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-rw-r--r--src/emu/machine.cpp126
1 files changed, 63 insertions, 63 deletions
diff --git a/src/emu/machine.cpp b/src/emu/machine.cpp
index 5119dec397c..0c8d85a4540 100644
--- a/src/emu/machine.cpp
+++ b/src/emu/machine.cpp
@@ -2,69 +2,69 @@
// copyright-holders:Aaron Giles
/***************************************************************************
- machine.c
+ machine.c
- Controls execution of the core MAME system.
+ Controls execution of the core MAME system.
****************************************************************************
- Since there has been confusion in the past over the order of
- initialization and other such things, here it is, all spelled out
- as of January, 2008:
-
- main()
- - does platform-specific init
- - calls mame_execute() [mame.c]
-
- mame_execute() [mame.c]
- - calls mame_validitychecks() [validity.c] to perform validity checks on all compiled drivers
- - begins resource tracking (level 1)
- - calls create_machine [mame.c] to initialize the running_machine structure
- - calls init_machine() [mame.c]
-
- init_machine() [mame.c]
- - calls fileio_init() [fileio.c] to initialize file I/O info
- - calls config_init() [config.c] to initialize configuration system
- - calls input_init() [input.c] to initialize the input system
- - calls output_init() [output.c] to initialize the output system
- - calls state_init() [state.c] to initialize save state system
- - calls state_save_allow_registration() [state.c] to allow registrations
- - calls palette_init() [palette.c] to initialize palette system
- - calls render_init() [render.c] to initialize the rendering system
- - calls ui_init() [ui.c] to initialize the user interface
- - calls generic_machine_init() [machine/generic.c] to initialize generic machine structures
- - calls timer_init() [timer.c] to reset the timer system
- - calls osd_init() [osdepend.h] to do platform-specific initialization
- - calls input_port_init() [inptport.c] to set up the input ports
- - calls rom_init() [romload.c] to load the game's ROMs
- - calls memory_init() [memory.c] to process the game's memory maps
- - calls the driver's DRIVER_INIT callback
- - calls device_list_start() [devintrf.c] to start any devices
- - calls video_init() [video.c] to start the video system
- - calls tilemap_init() [tilemap.c] to start the tilemap system
- - calls crosshair_init() [crsshair.c] to configure the crosshairs
- - calls sound_init() [sound.c] to start the audio system
- - calls debugger_init() [debugger.c] to set up the debugger
- - calls the driver's MACHINE_START, SOUND_START, and VIDEO_START callbacks
- - calls cheat_init() [cheat.c] to initialize the cheat system
- - calls image_init() [image.c] to initialize the image system
-
- - calls config_load_settings() [config.c] to load the configuration file
- - calls nvram_load [machine/generic.c] to load NVRAM
- - calls ui_display_startup_screens() [ui.c] to display the startup screens
- - begins resource tracking (level 2)
- - calls soft_reset() [mame.c] to reset all systems
-
- -------------------( at this point, we're up and running )----------------------
-
- - calls scheduler->timeslice() [schedule.c] over and over until we exit
- - ends resource tracking (level 2), freeing all auto_mallocs and timers
- - calls the nvram_save() [machine/generic.c] to save NVRAM
- - calls config_save_settings() [config.c] to save the game's configuration
- - calls all registered exit routines [mame.c]
- - ends resource tracking (level 1), freeing all auto_mallocs and timers
-
- - exits the program
+ Since there has been confusion in the past over the order of
+ initialization and other such things, here it is, all spelled out
+ as of January, 2008:
+
+ main()
+ - does platform-specific init
+ - calls mame_execute() [mame.c]
+
+ mame_execute() [mame.c]
+ - calls mame_validitychecks() [validity.c] to perform validity checks on all compiled drivers
+ - begins resource tracking (level 1)
+ - calls create_machine [mame.c] to initialize the running_machine structure
+ - calls init_machine() [mame.c]
+
+ init_machine() [mame.c]
+ - calls fileio_init() [fileio.c] to initialize file I/O info
+ - calls config_init() [config.c] to initialize configuration system
+ - calls input_init() [input.c] to initialize the input system
+ - calls output_init() [output.c] to initialize the output system
+ - calls state_init() [state.c] to initialize save state system
+ - calls state_save_allow_registration() [state.c] to allow registrations
+ - calls palette_init() [palette.c] to initialize palette system
+ - calls render_init() [render.c] to initialize the rendering system
+ - calls ui_init() [ui.c] to initialize the user interface
+ - calls generic_machine_init() [machine/generic.c] to initialize generic machine structures
+ - calls timer_init() [timer.c] to reset the timer system
+ - calls osd_init() [osdepend.h] to do platform-specific initialization
+ - calls input_port_init() [inptport.c] to set up the input ports
+ - calls rom_init() [romload.c] to load the game's ROMs
+ - calls memory_init() [memory.c] to process the game's memory maps
+ - calls the driver's DRIVER_INIT callback
+ - calls device_list_start() [devintrf.c] to start any devices
+ - calls video_init() [video.c] to start the video system
+ - calls tilemap_init() [tilemap.c] to start the tilemap system
+ - calls crosshair_init() [crsshair.c] to configure the crosshairs
+ - calls sound_init() [sound.c] to start the audio system
+ - calls debugger_init() [debugger.c] to set up the debugger
+ - calls the driver's MACHINE_START, SOUND_START, and VIDEO_START callbacks
+ - calls cheat_init() [cheat.c] to initialize the cheat system
+ - calls image_init() [image.c] to initialize the image system
+
+ - calls config_load_settings() [config.c] to load the configuration file
+ - calls nvram_load [machine/generic.c] to load NVRAM
+ - calls ui_display_startup_screens() [ui.c] to display the startup screens
+ - begins resource tracking (level 2)
+ - calls soft_reset() [mame.c] to reset all systems
+
+ -------------------( at this point, we're up and running )----------------------
+
+ - calls scheduler->timeslice() [schedule.c] over and over until we exit
+ - ends resource tracking (level 2), freeing all auto_mallocs and timers
+ - calls the nvram_save() [machine/generic.c] to save NVRAM
+ - calls config_save_settings() [config.c] to save the game's configuration
+ - calls all registered exit routines [mame.c]
+ - ends resource tracking (level 1), freeing all auto_mallocs and timers
+
+ - exits the program
***************************************************************************/
@@ -1326,12 +1326,12 @@ void system_time::full_time::set(struct tm &t)
{
second = t.tm_sec;
minute = t.tm_min;
- hour = t.tm_hour;
- mday = t.tm_mday;
+ hour = t.tm_hour;
+ mday = t.tm_mday;
month = t.tm_mon;
- year = t.tm_year + 1900;
+ year = t.tm_year + 1900;
weekday = t.tm_wday;
- day = t.tm_yday;
+ day = t.tm_yday;
is_dst = t.tm_isdst;
}