diff options
| -rw-r--r-- | src/mame/excalibur/ivant.cpp (renamed from src/mame/excalibur/igor.cpp) | 178 | ||||
| -rw-r--r-- | src/mame/excalibur/ivanto.cpp | 20 | ||||
| -rw-r--r-- | src/mame/excalibur/mirage.cpp | 2 | ||||
| -rw-r--r-- | src/mame/layout/excal_ivant.lay | 476 | ||||
| -rw-r--r-- | src/mame/mame.lst | 3 | ||||
| -rw-r--r-- | src/mame/novag/sapphire.cpp | 2 |
6 files changed, 620 insertions, 61 deletions
diff --git a/src/mame/excalibur/igor.cpp b/src/mame/excalibur/ivant.cpp index 16bbe570754..247f9a095ca 100644 --- a/src/mame/excalibur/igor.cpp +++ b/src/mame/excalibur/ivant.cpp @@ -3,23 +3,43 @@ // thanks-to:Sean Riddle /******************************************************************************* +Excalibur Ivan The Terrible (model 701E, H8/3216 version) Excalibur Igor (model 711E) +This is the newer version of Ivan, see ivanto.cpp for the first version. It's +on very different hardware. Manufacturing was moved to Ewig. Ivan's model number +is the same as the first version, but it's easy to distinguish them. + +The chess engine is by Ron Nelson, similar to the one in Excalibur Mirage. It +has speech, and also sound effects that are reminiscent of Battle Chess. + Hardware notes: -- PCB label: EXCALIBUR ELECTRONICS, INC. 510-1005A01, 5/28/97 IGOR -- Hitachi H8/3214 MCU, 12MHz XTAL -- small daughterboard (27C080 pinout) with a 128KB ROM under epoxy + +Ivan The Terrible: +- PCB label: EXCALIBUR ELECTRONICS, INC. 4/18/97, IVANT2, 00-33352-000 +- Hitachi H8/3216 MCU (only 32KB out of 48KB internal ROM used), 12MHz XTAL +- small daughterboard (27C080 pinout) with an 1MB ROM under epoxy, contents is + identical to the 1st version of Ivan after unscrambling - 8-bit DAC (Yageo 10L503G resistor array), KA8602 amplifier -- LCD with 5 7segs and custom segments (BAT segment unused) +- LCD with 5 7segs and custom segments - no LEDs, button sensors chessboard -There's also a newer version from 2000 (model 711E-2) on much weaker hardware, -it has a Samsung KS57C2308 MCU instead. +Igor: +- PCB label: EXCALIBUR ELECTRONICS, INC. 510-1005A01, 5/28/97 IGOR +- Hitachi H8/3214 MCU, 12MHz XTAL +- sound ROM under epoxy 128KB instead of 1MB +- rest is same as Ivan + +There's also a newer version of Igor from 2000 (model 711E-2) on much weaker +hardware, it has a Samsung KS57C2308 MCU instead. TODO: - it does a cold boot at every reset, so nvram won't work properly unless MAME adds some kind of auxillary autosave state feature at power-off +BTANB: +- speech sound is a bit scratchy, it has background noise like a tape recorder + *******************************************************************************/ #include "emu.h" @@ -34,14 +54,15 @@ TODO: // internal artwork #include "excal_igor.lh" +#include "excal_ivant.lh" namespace { -class igor_state : public driver_device +class ivant_state : public driver_device { public: - igor_state(const machine_config &mconfig, device_type type, const char *tag) : + ivant_state(const machine_config &mconfig, device_type type, const char *tag) : driver_device(mconfig, type, tag), m_maincpu(*this, "maincpu"), m_board(*this, "board"), @@ -52,8 +73,11 @@ public: m_out_lcd(*this, "s%u.%u", 0U, 0U) { } - void init_igor(); + void init_ivant(); + template <typename T> void cpu_config(T &maincpu); + void shared(machine_config &config); + void ivant(machine_config &config); void igor(machine_config &config); protected: @@ -61,7 +85,7 @@ protected: private: // devices/pointers - required_device<h83214_device> m_maincpu; + required_device<h8_device> m_maincpu; required_device<sensorboard_device> m_board; required_region_ptr<u8> m_soundrom; required_device<pwm_display_device> m_lcd_pwm; @@ -97,11 +121,12 @@ private: }; + /******************************************************************************* Initialization *******************************************************************************/ -void igor_state::init_igor() +void ivant_state::init_ivant() { u8 *rom = memregion("soundrom")->base(); const u32 len = memregion("soundrom")->bytes(); @@ -117,12 +142,12 @@ void igor_state::init_igor() rom[i] = buf[bitswap<20>(i,19,18,17,16, 15,14,12,13,6,3,8,10, 11,9,7,5,4,2,1,0)]; } -void igor_state::machine_start() +void ivant_state::machine_start() { m_out_lcd.resolve(); // periodically check for interrupts - m_irqtimer = timer_alloc(FUNC(igor_state::update_irq), this); + m_irqtimer = timer_alloc(FUNC(ivant_state::update_irq), this); attotime period = attotime::from_msec(1); m_irqtimer->adjust(period, 0, period); @@ -141,12 +166,12 @@ void igor_state::machine_start() I/O *******************************************************************************/ -void igor_state::lcd_pwm_w(offs_t offset, u8 data) +void ivant_state::lcd_pwm_w(offs_t offset, u8 data) { m_out_lcd[offset & 0x3f][offset >> 6] = data; } -void igor_state::update_lcd() +void ivant_state::update_lcd() { u32 lcd_segs = bitswap<8>(m_port1,0,1,2,3,4,5,6,7) << 16 | bitswap<8>(m_port2,0,1,2,3,4,5,6,7) << 8 | m_port7; @@ -158,12 +183,12 @@ void igor_state::update_lcd() } } -void igor_state::update_dac() +void ivant_state::update_dac() { m_dac->write((m_port5 & 4) ? 0x80 : m_dac_data); } -u8 igor_state::read_inputs() +u8 ivant_state::read_inputs() { u8 data = 0; @@ -188,13 +213,13 @@ u8 igor_state::read_inputs() return ~data; } -void igor_state::p1_w(u8 data) +void ivant_state::p1_w(u8 data) { // P10-P17: sound ROM address + LCD segs m_port1 = data; } -void igor_state::p2_w(u8 data) +void ivant_state::p2_w(u8 data) { // P20-P27: sound ROM address + LCD segs // P26: input mux low bit @@ -202,27 +227,27 @@ void igor_state::p2_w(u8 data) read_inputs(); } -u8 igor_state::p3_r() +u8 ivant_state::p3_r() { // P30-P37: read sound ROM u32 address = bitswap<4>(m_port7,4,7,6,5) << 16 | m_port2 << 8 | m_port1; return (m_port5 & 4) ? 0xff : m_soundrom[address & (m_soundrom.bytes() - 1)]; } -void igor_state::p4_w(u8 data) +void ivant_state::p4_w(u8 data) { // P40-P47 (not P46): DAC data m_dac_data = (m_dac_data & 0x40) | (data & 0xbf); update_dac(); } -u8 igor_state::p5_r() +u8 ivant_state::p5_r() { // P50: multiplexed inputs high bit return read_inputs() >> 7 | 0xfe; } -void igor_state::p5_w(offs_t offset, u8 data, u8 mem_mask) +void ivant_state::p5_w(offs_t offset, u8 data, u8 mem_mask) { // P51: DAC bit 6 m_dac_data = (m_dac_data & 0xbf) | BIT(data, 1) << 6; @@ -242,13 +267,13 @@ void igor_state::p5_w(offs_t offset, u8 data, u8 mem_mask) } } -u8 igor_state::p6_r() +u8 ivant_state::p6_r() { // P60-P66: multiplexed inputs part return read_inputs() | 0x80; } -void igor_state::p7_w(u8 data) +void ivant_state::p7_w(u8 data) { // P70-P77: input mux part + LCD segs // P74-P77: sound ROM address @@ -262,7 +287,7 @@ void igor_state::p7_w(u8 data) Input Ports *******************************************************************************/ -static INPUT_PORTS_START( igor ) +static INPUT_PORTS_START( ivant ) PORT_START("IN.0") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_CODE(KEYCODE_LEFT) PORT_NAME("No / Left") PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat") @@ -270,18 +295,39 @@ static INPUT_PORTS_START( igor ) PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Option") PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game") PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("Black / White") - PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Takeback") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back") PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Yes / Right") PORT_START("IN.1") PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Mode") PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Set Up / King") - PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Multi-Move / Bishop") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Multi-Move / Bishop") PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F2) PORT_NAME("Off / Save") PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F1) PORT_CODE(KEYCODE_C) PORT_NAME("On / Clear") PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Move / Pawn") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Level / Rook") + PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Hint / Knight") + + PORT_START("BATT") + PORT_CONFNAME( 0x40, 0x00, "Battery Status" ) + PORT_CONFSETTING( 0x40, "Low" ) + PORT_CONFSETTING( 0x00, DEF_STR( Normal ) ) + PORT_BIT(0xbf, IP_ACTIVE_HIGH, IPT_UNUSED) +INPUT_PORTS_END + +static INPUT_PORTS_START( igor ) // same buttons, different layout + PORT_INCLUDE( ivant ) + + PORT_MODIFY("IN.0") + PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Takeback") + + PORT_MODIFY("IN.1") + PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Multi-Move / Bishop") PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Level / Rook") PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Hint / Knight") + + PORT_MODIFY("BATT") // read, but discarded + PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED) INPUT_PORTS_END @@ -290,23 +336,26 @@ INPUT_PORTS_END Machine Configs *******************************************************************************/ -void igor_state::igor(machine_config &config) +template <typename T> +void ivant_state::cpu_config(T &maincpu) { - // basic machine hardware - H83214(config, m_maincpu, 12_MHz_XTAL); - m_maincpu->nvram_enable_backup(true); - m_maincpu->standby_cb().set(m_maincpu, FUNC(h83214_device::nvram_set_battery)); - m_maincpu->standby_cb().append([this](int state) { if (state) m_lcd_pwm->clear(); }); - m_maincpu->write_port1().set(FUNC(igor_state::p1_w)); - m_maincpu->write_port2().set(FUNC(igor_state::p2_w)); - m_maincpu->read_port3().set(FUNC(igor_state::p3_r)); - m_maincpu->read_port4().set_constant(0xff); // discard - m_maincpu->write_port4().set(FUNC(igor_state::p4_w)); - m_maincpu->read_port5().set(FUNC(igor_state::p5_r)); - m_maincpu->write_port5().set(FUNC(igor_state::p5_w)); - m_maincpu->read_port6().set(FUNC(igor_state::p6_r)); - m_maincpu->write_port7().set(FUNC(igor_state::p7_w)); + maincpu.nvram_enable_backup(true); + maincpu.standby_cb().set(maincpu, FUNC(T::nvram_set_battery)); + maincpu.standby_cb().append([this](int state) { if (state) m_lcd_pwm->clear(); }); + maincpu.write_port1().set(FUNC(ivant_state::p1_w)); + maincpu.write_port2().set(FUNC(ivant_state::p2_w)); + maincpu.read_port3().set(FUNC(ivant_state::p3_r)); + maincpu.read_port4().set_ioport("BATT").invert(); + maincpu.write_port4().set(FUNC(ivant_state::p4_w)); + maincpu.read_port5().set(FUNC(ivant_state::p5_r)); + maincpu.write_port5().set(FUNC(ivant_state::p5_w)); + maincpu.read_port6().set(FUNC(ivant_state::p6_r)); + maincpu.write_port7().set(FUNC(ivant_state::p7_w)); +} +void ivant_state::shared(machine_config &config) +{ + // basic machine hardware SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS); m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess)); m_board->set_delay(attotime::from_msec(150)); @@ -314,26 +363,55 @@ void igor_state::igor(machine_config &config) // video hardware PWM_DISPLAY(config, m_lcd_pwm).set_size(2, 24); - m_lcd_pwm->output_x().set(FUNC(igor_state::lcd_pwm_w)); + m_lcd_pwm->output_x().set(FUNC(ivant_state::lcd_pwm_w)); screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); screen.set_refresh_hz(60); screen.set_size(1920/6, 723/6); screen.set_visarea_full(); - config.set_default_layout(layout_excal_igor); - // sound hardware SPEAKER(config, "speaker").front_center(); DAC_8BIT_R2R(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.5); } +void ivant_state::ivant(machine_config &config) +{ + H83216(config, m_maincpu, 12_MHz_XTAL); + cpu_config<h83216_device>(downcast<h83216_device &>(*m_maincpu)); + + shared(config); + + config.set_default_layout(layout_excal_ivant); +} + +void ivant_state::igor(machine_config &config) +{ + H83214(config, m_maincpu, 12_MHz_XTAL); + cpu_config<h83214_device>(downcast<h83214_device &>(*m_maincpu)); + + shared(config); + + config.set_default_layout(layout_excal_igor); +} + /******************************************************************************* ROM Definitions *******************************************************************************/ +ROM_START( ivant ) + ROM_REGION16_BE( 0xc000, "maincpu", 0 ) + ROM_LOAD("1997_rcn_1003a_excal_hd6433216l01p.ic1", 0x0000, 0xc000, CRC(6fcc34b1) SHA1(13bcb3d6766e6f3acb7d0f669337e8e40d5ed449) ) + + ROM_REGION( 0x100000, "soundrom", 0 ) + ROM_LOAD("sound.ic2", 0x000000, 0x100000, CRC(7f9a78c9) SHA1(b80d33955496698c9288047e0854b335882bcdc7) ) // no label + + ROM_REGION( 89047, "screen", 0 ) + ROM_LOAD("ivant.svg", 0, 89047, CRC(fe514f65) SHA1(da5a56882bd241d01a6c49cb1cb066b88473c445) ) +ROM_END + ROM_START( igor ) ROM_REGION16_BE( 0x8000, "maincpu", 0 ) ROM_LOAD("1997_rcn_1002a_excal_hd6433214l02p.ic1", 0x0000, 0x8000, CRC(adbc7e07) SHA1(0d297ad2fd0d18312966195cfad4658da4bc4442) ) @@ -342,7 +420,7 @@ ROM_START( igor ) ROM_LOAD("sound.ic2", 0x00000, 0x20000, CRC(bc540da3) SHA1(68647ce1c7e87eba90d9d1912921213af03e3c5d) ) // no label ROM_REGION( 89047, "screen", 0 ) - ROM_LOAD("igor.svg", 0, 89047, CRC(fe514f65) SHA1(da5a56882bd241d01a6c49cb1cb066b88473c445) ) + ROM_LOAD("ivant.svg", 0, 89047, CRC(fe514f65) SHA1(da5a56882bd241d01a6c49cb1cb066b88473c445) ) ROM_END } // anonymous namespace @@ -353,5 +431,7 @@ ROM_END Drivers *******************************************************************************/ -// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS -SYST( 1997, igor, 0, 0, igor, igor, igor_state, init_igor, "Excalibur Electronics", "Igor (Excalibur)", MACHINE_SUPPORTS_SAVE ) +// YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS +SYST( 1997, ivant, 0, 0, ivant, ivant, ivant_state, init_ivant, "Excalibur Electronics", "Ivan The Terrible (H8/3216 version)", MACHINE_SUPPORTS_SAVE ) + +SYST( 1997, igor, 0, 0, igor, igor, ivant_state, init_ivant, "Excalibur Electronics", "Igor (Excalibur)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/excalibur/ivanto.cpp b/src/mame/excalibur/ivanto.cpp index 2365b8180be..078c40d5b05 100644 --- a/src/mame/excalibur/ivanto.cpp +++ b/src/mame/excalibur/ivanto.cpp @@ -4,7 +4,10 @@ /******************************************************************************* Excalibur Ivan The Terrible (model 701E, H8/3256 version) -This is the first version (see ivant.cpp for the newer version). + +This is the first version, see ivant.cpp for the newer version. It was produced +in a factory owned by Eric White's company (ex-CXG), hence it's not that strange +that the LCD is the same as the one in CXG Sphinx Legend and Krypton Challenge. Hardware notes: - PCB label: EXCALIBUR ELECTRONICS, INC. 6/28/96, IVANT @@ -13,19 +16,18 @@ Hardware notes: - LCD with 5 7segs and custom segments - no LEDs, button sensors chessboard -It was produced in a factory owned by Eric White's company (ex-CXG), hence it's -not that strange that the LCD is the same as the one in CXG Sphinx Legend and -Krypton Challenge/Regency. The MCU used here is a HD6433256A33P from Excalibur -Mirage, the internal ROM was disabled. +The MCU used here is a HD6433256A33P from Excalibur Mirage, the internal ROM +was disabled. It runs at a higher frequency than the H8/3216 version, but +is actually a bit slower due to the H8/325 /2 clock divider. TODO: - it does a cold boot at every reset, so nvram won't work properly unless MAME adds some kind of auxillary autosave state feature at power-off BTANB: -- sound is scratchy like a tape recorder and has spikes here and there, verified - with a digital capture, final (analog) output on the real thing sounds a bit - better than MAME though +- speech sound is scratchy (worse than ivant), it has spikes here and there, + verified with a digital capture, final (analog) output on the real thing + sounds a bit better than MAME though *******************************************************************************/ @@ -346,4 +348,4 @@ ROM_END *******************************************************************************/ // YEAR NAME PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS -SYST( 1996, ivanto, 0, 0, ivanto, ivanto, ivanto_state, empty_init, "Excalibur Electronics", "Ivan The Terrible (H8/3256 version)", MACHINE_SUPPORTS_SAVE ) +SYST( 1996, ivanto, ivant, 0, ivanto, ivanto, ivanto_state, empty_init, "Excalibur Electronics", "Ivan The Terrible (H8/3256 version)", MACHINE_SUPPORTS_SAVE ) diff --git a/src/mame/excalibur/mirage.cpp b/src/mame/excalibur/mirage.cpp index 8514ed207b1..6c32938a06d 100644 --- a/src/mame/excalibur/mirage.cpp +++ b/src/mame/excalibur/mirage.cpp @@ -2,7 +2,7 @@ // copyright-holders:hap /******************************************************************************* -Excalibur Mirage +Excalibur Mirage (model 702E) It's Excalibur's first chess computer, and also Ron Nelson's official return to chess programming. The x/y motorized magnet is similar to the one used in diff --git a/src/mame/layout/excal_ivant.lay b/src/mame/layout/excal_ivant.lay new file mode 100644 index 00000000000..e2c94f73ee1 --- /dev/null +++ b/src/mame/layout/excal_ivant.lay @@ -0,0 +1,476 @@ +<?xml version="1.0"?> +<!-- +license:CC0-1.0 +authors:hap +--> +<mamelayout version="2"> + +<!-- define elements --> + + <element name="red"><rect><color red="0.6" green="0.12" blue="0.10" /></rect></element> + <element name="blackb"><rect><color red="0" green="0" blue="0" /></rect></element> + <element name="lcdm"><rect><color red="0.7" green="0.71" blue="0.72" /></rect></element> + + <element name="text_cl00"><text string="A" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element> + <element name="text_cl01"><text string="B" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_cl02"><text string="C" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element> + 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red="0.41" green="0.4" blue="0.39" /></text></element> + <element name="text_cl14"><text string="E" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_cl15"><text string="F" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element> + <element name="text_cl16"><text string="G" align="2"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_cl17"><text string="H" align="2"><color red="0.41" green="0.4" blue="0.39" /></text></element> + + <element name="text_cn00"><text string="8" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element> + <element name="text_cn01"><text string="7" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_cn02"><text string="6" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element> + <element name="text_cn03"><text string="5" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element> + 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red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_cn15"><text string="3" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element> + <element name="text_cn16"><text string="2" align="1"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_cn17"><text string="1" align="1"><color red="0.41" green="0.4" blue="0.39" /></text></element> + + +<!-- sb board --> + + <element name="cblack"><rect><color red="0.41" green="0.4" blue="0.39" /></rect></element> + <element name="cwhite"><rect><color red="0.81" green="0.8" blue="0.79" /></rect></element> + + <element name="hlbb" defstate="0"> + <text string=" "><bounds x="0" y="0" width="1" height="1" /></text> + <disk state="1"> + <bounds x="0.12" y="0.12" width="0.76" height="0.76" /> + <color red="0" green="0" blue="0" /> + </disk> + </element> + + <element name="piece" defstate="0"> + <image file="chess/wp.svg" state="1"/> + <image file="chess/wn.svg" state="2"/> + <image file="chess/wb.svg" state="3"/> + <image file="chess/wr.svg" state="4"/> + <image file="chess/wq.svg" state="5"/> + <image file="chess/wk.svg" state="6"/> + + <image file="chess/bp.svg" state="7"/> + <image file="chess/bn.svg" state="8"/> + <image file="chess/bb.svg" state="9"/> + <image file="chess/br.svg" state="10"/> + <image file="chess/bq.svg" state="11"/> + <image file="chess/bk.svg" state="12"/> + + <!-- selected pieces --> + <image file="chess/wp.svg" state="13"><color alpha="0.5" /></image> + <image file="chess/wn.svg" state="14"><color alpha="0.5" /></image> + <image file="chess/wb.svg" state="15"><color alpha="0.5" /></image> + <image file="chess/wr.svg" state="16"><color alpha="0.5" /></image> + <image file="chess/wq.svg" state="17"><color alpha="0.5" /></image> + <image file="chess/wk.svg" state="18"><color alpha="0.5" /></image> + + <image file="chess/bp.svg" state="19"><color alpha="0.5" /></image> + <image file="chess/bn.svg" state="20"><color alpha="0.5" /></image> + <image file="chess/bb.svg" state="21"><color alpha="0.5" /></image> + <image file="chess/br.svg" state="22"><color alpha="0.5" /></image> + <image file="chess/bq.svg" state="23"><color alpha="0.5" /></image> + <image file="chess/bk.svg" state="24"><color alpha="0.5" /></image> + </element> + + <group name="sb_board"> + <bounds x="-1.25" y="-1.25" width="82.5" height="82.5" /> + <element ref="cwhite"><bounds x="-1.25" y="-1.25" width="82.5" height="82.5" /></element> + <element ref="blackb"><bounds x="-1" y="-1" width="82" height="82" /></element> + <element ref="red"><bounds x="-0.25" y="-0.25" width="80.5" height="80.5" /></element> + + <!