diff options
Diffstat (limited to 'hlsl/focus.fx')
-rw-r--r-- | hlsl/focus.fx | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/hlsl/focus.fx b/hlsl/focus.fx index f51957d630c..6cb8cbdc56f 100644 --- a/hlsl/focus.fx +++ b/hlsl/focus.fx @@ -58,9 +58,7 @@ struct PS_INPUT // Simple Vertex Shader //----------------------------------------------------------------------------- -uniform float TargetWidth; -uniform float TargetHeight; - +uniform float2 ScreenDims; uniform float2 Defocus = float2(0.0f, 0.0f); float2 Coord0Offset = float2( 0.0f, 0.0f); @@ -77,17 +75,14 @@ VS_OUTPUT vs_main(VS_INPUT Input) VS_OUTPUT Output = (VS_OUTPUT)0; Output.Position = float4(Input.Position.xyz, 1.0f); - Output.Position.x /= TargetWidth; - Output.Position.y /= TargetHeight; + Output.Position.xy /= ScreenDims; Output.Position.y = 1.0f - Output.Position.y; - Output.Position.x -= 0.5f; - Output.Position.y -= 0.5f; + Output.Position.xy -= 0.5f; Output.Position *= float4(2.0f, 2.0f, 1.0f, 1.0f); Output.Color = Input.Color; - float2 InvTexSize = float2(1.0f / TargetWidth, 1.0f / TargetHeight); + float2 InvTexSize = 1.0f / ScreenDims; float2 TexCoord = Input.TexCoord; - TexCoord = TexCoord;// + float2(0.5f, -0.5f) * InvTexSize; Output.TexCoord0 = TexCoord + Coord0Offset * InvTexSize * Defocus; Output.TexCoord1 = TexCoord + Coord1Offset * InvTexSize * Defocus; Output.TexCoord2 = TexCoord + Coord2Offset * InvTexSize * Defocus; |