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-rw-r--r--src/mame/drivers/hh_sm510.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/src/mame/drivers/hh_sm510.cpp b/src/mame/drivers/hh_sm510.cpp
index 52b0e226f98..c0607ca665a 100644
--- a/src/mame/drivers/hh_sm510.cpp
+++ b/src/mame/drivers/hh_sm510.cpp
@@ -169,6 +169,8 @@ void hh_sm510_state::machine_start()
save_item(NAME(m_speaker_data));
save_item(NAME(m_s));
save_item(NAME(m_r));
+
+ save_item(NAME(m_display_wait));
save_item(NAME(m_display_x_len));
save_item(NAME(m_display_y_len));
save_item(NAME(m_display_z_len));
@@ -454,10 +456,10 @@ static INPUT_PORTS_START( gnw_flagman )
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R3
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("1") // 1
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("2") // 2
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("3") // 3
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("4") // 4
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("1")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("2")
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("3")
+ PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("4")
PORT_START("IN.2") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
@@ -679,9 +681,9 @@ ROM_END
* Sharp SM5A label IP-05 5010 (no decap)
* lcd screen with custom segments, 1-bit sound
- This is the first (green) issue of the game which contains a bug where the
- players are scored differently when wrongly dodging a win. This issue is
- fixed in the second (purple) issue.
+ The first (green) issue of the game contains a bug where the players are
+ scored differently when wrongly dodging a win. This issue is fixed in the
+ second (purple) issue.
***************************************************************************/
@@ -709,8 +711,8 @@ static INPUT_PORTS_START( gnw_judge )
PORT_START("IN.2") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B") // 2-Player
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A") // 1-Player
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("B")
@@ -4000,9 +4002,9 @@ public:
static INPUT_PORTS_START( gnw_ssparky )
PORT_START("IN.0") // S1
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Shooter
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // S2
@@ -4020,7 +4022,7 @@ static INPUT_PORTS_START( gnw_ssparky )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
PORT_START("B")
- PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // factory test, unpopulated on PCB
+ PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // "
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
@@ -9889,7 +9891,7 @@ static INPUT_PORTS_START( tbatmana )
PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // S5
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Throw/Attack")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Throw/Attack")
PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // S6
@@ -10184,7 +10186,7 @@ static INPUT_PORTS_START( nummunch )
PORT_START("IN.1") // S2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_POWER_OFF ) PORT_CHANGED_CB(input_changed)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CHANGED_CB(input_changed) PORT_NAME("Calc. / Clear")
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CHANGED_CB(input_changed) PORT_NAME("Calc. / Clear")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_CHANGED_CB(input_changed) PORT_NAME("=")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
@@ -10329,7 +10331,7 @@ CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_sta
CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1983, gnw_mbaway, 0, 0, gnw_mbaway, gnw_mbaway, gnw_mbaway_state, empty_init, "Nintendo", "Game & Watch: Mario's Bombs Away", MACHINE_SUPPORTS_SAVE )
-// Nintendo G&W: super color screen
+// Nintendo G&W: super color
CONS( 1984, gnw_ssparky, 0, 0, gnw_ssparky, gnw_ssparky, gnw_ssparky_state, empty_init, "Nintendo", "Game & Watch: Spitball Sparky", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere)