 100644
--- a/src/emu/ui/optsmenu.cpp
+++ b/src/emu/ui/optsmenu.cpp
@@ -198,7 +198,7 @@ void ui_menu_game_options::populate()
// add filter item
UINT32 arrow_flags = get_arrow_flags((int)FILTER_FIRST, (int)FILTER_LAST, main_filters::actual);
- item_append("Filter", main_filters::text[main_filters::actual], arrow_flags, (void *)(FPTR)FILTER_MENU);
+ item_append(_("Filter"), main_filters::text[main_filters::actual], arrow_flags, (void *)(FPTR)FILTER_MENU);
// add category subitem
if (main_filters::actual == FILTER_CATEGORY && !machine().inifile().ini_index.empty())
@@ -243,13 +243,13 @@ void ui_menu_game_options::populate()
item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr);
// add options items
- item_append("Customize UI", nullptr, 0, (void *)(FPTR)CUSTOM_MENU);
+ item_append(_("Customize UI"), nullptr, 0, (void *)(FPTR)CUSTOM_MENU);
}
- item_append("Display Options", nullptr, 0, (void *)(FPTR)DISPLAY_MENU);
- item_append("Sound Options", nullptr, 0, (void *)(FPTR)SOUND_MENU);
- item_append("Miscellaneous Options", nullptr, 0, (void *)(FPTR)MISC_MENU);
- item_append("Device Mapping", nullptr, 0, (void *)(FPTR)CONTROLLER_MENU);
- item_append("General Inputs", nullptr, 0, (void *)(FPTR)CGI_MENU);
+ item_append(_("Display Options"), nullptr, 0, (void *)(FPTR)DISPLAY_MENU);
+ item_append(_("Sound Options"), nullptr, 0, (void *)(FPTR)SOUND_MENU);
+ item_append(_("Miscellaneous Options"), nullptr, 0, (void *)(FPTR)MISC_MENU);
+ item_append(_("Device Mapping"), nullptr, 0, (void *)(FPTR)CONTROLLER_MENU);
+ item_append(_("General Inputs"), nullptr, 0, (void *)(FPTR)CGI_MENU);
item_append(MENU_SEPARATOR_ITEM, nullptr, 0, nullptr);
custombottom = 2.0f * machine().ui().get_line_height() + 3.0f * UI_BOX_TB_BORDER;
@@ -264,7 +264,7 @@ void ui_menu_game_options::custom_render(void *selectedref, float top, float bot
{
float width;
ui_manager &mui = machine().ui();
- mui.draw_text_full(container, "Settings", 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE,
+ mui.draw_text_full(container, _("Settings"), 0.0f, 0.0f, 1.0f, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NONE, ARGB_WHITE, ARGB_BLACK, &width, nullptr);
width += 2 * UI_BOX_LR_BORDER;
float maxwidth = MAX(origx2 - origx1, width);
@@ -284,7 +284,7 @@ void ui_menu_game_options::custom_render(void *selectedref, float top, float bot
y1 += UI_BOX_TB_BORDER;
// draw the text within it
- mui.draw_text_full(container, "Settings", x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
+ mui.draw_text_full(container, _("Settings"), x1, y1, x2 - x1, JUSTIFY_CENTER, WRAP_TRUNCATE,
DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, nullptr, nullptr);
}
@@ -304,5 +304,5 @@ void save_ui_options(running_machine &machine)
file.close();
}
else
- machine.popmessage("**Error to save ui.ini**", emulator_info::get_configname());
+ machine.popmessage(_("**Error to save ui.ini**"));
}