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Diffstat (limited to 'docs/source/techspecs/poly_manager.rst')
| -rw-r--r-- | docs/source/techspecs/poly_manager.rst | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/source/techspecs/poly_manager.rst b/docs/source/techspecs/poly_manager.rst index 305e1d7e315..e86cf481428 100644 --- a/docs/source/techspecs/poly_manager.rst +++ b/docs/source/techspecs/poly_manager.rst @@ -531,6 +531,7 @@ Here is a complete example of how to create a software 3D renderer using **poly_ Our example renderer will only handle flat and Gouraud-shaded triangles with depth (Z) buffering. + Types ~~~~~ @@ -798,6 +799,7 @@ the current depth buffer value, and only store the pixel/depth value if it’s l At the end of each iteration, we advance the 1/Z value by the X-delta in preparation for the next pixel. + draw_triangle_gouraud ~~~~~~~~~~~~~~~~~~~~~ |
