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-rw-r--r--src/mame/drivers/konamigx.cpp309
1 files changed, 109 insertions, 200 deletions
diff --git a/src/mame/drivers/konamigx.cpp b/src/mame/drivers/konamigx.cpp
index ff07fbcbf3b..7b5224bd326 100644
--- a/src/mame/drivers/konamigx.cpp
+++ b/src/mame/drivers/konamigx.cpp
@@ -1198,74 +1198,38 @@ static INPUT_PORTS_START( common )
PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0xffff0000, IP_ACTIVE_LOW, IPT_UNUSED ) /* DIP#1 & DIP#2 */
-
- PORT_START( "EEPROMOUT" )
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, di_write)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, cs_write)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
-INPUT_PORTS_END
-
-
-static INPUT_PORTS_START( konamigx )
- PORT_INCLUDE( common )
-
- PORT_MODIFY("SYSTEM_DSW")
- // TODO: nuke this
- PORT_DIPNAME( 0x00010000, 0x00010000, "Foo")
- PORT_DIPSETTING( 0x00000000, "Foo")
- PORT_DIPSETTING( 0x00010000, "Bar")
- PORT_DIPNAME( 0x00020000, 0x00020000, DEF_STR( Flip_Screen ) )
- PORT_DIPSETTING( 0x00020000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00040000, 0x00040000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x00040000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00080000, 0x00080000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x00080000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00100000, 0x00100000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x00100000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00200000, 0x00200000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x00400000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x00800000, 0x00800000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
+ // most common dip config
+ PORT_DIPNAME( 0x01000000, 0x00000000, "Sound Output" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
- PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) )
+ PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x04000000, 0x04000000, "SW1:3")
+ PORT_DIPUNUSED_DIPLOC( 0x08000000, 0x08000000, "SW1:4")
+ PORT_DIPUNUSED_DIPLOC( 0x10000000, 0x10000000, "SW1:5")
+ PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW1:6")
+ PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW1:7")
+ PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW1:8")
+ // these doesn't seem to be used by anything so far
+ PORT_DIPUNUSED_DIPLOC( 0x00010000, 0x00010000, "SW2:1")
+ PORT_DIPUNUSED_DIPLOC( 0x00020000, 0x00020000, "SW2:2")
+ PORT_DIPUNUSED_DIPLOC( 0x00040000, 0x00040000, "SW2:3")
+ PORT_DIPUNUSED_DIPLOC( 0x00080000, 0x00080000, "SW2:4")
+ PORT_DIPUNUSED_DIPLOC( 0x00100000, 0x00100000, "SW2:5")
+ PORT_DIPUNUSED_DIPLOC( 0x00200000, 0x00200000, "SW2:6")
+ PORT_DIPUNUSED_DIPLOC( 0x00400000, 0x00400000, "SW2:7")
+ PORT_DIPUNUSED_DIPLOC( 0x00800000, 0x00800000, "SW2:8")
+
+ PORT_START( "EEPROMOUT" )
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, di_write)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, cs_write)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
INPUT_PORTS_END
-
static INPUT_PORTS_START( racinfrc )
/* racin force needs Player 2 Button 1 ("IN3" & 0x10) set to get past the calibration screen */
- PORT_INCLUDE( konamigx )
+ PORT_INCLUDE( common )
PORT_START("ADC-WRPORT")
PORT_BIT( 0x1000000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("adc0834", adc083x_device, clk_write)
@@ -1282,18 +1246,17 @@ static INPUT_PORTS_START( racinfrc )
PORT_BIT( 0xff, 0xf0, IPT_PEDAL ) PORT_MINMAX(0x90,0xff) PORT_SENSITIVITY(35) PORT_KEYDELTA(35) PORT_CODE_INC(KEYCODE_LCONTROL) PORT_REVERSE
PORT_MODIFY("SYSTEM_DSW")
- PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_DIPUNUSED_DIPLOC( 0x01000000, 0x01000000, "SW:1")
- PORT_DIPUNUSED_DIPLOC( 0x02000000, 0x02000000, "SW:2")
- PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW:3")
+ PORT_DIPUNUSED_DIPLOC( 0x01000000, 0x01000000, "SW1:1")
+ PORT_DIPUNUSED_DIPLOC( 0x02000000, 0x02000000, "SW1:2")
+ PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04000000, DEF_STR( No ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x18000000, 0x00000000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:4,5")
+ PORT_DIPNAME( 0x18000000, 0x00000000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:4,5")
PORT_DIPSETTING( 0x18000000, "2in1" )
PORT_DIPSETTING( 0x10000000, "Upright (Mono)" )
PORT_DIPSETTING( 0x08000000, DEF_STR( Unused ) ) // ???
PORT_DIPSETTING( 0x00000000, "Upright (Stereo)" )
- PORT_DIPNAME( 0xe0000000, 0xe0000000, "Car Number & Color" ) PORT_DIPLOCATION("SW:6,7,8")
+ PORT_DIPNAME( 0xe0000000, 0xe0000000, "Car Number & Color" ) PORT_DIPLOCATION("SW1:6,7,8")
PORT_DIPSETTING( 0xe0000000, "No. 1 (Red)" )
PORT_DIPSETTING( 0xc0000000, "No. 2 (Blue)" )
PORT_DIPSETTING( 0xa0000000, "No. 3 (Yellow)" )
@@ -1329,20 +1292,20 @@ static INPUT_PORTS_START( opengolf )
PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_SERVICE4 )
- PORT_DIPNAME( 0x01000000, 0x00000000, "Sound Output" ) PORT_DIPLOCATION("SW:1")
+ PORT_DIPNAME( 0x01000000, 0x00000000, "Sound Output" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
- PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Slots" ) PORT_DIPLOCATION("SW:2")
+ PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Slots" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02000000, "Common" )
PORT_DIPSETTING( 0x00000000, "Independent" )
- PORT_DIPNAME( 0x04000000, 0x00000000, "Number of Players" ) PORT_DIPLOCATION("SW:3")
+ PORT_DIPNAME( 0x04000000, 0x00000000, "Number of Players" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04000000, "2P" )
PORT_DIPSETTING( 0x00000000, "4P" )
- PORT_DIPUNUSED_DIPLOC( 0x08000000, 0x08000000, "SW:4")
- PORT_DIPUNUSED_DIPLOC( 0x10000000, 0x10000000, "SW:5")
- PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW:6")
- PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW:7")
- PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW:8")
+ PORT_DIPUNUSED_DIPLOC( 0x08000000, 0x08000000, "SW1:4")
+ PORT_DIPUNUSED_DIPLOC( 0x10000000, 0x10000000, "SW1:5")
+ PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW1:6")
+ PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW1:7")
+ PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW1:8")
INPUT_PORTS_END
static INPUT_PORTS_START( ggreats2 )
@@ -1372,9 +1335,9 @@ static INPUT_PORTS_START( ggreats2 )
PORT_MODIFY("SYSTEM_DSW")
PORT_BIT( 0x00000c00, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0000c000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPUNUSED_DIPLOC( 0x04000000, 0x04000000, "SW:3")
+ PORT_DIPUNUSED_DIPLOC( 0x04000000, 0x04000000, "SW1:3")
// TODO: if on 3P/4P mode inputs are re-routed (ignore it for now)
- PORT_DIPNAME( 0x08000000, 0x00000000, "Select Connector" ) PORT_DIPLOCATION("SW:4")
+ PORT_DIPNAME( 0x08000000, 0x00000000, "Select Connector" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08000000, "3P 4P" )
PORT_DIPSETTING( 0x00000000, "1P 2P" )
@@ -1393,7 +1356,6 @@ static INPUT_PORTS_START( le2 )
PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Unmapped P1 B1 for gun games */
PORT_MODIFY("SERVICE")
- PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* for gun games */
PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* for gun games */
@@ -1402,34 +1364,28 @@ static INPUT_PORTS_START( le2 )
PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* for gun games */
PORT_MODIFY("SYSTEM_DSW")
PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_DIPNAME( 0x01000000, 0x01000000, DEF_STR( Stereo ))
+ PORT_DIPNAME( 0x01000000, 0x01000000, DEF_STR( Stereo )) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01000000, DEF_STR( Stereo ))
PORT_DIPSETTING( 0x00000000, DEF_STR( Mono ))
- PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Mechanism")
- PORT_DIPSETTING( 0x02000000, "Common")
- PORT_DIPSETTING( 0x00000000, "Independent")
- // TODO: inverted for le2j
- PORT_DIPNAME( 0x04000000, 0x04000000, "Stage Select" )
- PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x08000000, 0x00000000, "Mirror" )
- PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x08000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Flip_Screen ) )
+ PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Mechanism" ) PORT_DIPLOCATION("SW1:2")
+ PORT_DIPSETTING( 0x02000000, "Common" )
+ PORT_DIPSETTING( 0x00000000, "Independent" )
+ PORT_DIPNAME( 0x04000000, 0x04000000, "Stage Select" ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPSETTING( 0x04000000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x08000000, 0x00000000, "Mirror" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x00000000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x08000000, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
+ PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW1:6")
+ PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW1:7")
+ PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW1:8")
PORT_START("LIGHT0_X") /* mask default type sens delta min max */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
@@ -1455,35 +1411,36 @@ static INPUT_PORTS_START( le2_flip )
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_REVERSE
INPUT_PORTS_END
+static INPUT_PORTS_START( le2u )
+ PORT_INCLUDE( le2_flip )
+
+ PORT_MODIFY("SYSTEM_DSW")
+ // cannot set mirror and flip on US rev
+ PORT_DIPUNUSED_DIPLOC( 0x08000000, 0x08000000, "SW1:4")
+ PORT_DIPUNUSED_DIPLOC( 0x10000000, 0x10000000, "SW1:5")
+ PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW1:6")
+ PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW1:7")
+ PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW1:8")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( le2j )
+ PORT_INCLUDE( le2_flip )
+
+ PORT_MODIFY("SYSTEM_DSW")
+ // inverted defaults
+ PORT_DIPNAME( 0x04000000, 0x04000000, "Stage Select" ) PORT_DIPLOCATION("SW1:3")
+ PORT_DIPSETTING( 0x04000000, DEF_STR( Yes ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( No ) )
+ PORT_DIPNAME( 0x08000000, 0x00000000, "Mirror" ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPSETTING( 0x08000000, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00000000, DEF_STR( Yes ) )
+INPUT_PORTS_END
+
static INPUT_PORTS_START( gokuparo )
PORT_INCLUDE( common )
PORT_MODIFY("SYSTEM_DSW")
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
- PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
- PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
- PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) )
- PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( puzldama )
@@ -1491,31 +1448,20 @@ static INPUT_PORTS_START( puzldama )
PORT_MODIFY("SYSTEM_DSW")
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
- PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
- PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
- PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) )
+ PORT_DIPUNUSED_DIPLOC( 0x02000000, 0x02000000, "SW1:2")
+ PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Cabinet ) )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( tokkae )
+ PORT_INCLUDE( puzldama )
+
+ PORT_MODIFY("SYSTEM_DSW")
+ PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08000000, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00000000, "Vs. cabinet" )
- PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPSETTING( 0x02000000, DEF_STR( High ) )
+ // unemulated, supposedly same as Type 3/4 games?
+ PORT_DIPSETTING( 0x00000000, "Vs. Cabinet" )
INPUT_PORTS_END
static INPUT_PORTS_START( dragoonj )
@@ -1541,31 +1487,6 @@ static INPUT_PORTS_START( dragoonj )
PORT_MODIFY("SYSTEM_DSW")
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
- PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
- PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
- PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) )
- PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Cabinet ) )
- PORT_DIPSETTING( 0x08000000, DEF_STR( Upright ) )
- PORT_DIPSETTING( 0x00000000, "Vs. cabinet" )
- PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPSETTING( 0x02000000, DEF_STR( High ) )
INPUT_PORTS_END
static INPUT_PORTS_START( type3 )
@@ -1576,31 +1497,19 @@ static INPUT_PORTS_START( type3 )
PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_COIN4 )
PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_SERVICE3 )
PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_SERVICE4 )
- PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
+ // TODO: this fallbacks to mono if number of screens is 2
+ PORT_DIPNAME( 0x01000000, 0x00000000, "Sound output" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
- PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) )
+ PORT_DIPNAME( 0x02000000, 0x02000000, "Left Monitor Flip Screen" ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) )
+ PORT_DIPNAME( 0x04000000, 0x04000000, "Right Monitor Flip Screen" ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x08000000, 0x08000000, "Screens" )
+ PORT_DIPNAME( 0x08000000, 0x08000000, "Number of Screens" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08000000, "1" )
PORT_DIPSETTING( 0x00000000, "2" )
- PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
- PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
- PORT_DIPSETTING( 0x02000000, DEF_STR( High ) )
INPUT_PORTS_END
@@ -4028,7 +3937,7 @@ void konamigx_state::init_posthack()
/* year ROM parent machine inp init */
/* dummy parent for the BIOS */
-GAME( 1994, konamigx, 0, konamigx_bios, konamigx, konamigx_state, init_konamigx, ROT0, "Konami", "System GX", MACHINE_IS_BIOS_ROOT )
+GAME( 1994, konamigx, 0, konamigx_bios, common, konamigx_state, init_konamigx, ROT0, "Konami", "System GX", MACHINE_IS_BIOS_ROOT )
/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* Type 1: standard with an add-on 53936 on the ROM board, analog inputs, */
@@ -4048,20 +3957,20 @@ GAME( 1994, ggreats2, opengolf, opengolf, ggreats2, konamigx_state, init_p
/* these games work and are playable with minor graphics glitches */
/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
