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-rw-r--r--docs/source/usingmame/defaultkeys.rst26
-rw-r--r--docs/source/usingmame/usingmame.rst2
2 files changed, 14 insertions, 14 deletions
diff --git a/docs/source/usingmame/defaultkeys.rst b/docs/source/usingmame/defaultkeys.rst
index dabfb6c5474..73bcb1c12fe 100644
--- a/docs/source/usingmame/defaultkeys.rst
+++ b/docs/source/usingmame/defaultkeys.rst
@@ -12,7 +12,7 @@ All the keys below are fully configurable in the user interface. This list shows
**Tab** | Toggles the configuration menu.
**~** | Toggles the On Screen Display. When the on-screen display is
| visible, you can use the following keys to control it:
- |
+ |
| * **Up** - select previous parameter to modify
| * **Down** - select next parameter to modify
| * **Left** - decrease the value of the selected parameter
@@ -24,29 +24,29 @@ All the keys below are fully configurable in the user interface. This list shows
| * **Control+Right** - increase the value by 10x
| * **Shift+Right** - increase the value by 0.1x
| * **Alt+Right** - increase the value by the smallest amount
- |
+ |
| If you are running with -debug, this key sends a 'break' in emulation.
**P** | Pauses the game.
**Shift+P** | While paused, advances to next frame. If rewind is enabled, a new rewind save state is also captured.
**Shift+~** | While paused, loads the most recent rewind save state.
**F2** | Service Mode for games that support it.
**F3** | Resets the game.
-**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it
+**Shift+F3** | Performs a "hard reset", which tears everything down and re-creates it
| from scratch. This is a more thorough and complete reset than the reset
| you get from hitting F3.
**LCtrl+F3** | [SDL ONLY] - Toggle uneven stretch.
**F4** | Shows the game palette, decoded GFX, and any tilemaps. Use the Enter key to
| switch between the three modes (palette, graphics, and tilemaps). Press F4
| again to turn off the display. The key controls in each mode vary slightly:
- |
+ |
| Palette/colortable mode:
- | * **[ ]** - switch between palette and colortable modes
+ | * **[ ]** - switch between palette and colortable modes
| * **Up/Down** - scroll up/down one line at a time
| * **Page Up/Page Down** - scroll up/down one page at a time
| * **Home/End** - move to top/bottom of list
| * **-/+** - increase/decrease the number of colors per row
| * **Enter** - switch to graphics viewer
- |
+ |
| Graphics mode:
| * **[ ]** - switch between different graphics sets
| * **Up/Down** - scroll up/down one line at a time
@@ -56,7 +56,7 @@ All the keys below are fully configurable in the user interface. This list shows
| * **R** - rotate tiles 90 degrees clockwise
| * **-/+** - increase/decrease the number of tiles per row
| * **Enter** - switch to tilemap viewer
- |
+ |
| Tilemap mode:
| * **[ ]** - switch between different tilemaps
| * **Up/Down/Left/Right** - scroll 8 pixels at a time
@@ -65,7 +65,7 @@ All the keys below are fully configurable in the user interface. This list shows
| * **R** - rotate tilemap view 90 degrees clockwise
| * **-/+** - increase/decrease the zoom factor
| * **Enter** - switch to palette/colortable mode
- |
+ |
| Note: Not all games have decoded graphics and/or tilemaps.
**LCtrl+F4** | [*SDL ONLY*] - Toggles keeping aspect ratio.
**LCtrl+F5** | [*SDL ONLY*] - Toggle Filter.
@@ -73,10 +73,10 @@ All the keys below are fully configurable in the user interface. This list shows
**F6** | Toggle cheat mode (if started with "-cheat").
**LCtrl+F6** | Decrease Prescaling.
**F7** | Load a save state. You will be requested to press a key to determine which
- | save state you wish to load.
+ | save state you wish to load.
|
| *Note that the save state feature is not supported for a large number of*
- | *drivers. If support is not enabled for a given driver, you will receive*
+ | *drivers. If support is not enabled for a given driver, you will receive*
| *a warning when attempting to save or load.*
**LCtrl+F7** | Increase Prescaling.
**Shift+F7** | Create a save state. Requires an additional keypress to identify the state,
@@ -89,12 +89,12 @@ All the keys below are fully configurable in the user interface. This list shows
**Alt+F11** | Record HLSL Rendered Video.
**F12** | Saves a screen snapshot.
**Alt+F12** | Take HLSL Rendered Snapshot.
-**Insert** | [*WINDOW ONLY, NON-SDL*] Fast forward. While held, runs game with
+**Insert** | [*WINDOW ONLY, NON-SDL*] Fast forward. While held, runs game with
| throttling disabled and with the maximum frameskip.
-**Page DN** | [*SDL ONLY*] Fast forward. While held, runs the game with throttling
+**Page DN** | [*SDL ONLY*] Fast forward. While held, runs the game with throttling
| disabled and with the maximum frameskip.
**Alt+ENTER** | Toggles between full-screen and windowed mode.
-**Scroll Lock** | Default mapping for the **uimodekey**.
+**Scroll Lock** | Default mapping for the **uimodekey**.
|
| This key allows users to disable and enable the emulated keyboard
| in machines that require it. All emulations which require emulated
diff --git a/docs/source/usingmame/usingmame.rst b/docs/source/usingmame/usingmame.rst
index 2050ae5e499..4163158aba6 100644
--- a/docs/source/usingmame/usingmame.rst
+++ b/docs/source/usingmame/usingmame.rst
@@ -66,7 +66,7 @@ gives you a (quite long) list of available configuration options for MAME. These
creates a brand new **mame.ini** file, with default configuration settings. Notice that mame.ini is basically a plain text file, hence you can open it with any text editor (e.g. Notepad, Emacs or TextEdit) and configure every option you need. However, no particular tweaks are needed to start, so you can basically leave most of the options unaltered.
-If you execute **mame64 -createconfig** when you already have an existing mame.ini from a previous MAME version, MAME automatically updates the pre-existing mame.ini by copying changed options into it.
+If you execute **mame64 -createconfig** when you already have an existing mame.ini from a previous MAME version, MAME automatically updates the pre-existing mame.ini by copying changed options into it.
Once you are more confident with MAME options, you may want to configure a bit more your setup. In this case, keep in mind the order in which options are read; see :ref:`advanced-multi-CFG` for details.