diff options
-rw-r--r-- | src/mame/drivers/slapfght.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/slapfght.cpp b/src/mame/drivers/slapfght.cpp index 0b91d03081b..881ec6bf79d 100644 --- a/src/mame/drivers/slapfght.cpp +++ b/src/mame/drivers/slapfght.cpp @@ -208,7 +208,7 @@ Stephh's notes (based on the games Z80 code and some tests) : 2a) 'grdian' - US version, licensed to Kitkorp - name "Guardian". - - MCU missing and simulated. + - MCU dumped and emulated. - Difficulty determines the number of energy bars you get. - Each hit removes 1 enegy bar. - According to the manual, default difficulty shall be set to "Hard". @@ -219,7 +219,7 @@ Stephh's notes (based on the games Z80 code and some tests) : 2b) 'getstarj' - Japan version - name "Get Star". - - MCU missing and simulated. + - MCU dumped and emulated. - You always get 4 energy bars. - Difficulty determines how many energy bars you lose when you get hit. - I don't know what default difficulty shall be, so I set it to "Easy". |