-GAME( 1994, le2, konamigx, le2, le2, konamigx_state, init_konamigx, ROT0, "Konami", "Lethal Enforcers II: Gun Fighters (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1994, le2u, le2, le2, le2_flip, konamigx_state, init_konamigx, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers II: Gun Fighters (ver UAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1994, le2j, le2, le2, le2_flip, konamigx_state, init_konamigx, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers II: The Western (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1994, le2, konamigx, le2, le2, konamigx_state, init_konamigx, ROT0, "Konami", "Lethal Enforcers II: Gun Fighters (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1994, le2u, le2, le2, le2u, konamigx_state, init_konamigx, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers II: Gun Fighters (ver UAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1994, le2j, le2, le2, le2j, konamigx_state, init_konamigx, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers II: The Western (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1994, fantjour, konamigx, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Fantastic Journey (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1994, fantjoura, fantjour, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Fantastic Journey (ver AAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1994, gokuparo, fantjour, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Gokujyou Parodius (ver JAD)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1994, fantjour, konamigx, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Fantastic Journey (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1994, fantjoura, fantjour, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Fantastic Journey (ver AAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1994, gokuparo, fantjour, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Gokujyou Parodius (ver JAD)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1994, crzcross, konamigx, gokuparo, puzldama, konamigx_state, init_posthack, ROT0, "Konami", "Crazy Cross (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1994, puzldama, crzcross, gokuparo, puzldama, konamigx_state, init_posthack, ROT0, "Konami", "Taisen Puzzle-dama (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1994, crzcross, konamigx, gokuparo, puzldama, konamigx_state, init_posthack, ROT0, "Konami", "Crazy Cross (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1994, puzldama, crzcross, gokuparo, puzldama, konamigx_state, init_posthack, ROT0, "Konami", "Taisen Puzzle-dama (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1995, tbyahhoo, konamigx, tbyahhoo, gokuparo, konamigx_state, init_posthack, ROT0, "Konami", "Twin Bee Yahhoo! (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1995, tbyahhoo, konamigx, tbyahhoo, gokuparo, konamigx_state, init_posthack, ROT0, "Konami", "Twin Bee Yahhoo! (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1995, tkmmpzdm, konamigx, konamigx_6bpp, puzldama, konamigx_state, init_konamigx, ROT0, "Konami", "Tokimeki Memorial Taisen Puzzle-dama (ver JAB)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1995, tkmmpzdm, konamigx, konamigx_6bpp, tokkae, konamigx_state, init_konamigx, ROT0, "Konami", "Tokimeki Memorial Taisen Puzzle-dama (ver JAB)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, dragoona, konamigx, dragoonj, dragoonj, konamigx_state, init_posthack, ROT0, "Konami", "Dragoon Might (ver AAB)", MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, dragoonj, dragoona, dragoonj, dragoonj, konamigx_state, init_posthack, ROT0, "Konami", "Dragoon Might (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
@@ -4071,15 +3980,15 @@ GAME( 1996, sexyparoa, sexyparo, sexyparo, gokuparo, konamigx_state, init_k
GAME( 1996, daiskiss, konamigx, konamigx, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Daisu-Kiss (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1996, tokkae, konamigx, konamigx_6bpp, puzldama, konamigx_state, init_konamigx, ROT0, "Konami", "Taisen Tokkae-dama (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1996, tokkae, konamigx, konamigx_6bpp, tokkae, konamigx_state, init_konamigx, ROT0, "Konami", "Taisen Tokkae-dama (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
/* protection controls player ship direction in attract mode - doesn't impact playability */
GAME( 1996, salmndr2, konamigx, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Salamander 2 (ver JAA)", MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
GAME( 1996, salmndr2a, salmndr2, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Salamander 2 (ver AAB)", MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
/* bad sprite colours, part of tilemap gets blanked out when a game starts (might be more protection) */
-GAME( 1997, winspike, konamigx, winspike, konamigx, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver EAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
-GAME( 1997, winspikej, winspike, winspike, konamigx, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver JAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1997, winspike, konamigx, winspike, common, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver EAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
+GAME( 1997, winspikej, winspike, winspike, common, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver JAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
/* Type 3: dual monitor output and 53936 on the ROM board, external palette RAM */