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-rw-r--r--3rdparty/bgfx/src/bgfx.cpp1773
1 files changed, 369 insertions, 1404 deletions
diff --git a/3rdparty/bgfx/src/bgfx.cpp b/3rdparty/bgfx/src/bgfx.cpp
index 5b58c5f55f0..7d8734bea5b 100644
--- a/3rdparty/bgfx/src/bgfx.cpp
+++ b/3rdparty/bgfx/src/bgfx.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
@@ -12,6 +12,10 @@
#include "topology.h"
+#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
+# include <objc/message.h>
+#endif // BX_PLATFORM_OSX
+
BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
namespace bgfx
@@ -22,7 +26,11 @@ namespace bgfx
# define BGFX_CHECK_API_THREAD() \
BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
-# define BGFX_CHECK_RENDER_THREAD() BX_CHECK(~BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from render thread.")
+# define BGFX_CHECK_RENDER_THREAD() \
+ BX_CHECK( (NULL != s_ctx && s_ctx->m_singleThreaded) \
+ || ~BGFX_API_THREAD_MAGIC == s_threadIndex \
+ , "Must be called from render thread." \
+ )
#else
# define BGFX_CHECK_API_THREAD()
# define BGFX_CHECK_RENDER_THREAD()
@@ -293,6 +301,21 @@ namespace bgfx
PlatformData g_platformData;
bool g_platformDataChangedSinceReset = false;
+ const char* getTypeName(Handle _handle)
+ {
+ switch (_handle.type)
+ {
+ case Handle::IndexBuffer: return "IB";
+ case Handle::Shader: return "S";
+ case Handle::Texture: return "T";
+ case Handle::VertexBuffer: return "VB";
+ default: break;
+ }
+
+ BX_CHECK(false, "You should not be here.");
+ return "?";
+ }
+
void AllocatorStub::checkLeaks()
{
#if BGFX_CONFIG_MEMORY_TRACKING
@@ -323,7 +346,6 @@ namespace bgfx
const InternalData* getInternalData()
{
- BGFX_CHECK_RENDER_THREAD();
return &g_internalData;
}
@@ -341,7 +363,7 @@ namespace bgfx
return rci->getInternal(_handle);
}
- uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
+ uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint64_t _flags)
{
BGFX_CHECK_RENDER_THREAD();
RendererContextI* rci = s_ctx->m_renderCtx;
@@ -488,25 +510,25 @@ namespace bgfx
return handle;
}
- void dump(const VertexDecl& _decl)
+ void dump(const VertexLayout& _layout)
{
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
- BX_TRACE("vertexdecl %08x (%08x), stride %d"
- , _decl.m_hash
- , bx::hash<bx::HashMurmur2A>(_decl.m_attributes)
- , _decl.m_stride
+ BX_TRACE("vertexlayout %08x (%08x), stride %d"
+ , _layout.m_hash
+ , bx::hash<bx::HashMurmur2A>(_layout.m_attributes)
+ , _layout.m_stride
);
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
{
- if (UINT16_MAX != _decl.m_attributes[attr])
+ if (UINT16_MAX != _layout.m_attributes[attr])
{
uint8_t num;
AttribType::Enum type;
bool normalized;
bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
+ _layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d"
, attr
@@ -515,7 +537,7 @@ namespace bgfx
, type
, normalized
, asInt
- , _decl.m_offset[attr]
+ , _layout.m_offset[attr]
);
}
}
@@ -625,7 +647,7 @@ namespace bgfx
void TextVideoMemBlitter::init()
{
BGFX_CHECK_API_THREAD();
- m_decl
+ m_layout
.begin()
.add(Attrib::Position, 3, AttribType::Float)
.add(Attrib::Color0, 4, AttribType::Uint8, true)
@@ -658,7 +680,7 @@ namespace bgfx
m_program = createProgram(vsh, fsh, true);
- m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
+ m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_layout.m_stride, &m_layout);
m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
}
@@ -740,7 +762,9 @@ namespace bgfx
uint32_t ch = line->character;
uint8_t attr = line->attribute;
if (ch > 0xff)
- ch = 0; // todo: render unicode code point , ch > 255)
+ {
+ ch = 0;
+ }
if (0 != (ch|attr)
&& (' ' != ch || 0 != (attr&0xf0) ) )
@@ -791,9 +815,9 @@ namespace bgfx
if (RendererType::Noop != g_caps.rendererType)
{
- m_decl
+ m_layout
.begin()
- .add(Attrib::Position, 3, AttribType::Float)
+ .add(Attrib::Position, 2, AttribType::Float)
.end();
ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
@@ -811,7 +835,30 @@ namespace bgfx
destroy(vsh);
- m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
+ struct Vertex
+ {
+ float m_x;
+ float m_y;
+ };
+
+ const uint16_t stride = m_layout.m_stride;
+ const bgfx::Memory* mem = bgfx::alloc(4 * stride);
+ Vertex* vertex = (Vertex*)mem->data;
+ BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex));
+
+ vertex->m_x = -1.0f;
+ vertex->m_y = -1.0f;
+ vertex++;
+ vertex->m_x = 1.0f;
+ vertex->m_y = -1.0f;
+ vertex++;
+ vertex->m_x = -1.0f;
+ vertex->m_y = 1.0f;
+ vertex++;
+ vertex->m_x = 1.0f;
+ vertex->m_y = 1.0f;
+
+ m_vb = s_ctx->createVertexBuffer(mem, m_layout, 0);
}
}
@@ -830,13 +877,13 @@ namespace bgfx
}
}
- s_ctx->destroyTransientVertexBuffer(m_vb);
+ s_ctx->destroyVertexBuffer(m_vb);
}
}
const char* s_uniformTypeName[] =
{
- "int1",
+ "sampler1",
NULL,
"vec4",
"mat3",
@@ -1162,9 +1209,9 @@ namespace bgfx
UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
m_uniformEnd = uniformBuffer->getPos();
- m_key.m_program = kInvalidHandle == _program.idx
- ? 0
- : _program.idx
+ m_key.m_program = isValid(_program)
+ ? _program
+ : ProgramHandle{0}
;
m_key.m_view = _id;
@@ -1190,11 +1237,12 @@ namespace bgfx
if (UINT8_MAX != m_draw.m_streamMask)
{
uint32_t numVertices = UINT32_MAX;
- for (uint32_t idx = 0, streamMask = m_draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
+ for (uint32_t idx = 0, streamMask = m_draw.m_streamMask
; 0 != streamMask
- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask)
+ ; streamMask >>= 1, idx += 1
)
{
+ const uint32_t ntz = bx::uint32_cnttz(streamMask);
streamMask >>= ntz;
idx += ntz;
numVertices = bx::min(numVertices, m_numVertices[idx]);
@@ -1224,7 +1272,7 @@ namespace bgfx
}
}
- void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
+ void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
{
if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
{
@@ -1255,9 +1303,8 @@ namespace bgfx
m_compute.m_numX = bx::max(_numX, 1u);
m_compute.m_numY = bx::max(_numY, 1u);
m_compute.m_numZ = bx::max(_numZ, 1u);
- m_compute.m_submitFlags = _flags;
- m_key.m_program = _handle.idx;
+ m_key.m_program = _handle;
m_key.m_depth = 0;
m_key.m_view = _id;
m_key.m_seq = s_ctx->getSeqIncr(_id);
@@ -1474,30 +1521,30 @@ namespace bgfx
BX_TRACE("");
BX_TRACE("Sort key masks:");
- BX_TRACE("\t View %016" PRIx64, SORT_KEY_VIEW_MASK);
- BX_TRACE("\t Draw bit %016" PRIx64, SORT_KEY_DRAW_BIT);
+ BX_TRACE("\t View %016" PRIx64, kSortKeyViewMask);
+ BX_TRACE("\t Draw bit %016" PRIx64, kSortKeyDrawBit);
BX_TRACE("");
- BX_TRACE("\tD Type %016" PRIx64, SORT_KEY_DRAW_TYPE_MASK);
+ BX_TRACE("\tD Type %016" PRIx64, kSortKeyDrawTypeMask);
BX_TRACE("");
- BX_TRACE("\tD0 Trans %016" PRIx64, SORT_KEY_DRAW_0_TRANS_MASK);
- BX_TRACE("\tD0 Program %016" PRIx64, SORT_KEY_DRAW_0_PROGRAM_MASK);
- BX_TRACE("\tD0 Depth %016" PRIx64, SORT_KEY_DRAW_0_DEPTH_MASK);
+ BX_TRACE("\tD0 Trans %016" PRIx64, kSortKeyDraw0TransMask);
+ BX_TRACE("\tD0 Program %016" PRIx64, kSortKeyDraw0ProgramMask);
+ BX_TRACE("\tD0 Depth %016" PRIx64, kSortKeyDraw0DepthMask);
BX_TRACE("");
- BX_TRACE("\tD1 Depth %016" PRIx64, SORT_KEY_DRAW_1_DEPTH_MASK);
- BX_TRACE("\tD1 Trans %016" PRIx64, SORT_KEY_DRAW_1_TRANS_MASK);
- BX_TRACE("\tD1 Program %016" PRIx64, SORT_KEY_DRAW_1_PROGRAM_MASK);
+ BX_TRACE("\tD1 Depth %016" PRIx64, kSortKeyDraw1DepthMask);
+ BX_TRACE("\tD1 Trans %016" PRIx64, kSortKeyDraw1TransMask);
+ BX_TRACE("\tD1 Program %016" PRIx64, kSortKeyDraw1ProgramMask);
BX_TRACE("");
- BX_TRACE("\tD2 Seq %016" PRIx64, SORT_KEY_DRAW_2_SEQ_MASK);
