diff options
Diffstat (limited to 'hlsl/vector.fx')
-rw-r--r-- | hlsl/vector.fx | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/hlsl/vector.fx b/hlsl/vector.fx index 89072253e88..295a6111ceb 100644 --- a/hlsl/vector.fx +++ b/hlsl/vector.fx @@ -33,8 +33,7 @@ struct PS_INPUT // Simple Vertex Shader //----------------------------------------------------------------------------- -uniform float TargetWidth; -uniform float TargetHeight; +uniform float2 ScreenDims; uniform float2 TimeParams; uniform float3 LengthParams; @@ -43,14 +42,12 @@ VS_OUTPUT vs_main(VS_INPUT Input) VS_OUTPUT Output = (VS_OUTPUT)0; Output.Position = float4(Input.Position.xyz, 1.0f); - Output.Position.x /= TargetWidth; - Output.Position.y /= TargetHeight; + Output.Position.xy /= ScreenDims; Output.Position.y = 1.0f - Output.Position.y; - Output.Position.x -= 0.5f; - Output.Position.y -= 0.5f; + Output.Position.xy -= 0.5f; Output.Position *= float4(2.0f, 2.0f, 1.0f, 1.0f); Output.Color = Input.Color; - Output.TexCoord = Input.Position.xy / float2(TargetWidth, TargetHeight); + Output.TexCoord = Input.Position.xy / ScreenDims; Output.LineInfo = Input.LineInfo; return Output; } |