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-rw-r--r--src/emu/rendlay.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/emu/rendlay.h b/src/emu/rendlay.h
index 2b25d11d5be..361e6f93cd1 100644
--- a/src/emu/rendlay.h
+++ b/src/emu/rendlay.h
@@ -71,13 +71,13 @@ DECLARE_ENUM_OPERATORS(item_layer);
class layout_element
{
friend class simple_list<layout_element>;
-
+
public:
// construction/destruction
layout_element(running_machine &machine, xml_data_node &elemnode, const char *dirname);
virtual ~layout_element();
- // getters
+ // getters
layout_element *next() const { return m_next; }
const char *name() const { return m_name; }
running_machine &machine() const { return m_machine; }
@@ -91,7 +91,7 @@ private:
{
friend class layout_element;
friend class simple_list<component>;
-
+
public:
// construction/destruction
component(running_machine &machine, xml_data_node &compnode, const char *dirname);
@@ -100,7 +100,7 @@ private:
// getters
component *next() const { return m_next; }
const render_bounds &bounds() const { return m_bounds; }
-
+
// operations
void draw(running_machine &machine, bitmap_t &dest, const rectangle &bounds, int state);
@@ -121,7 +121,7 @@ private:
CTYPE_DOTMATRIX,
CTYPE_MAX
};
-
+
// helpers
void draw_rect(bitmap_t &dest, const rectangle &bounds);
void draw_disk(bitmap_t &dest, const rectangle &bounds);
@@ -163,7 +163,7 @@ private:
public:
texture();
~texture();
-
+
layout_element * m_element; // pointer back to the element
render_texture * m_texture; // texture for this state
int m_state; // associated state number
@@ -212,7 +212,7 @@ public:
render_container *screen_container(running_machine &machine) const { return (m_screen != NULL) ? &m_screen->container() : NULL; }
bool has_input() const { return bool(m_input_tag); }
const char *input_tag_and_mask(UINT32 &mask) const { mask = m_input_mask; return m_input_tag; }
-
+
// fetch state based on configured source
int state() const;
@@ -229,7 +229,7 @@ public:
render_bounds m_rawbounds; // raw (original) bounds of the item
render_color m_color; // color of the item
};
-
+
// construction/destruction
layout_view(running_machine &machine, xml_data_node &viewnode, simple_list<layout_element> &elemlist);
virtual ~layout_view();
@@ -241,7 +241,7 @@ public:
const render_screen_list &screens() const { return m_screens; }
bool layer_enabled(item_layer layer) const { return m_layenabled[layer]; }
- //
+ //
bool has_art() const { return (m_backdrop_list.count() + m_overlay_list.count() + m_bezel_list.count() != 0); }
float effective_aspect(render_layer_config config) const { return (config.zoom_to_screen() && m_screens.count() != 0) ? m_scraspect : m_aspect; }
@@ -254,15 +254,15 @@ private:
astring m_name; // name of the layout
float m_aspect; // X/Y of the layout
float m_scraspect; // X/Y of the screen areas
- render_screen_list m_screens; // list of active screens
+ render_screen_list m_screens; // list of active screens
render_bounds m_bounds; // computed bounds of the view
render_bounds m_scrbounds; // computed bounds of the screens within the view
render_bounds m_expbounds; // explicit bounds of the view
bool m_layenabled[ITEM_LAYER_MAX]; // is this layer enabled?
- simple_list<item> m_backdrop_list; // list of backdrop items
- simple_list<item> m_screen_list; // list of screen items
- simple_list<item> m_overlay_list; // list of overlay items
- simple_list<item> m_bezel_list; // list of bezel items
+ simple_list<item> m_backdrop_list; // list of backdrop items
+ simple_list<item> m_screen_list; // list of screen items
+ simple_list<item> m_overlay_list; // list of overlay items
+ simple_list<item> m_bezel_list; // list of bezel items
};
@@ -272,7 +272,7 @@ private:
class layout_file
{
friend class simple_list<layout_file>;
-
+
public:
// construction/destruction
layout_file(running_machine &machine, xml_data_node &rootnode, const char *dirname);