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-HLSL-Related Enable Switches
-----------------------------
-
-Name Values Description
-hlsl_enable 0 or 1 Enables HLSL post-processing in Direct3D 9 modes.
-hlsl_oversampling 0 or 1 Enables HLSL oversampling.
-yiq_enable 0 or 1 Enables YIQ-colorspace post-processing. Causes a
- performance drop but gives a much more authentic
- NTSC TV appearance on TV-based systems when configured
- properly.
-hlslpath [path] Path to the .fx files that are in use. (default: hlsl)
-hlsl_write [filename] Enables HLSL AVI writing. (huge disk bandwidth suggested)
-hlsl_snap_width [width] HLSL upscaled-snapshot width. (default: 2048)
-hlsl_snap_height [height] HLSL upscaled-snapshot height. (default: 1536)
-
-
-Surface/Color Processing Parameters
------------------------------------
-
-Name Values Description
-shadow_mask_tile_mode 0 or 1 0 for screen based tile mode or 1 for source based tile mode.
-shadow_mask_alpha 0.0 to 1.0 The ovearll darkness of each shadow mask pixel.
-shadow_mask_texture [filename] A PNG that defines the shadow mask for each pixel.
-shadow_mask_x_count 1+ The number of pixels one shadow mask tile uses on screen.
-shadow_mask_y_count 1+ This stretches the shadow mask tiles on X and Y axis.
-shadow_mask_usize 0.0 to 1.0 The size of one shadow mask tile in U/V coordinate.
-shadow_mask_vsize 0.0 to 1.0 The shadow mask textures always has a size of power-of-two.
-shadow_mask_voffset -1.0 to 1.0 The offset of the shadow mask texture in U/V coordinates.
-shadow_mask_voffset -1.0 to 1.0 An offset of 1.0 repressents one pixel on screen.
-distortion -1.0 to 1.0 Distortion amount of the screen.
-cubic_distortion -1.0 to 1.0 Cubic Distortion amount of the screen.
-distort_corner 0.0 to 1.0 Distorted corners amount of the screen.
-round_corner 0.0 to 1.0 Rounded corners amount of the screen.
-smooth_border 0.0 to 1.0 Smooth borders amount of the screen.
-reflection 0.0 to 1.0 Refelection amount of the screen highlight.
-vignetting 0.0 to 1.0 Vignetting amount of the image.
-scanline_alpha 0.0 to 1.0 The overall darkness of each scanline furrow.
-scanline_size 0.0 to 4.0 The overall height of each scanline.
-scanline_height [height] Individual height scaling value for scanlines.
-scanline_bright_scale 0.0 to 2.0 The overall brightness multiplier for each scanline.
-scanline_bright_offset 0.0 to 1.0 The overall brightness additive value for each scanline.
-scanline_jitter 0.0 to 1.0 The relative scanline movement per field.
-hum_bar_alpha 0.0 to 1.0 The maximum darkness of the hum bar gradient.
-defocus [xval,yval] This defines the overall defocus radius for the three
- post-converged beams. Values allowed range from 0.0 to
- 10.0.
-converge_x [r,g,b] Convergence in screen-relative X direction.
-converge_y [r,g,b] Convergence in screen-relative Y direction.
-radial_converge_x [r,g,b] Radial convergence in screen-relative X direction.
-radial_converge_y [r,g,b] Radial convergence in screen-relative Y direction.
- Allowed values for convergence: -10.0 to 10.0 for each color.
-red_ratio [r,g,b] These parameters define a 3x3 matrix which is multiplied
-grn_ratio [r,g,b] by the incoming RGB signal. This can be used for any
-blu_ratio [r,g,b] standard matrix convolution, including H/S/V or simply
- affecting the TV-style tint.
-saturation 0.0 to 4.0 This parameter defines the amount each color channel is
- raised above said channel's baseline grayscale value.
- A value of 0.0 gives a gamma-correct grayscale image,
- whereas 1.0 is full saturation, with each channel being
- oversaturated equally beyond that.
-offset [r,g,b] These parameters define a value for each color channel
- that is added to said channel after scaling and after
- matrix convolution. (-2.0 to 2.0)
-scale [r,g,b] These parameters define a value for each color channel
- that is multiplied with said channel after matrix
- convolution. (-2.0 to 2.0)
-power [r,g,b] These parameters define the exponent for each color
- channel that is applied after scaling, offsetting,
- saturation and matrix convolution. (-4.0 to 4.0)
-floor [r,g,b] These parameters define the lower limit of each final
- color channel value; 0.05, for example, raises the
- minimum to 0.05 but re-scales to leave the max at 1.0.