-- squares (avoid seams) --> + <element ref="cwhite"><bounds x="0" y="0" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="0" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="0" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="0" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="0" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="0" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="0" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="0" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="10" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="10" y="10" width="11" height="11" /></element> + <element ref="cblack"><bounds x="20" y="10" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="30" y="10" width="11" height="11" /></element> + <element ref="cblack"><bounds x="40" y="10" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="50" y="10" width="11" height="11" /></element> + <element ref="cblack"><bounds x="60" y="10" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="70" y="10" width="10" height="11" /></element> + + <element ref="cwhite"><bounds x="0" y="20" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="20" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="20" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="20" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="20" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="20" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="20" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="20" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="30" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="10" y="30" width="11" height="11" /></element> + <element ref="cblack"><bounds x="20" y="30" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="30" y="30" width="11" height="11" /></element> + <element ref="cblack"><bounds x="40" y="30" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="50" y="30" width="11" height="11" /></element> + <element ref="cblack"><bounds x="60" y="30" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="70" y="30" width="10" height="11" /></element> + + <element ref="cwhite"><bounds x="0" y="40" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="40" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="40" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="40" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="40" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="40" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="40" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="40" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="10" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="20" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="30" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="40" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="50" y="50" width="11" height="11" /></element> + <element ref="cblack"><bounds x="60" y="50" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="70" y="50" width="10" height="11" /></element> + + <element ref="cwhite"><bounds x="0" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="10" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="20" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="30" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="40" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="50" y="60" width="11" height="11" /></element> + <element ref="cwhite"><bounds x="60" y="60" width="11" height="11" /></element> + <element ref="cblack"><bounds x="70" y="60" width="10" height="11" /></element> + + <element ref="cblack"><bounds x="0" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="10" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="20" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="30" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="40" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="50" y="70" width="11" height="10" /></element> + <element ref="cblack"><bounds x="60" y="70" width="11" height="10" /></element> + <element ref="cwhite"><bounds x="70" y="70" width="10" height="10" /></element> + + <!-- coords --> + <repeat count="4"> + <param name="y1" start="8.3" increment="20" /> + <param name="y2" start="18.3" increment="20" /> + <repeat count="8"> + <param name="i" start="0" increment="1" /> + <param name="x" start="8" increment="10" /> + <element ref="text_cl0~i~"><bounds x="~x~" y="~y1~" width="1" height="1.7" /></element> + <element ref="text_cl1~i~"><bounds x="~x~" y="~y2~" width="1" height="1.7" /></element> + </repeat> + </repeat> + + <repeat count="4"> + <param name="x1" start="9" increment="20" /> + <param name="x2" start="19" increment="20" /> + <repeat count="8"> + <param name="i" start="0" increment="1" /> + <param name="y" start="8.3" increment="10" /> + <element ref="text_cn0~i~"><bounds x="~x1~" y="~y~" width="1" height="1.7" /></element> + <element ref="text_cn1~i~"><bounds x="~x2~" y="~y~" width="1" height="1.7" /></element> + </repeat> + </repeat> + + <!