- BX_TRACE("\tD2 Trans %016" PRIx64, SORT_KEY_DRAW_2_TRANS_MASK);
- BX_TRACE("\tD2 Program %016" PRIx64, SORT_KEY_DRAW_2_PROGRAM_MASK);
+ BX_TRACE("\tD2 Seq %016" PRIx64, kSortKeyDraw2SeqMask);
+ BX_TRACE("\tD2 Trans %016" PRIx64, kSortKeyDraw2TransMask);
+ BX_TRACE("\tD2 Program %016" PRIx64, kSortKeyDraw2ProgramMask);
BX_TRACE("");
- BX_TRACE("\t C Seq %016" PRIx64, SORT_KEY_COMPUTE_SEQ_MASK);
- BX_TRACE("\t C Program %016" PRIx64, SORT_KEY_COMPUTE_PROGRAM_MASK);
+ BX_TRACE("\t C Seq %016" PRIx64, kSortKeyComputeSeqMask);
+ BX_TRACE("\t C Program %016" PRIx64, kSortKeyComputeProgramMask);
BX_TRACE("");
BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
@@ -1528,7 +1575,7 @@ namespace bgfx
LIMITS(maxTextures);
LIMITS(maxTextureSamplers);
LIMITS(maxComputeBindings);
- LIMITS(maxVertexDecls);
+ LIMITS(maxVertexLayouts);
LIMITS(maxVertexStreams);
LIMITS(maxIndexBuffers);
LIMITS(maxVertexBuffers);
@@ -1770,7 +1817,7 @@ namespace bgfx
m_clearColor[ii][3] = 1.0f;
}
- m_declRef.init();
+ m_vertexLayoutRef.init();
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
cmdbuf.write(_init);
@@ -1799,7 +1846,7 @@ namespace bgfx
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
frame();
frame();
- m_declRef.shutdown(m_vertexDeclHandle);
+ m_vertexLayoutRef.shutdown(m_layoutHandle);
m_submit->destroy();
#if BGFX_CONFIG_MULTITHREADED
m_render->destroy();
@@ -1870,7 +1917,7 @@ namespace bgfx
frame();
}
- frame(); // If any VertexDecls needs to be destroyed.
+ frame(); // If any VertexLayouts needs to be destroyed.
getCommandBuffer(CommandBuffer::RendererShutdownEnd);
frame();
@@ -1890,13 +1937,13 @@ namespace bgfx
m_dynVertexBufferAllocator.compact();
m_dynIndexBufferAllocator.compact();
- BX_CHECK(m_vertexDeclHandle.getNumHandles() == m_declRef.m_vertexDeclMap.getNumElements()
- , "VertexDeclRef mismatch, num handles %d, handles in hash map %d."
- , m_vertexDeclHandle.getNumHandles()
- , m_declRef.m_vertexDeclMap.getNumElements()
+ BX_CHECK(m_layoutHandle.getNumHandles() == m_vertexLayoutRef.m_layoutMap.getNumElements()
+ , "VertexLayoutRef mismatch, num handles %d, handles in hash map %d."
+ , m_layoutHandle.getNumHandles()
+ , m_vertexLayoutRef.m_layoutMap.getNumElements()
);
- m_declRef.shutdown(m_vertexDeclHandle);
+ m_vertexLayoutRef.shutdown(m_layoutHandle);
#if BGFX_CONFIG_MULTITHREADED
// Render thread shutdown sequence.
@@ -1920,11 +1967,12 @@ namespace bgfx
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
{
-#define CHECK_HANDLE_LEAK(_handleAlloc) \
+#define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
BX_MACRO_BLOCK_BEGIN \
if (0 != _handleAlloc.getNumHandles() ) \
{ \
- BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
+ BX_TRACE("LEAK: %s %d (max: %d)" \
+ , _name \
, _handleAlloc.getNumHandles() \
, _handleAlloc.getMaxHandles() \
); \
@@ -1935,11 +1983,34 @@ namespace bgfx
} \
BX_MACRO_BLOCK_END
-#define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
+#define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
BX_MACRO_BLOCK_BEGIN \
if (0 != _handleAlloc.getNumHandles() ) \
{ \
- BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
+ BX_TRACE("LEAK: %s %d (max: %d)" \
+ , _name \
+ , _handleAlloc.getNumHandles() \
+ , _handleAlloc.getMaxHandles() \
+ ); \
+ for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
+ { \
+ uint16_t idx = _handleAlloc.getHandleAt(ii); \
+ const _type& ref = _ref[idx]; BX_UNUSED(ref); \
+ BX_TRACE("\t%3d: %4d %s" \
+ , ii \
+ , idx \
+ , ref.m_name.getPtr() \
+ ); \
+ } \
+ } \
+ BX_MACRO_BLOCK_END
+
+#define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
+ BX_MACRO_BLOCK_BEGIN \
+ if (0 != _handleAlloc.getNumHandles() ) \
+ { \
+ BX_TRACE("LEAK: %s %d (max: %d)" \
+ , _name \
, _handleAlloc.getNumHandles() \
, _handleAlloc.getMaxHandles() \
); \
@@ -1948,26 +2019,26 @@ namespace bgfx
uint16_t idx = _handleAlloc.getHandleAt(ii); \
const _type& ref = _ref[idx]; BX_UNUSED(ref); \
BX_TRACE("\t%3d: %4d %s (count %d)" \
- , ii \
- , idx \
- , ref.m_name.getPtr() \
- , ref.m_refCount \
- ); \
+ , ii \
+ , idx \
+ , ref.m_name.getPtr() \
+ , ref.m_refCount \
+ ); \
} \
} \
BX_MACRO_BLOCK_END
- CHECK_HANDLE_LEAK (m_dynamicIndexBufferHandle );
- CHECK_HANDLE_LEAK (m_dynamicVertexBufferHandle );
- CHECK_HANDLE_LEAK (m_indexBufferHandle );
- CHECK_HANDLE_LEAK (m_vertexDeclHandle );
- CHECK_HANDLE_LEAK (m_vertexBufferHandle );
- CHECK_HANDLE_LEAK_NAME(m_shaderHandle, ShaderRef, m_shaderRef );
- CHECK_HANDLE_LEAK (m_programHandle );
- CHECK_HANDLE_LEAK_NAME(m_textureHandle, TextureRef, m_textureRef);
- CHECK_HANDLE_LEAK (m_frameBufferHandle );
- CHECK_HANDLE_LEAK_NAME(m_uniformHandle, UniformRef, m_uniformRef);
- CHECK_HANDLE_LEAK (m_occlusionQueryHandle );
+ CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
+ CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
+ CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
+ CHECK_HANDLE_LEAK ("VertexLayoutHandle", m_layoutHandle );
+ CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
+ CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
+ CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
+ CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
+ CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
+ CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
+ CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
#undef CHECK_HANDLE_LEAK
#undef CHECK_HANDLE_LEAK_NAME
}
@@ -2006,9 +2077,9 @@ namespace bgfx
destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
}
- for (uint16_t ii = 0, num = _frame->m_freeVertexDecl.getNumQueued(); ii < num; ++ii)
+ for (uint16_t ii = 0, num = _frame->m_freeVertexLayout.getNumQueued(); ii < num; ++ii)
{
- m_vertexDeclHandle.free(_frame->m_freeVertexDecl.get(ii).idx);
+ m_layoutHandle.free(_frame->m_freeVertexLayout.get(ii).idx);
}
for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
@@ -2184,10 +2255,34 @@ namespace bgfx
}
}
+#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
+ struct NSAutoreleasePoolScope
+ {
+ NSAutoreleasePoolScope()
+ {
+ id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
+ typedef id(*objc_msgSend_init)(void*, SEL);
+ pool = ((objc_msgSend_init)objc_msgSend)(obj, sel_getUid("init") );
+ }
+
+ ~NSAutoreleasePoolScope()
+ {
+ typedef void(*objc_msgSend_release)(void*, SEL);
+ ((objc_msgSend_release)objc_msgSend)(pool, sel_getUid("release") );
+ }
+
+ id pool;
+ };
+#endif // BX_PLATFORM_OSX
+
RenderFrame::Enum Context::renderFrame(int32_t _msecs)
{
BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
+#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
+ NSAutoreleasePoolScope pool;
+#endif // BX_PLATFORM_OSX
+
if (!m_flipAfterRender)
{
BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
@@ -2265,7 +2360,7 @@ namespace bgfx
}
else
{
- _renderCtx->setMarker(data, size);
+ _renderCtx->setMarker(data, uint16_t(size)-1);
}
}
}
@@ -2347,10 +2442,11 @@ namespace bgfx
BGFX_RENDERER_CONTEXT(d3d9);
BGFX_RENDERER_CONTEXT(d3d11);
BGFX_RENDERER_CONTEXT(d3d12);
+ BGFX_RENDERER_CONTEXT(gnm);
BGFX_RENDERER_CONTEXT(mtl);
+ BGFX_RENDERER_CONTEXT(nvn);
BGFX_RENDERER_CONTEXT(gl);
BGFX_RENDERER_CONTEXT(vk);
- BGFX_RENDERER_CONTEXT(gnm);
#undef BGFX_RENDERER_CONTEXT
@@ -2374,6 +2470,7 @@ namespace bgfx
#else
{ noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
#endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
+ { nvn::rendererCreate, nvn::rendererDestroy, BGFX_RENDERER_NVN_NAME, !!BGFX_CONFIG_RENDERER_NVN }, // NVN
{ gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
{ gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
{ vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
@@ -2594,6 +2691,8 @@ namespace bgfx
case CommandBuffer::CreateIndexBuffer:
{
+ BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
+
IndexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2611,6 +2710,8 @@ namespace bgfx
case CommandBuffer::DestroyIndexBuffer:
{
+ BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
+
IndexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2618,42 +2719,48 @@ namespace bgfx
}
break;
- case CommandBuffer::CreateVertexDecl:
+ case CommandBuffer::CreateVertexLayout:
{
- VertexDeclHandle handle;
+ BGFX_PROFILER_SCOPE("CreateVertexLayout", 0xff2040ff);
+
+ VertexLayoutHandle handle;
_cmdbuf.read(handle);
- VertexDecl decl;
- _cmdbuf.read(decl);
+ VertexLayout layout;
+ _cmdbuf.read(layout);
- m_renderCtx->createVertexDecl(handle, decl);
+ m_renderCtx->createVertexLayout(handle, layout);
}
break;
- case CommandBuffer::DestroyVertexDecl:
+ case CommandBuffer::DestroyVertexLayout:
{
- VertexDeclHandle handle;
+ BGFX_PROFILER_SCOPE("DestroyVertexLayout", 0xff2040ff);
+
+ VertexLayoutHandle handle;
_cmdbuf.read(handle);
- m_renderCtx->destroyVertexDecl(handle);
+ m_renderCtx->destroyVertexLayout(handle);
}
break;
case CommandBuffer::CreateVertexBuffer:
{
+ BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
+
VertexBufferHandle handle;
_cmdbuf.read(handle);
const Memory* mem;
_cmdbuf.read(mem);
- VertexDeclHandle declHandle;
- _cmdbuf.read(declHandle);
+ VertexLayoutHandle layoutHandle;
+ _cmdbuf.read(layoutHandle);
uint16_t flags;
_cmdbuf.read(flags);
- m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
+ m_renderCtx->createVertexBuffer(handle, mem, layoutHandle, flags);
release(mem);
}
@@ -2661,6 +2768,8 @@ namespace bgfx
case CommandBuffer::DestroyVertexBuffer:
{
+ BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
+
VertexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2670,6 +2779,8 @@ namespace bgfx
case CommandBuffer::CreateDynamicIndexBuffer:
{
+ BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
+
IndexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2685,6 +2796,8 @@ namespace bgfx
case CommandBuffer::UpdateDynamicIndexBuffer:
{
+ BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
+
IndexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2705,6 +2818,8 @@ namespace bgfx
case CommandBuffer::DestroyDynamicIndexBuffer:
{
+ BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
+
IndexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2714,6 +2829,8 @@ namespace bgfx
case CommandBuffer::CreateDynamicVertexBuffer:
{
+ BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
+
VertexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2729,6 +2846,8 @@ namespace bgfx
case CommandBuffer::UpdateDynamicVertexBuffer:
{
+ BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
+
VertexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2749,6 +2868,8 @@ namespace bgfx
case CommandBuffer::DestroyDynamicVertexBuffer:
{
+ BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
+
VertexBufferHandle handle;
_cmdbuf.read(handle);
@@ -2758,6 +2879,8 @@ namespace bgfx
case CommandBuffer::CreateShader:
{
+ BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
+
ShaderHandle handle;
_cmdbuf.read(handle);
@@ -2772,6 +2895,8 @@ namespace bgfx
case CommandBuffer::DestroyShader:
{
+ BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
+
ShaderHandle handle;
_cmdbuf.read(handle);
@@ -2781,6 +2906,8 @@ namespace bgfx
case CommandBuffer::CreateProgram:
{
+ BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
+
ProgramHandle handle;
_cmdbuf.read(handle);
@@ -2796,6 +2923,8 @@ namespace bgfx
case CommandBuffer::DestroyProgram:
{
+ BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
+
ProgramHandle handle;
_cmdbuf.read(handle);
@@ -2805,6 +2934,8 @@ namespace bgfx
case CommandBuffer::CreateTexture:
{
+ BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
+
TextureHandle handle;
_cmdbuf.read(handle);
@@ -2845,6 +2976,8 @@ namespace bgfx
case CommandBuffer::UpdateTexture:
{
+ BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
+
if (m_textureUpdateBatch.isFull() )
{
flushTextureUpdateBatch(_cmdbuf);
@@ -2878,6 +3011,8 @@ namespace bgfx
case CommandBuffer::ReadTexture:
{
+ BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
+
TextureHandle handle;
_cmdbuf.read(handle);
@@ -2893,6 +3028,8 @@ namespace bgfx
case CommandBuffer::ResizeTexture:
{
+ BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
+
TextureHandle handle;
_cmdbuf.read(handle);
@@ -2914,6 +3051,8 @@ namespace bgfx
case CommandBuffer::DestroyTexture:
{
+ BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
+
TextureHandle handle;
_cmdbuf.read(handle);
@@ -2923,6 +3062,8 @@ namespace bgfx
case CommandBuffer::CreateFrameBuffer:
{
+ BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
+
FrameBufferHandle handle;
_cmdbuf.read(handle);
@@ -2963,6 +3104,8 @@ namespace bgfx
case CommandBuffer::DestroyFrameBuffer:
{
+ BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
+
FrameBufferHandle handle;
_cmdbuf.read(handle);
@@ -2972,6 +3115,8 @@ namespace bgfx
case CommandBuffer::CreateUniform:
{
+ BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
+
UniformHandle handle;
_cmdbuf.read(handle);
@@ -2992,6 +3137,8 @@ namespace bgfx
case CommandBuffer::DestroyUniform:
{
+ BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
+
UniformHandle handle;
_cmdbuf.read(handle);
@@ -3001,6 +3148,8 @@ namespace bgfx
case CommandBuffer::RequestScreenShot:
{
+ BGFX_PROFILER_SCOPE("RequestScreenShot", 0xff2040ff);
+
FrameBufferHandle handle;
_cmdbuf.read(handle);
@@ -3015,6 +3164,8 @@ namespace bgfx
case CommandBuffer::UpdateViewName:
{
+ BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
+
ViewId id;
_cmdbuf.read(id);
@@ -3029,6 +3180,8 @@ namespace bgfx
case CommandBuffer::InvalidateOcclusionQuery:
{
+ BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
+
OcclusionQueryHandle handle;
_cmdbuf.read(handle);
@@ -3038,6 +3191,8 @@ namespace bgfx
case CommandBuffer::SetName:
{
+ BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
+
Handle handle;
_cmdbuf.read(handle);
@@ -3046,7 +3201,7 @@ namespace bgfx
const char* name = (const char*)_cmdbuf.skip(len);
- m_renderCtx->setName(handle, name);
+ m_renderCtx->setName(handle, name, len-1);
}
break;
@@ -3129,7 +3284,7 @@ namespace bgfx
, vendorId(BGFX_PCI_ID_NONE)
, deviceId(0)
, debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
- , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
+ , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
, callback(NULL)
, allocator(NULL)
{
@@ -3219,7 +3374,7 @@ namespace bgfx
g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
g_caps.limits.maxComputeBindings = 0;
- g_caps.limits.maxVertexDecls = BGFX_CONFIG_MAX_VERTEX_DECLS;
+ g_caps.limits.maxVertexLayouts = BGFX_CONFIG_MAX_VERTEX_LAYOUTS;
g_caps.limits.maxVertexStreams = 1;
g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
@@ -3270,7 +3425,6 @@ namespace bgfx
s_allocatorStub = NULL;
}
- s_renderFrameCalled = false;
s_threadIndex = 0;
g_callback = NULL;
g_allocator = NULL;
@@ -3311,7 +3465,6 @@ namespace bgfx
s_allocatorStub = NULL;
}
- s_renderFrameCalled = false;
s_threadIndex = 0;
g_callback = NULL;
g_allocator = NULL;
@@ -3381,7 +3534,7 @@ namespace bgfx
void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
{
BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
