diff options
-rw-r--r-- | src/mame/drivers/tmnt.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mame/drivers/tmnt.c b/src/mame/drivers/tmnt.c index 0da00106f72..cb93505bdd1 100644 --- a/src/mame/drivers/tmnt.c +++ b/src/mame/drivers/tmnt.c @@ -49,18 +49,6 @@ Updates: emulation related. While these common one-pixel lags are very obvious on VGA-class displays they're virtually invisible on TV and older 15kHz arcade monitors. -- TMNT2: "BIG APPLE, 3 AM" is not played in the first loop. I believe - it's a design decision because it'll cut into the last intro dialogue. - The game looks up sound codes of these prologue lines from two different - tables. One for the first loop and the other for any loop thereafter. - The SNES port plays it everytime probably because it has no intro speech. - If the real board turns out otherwise I have no idea how to fix it except - patching the first table. -- TMNT: In the sewer level when purple foot soldiers jump out of the water - they turn white for a short moment. The color index is copied straight - form ROM and nothing unusual is found in that part the code. There is no - known protection in this game so this bug may need reconfirmation. -(081003AT) ***************************************************************************/ |