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-rw-r--r--src/emu/render.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/emu/render.c b/src/emu/render.c
index dd3291466c9..d6e8c2d875f 100644
--- a/src/emu/render.c
+++ b/src/emu/render.c
@@ -1199,7 +1199,7 @@ int render_target::configured_view(const char *viewname, int targetindex, int nu
}
// if we don't have a match, default to the nth view
- int scrcount = m_manager.machine().m_devicelist.count(SCREEN);
+ int scrcount = m_manager.machine().devicelist().count(SCREEN);
if (view == NULL && scrcount > 0)
{
// if we have enough targets to be one per screen, assign in order
@@ -1334,7 +1334,7 @@ void render_target::compute_minimum_size(INT32 &minwidth, INT32 &minheight)
int screens_considered = 0;
// early exit in case we are called between device teardown and render teardown
- if (m_manager.machine().m_devicelist.count() == 0)
+ if (m_manager.machine().devicelist().count() == 0)
{
minwidth = 640;
minheight = 480;
@@ -1651,7 +1651,7 @@ void render_target::load_layout_files(const char *layoutfile, bool singlefile)
load_layout_file(driver_list::driver(cloneof).name, "default");
// now do the built-in layouts for single-screen games
- if (m_manager.machine().m_devicelist.count(SCREEN) == 1)
+ if (m_manager.machine().devicelist().count(SCREEN) == 1)
{
if (system.flags & ORIENTATION_SWAP_XY)
load_layout_file(NULL, layout_vertical);