- const Context::UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
+ const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
@@ -3422,10 +3575,17 @@ namespace bgfx
BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
}
- void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
+ void Encoder::setVertexBuffer(
+ uint8_t _stream
+ , VertexBufferHandle _handle
+ , uint32_t _startVertex
+ , uint32_t _numVertices
+ , VertexLayoutHandle _layoutHandle
+ )
{
BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
- BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices) );
+ BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
+ BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle) );
}
void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
@@ -3433,11 +3593,18 @@ namespace bgfx
setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
}
- void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
+ void Encoder::setVertexBuffer(
+ uint8_t _stream
+ , DynamicVertexBufferHandle _handle
+ , uint32_t _startVertex
+ , uint32_t _numVertices
+ , VertexLayoutHandle _layoutHandle
+ )
{
BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
+ BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
- BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices) );
+ BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices, _layoutHandle) );
}
void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
@@ -3445,11 +3612,18 @@ namespace bgfx
setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
}
- void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
+ void Encoder::setVertexBuffer(
+ uint8_t _stream
+ , const TransientVertexBuffer* _tvb
+ , uint32_t _startVertex
+ , uint32_t _numVertices
+ , VertexLayoutHandle _layoutHandle
+ )
{
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
- BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices) );
+ BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
+ BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _layoutHandle) );
}
void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
@@ -3590,20 +3764,20 @@ namespace bgfx
BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
}
- void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
+ void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
{
BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
- BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ, _flags) );
+ BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ) );
}
- void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
+ void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
{
BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
- BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num, _flags) );
+ BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
}
void Encoder::discard()
@@ -3621,8 +3795,8 @@ namespace bgfx
BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
- const Context::TextureRef& src = s_ctx->m_textureRef[_src.idx];
- const Context::TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
+ const TextureRef& src = s_ctx->m_textureRef[_src.idx];
+ const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
BX_CHECK(src.m_format == dst.m_format
, "Texture format must match (src %s, dst %s)."
, bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
@@ -3752,16 +3926,36 @@ namespace bgfx
return s_ctx->createIndexBuffer(_mem, _flags);
}
+ void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
+ {
+ s_ctx->setName(_handle, bx::StringView(_name, _len) );
+ }
+
void destroy(IndexBufferHandle _handle)
{
s_ctx->destroyIndexBuffer(_handle);
}
- VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
+ VertexLayoutHandle createVertexLayout(const VertexLayout& _layout)
+ {
+ return s_ctx->createVertexLayout(_layout);
+ }
+
+ void destroy(VertexLayoutHandle _handle)
+ {
+ s_ctx->destroyVertexLayout(_handle);
+ }
+
+ VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexLayout& _layout, uint16_t _flags)
{
BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
- return s_ctx->createVertexBuffer(_mem, _decl, _flags);
+ BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
+ return s_ctx->createVertexBuffer(_mem, _layout, _flags);
+ }
+
+ void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
+ {
+ s_ctx->setName(_handle, bx::StringView(_name, _len) );
}
void destroy(VertexBufferHandle _handle)
@@ -3791,17 +3985,17 @@ namespace bgfx
s_ctx->destroyDynamicIndexBuffer(_handle);
}
- DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
+ DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexLayout& _layout, uint16_t _flags)
{
- BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
- return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
+ BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
+ return s_ctx->createDynamicVertexBuffer(_num, _layout, _flags);
}
- DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
+ DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexLayout& _layout, uint16_t _flags)
{
BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
- return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
+ BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
+ return s_ctx->createDynamicVertexBuffer(_mem, _layout, _flags);
}
void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
@@ -3821,11 +4015,11 @@ namespace bgfx
return s_ctx->getAvailTransientIndexBuffer(_num);
}
- uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
+ uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexLayout& _layout)
{
BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
- return s_ctx->getAvailTransientVertexBuffer(_num, _decl.m_stride);
+ BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
+ return s_ctx->getAvailTransientVertexBuffer(_num, _layout.m_stride);
}
uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
@@ -3847,28 +4041,28 @@ namespace bgfx
);
}
- void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
+ void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexLayout& _layout)
{
BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(isValid(_decl), "Invalid VertexDecl.");
- s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
- BX_CHECK(_num == _tvb->size / _decl.m_stride
+ BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
+ s_ctx->allocTransientVertexBuffer(_tvb, _num, _layout);
+ BX_CHECK(_num == _tvb->size / _layout.m_stride
, "Failed to allocate transient vertex buffer (requested %d, available %d). "
"Use bgfx::getAvailTransient* functions to ensure availability."
, _num
- , _tvb->size / _decl.m_stride
+ , _tvb->size / _layout.m_stride
);
}
- bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
+ bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexLayout& _layout, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
{
BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
- if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _decl)
+ if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _layout)
&& _numIndices == getAvailTransientIndexBuffer(_numIndices) )
{
- allocTransientVertexBuffer(_tvb, _numVertices, _decl);
+ allocTransientVertexBuffer(_tvb, _numVertices, _layout);
allocTransientIndexBuffer(_tib, _numIndices);
return true;
}
@@ -3908,7 +4102,19 @@ namespace bgfx
uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
{
- return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
+ BX_WARN(NULL == _uniforms || 0 != _max
+ , "Passing uniforms array pointer, but array maximum capacity is set to 0."
