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diff --git a/docs/hlsl.txt b/docs/hlsl.txt deleted file mode 100644 index 00facb0649a..00000000000 --- a/docs/hlsl.txt +++ /dev/null @@ -1,131 +0,0 @@ -HLSL-Related Enable Switches ----------------------------- - -Name Values Description -hlsl_enable 0 or 1 Enables HLSL post-processing in Direct3D 9 modes. -hlsl_oversampling 0 or 1 Enables HLSL oversampling. -yiq_enable 0 or 1 Enables YIQ-colorspace post-processing. Causes a - performance drop but gives a much more authentic - NTSC TV appearance on TV-based systems when configured - properly. -hlslpath [path] Path to the .fx files that are in use. (default: hlsl) -hlsl_write [filename] Enables HLSL AVI writing. (huge disk bandwidth suggested) -hlsl_snap_width [width] HLSL upscaled-snapshot width. (default: 2048) -hlsl_snap_height [height] HLSL upscaled-snapshot height. (default: 1536) - - -Surface/Color Processing Parameters ------------------------------------ - -Name Values Description -shadow_mask_tile_mode 0 or 1 0 for screen based tile mode or 1 for source based tile mode. -shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel. -shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel. -shadow_mask_x_count 1+ The number of pixels one shadow mask tile uses on screen. -shadow_mask_y_count 1+ This stretches the shadow mask tiles on X and Y axis. -shadow_mask_usize 0.0 to 1.0 The size of one shadow mask tile in U/V coordinate. -shadow_mask_vsize 0.0 to 1.0 The shadow mask textures always has a size of power-of-two. -shadow_mask_voffset -1.0 to 1.0 The offset of the shadow mask texture in U/V coordinates. -shadow_mask_voffset -1.0 to 1.0 An offset of 1.0 repressents one pixel on screen. -distortion -1.0 to 1.0 Distortion amount of the screen. -cubic_distortion -1.0 to 1.0 Cubic Distortion amount of the screen. -distort_corner 0.0 to 1.0 Distorted corners amount of the screen. -round_corner 0.0 to 1.0 Rounded corners amount of the screen. -smooth_border 0.0 to 1.0 Smooth borders amount of the screen. -reflection 0.0 to 1.0 Refelection amount of the screen highlight. -vignetting 0.0 to 1.0 Vignetting amount of the image. -scanline_alpha 0.0 to 1.0 The overall darkness of each scanline furrow. -scanline_size 0.0 to 4.0 The overall height of each scanline. -scanline_height [height] Individual height scaling value for scanlines. -scanline_bright_scale 0.0 to 2.0 The overall brightness multiplier for each scanline. -scanline_bright_offset 0.0 to 1.0 The overall brightness additive value for each scanline. -scanline_jitter 0.0 to 1.0 The relative scanline movement per field. -hum_bar_alpha 0.0 to 1.0 The maximum darkness of the hum bar gradient. -defocus [xval,yval] This defines the overall defocus radius for the three - post-converged beams. Values allowed range from 0.0 to - 10.0. -converge_x [r,g,b] Convergence in screen-relative X direction. -converge_y [r,g,b] Convergence in screen-relative Y direction. -radial_converge_x [r,g,b] Radial convergence in screen-relative X direction. -radial_converge_y [r,g,b] Radial convergence in screen-relative Y direction. - Allowed values for convergence: -10.0 to 10.0 for each color. -red_ratio [r,g,b] These parameters define a 3x3 matrix which is multiplied -grn_ratio [r,g,b] by the incoming RGB signal. This can be used for any -blu_ratio [r,g,b] standard matrix convolution, including H/S/V or simply - affecting the TV-style tint. -saturation 0.0 to 4.0 This parameter defines the amount each color channel is - raised above said channel's baseline grayscale value. - A value of 0.0 gives a gamma-correct grayscale image, - whereas 1.0 is full saturation, with each channel being - oversaturated equally beyond that. -offset [r,g,b] These parameters define a value for each color channel - that is added to said channel after scaling and after - matrix convolution. (-2.0 