diff options
Diffstat (limited to 'src/emu/render.cpp')
-rw-r--r-- | src/emu/render.cpp | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/src/emu/render.cpp b/src/emu/render.cpp index 0f9bc97d77d..baa5aa8db1b 100644 --- a/src/emu/render.cpp +++ b/src/emu/render.cpp @@ -1423,8 +1423,6 @@ void render_target::invalidate_all(void *refptr) // iterate through all our primitive lists for (auto & list : m_primlist) { - - // if we have a reference to this object, release our list list.acquire_lock(); if (list.has_reference(refptr)) @@ -1456,13 +1454,13 @@ void render_target::debug_free(render_container &container) //------------------------------------------------- -// debug_top - move a debug view container to -// the top of the list +// debug_append - move a debug view container to +// the end of the list //------------------------------------------------- -void render_target::debug_top(render_container &container) +void render_target::debug_append(render_container &container) { - m_debug_containers.prepend(m_debug_containers.detach(container)); + m_debug_containers.append(m_debug_containers.detach(container)); } @@ -2405,7 +2403,7 @@ render_manager::render_manager(running_machine &machine) m_ui_container(global_alloc(render_container(*this))) { // register callbacks - config_register(machine, "video", config_saveload_delegate(FUNC(render_manager::config_load), this), config_saveload_delegate(FUNC(render_manager::config_save), this)); + machine.configuration().config_register("video", config_saveload_delegate(FUNC(render_manager::config_load), this), config_saveload_delegate(FUNC(render_manager::config_save), this)); // create one container per screen screen_device_iterator iter(machine.root_device()); @@ -2652,10 +2650,10 @@ void render_manager::container_free(render_container *container) // configuration file //------------------------------------------------- -void render_manager::config_load(int config_type, xml_data_node *parentnode) +void render_manager::config_load(config_type cfg_type, xml_data_node *parentnode) { // we only care about game files - if (config_type != CONFIG_TYPE_GAME) + if (cfg_type != config_type::CONFIG_TYPE_GAME) return; // might not have any data @@ -2711,10 +2709,10 @@ void render_manager::config_load(int config_type, xml_data_node *parentnode) // file //------------------------------------------------- -void render_manager::config_save(int config_type, xml_data_node *parentnode) +void render_manager::config_save(config_type cfg_type, xml_data_node *parentnode) { // we only care about game files - if (config_type != CONFIG_TYPE_GAME) + if (cfg_type != config_type::CONFIG_TYPE_GAME) return; // write out the interface target |