+ );
+
+ uint16_t num = s_ctx->getShaderUniforms(_handle, _uniforms, _max);
+
+ BX_WARN(0 == _max || num <= _max
+ , "Shader has more uniforms that capacity of output array. Output is truncated (num %d, max %d)."
+ , num
+ , _max
+ );
+
+ return num;
}
void setName(ShaderHandle _handle, const char* _name, int32_t _len)
@@ -3997,6 +4203,7 @@ namespace bgfx
| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
) );
}
+
uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
if (_cubeMap)
@@ -4045,7 +4252,7 @@ namespace bgfx
}
if (0 != (_flags & BGFX_TEXTURE_SRGB)
- && 0 == (g_caps.supported & srgbCaps & (0
+ && 0 == (g_caps.formats[_format] & srgbCaps & (0
| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
@@ -4373,6 +4580,11 @@ namespace bgfx
);
}
+ void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
+ {
+ s_ctx->setName(_handle, bx::StringView(_name, _len) );
+ }
+
TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
{
return s_ctx->getTexture(_handle, _attachment);
@@ -4504,10 +4716,10 @@ namespace bgfx
s_ctx->setViewFrameBuffer(_id, _handle);
}
- void setViewTransform(ViewId _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
+ void setViewTransform(ViewId _id, const void* _view, const void* _proj)
{
BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
- s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
+ s_ctx->setViewTransform(_id, _view, _proj);
}
void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
@@ -4615,10 +4827,16 @@ namespace bgfx
s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
}
- void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
+ void setVertexBuffer(
+ uint8_t _stream
+ , VertexBufferHandle _handle
+ , uint32_t _startVertex
+ , uint32_t _numVertices
+ , VertexLayoutHandle _layoutHandle
+ )
{
BGFX_CHECK_API_THREAD();
- s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
+ s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle);
}
void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
@@ -4626,10 +4844,16 @@ namespace bgfx
setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
}
- void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
+ void setVertexBuffer(
+ uint8_t _stream
+ , DynamicVertexBufferHandle _handle
+ , uint32_t _startVertex
+ , uint32_t _numVertices
+ , VertexLayoutHandle _layoutHandle
+ )
{
BGFX_CHECK_API_THREAD();
- s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices);
+ s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle);
}
void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
@@ -4637,10 +4861,16 @@ namespace bgfx
setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
}
- void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
+ void setVertexBuffer(
+ uint8_t _stream
+ , const TransientVertexBuffer* _tvb
+ , uint32_t _startVertex
+ , uint32_t _numVertices
+ , VertexLayoutHandle _layoutHandle
+ )
{
BGFX_CHECK_API_THREAD();
- s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices);
+ s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _layoutHandle);
}
void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
@@ -4750,16 +4980,16 @@ namespace bgfx
s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
}
- void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
+ void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
{
BGFX_CHECK_API_THREAD();
- s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
+ s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ);
}
- void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
+ void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
{
BGFX_CHECK_API_THREAD();
- s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
+ s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
}
void discard()
@@ -4897,7 +5127,6 @@ BGFX_TEXTURE_FORMAT_BIMG(Count);
#undef BGFX_TEXTURE_FORMAT_BIMG
#include <bgfx/c99/bgfx.h>
-#include <bgfx/c99/platform.h>
#define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
@@ -5011,42 +5240,6 @@ BX_STATIC_ASSERT( (0
#undef FLAGS_MASK_TEST
-#define BGFX_C99_ENUM_CHECK(_enum, _c99enumcount) \
- BX_STATIC_ASSERT(_enum::Count == _enum::Enum(_c99enumcount) )
-
-BGFX_C99_ENUM_CHECK(bgfx::Fatal, BGFX_FATAL_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::RendererType, BGFX_RENDERER_TYPE_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::Attrib, BGFX_ATTRIB_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::AttribType, BGFX_ATTRIB_TYPE_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::TextureFormat, BGFX_TEXTURE_FORMAT_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::UniformType, BGFX_UNIFORM_TYPE_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::BackbufferRatio, BGFX_BACKBUFFER_RATIO_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::OcclusionQueryResult, BGFX_OCCLUSION_QUERY_RESULT_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::Topology, BGFX_TOPOLOGY_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::TopologyConvert, BGFX_TOPOLOGY_CONVERT_COUNT);
-BGFX_C99_ENUM_CHECK(bgfx::RenderFrame, BGFX_RENDER_FRAME_COUNT);
-#undef BGFX_C99_ENUM_CHECK
-
-#define BGFX_C99_STRUCT_SIZE_CHECK(_cppstruct, _c99struct) \
- BX_STATIC_ASSERT(sizeof(_cppstruct) == sizeof(_c99struct) )
-
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Memory, bgfx_memory_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Transform, bgfx_transform_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Stats, bgfx_stats_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::VertexDecl, bgfx_vertex_decl_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientIndexBuffer, bgfx_transient_index_buffer_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TransientVertexBuffer, bgfx_transient_vertex_buffer_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InstanceDataBuffer, bgfx_instance_data_buffer_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::TextureInfo, bgfx_texture_info_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::UniformInfo, bgfx_uniform_info_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Attachment, bgfx_attachment_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::GPU, bgfx_caps_gpu_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps::Limits, bgfx_caps_limits_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::Caps, bgfx_caps_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::PlatformData, bgfx_platform_data_t);
-BGFX_C99_STRUCT_SIZE_CHECK(bgfx::InternalData, bgfx_internal_data_t);
-#undef BGFX_C99_STRUCT_SIZE_CHECK
-
namespace bgfx
{
struct CallbackC99 : public CallbackI
@@ -5135,1232 +5328,4 @@ namespace bgfx
} // namespace bgfx
-BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
-{
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->begin(bgfx::RendererType::Enum(_renderer) );
-}
-
-BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
-{
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->add(bgfx::Attrib::Enum(_attrib)
- , _num
- , bgfx::AttribType::Enum(_type)
- , _normalized
- , _asInt
- );
-}
-
-BGFX_C_API void bgfx_vertex_decl_decode(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t* _num, bgfx_attrib_type_t* _type, bool* _normalized, bool* _asInt)
-{
- bgfx::AttribType::Enum type;
- const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
- decl->decode(
- bgfx::Attrib::Enum(_attrib)
- , *_num
- , type
- , *_normalized
- , *_asInt
- );
- *_type = (bgfx_attrib_type_t)type;
-}
-
-BGFX_C_API bool bgfx_vertex_decl_has(const bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib)
-{
- const bgfx::VertexDecl* decl = (const bgfx::VertexDecl*)_decl;
- return decl->has(bgfx::Attrib::Enum(_attrib));
-}
-
-BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
-{
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->skip(_num);
-}
-
-BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
-{
- bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
- decl->end();
-}
-
-BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
-{
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
-}
-
-BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
-{
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
-}
-
-BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
-{
- bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
- bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
- bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
-}
-
-BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
-{
- bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
- return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
-}
-
-uint32_t bgfx_topology_convert(bgfx_topology_convert_t _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
-{
- return bgfx::topologyConvert(bgfx::TopologyConvert::Enum(_conversion), _dst, _dstSize, _indices, _numIndices, _index32);
-}
-
-void bgfx_topology_sort_tri_list(bgfx_topology_sort_t _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
-{
- bgfx::topologySortTriList(bgfx::TopologySort::Enum(_sort), _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32);
-}
-
-BGFX_C_API uint8_t bgfx_get_supported_renderers(uint8_t _max, bgfx_renderer_type_t* _enum)
-{
- return bgfx::getSupportedRenderers(_max, (bgfx::RendererType::Enum*)_enum);
-}
-
-BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
-{
- return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
-}
-
-BGFX_C_API void bgfx_init_ctor(bgfx_init_t* _init)
-{
- BX_PLACEMENT_NEW(_init, bgfx::Init);
-}
-
-BGFX_C_API bool bgfx_init(const bgfx_init_t* _init)