to 2.0) -scale [r,g,b] These parameters define a value for each color channel - that is multiplied with said channel after matrix - convolution. (-2.0 to 2.0) -power [r,g,b] These parameters define the exponent for each color - channel that is applied after scaling, offsetting, - saturation and matrix convolution. (-4.0 to 4.0) -floor [r,g,b] These parameters define the lower limit of each final - color channel value; 0.05, for example, raises the - minimum to 0.05 but re-scales to leave the max at 1.0. -phosphor_life [r,g,b] These parameters define the phosphor lifetime for each - channel, with 0.0 representing no phosphorescence and - 1.0 leaving the channel on indefinitely. Values allowed - range from 0.0 to 1.0. - - -NTSC Processing Parameters --------------------------- - -Name Default Values Description -yiq_jitter 0.0 Jitter for the NTSC signal processing. (0.0 to 1.0) -yiq_cc 3.57954545 Color Carrier frequency for NTSC signal processing. (0.0 to 6.0) -yiq_a 0.5 A value for NTSC signal processing. (-1.0 to 1.0) -yiq_b 0.5 B value for NTSC signal processing. (-1.0 to 1.0) -yiq_o 0.0 Outgoing Color Carrier phase offset for NTSC signal processing. (-3.0 to 3.0) -yiq_p 1.0 Incoming Pixel Clock scaling value for NTSC signal processing. (-3.0 to 3.0) -yiq_n 1.0 Y filter notch width for NTSC signal processing. (0.0 to 6.0) -yiq_y 6.0 Y filter cutoff frequency for NTSC signal processing. (0.0 to 6.0) -yiq_i 1.2 I filter cutoff frequency for NTSC signal processing. (0.0 to 6.0) -yiq_q 0.6 Q filter cutoff frequency for NTSC signal processing. (0.0 to 6.0) -yiq_scan_time 52.6 Horizontal scanline duration for NTSC signal processing. (usec) -yiq_phase_count 2 Phase Count value for NTSC signal processing. (3 for NES, else 2) - - -Vector Post-Processing Options ------------------------------- -Name Default Values Description -vector_beam_smooth 0.0 The vector beam smoothness. (0.00 to 1.00) -vector_length_scale 0.5 The maximum vector attenuation. (0.00 to 1.00) -vector_length_ratio 0.5 The minimum vector length (vector length to screen size ratio) - that is affected by the attenuation (0.000 to 1.000) - - -Bloom Post-Processing Options ------------------------------ -Name Default Values Description -bloom_blend_mode 0 or 1 0 for brighten blend mode or 1 for darken blend mode. -bloom_scale 0.0 Bloom intensity factor. (0.000 to 2.000) -bloom_overdrive 0.0,0.0,0.0 Bloom overdrive factor to bright full saturated colors. (0.000 to 2.000) -bloom_lvl0_weight 1.00 Bloom level 0 weight. (full-size target) (0.00 to 1.00) -bloom_lvl1_weight 0.64 Bloom level 1 weight. (1/4 smaller that level 0 target) (0.00 to 1.00) -bloom_lvl2_weight 0.32 Bloom level 2 weight. (1/4 smaller that level 1 target) (0.00 to 1.00) -bloom_lvl3_weight 0.16 Bloom level 3 weight. (1/4 smaller that level 2 target) (0.00 to 1.00) -bloom_lvl4_weight 0.08 Bloom level 4 weight. (1/4 smaller that level 3 target) (0.00 to 1.00) -bloom_lvl5_weight 0.06 Bloom level 5 weight. (1/4 smaller that level 4 target) (0.00 to 1.00) -bloom_lvl6_weight 0.04 Bloom level 6 weight. (1/4 smaller that level 5 target) (0.00 to 1.00) -bloom_lvl7_weight 0.02 Bloom level 7 weight. (1/4 smaller that level 6 target) (0.00 to 1.00) -bloom_lvl8_weight 0.01 Bloom level 8 weight. (1/4 smaller that level 7 target) (0.00 to 1.00) - - -Presets -------- -../ini/presets/raster.ini for raster screens -../ini/presets/vector.ini for color vector screens -../ini/presets/vector-mono.ini for monochrome vector screens (rename to vector.ini or <system>.ini) -../ini/presets/lcd.ini for screens with TFT color LCD -../ini/presets/lcd-matrix.ini for screens with STN LCD matrix (rename to lcd.ini or <system>.ini) -../ini/presets/gameboy.ini for Game Boy screen (same as lcd-matrix.ini with greenish color transformation) -../ini/presets/gba.ini for Game Boy Advance screen (same as lcd.ini) |