summaryrefslogtreecommitdiffstatshomepage
path: root/src/emu/sound.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/emu/sound.cpp')
-rw-r--r--src/emu/sound.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/emu/sound.cpp b/src/emu/sound.cpp
index 89db24f85ca..1b007a303ea 100644
--- a/src/emu/sound.cpp
+++ b/src/emu/sound.cpp
@@ -838,7 +838,7 @@ sound_manager::sound_manager(running_machine &machine)
m_wavfile = wav_open(wavfile, machine.sample_rate(), 2);
// register callbacks
- config_register(machine, "mixer", config_saveload_delegate(FUNC(sound_manager::config_load), this), config_saveload_delegate(FUNC(sound_manager::config_save), this));
+ machine.configuration().config_register("mixer", config_saveload_delegate(FUNC(sound_manager::config_load), this), config_saveload_delegate(FUNC(sound_manager::config_save), this));
machine.add_notifier(MACHINE_NOTIFY_PAUSE, machine_notify_delegate(FUNC(sound_manager::pause), this));
machine.add_notifier(MACHINE_NOTIFY_RESUME, machine_notify_delegate(FUNC(sound_manager::resume), this));
machine.add_notifier(MACHINE_NOTIFY_RESET, machine_notify_delegate(FUNC(sound_manager::reset), this));
@@ -967,10 +967,10 @@ void sound_manager::resume()
// configuration file
//-------------------------------------------------
-void sound_manager::config_load(int config_type, xml_data_node *parentnode)
+void sound_manager::config_load(config_type cfg_type, xml_data_node *parentnode)
{
// we only care about game files
- if (config_type != CONFIG_TYPE_GAME)
+ if (cfg_type != config_type::CONFIG_TYPE_GAME)
return;
// might not have any data
@@ -997,10 +997,10 @@ void sound_manager::config_load(int config_type, xml_data_node *parentnode)
// file
//-------------------------------------------------
-void sound_manager::config_save(int config_type, xml_data_node *parentnode)
+void sound_manager::config_save(config_type cfg_type, xml_data_node *parentnode)
{
// we only care about game files
- if (config_type != CONFIG_TYPE_GAME)
+ if (cfg_type != config_type::CONFIG_TYPE_GAME)
return;
// iterate over mixer channels