-{
- bgfx_init_t init = *_init;
-
- if (init.callback != NULL)
- {
- static bgfx::CallbackC99 s_callback;
- s_callback.m_interface = init.callback;
- init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
- }
-
- if (init.allocator != NULL)
- {
- static bgfx::AllocatorC99 s_allocator;
- s_allocator.m_interface = init.allocator;
- init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
- }
-
- union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
- in.c = &init;
-
- return bgfx::init(*in.cpp);
-}
-
-BGFX_C_API void bgfx_shutdown(void)
-{
- return bgfx::shutdown();
-}
-
-BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags, bgfx_texture_format_t _format)
-{
- bgfx::reset(_width, _height, _flags, bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API uint32_t bgfx_frame(bool _capture)
-{
- return bgfx::frame(_capture);
-}
-
-BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type(void)
-{
- return bgfx_renderer_type_t(bgfx::getRendererType() );
-}
-
-BGFX_C_API const bgfx_caps_t* bgfx_get_caps(void)
-{
- return (const bgfx_caps_t*)bgfx::getCaps();
-}
-
-BGFX_C_API const bgfx_stats_t* bgfx_get_stats(void)
-{
- return (const bgfx_stats_t*)bgfx::getStats();
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
-{
- return (const bgfx_memory_t*)bgfx::alloc(_size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
-{
- return (const bgfx_memory_t*)bgfx::copy(_data, _size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
-{
- return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
-}
-
-BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
-{
- return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
-}
-
-BGFX_C_API void bgfx_set_debug(uint32_t _debug)
-{
- bgfx::setDebug(_debug);
-}
-
-BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
-{
- bgfx::dbgTextClear(_attr, _small);
-}
-
-BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
-{
- va_list argList;
- va_start(argList, _format);
- bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
- va_end(argList);
-}
-
-BGFX_C_API void bgfx_dbg_text_vprintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
-{
- bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
-}
-
-BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
-{
- bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
-}
-
-BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
-{
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
- return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
-{
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
- return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
-{
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
-{
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
- return handle.c;
-}
-
-BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
-{
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
- return handle.c;
-}
-
-BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
-{
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::update(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
-{
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
- return handle.c;
-}
-
-BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
-{
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
- handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
- return handle.c;
-}
-
-BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
-{
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::update(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
-{
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_transient_index_buffer(uint32_t _num)
-{
- return bgfx::getAvailTransientIndexBuffer(_num);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
-{
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- return bgfx::getAvailTransientVertexBuffer(_num, decl);
-}
-
-BGFX_C_API uint32_t bgfx_get_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
-{
- return bgfx::getAvailInstanceDataBuffer(_num, _stride);
-}
-
-BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
-{
- bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
-}
-
-BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
-{
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
-}
-
-BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
-{
- const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
- return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
-}
-
-BGFX_C_API void bgfx_alloc_instance_data_buffer(bgfx_instance_data_buffer_t* _idb, uint32_t _num, uint16_t _stride)
-{
- bgfx::allocInstanceDataBuffer( (bgfx::InstanceDataBuffer*)_idb, _num, _stride);
-}
-
-BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
-{
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
- handle.cpp = bgfx::createIndirectBuffer(_num);
- return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
-{
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
-{
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
- handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
- return handle.c;
-}
-
-BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
-{
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
- return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
-}
-
-BGFX_C_API void bgfx_set_shader_name(bgfx_shader_handle_t _handle, const char* _name, int32_t _len)
-{
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
- bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
-{
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
-{
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
- handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
- return handle.c;
-}
-
-BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
-{
- union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
- handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
- return handle.c;
-}
-
-BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bool bgfx_is_texture_valid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
-{
- return bgfx::isTextureValid(_depth, _cubeMap, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
-}
-
-BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format)
-{
- bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
- bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint64_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
- handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
- return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture2D(_width, _height, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags);
- return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _hasMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, bool _hasMips, uint16_t _numLayers, bgfx_texture_format_t _format, uint64_t _flags, const bgfx_memory_t* _mem)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
- handle.cpp = bgfx::createTextureCube(_size, _hasMips, _numLayers, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
- return handle.c;
-}
-
-BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTexture2D(handle.cpp, _layer, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
-}
-
-BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
-}
-
-BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::updateTextureCube(handle.cpp, _layer, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
-}
-
-BGFX_C_API uint32_t bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data, uint8_t _mip)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- return bgfx::readTexture(handle.cpp, _data, _mip);
-}
-
-BGFX_C_API void bgfx_set_texture_name(bgfx_texture_handle_t _handle, const char* _name, int32_t _len)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::setName(handle.cpp, _name, _len);
-}
-
-BGFX_C_API void* bgfx_get_direct_access_ptr(bgfx_texture_handle_t _handle)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- return bgfx::getDirectAccessPtr(handle.cpp);
-}
-
-BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint64_t _textureFlags)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
- return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
- return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
- return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_attachment(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::Attachment*)_attachment, _destroyTextures);
- return handle.c;
-}
-
-BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
- handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_format), bgfx::TextureFormat::Enum(_depthFormat) );
- return handle.c;
-}
-
-BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } textureHandle;
- textureHandle.cpp = bgfx::getTexture(handle.cpp, _attachment);
- return textureHandle.c;
-}
-
-BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
-{
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
- handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
- return handle.c;
-}
-
-BGFX_C_API void bgfx_get_uniform_info(bgfx_uniform_handle_t _handle, bgfx_uniform_info_t* _info)
-{
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- bgfx::UniformInfo& info = *(bgfx::UniformInfo*)_info;
- bgfx::getUniformInfo(handle.cpp, info);
-}
-
-BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
-{
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query(void)
-{
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
- handle.cpp = bgfx::createOcclusionQuery();
- return handle.c;
-}
-
-BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle, int32_t* _result)
-{
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp, _result) );
-}
-
-BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
-{
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- bgfx::destroy(handle.cpp);
-}
-
-BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
-{
- bgfx::setPaletteColor(_index, _rgba);
-}
-
-BGFX_C_API void bgfx_set_view_name(bgfx_view_id_t _id, const char* _name)
-{
- bgfx::setViewName(_id, _name);
-}
-
-BGFX_C_API void bgfx_set_view_rect(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
- bgfx::setViewRect(_id, _x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_view_rect_auto(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
-{
- bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
-}
-
-BGFX_C_API void bgfx_set_view_scissor(bgfx_view_id_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
- bgfx::setViewScissor(_id, _x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_view_clear(bgfx_view_id_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
-{
- bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
-}
-
-BGFX_C_API void bgfx_set_view_clear_mrt(bgfx_view_id_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
-{
- bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
-}
-
-BGFX_C_API void bgfx_set_view_mode(bgfx_view_id_t _id, bgfx_view_mode_t _mode)
-{
- bgfx::setViewMode(_id, bgfx::ViewMode::Enum(_mode) );
-}
-
-BGFX_C_API void bgfx_set_view_frame_buffer(bgfx_view_id_t _id, bgfx_frame_buffer_handle_t _handle)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::setViewFrameBuffer(_id, handle.cpp);
-}
-
-BGFX_C_API void bgfx_set_view_transform(bgfx_view_id_t _id, const void* _view, const void* _proj)
-{
- bgfx::setViewTransform(_id, _view, _proj);
-}
-
-BGFX_C_API void bgfx_set_view_transform_stereo(bgfx_view_id_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
-{
- bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
-}
-
-BGFX_C_API void bgfx_set_view_order(bgfx_view_id_t _id, uint16_t _num, const bgfx_view_id_t* _order)
-{
- bgfx::setViewOrder(_id, _num, _order);
-}
-
-BGFX_C_API void bgfx_reset_view(bgfx_view_id_t _id)
-{
- bgfx::resetView(_id);
-}
-
-BGFX_C_API void bgfx_set_marker(const char* _marker)
-{
- bgfx::setMarker(_marker);
-}
-
-BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
-{
- bgfx::setState(_state, _rgba);
-}
-
-BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
-{
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- bgfx::setCondition(handle.cpp, _visible);
-}
-
-BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
-{
- bgfx::setStencil(_fstencil, _bstencil);
-}
-
-BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
- return bgfx::setScissor(_x, _y, _width, _height);
-}
-
-BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
-{
- bgfx::setScissor(_cache);
-}
-
-BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
-{
- return bgfx::setTransform(_mtx, _num);
-}
-
-BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
-{
- return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
-}
-
-BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
-{
- bgfx::setTransform(_cache, _num);
-}
-
-BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
-{
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- bgfx::setUniform(handle.cpp, _value, _num);
-}
-
-BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
-{
- bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
-}
-
-BGFX_C_API void bgfx_set_vertex_buffer(uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_dynamic_vertex_buffer(uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_transient_vertex_buffer(uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
-{
- bgfx::setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
-}
-
-BGFX_C_API void bgfx_set_vertex_count(uint32_t _numVertices)
-{
- bgfx::setVertexCount(_numVertices);
-}
-
-BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
-{
- bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
-}
-
-BGFX_C_API void bgfx_set_instance_count(uint32_t _numInstances)
-{
- bgfx::setInstanceCount(_numInstances);
-}
-
-BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
-{
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
-}
-
-BGFX_C_API void bgfx_touch(bgfx_view_id_t _id)
-{
- return bgfx::touch(_id);
-}
-
-BGFX_C_API void bgfx_submit(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- bgfx::submit(_id, handle.cpp, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_submit_occlusion_query(bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
- bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_submit_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
- bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState);
-}
-
-BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- bgfx::setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
-}
-
-BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
- bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
-}
-
-BGFX_C_API void bgfx_dispatch(bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
-}
-
-BGFX_C_API void bgfx_dispatch_indirect(bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
- bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
-}
-
-BGFX_C_API void bgfx_discard(void)
-{
- bgfx::discard();
-}
-
-BGFX_C_API void bgfx_blit(bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
- bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
-}
-
-#define BGFX_ENCODER(_func) reinterpret_cast<bgfx::Encoder*>(_encoder)->_func
-
-BGFX_C_API void bgfx_encoder_set_marker(bgfx_encoder_s* _encoder, const char* _marker)
-{
- BGFX_ENCODER(setMarker(_marker) );
-}
-
-BGFX_C_API void bgfx_encoder_set_state(bgfx_encoder_s* _encoder, uint64_t _state, uint32_t _rgba)
-{
- BGFX_ENCODER(setState(_state, _rgba) );
-}
-
-BGFX_C_API void bgfx_encoder_set_condition(bgfx_encoder_s* _encoder, bgfx_occlusion_query_handle_t _handle, bool _visible)
-{
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setCondition(handle.cpp, _visible) );
-}
-
-BGFX_C_API void bgfx_encoder_set_stencil(bgfx_encoder_s* _encoder, uint32_t _fstencil, uint32_t _bstencil)
-{
- BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
-}
-
-BGFX_C_API uint16_t bgfx_encoder_set_scissor(bgfx_encoder_s* _encoder, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
-{
- return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
-}
-
-BGFX_C_API void bgfx_encoder_set_scissor_cached(bgfx_encoder_s* _encoder, uint16_t _cache)
-{
- BGFX_ENCODER(setScissor(_cache) );
-}
-
-BGFX_C_API uint32_t bgfx_encoder_set_transform(bgfx_encoder_s* _encoder, const void* _mtx, uint16_t _num)
-{
- return BGFX_ENCODER(setTransform(_mtx, _num) );
-}
-
-BGFX_C_API uint32_t bgfx_encoder_alloc_transform(bgfx_encoder_s* _encoder, bgfx_transform_t* _transform, uint16_t _num)
-{
- return BGFX_ENCODER(allocTransform( (bgfx::Transform*)_transform, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transform_cached(bgfx_encoder_s* _encoder, uint32_t _cache, uint16_t _num)
-{
- BGFX_ENCODER(setTransform(_cache, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_uniform(bgfx_encoder_s* _encoder, bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
-{
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setUniform(handle.cpp, _value, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_index_buffer(bgfx_encoder_s* _encoder, bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_dynamic_index_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
-{
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setIndexBuffer(handle.cpp, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transient_index_buffer(bgfx_encoder_s* _encoder, const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
-{
- BGFX_ENCODER(setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
-{
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setVertexBuffer(_stream, handle.cpp, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_transient_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stream, const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
-{
- BGFX_ENCODER(setVertexBuffer(_stream, (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_vertex_count(bgfx_encoder_s* _encoder, uint32_t _numVertices)
-{
- BGFX_ENCODER(setVertexCount(_numVertices) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_buffer(bgfx_encoder_s* _encoder, const bgfx_instance_data_buffer_t* _idb, uint32_t _start, uint32_t _num)
-{
- BGFX_ENCODER(setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _start, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_from_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_data_from_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
-{
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setInstanceDataBuffer(handle.cpp, _startVertex, _num) );
-}
-
-BGFX_C_API void bgfx_encoder_set_instance_count(bgfx_encoder_s* _encoder, uint32_t _numInstances)
-{
- BGFX_ENCODER(setInstanceCount(_numInstances) );
-}
-
-BGFX_C_API void bgfx_encoder_set_texture(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
-{
- union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setTexture(_stage, sampler.cpp, handle.cpp, _flags) );
-}
-
-BGFX_C_API void bgfx_encoder_touch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id)
-{
- return BGFX_ENCODER(touch(_id) );
-}
-
