diff options
Diffstat (limited to 'src/emu/crsshair.c')
-rw-r--r-- | src/emu/crsshair.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/emu/crsshair.c b/src/emu/crsshair.c index e53384b0884..b81fa72069c 100644 --- a/src/emu/crsshair.c +++ b/src/emu/crsshair.c @@ -39,7 +39,7 @@ struct _crosshair_global UINT8 visible[MAX_PLAYERS]; /* visibility per player */ bitmap_t * bitmap[MAX_PLAYERS]; /* bitmap per player */ render_texture * texture[MAX_PLAYERS]; /* texture per player */ - const device_config *screen[MAX_PLAYERS]; /* the screen on which this player's crosshair is drawn */ + running_device *screen[MAX_PLAYERS]; /* the screen on which this player's crosshair is drawn */ float x[MAX_PLAYERS]; /* current X position */ float y[MAX_PLAYERS]; /* current Y position */ float last_x[MAX_PLAYERS]; /* last X position */ @@ -135,7 +135,7 @@ static void crosshair_exit(running_machine *machine); static void crosshair_load(running_machine *machine, int config_type, xml_data_node *parentnode); static void crosshair_save(running_machine *machine, int config_type, xml_data_node *parentnode); -static void animate(const device_config *device, void *param, int vblank_state); +static void animate(running_device *device, void *param, int vblank_state); /*************************************************************************** @@ -331,7 +331,7 @@ void crosshair_set_user_settings(running_machine *machine, UINT8 player, crossha animate - animates the crosshair once a frame -------------------------------------------------*/ -static void animate(const device_config *device, void *param, int vblank_state) +static void animate(running_device *device, void *param, int vblank_state) { int player; @@ -388,7 +388,7 @@ static void animate(const device_config *device, void *param, int vblank_state) for the given screen -------------------------------------------------*/ -void crosshair_render(const device_config *screen) +void crosshair_render(running_device *screen) { int player; @@ -412,7 +412,7 @@ void crosshair_render(const device_config *screen) given player's crosshair -------------------------------------------------*/ -void crosshair_set_screen(running_machine *machine, int player, const device_config *screen) +void crosshair_set_screen(running_machine *machine, int player, running_device *screen) { global.screen[player] = screen; } |