-phosphor_life [r,g,b] These parameters define the phosphor lifetime for each
- channel, with 0.0 representing no phosphorescence and
- 1.0 leaving the channel on indefinitely. Values allowed
- range from 0.0 to 1.0.
-
-
-NTSC Processing Parameters
---------------------------
-
-Name Default Values Description
-yiq_jitter 0.0 Jitter for the NTSC signal processing. (0.0 to 1.0)
-yiq_cc 3.57954545 Color Carrier frequency for NTSC signal processing. (0.0 to 6.0)
-yiq_a 0.5 A value for NTSC signal processing. (-1.0 to 1.0)
-yiq_b 0.5 B value for NTSC signal processing. (-1.0 to 1.0)
-yiq_o 0.0 Outgoing Color Carrier phase offset for NTSC signal processing. (-3.0 to 3.0)
-yiq_p 1.0 Incoming Pixel Clock scaling value for NTSC signal processing. (-3.0 to 3.0)
-yiq_n 1.0 Y filter notch width for NTSC signal processing. (0.0 to 6.0)
-yiq_y 6.0 Y filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
-yiq_i 1.2 I filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
-yiq_q 0.6 Q filter cutoff frequency for NTSC signal processing. (0.0 to 6.0)
-yiq_scan_time 52.6 Horizontal scanline duration for NTSC signal processing. (usec)
-yiq_phase_count 2 Phase Count value for NTSC signal processing. (3 for NES, else 2)
-
-
-Vector Post-Processing Options
-------------------------------
-Name Default Values Description
-vector_beam_smooth 0.0 The vector beam smoothness. (0.00 to 1.00)
-vector_length_scale 0.5 The maximum vector attenuation. (0.00 to 1.00)
-vector_length_ratio 0.5 The minimum vector length (vector length to screen size ratio)
- that is affected by the attenuation (0.000 to 1.000)
-
-
-Bloom Post-Processing Options
------------------------------
-Name Default Values Description
-bloom_blend_mode 0 or 1 0 for brighten blend mode or 1 for darken blend mode.
-bloom_scale 0.0 Bloom intensity factor. (0.000 to 2.000)
-bloom_overdrive 0.0,0.0,0.0 Bloom overdrive factor to bright full saturated colors. (0.000 to 2.000)
-bloom_lvl0_weight 1.00 Bloom level 0 weight. (full-size target) (0.00 to 1.00)
-bloom_lvl1_weight 0.64 Bloom level 1 weight. (1/4 smaller that level 0 target) (0.00 to 1.00)
-bloom_lvl2_weight 0.32 Bloom level 2 weight. (1/4 smaller that level 1 target) (0.00 to 1.00)
-bloom_lvl3_weight 0.16 Bloom level 3 weight. (1/4 smaller that level 2 target) (0.00 to 1.00)
-bloom_lvl4_weight 0.08 Bloom level 4 weight. (1/4 smaller that level 3 target) (0.00 to 1.00)
-bloom_lvl5_weight 0.06 Bloom level 5 weight. (1/4 smaller that level 4 target) (0.00 to 1.00)
-bloom_lvl6_weight 0.04 Bloom level 6 weight. (1/4 smaller that level 5 target) (0.00 to 1.00)
-bloom_lvl7_weight 0.02 Bloom level 7 weight. (1/4 smaller that level 6 target) (0.00 to 1.00)
-bloom_lvl8_weight 0.01 Bloom level 8 weight. (1/4 smaller that level 7 target) (0.00 to 1.00)
-
-
-Presets
--------
-../ini/presets/raster.ini for raster screens
-../ini/presets/vector.ini for color vector screens
-../ini/presets/vector-mono.ini for monochrome vector screens (rename to vector.ini or <system>.ini)
-../ini/presets/lcd.ini for screens with TFT color LCD
-../ini/presets/lcd-matrix.ini for screens with STN LCD matrix (rename to lcd.ini or <system>.ini)
-../ini/presets/gameboy.ini for Game Boy screen (same as lcd-matrix.ini with greenish color transformation)
-../ini/presets/gba.ini for Game Boy Advance screen (same as lcd.ini)