-BGFX_C_API void bgfx_encoder_submit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _depth, bool _preserveState)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- BGFX_ENCODER(submit(_id, handle.cpp, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_submit_occlusion_query(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, uint32_t _depth, bool _preserveState)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
- union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
- BGFX_ENCODER(submit(_id, program.cpp, occlusionQuery.cpp, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_submit_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, bool _preserveState)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
- BGFX_ENCODER(submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth, _preserveState) );
-}
-
-BGFX_C_API void bgfx_encoder_set_image(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setImage(_stage, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_index_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_dynamic_vertex_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_set_compute_indirect_buffer(bgfx_encoder_s* _encoder, uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
-{
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
- BGFX_ENCODER(setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) ) );
-}
-
-BGFX_C_API void bgfx_encoder_dispatch(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ, uint8_t _flags)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- BGFX_ENCODER(dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags) );
-}
-
-BGFX_C_API void bgfx_encoder_dispatch_indirect(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
-{
- union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
- union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
- BGFX_ENCODER(dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags) );
-}
-
-BGFX_C_API void bgfx_encoder_discard(bgfx_encoder_s* _encoder)
-{
- BGFX_ENCODER(discard() );
-}
-
-BGFX_C_API void bgfx_encoder_blit(bgfx_encoder_s* _encoder, bgfx_view_id_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
- BGFX_ENCODER(blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
-}
-
-#undef BGFX_ENCODER
-
-BGFX_C_API void bgfx_request_screen_shot(bgfx_frame_buffer_handle_t _handle, const char* _filePath)
-{
- union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
- bgfx::requestScreenShot(handle.cpp, _filePath);
-}
-
-BGFX_C_API bgfx_render_frame_t bgfx_render_frame(int32_t _msecs)
-{
- return bgfx_render_frame_t(bgfx::renderFrame(_msecs) );
-}
-
-BGFX_C_API void bgfx_set_platform_data(const bgfx_platform_data_t* _data)
-{
- bgfx::setPlatformData(*(const bgfx::PlatformData*)_data);
-}
-
-BGFX_C_API const bgfx_internal_data_t* bgfx_get_internal_data()
-{
- return (const bgfx_internal_data_t*)bgfx::getInternalData();
-}
-
-BGFX_C_API uintptr_t bgfx_override_internal_texture_ptr(bgfx_texture_handle_t _handle, uintptr_t _ptr)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- return bgfx::overrideInternal(handle.cpp, _ptr);
-}
-
-BGFX_C_API uintptr_t bgfx_override_internal_texture(bgfx_texture_handle_t _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
-{
- union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
- return bgfx::overrideInternal(handle.cpp, _width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags);
-}
-
-BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
-{
- if (_version == BGFX_API_VERSION)
- {
-#define BGFX_IMPORT \
- BGFX_IMPORT_FUNC(render_frame) \
- BGFX_IMPORT_FUNC(set_platform_data) \
- BGFX_IMPORT_FUNC(get_internal_data) \
- BGFX_IMPORT_FUNC(override_internal_texture_ptr) \
- BGFX_IMPORT_FUNC(override_internal_texture) \
- BGFX_IMPORT_FUNC(vertex_decl_begin) \
- BGFX_IMPORT_FUNC(vertex_decl_add) \
- BGFX_IMPORT_FUNC(vertex_decl_decode) \
- BGFX_IMPORT_FUNC(vertex_decl_has) \
- BGFX_IMPORT_FUNC(vertex_decl_skip) \
- BGFX_IMPORT_FUNC(vertex_decl_end) \
- BGFX_IMPORT_FUNC(vertex_pack) \
- BGFX_IMPORT_FUNC(vertex_unpack) \
- BGFX_IMPORT_FUNC(vertex_convert) \
- BGFX_IMPORT_FUNC(weld_vertices) \
- BGFX_IMPORT_FUNC(topology_convert) \
- BGFX_IMPORT_FUNC(topology_sort_tri_list) \
- BGFX_IMPORT_FUNC(get_supported_renderers) \
- BGFX_IMPORT_FUNC(get_renderer_name) \
- BGFX_IMPORT_FUNC(init_ctor) \
- BGFX_IMPORT_FUNC(init) \
- BGFX_IMPORT_FUNC(shutdown) \
- BGFX_IMPORT_FUNC(reset) \
- BGFX_IMPORT_FUNC(frame) \
- BGFX_IMPORT_FUNC(get_renderer_type) \
- BGFX_IMPORT_FUNC(get_caps) \
- BGFX_IMPORT_FUNC(get_stats) \
- BGFX_IMPORT_FUNC(alloc) \
- BGFX_IMPORT_FUNC(copy) \
- BGFX_IMPORT_FUNC(make_ref) \
- BGFX_IMPORT_FUNC(make_ref_release) \
- BGFX_IMPORT_FUNC(set_debug) \
- BGFX_IMPORT_FUNC(dbg_text_clear) \
- BGFX_IMPORT_FUNC(dbg_text_printf) \
- BGFX_IMPORT_FUNC(dbg_text_vprintf) \
- BGFX_IMPORT_FUNC(dbg_text_image) \
- BGFX_IMPORT_FUNC(create_index_buffer) \
- BGFX_IMPORT_FUNC(destroy_index_buffer) \
- BGFX_IMPORT_FUNC(create_vertex_buffer) \
- BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
- BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
- BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(get_avail_transient_index_buffer) \
- BGFX_IMPORT_FUNC(get_avail_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(get_avail_instance_data_buffer) \
- BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
- BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(alloc_transient_buffers) \
- BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
- BGFX_IMPORT_FUNC(create_indirect_buffer) \
- BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
- BGFX_IMPORT_FUNC(create_shader) \
- BGFX_IMPORT_FUNC(get_shader_uniforms) \
- BGFX_IMPORT_FUNC(set_shader_name) \
- BGFX_IMPORT_FUNC(destroy_shader) \
- BGFX_IMPORT_FUNC(create_program) \
- BGFX_IMPORT_FUNC(create_compute_program) \
- BGFX_IMPORT_FUNC(destroy_program) \
- BGFX_IMPORT_FUNC(is_texture_valid) \
- BGFX_IMPORT_FUNC(calc_texture_size) \
- BGFX_IMPORT_FUNC(create_texture) \
- BGFX_IMPORT_FUNC(create_texture_2d) \
- BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
- BGFX_IMPORT_FUNC(create_texture_3d) \
- BGFX_IMPORT_FUNC(create_texture_cube) \
- BGFX_IMPORT_FUNC(update_texture_2d) \
- BGFX_IMPORT_FUNC(update_texture_3d) \
- BGFX_IMPORT_FUNC(update_texture_cube) \
- BGFX_IMPORT_FUNC(read_texture) \
- BGFX_IMPORT_FUNC(set_texture_name) \
- BGFX_IMPORT_FUNC(get_direct_access_ptr) \
- BGFX_IMPORT_FUNC(destroy_texture) \
- BGFX_IMPORT_FUNC(create_frame_buffer) \
- BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
- BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
- BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
- BGFX_IMPORT_FUNC(get_texture) \
- BGFX_IMPORT_FUNC(destroy_frame_buffer) \
- BGFX_IMPORT_FUNC(create_uniform) \
- BGFX_IMPORT_FUNC(get_uniform_info) \
- BGFX_IMPORT_FUNC(destroy_uniform) \
- BGFX_IMPORT_FUNC(create_occlusion_query) \
- BGFX_IMPORT_FUNC(get_result) \
- BGFX_IMPORT_FUNC(destroy_occlusion_query) \
- BGFX_IMPORT_FUNC(set_palette_color) \
- BGFX_IMPORT_FUNC(set_view_name) \
- BGFX_IMPORT_FUNC(set_view_rect) \
- BGFX_IMPORT_FUNC(set_view_scissor) \
- BGFX_IMPORT_FUNC(set_view_clear) \
- BGFX_IMPORT_FUNC(set_view_clear_mrt) \
- BGFX_IMPORT_FUNC(set_view_mode) \
- BGFX_IMPORT_FUNC(set_view_frame_buffer) \
- BGFX_IMPORT_FUNC(set_view_transform) \
- BGFX_IMPORT_FUNC(set_view_transform_stereo) \
- BGFX_IMPORT_FUNC(set_view_order) \
- BGFX_IMPORT_FUNC(encoder_set_marker) \
- BGFX_IMPORT_FUNC(encoder_set_state) \
- BGFX_IMPORT_FUNC(encoder_set_condition) \
- BGFX_IMPORT_FUNC(encoder_set_stencil) \
- BGFX_IMPORT_FUNC(encoder_set_scissor) \
- BGFX_IMPORT_FUNC(encoder_set_scissor_cached) \
- BGFX_IMPORT_FUNC(encoder_set_transform) \
- BGFX_IMPORT_FUNC(encoder_alloc_transform) \
- BGFX_IMPORT_FUNC(encoder_set_transform_cached) \
- BGFX_IMPORT_FUNC(encoder_set_uniform) \
- BGFX_IMPORT_FUNC(encoder_set_index_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_transient_index_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_vertex_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_transient_vertex_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_vertex_count) \
- BGFX_IMPORT_FUNC(encoder_set_instance_data_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_instance_data_from_vertex_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_instance_data_from_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_instance_count) \
- BGFX_IMPORT_FUNC(encoder_set_texture) \
- BGFX_IMPORT_FUNC(encoder_touch) \
- BGFX_IMPORT_FUNC(encoder_submit) \
- BGFX_IMPORT_FUNC(encoder_submit_occlusion_query) \
- BGFX_IMPORT_FUNC(encoder_submit_indirect) \
- BGFX_IMPORT_FUNC(encoder_set_image) \
- BGFX_IMPORT_FUNC(encoder_set_compute_index_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_compute_vertex_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_index_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_compute_dynamic_vertex_buffer) \
- BGFX_IMPORT_FUNC(encoder_set_compute_indirect_buffer) \
- BGFX_IMPORT_FUNC(encoder_dispatch) \
- BGFX_IMPORT_FUNC(encoder_dispatch_indirect) \
- BGFX_IMPORT_FUNC(encoder_discard) \
- BGFX_IMPORT_FUNC(encoder_blit) \
- BGFX_IMPORT_FUNC(request_screen_shot)
-
- static bgfx_interface_vtbl_t s_bgfx_interface =
- {
-#define BGFX_IMPORT_FUNC(_name) BX_CONCATENATE(bgfx_, _name),
- BGFX_IMPORT
-#undef BGFX_IMPORT_FUNC
- };
-
- return &s_bgfx_interface;
- }
-
- return NULL;
-}
+#include "bgfx.idl.inl"