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-rw-r--r--src/mame/drivers/dec0.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mame/drivers/dec0.cpp b/src/mame/drivers/dec0.cpp
index 465fc7557a1..49dcb7a9a70 100644
--- a/src/mame/drivers/dec0.cpp
+++ b/src/mame/drivers/dec0.cpp
@@ -42,7 +42,7 @@ Original Service Manuals and Service Mode (when available).
ToDo:
-- Fix protection simulation in Birdie Try (that part needs a complete rewrite);
+- Fix protection simulation in Birdie Try (that part needs at least comparison with a real board);
- graphics are completely broken in Automat and Secret Agent (bootleg);
- Fighting Fantasy (bootleg) doesn't boot at all;
- Hook up the 68705 in Midnight Resistance (bootleg) (it might not be used, leftover from the Fighting Fantasy bootleg on the same PCB?)
@@ -3301,9 +3301,9 @@ GAME( 1988, robocopj, robocop, robocop, robocop, dec0_state, robocop, ROT0
GAME( 1988, robocopu, robocop, robocop, robocop, dec0_state, robocop, ROT0, "Data East USA", "Robocop (US revision 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, robocopu0, robocop, robocop, robocop, dec0_state, robocop, ROT0, "Data East USA", "Robocop (US revision 0)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, hippodrm, 0, hippodrm, hippodrm, dec0_state, hippodrm, ROT0, "Data East USA", "Hippodrome (US)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, ffantasy, hippodrm, hippodrm, ffantasy, dec0_state, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (World revision 3)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, ffantasy, hippodrm, hippodrm, ffantasy, dec0_state, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (Japan revision 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, ffantasyj, hippodrm, hippodrm, ffantasy, dec0_state, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (Japan revision 2)", MACHINE_SUPPORTS_SAVE )
-GAME( 1989, ffantasya, hippodrm, hippodrm, ffantasy, dec0_state, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1989, ffantasya, hippodrm, hippodrm, ffantasy, dec0_state, hippodrm, ROT0, "Data East Corporation", "Fighting Fantasy (Japan)", MACHINE_SUPPORTS_SAVE ) // presumably rev 1
GAME( 1989, secretag, 0, slyspy, slyspy, dec0_state, slyspy, ROT0, "Data East Corporation", "Secret Agent (World revision 3)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, secretagj, secretag, slyspy, slyspy, dec0_state, slyspy, ROT0, "Data East Corporation", "Secret Agent (Japan revision 2)", MACHINE_SUPPORTS_SAVE )
GAME( 1989, slyspy, secretag, slyspy, slyspy, dec0_state, slyspy, ROT0, "Data East USA", "Sly Spy (US revision 4)", MACHINE_SUPPORTS_SAVE )