-- sensors, pieces --> + <repeat count="8"> + <param name="y" start="0" increment="10" /> + <param name="i" start="8" increment="-1" /> + + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + <element ref="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></element> + + <element name="piece_a~i~" ref="piece"><bounds x="0" y="~y~" width="10" height="10" /></element> + <element name="piece_b~i~" ref="piece"><bounds x="10" y="~y~" width="10" height="10" /></element> + <element name="piece_c~i~" ref="piece"><bounds x="20" y="~y~" width="10" height="10" /></element> + <element name="piece_d~i~" ref="piece"><bounds x="30" y="~y~" width="10" height="10" /></element> + <element name="piece_e~i~" ref="piece"><bounds x="40" y="~y~" width="10" height="10" /></element> + <element name="piece_f~i~" ref="piece"><bounds x="50" y="~y~" width="10" height="10" /></element> + <element name="piece_g~i~" ref="piece"><bounds x="60" y="~y~" width="10" height="10" /></element> + <element name="piece_h~i~" ref="piece"><bounds x="70" y="~y~" width="10" height="10" /></element> + </repeat> + </group> + + +<!-- sb ui --> + + <element name="hlub" defstate="0"> + <rect state="1"><color red="0" green="0" blue="0" /></rect> + </element> + + <element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uib2"><text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uib3"><text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uih2"><text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element> + <element name="text_uiu2a"><text string=" <<"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2b"><text string=" < "><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2c"><text string=" >"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu2d"><text string=" >>"><color red="0.01" green="0.01" blue="0.01" /></text></element> + <element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element> + + <element name="text_uiu3a" defstate="0"> + <simplecounter maxstate="999" digits="1" align="2"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + <element name="text_uiu3c" defstate="0"> + <simplecounter maxstate="999" digits="1" align="1"> + <color red="0.81" green="0.8" blue="0.79" /> + </simplecounter> + </element> + + <group name="sb_ui"> + <bounds x="0" y="0" width="10" height="80" /> + <element ref="cblack"><bounds x="0" y="0" width="10" height="1" /></element> + <element ref="cblack"><bounds x="0" y="7" width="10" height="1" /></element> + <element ref="cblack"><bounds x="0" y="79" width="10" height="1" /></element> + <element ref="text_uit1"><bounds x="0" y="2" width="10" height="2" /></element> + <element ref="text_uit2"><bounds x="0" y="4" width="10" height="2" /></element> + + <!-- board --> + <element ref="text_uib1"><bounds x="0" y="9" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></element> + <element ref="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></element> + + <element ref="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></element> + <element ref="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></element> + + <element ref="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></element> + + <!-- spawn --> + <element ref="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="23" width="8" height="12" /></element> + <element ref="cwhite"><bounds x="1" y="36" width="8" height="12" /></element> + + <element name="piece_ui1" ref="piece"><bounds x="1" y="23" width="4" height="4" /></element> + <element name="piece_ui2" ref="piece"><bounds x="1" y="27" width="4" height="4" /></element> + <element name="piece_ui3" ref="piece"><bounds x="1" y="31" width="4" height="4" /></element> + <element name="piece_ui4" ref="piece"><bounds x="5" y="23" width="4" height="4" /></element> + <element name="piece_ui5" ref="piece"><bounds x="5" y="27" width="4" height="4" /></element> + <element name="piece_ui6" ref="piece"><bounds x="5" y="31" width="4" height="4" /></element> + <element