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Diffstat (limited to 'docs/source/advanced/devicemap.rst')
-rw-r--r-- | docs/source/advanced/devicemap.rst | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/source/advanced/devicemap.rst b/docs/source/advanced/devicemap.rst index d1888090a93..38dcc3a2641 100644 --- a/docs/source/advanced/devicemap.rst +++ b/docs/source/advanced/devicemap.rst @@ -16,7 +16,7 @@ NOTE: This setting only take effect when added to the **ctrlr** config file. The "device" attribute specifies the id of the device to match. It may also be a substring of the id. To see the list of available devices, enable verbose output and available devices will then be listed to the console at startup (more on this below). -The "controller" attribute specifies the MAME controller ID. It is made up of a controller class (i.e. "JOYCODE", "GUNCODE", "MOUSECODE") and controller index. For example: "JOYCODE_1". +The "controller" attribute specifies the MAME controller ID. It is made up of a controller class (i.e. ``JOYCODE``, ``GUNCODE``, ``MOUSECODE``) and controller index. For example: ``JOYCODE_1``. Example ------- @@ -36,11 +36,11 @@ Here's an example: | </newseq> | </port> | ... -| + In the above example, we have four device mappings specified: -The first two mapdevice entries map player 1 and 2 lightguns to Gun 1 and Gun 2, respectively. We use a substring of the full raw device names to match each devices. Note that, since this is XML, we needed to escape the '&' using '&'. +The first two mapdevice entries map player 1 and 2 lightguns to Gun 1 and Gun 2, respectively. We use a substring of the full raw device names to match each devices. Note that, since this is XML, we needed to escape the ``&`` using ``&``. The last two mapdevices entries map player 1 and player 2 gamepad controllers to Joy 1 and Joy 2, respectively. In this case, these are XInput devices. |