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-rw-r--r--3rdparty/bgfx/examples/common/ps/particle_system.cpp35
1 files changed, 20 insertions, 15 deletions
diff --git a/3rdparty/bgfx/examples/common/ps/particle_system.cpp b/3rdparty/bgfx/examples/common/ps/particle_system.cpp
index c7a57d5b0fd..c285e59599f 100644
--- a/3rdparty/bgfx/examples/common/ps/particle_system.cpp
+++ b/3rdparty/bgfx/examples/common/ps/particle_system.cpp
@@ -1,5 +1,5 @@
/*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
+ * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
@@ -37,7 +37,7 @@ struct PosColorTexCoord0Vertex
static void init()
{
- ms_decl
+ ms_layout
.begin()
.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
@@ -45,10 +45,10 @@ struct PosColorTexCoord0Vertex
.end();
}
- static bgfx::VertexDecl ms_decl;
+ static bgfx::VertexLayout ms_layout;
};
-bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl;
+bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
void EmitterUniforms::reset()
{
@@ -375,32 +375,37 @@ namespace ps
const bx::Vec3 vdir = { _mtxView[1]*scale, _mtxView[5]*scale, _mtxView[9]*scale };
PosColorTexCoord0Vertex* vertex = &_outVertices[current*4];
- bx::store(&vertex->m_x, bx::sub(bx::sub(pos, udir), vdir) );
- aabbExpand(aabb, &vertex->m_x);
+
+ const bx::Vec3 ul = bx::sub(bx::sub(pos, udir), vdir);
+ bx::store(&vertex->m_x, ul);
+ aabbExpand(aabb, ul);
vertex->m_abgr = abgr;
vertex->m_u = _uv[0];
vertex->m_v = _uv[1];
vertex->m_blend = blend;
++vertex;
- bx::store(&vertex->m_x, bx::sub(bx::add(pos, udir), vdir) );
- aabbExpand(aabb, &vertex->m_x);
+ const bx::Vec3 ur = bx::sub(bx::add(pos, udir), vdir);
+ bx::store(&vertex->m_x, ur);
+ aabbExpand(aabb, ur);
vertex->m_abgr = abgr;
vertex->m_u = _uv[2];
vertex->m_v = _uv[1];
vertex->m_blend = blend;
++vertex;
- bx::store(&vertex->m_x, bx::add(bx::add(pos, udir), vdir) );
- aabbExpand(aabb, &vertex->m_x);
+ const bx::Vec3 br = bx::add(bx::add(pos, udir), vdir);
+ bx::store(&vertex->m_x, br);
+ aabbExpand(aabb, br);
vertex->m_abgr = abgr;
vertex->m_u = _uv[2];
vertex->m_v = _uv[3];
vertex->m_blend = blend;
++vertex;
- bx::store(&vertex->m_x, bx::add(bx::sub(pos, udir), vdir) );
- aabbExpand(aabb, &vertex->m_x);
+ const bx::Vec3 bl = bx::add(bx::sub(pos, udir), vdir);
+ bx::store(&vertex->m_x, bl);
+ aabbExpand(aabb, bl);
vertex->m_abgr = abgr;
vertex->m_u = _uv[0];
vertex->m_v = _uv[3];
@@ -453,7 +458,7 @@ namespace ps
m_num = 0;
- s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
+ s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler);
m_texture = bgfx::createTexture2D(
SPRITE_TEXTURE_SIZE
, SPRITE_TEXTURE_SIZE
@@ -530,7 +535,7 @@ namespace ps
bgfx::TransientVertexBuffer tvb;
bgfx::TransientIndexBuffer tib;
- const uint32_t numVertices = bgfx::getAvailTransientVertexBuffer(m_num*4, PosColorTexCoord0Vertex::ms_decl);
+ const uint32_t numVertices = bgfx::getAvailTransientVertexBuffer(m_num*4, PosColorTexCoord0Vertex::ms_layout);
const uint32_t numIndices = bgfx::getAvailTransientIndexBuffer(m_num*6);
const uint32_t max = bx::uint32_min(numVertices/4, numIndices/6);
BX_WARN(m_num == max
@@ -542,7 +547,7 @@ namespace ps
if (0 < max)
{
bgfx::allocTransientBuffers(&tvb
- , PosColorTexCoord0Vertex::ms_decl
+ , PosColorTexCoord0Vertex::ms_layout
, max*4
, &tib
, max*6