name="piece_ui7" ref="piece"><bounds x="1" y="36" width="4" height="4" /></element> + <element name="piece_ui8" ref="piece"><bounds x="1" y="40" width="4" height="4" /></element> + <element name="piece_ui9" ref="piece"><bounds x="1" y="44" width="4" height="4" /></element> + <element name="piece_ui10" ref="piece"><bounds x="5" y="36" width="4" height="4" /></element> + <element name="piece_ui11" ref="piece"><bounds x="5" y="40" width="4" height="4" /></element> + <element name="piece_ui12" ref="piece"><bounds x="5" y="44" width="4" height="4" /></element> + + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0040"><bounds x="1" y="36" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0080"><bounds x="1" y="40" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0100"><bounds x="1" y="44" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0200"><bounds x="5" y="36" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></element> + + <!-- hand --> + <element ref="text_uih1"><bounds x="0" y="51" width="10" height="2" /></element> + <element ref="cblack"><bounds x="1" y="53.5" width="8" height="6" /></element> + <element name="piece_ui0" ref="piece"><bounds x="2" y="53.5" width="6" height="6" /></element> + + <element ref="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></element> + <element ref="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></element> + + <!-- undo --> + <element ref="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></element> + <element ref="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></element> + <element ref="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></element> + <element ref="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></element> + <element ref="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></element> + + <element ref="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x20"><bounds x="3.1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x40"><bounds x="5.2" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + <element ref="hlub" inputtag="board:UI" inputmask="0x80"><bounds x="7.3" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></element> + + <element name="count_ui0" ref="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></element> + <element name="count_ui1" ref="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></element> + <element ref="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></element> + </group> + + +<!-- buttons --> + + <element name="text_b00"><text string="MODE"></text></element> + <element name="text_b10"><text string="SET UP"></text></element> + <element name="text_b11"><text string="LEVEL"></text></element> + <element name="text_b12"><text string="HINT"></text></element> + <element name="text_b20"><text string="VERIFY"></text></element> 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bottom="111.5" /> + + <group ref="buttons1"><bounds x="11.25" y="89.5" width="50" height="50" /></group> + <group ref="buttons2"><bounds x="61.25" y="89.5" width="50" height="50" /></group> + + <screen index="0"><bounds xc="50" yc="98.5" width="20" height="7.531" /></screen> + <element ref="lcdm" blend="multiply"><bounds xc="50" yc="98.5" width="21" height="8.5" /></element> + + <group ref="sb_board"><bounds xc="50" yc="50" width="82.5" height="82.5" /></group> + <group ref="sb_ui"><bounds x="-2.75" y="10" width="10" height="80" /></group> + </view> +</mamelayout> diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 4ff365bb356..f3fbc047d9e 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -17795,8 +17795,9 @@ esp250c // 2005 Esprit Systems @source:esprit/executive10.cpp exe10102 // 1983 Esprit Systems -@source:excalibur/igor.cpp +@source:excalibur/ivant.cpp igor +ivant @source:excalibur/ivanto.cpp ivanto diff --git a/src/mame/novag/sapphire.cpp b/src/mame/novag/sapphire.cpp index 8b3ac2470bd..bc37e8d02b8 100644 --- a/src/mame/novag/sapphire.cpp +++ b/src/mame/novag/sapphire.cpp @@ -10,7 +10,7 @@ David Kittinger. Hardware notes: - PCB label: 100168 REV A -- Hitachi H8/325 MCU, 26.601712MHz XTAL +- Hitachi H8/325 MCU (mode 2), 26.601712MHz XTAL - 32KB EPROM (M27C256B-12F1), 128KB SRAM (KM681000ALG-10) - LCD with 4 7segs and custom segments, same as Novag VIP - RJ-12 port for Novag Super System (always 9600 baud) |
