diff options
Diffstat (limited to '3rdparty/bgfx/examples/common/imgui/imgui.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/common/imgui/imgui.cpp | 3699 |
1 files changed, 308 insertions, 3391 deletions
diff --git a/3rdparty/bgfx/examples/common/imgui/imgui.cpp b/3rdparty/bgfx/examples/common/imgui/imgui.cpp index 235a9148990..3a29d57efc9 100644 --- a/3rdparty/bgfx/examples/common/imgui/imgui.cpp +++ b/3rdparty/bgfx/examples/common/imgui/imgui.cpp @@ -1,816 +1,88 @@ /* - * Copyright 2011-2017 Branimir Karadzic. All rights reserved. + * Copyright 2014-2015 Daniel Collin. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ -// This code is based on: -// -// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would be -// appreciated but is not required. -// 2. Altered source versions must be plainly marked as such, and must not be -// misrepresented as being the original software. -// 3. This notice may not be removed or altered from any source distribution. -// -// Source altered and distributed from https://github.com/AdrienHerubel/imgui - -#include <stdio.h> -#include <bx/string.h> -#include <bx/uint32_t.h> -#include <bx/fpumath.h> -#include <bx/handlealloc.h> -#include <bx/crtimpl.h> +#include <bgfx/bgfx.h> +#include <bgfx/embedded_shader.h> +#include <bx/allocator.h> +#include <bx/math.h> +#include <bx/timer.h> +#include <ocornut-imgui/imgui.h> #include "imgui.h" -#include "ocornut_imgui.h" #include "../bgfx_utils.h" -#include "../nanovg/nanovg.h" - -#include <bgfx/embedded_shader.h> -// embedded shaders -#include "vs_imgui_color.bin.h" -#include "fs_imgui_color.bin.h" -#include "vs_imgui_texture.bin.h" -#include "fs_imgui_texture.bin.h" -#include "vs_imgui_cubemap.bin.h" -#include "fs_imgui_cubemap.bin.h" -#include "vs_imgui_latlong.bin.h" -#include "fs_imgui_latlong.bin.h" +#ifndef USE_ENTRY +# if defined(SCI_NAMESPACE) +# define USE_ENTRY 1 +# else +# define USE_ENTRY 0 +# endif // defined(SCI_NAMESPACE) +#endif // USE_ENTRY + +#if USE_ENTRY +# include "../entry/entry.h" +#endif // USE_ENTRY + +#if defined(SCI_NAMESPACE) +# include "../entry/input.h" +# include "scintilla.h" +#endif // defined(SCI_NAMESPACE) + +#include "vs_ocornut_imgui.bin.h" +#include "fs_ocornut_imgui.bin.h" #include "vs_imgui_image.bin.h" #include "fs_imgui_image.bin.h" -#include "fs_imgui_image_swizz.bin.h" + +#include "roboto_regular.ttf.h" +#include "robotomono_regular.ttf.h" +#include "icons_kenney.ttf.h" +#include "icons_font_awesome.ttf.h" static const bgfx::EmbeddedShader s_embeddedShaders[] = { - BGFX_EMBEDDED_SHADER(vs_imgui_color), - BGFX_EMBEDDED_SHADER(fs_imgui_color), - BGFX_EMBEDDED_SHADER(vs_imgui_texture), - BGFX_EMBEDDED_SHADER(fs_imgui_texture), - BGFX_EMBEDDED_SHADER(vs_imgui_cubemap), - BGFX_EMBEDDED_SHADER(fs_imgui_cubemap), - BGFX_EMBEDDED_SHADER(vs_imgui_latlong), - BGFX_EMBEDDED_SHADER(fs_imgui_latlong), + BGFX_EMBEDDED_SHADER(vs_ocornut_imgui), + BGFX_EMBEDDED_SHADER(fs_ocornut_imgui), BGFX_EMBEDDED_SHADER(vs_imgui_image), BGFX_EMBEDDED_SHADER(fs_imgui_image), - BGFX_EMBEDDED_SHADER(fs_imgui_image_swizz), BGFX_EMBEDDED_SHADER_END() }; -// embedded font -#include "roboto_regular.ttf.h" - -BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4244); // warning C4244: '=' : conversion from '' to '', possible loss of data - -#define USE_NANOVG_FONT 0 - -#define IMGUI_CONFIG_MAX_FONTS 20 - -#define MAX_TEMP_COORDS 100 -#define NUM_CIRCLE_VERTS (8 * 4) - -static const int32_t BUTTON_HEIGHT = 20; -static const int32_t SLIDER_HEIGHT = 20; -static const int32_t SLIDER_MARKER_WIDTH = 10; -static const int32_t CHECK_SIZE = 8; -static const int32_t DEFAULT_SPACING = 4; -static const int32_t TEXT_HEIGHT = 8; -static const int32_t SCROLL_AREA_PADDING = 6; -static const int32_t AREA_HEADER = 20; -static const float s_tabStops[4] = {150, 210, 270, 330}; - -void* imguiMalloc(size_t _size, void*); -void imguiFree(void* _ptr, void*); - -#define IMGUI_MIN(_a, _b) (_a)<(_b)?(_a):(_b) -#define IMGUI_MAX(_a, _b) (_a)>(_b)?(_a):(_b) -#define IMGUI_CLAMP(_a, _min, _max) IMGUI_MIN(IMGUI_MAX(_a, _min), _max) - -BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed -BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: ‘int rect_width_compare(const void*, const void*)’ defined but not used -BX_PRAGMA_DIAGNOSTIC_PUSH(); -BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type -#define STBTT_malloc(_size, _userData) imguiMalloc(_size, _userData) -#define STBTT_free(_ptr, _userData) imguiFree(_ptr, _userData) -#define STB_RECT_PACK_IMPLEMENTATION -#include <stb/stb_rect_pack.h> -#define STB_TRUETYPE_IMPLEMENTATION -#include <stb/stb_truetype.h> -BX_PRAGMA_DIAGNOSTIC_POP(); - -namespace +struct FontRangeMerge { - static uint32_t addQuad(uint16_t* _indices, uint16_t _idx0, uint16_t _idx1, uint16_t _idx2, uint16_t _idx3) - { - _indices[0] = _idx0; - _indices[1] = _idx3; - _indices[2] = _idx1; - - _indices[3] = _idx1; - _indices[4] = _idx3; - _indices[5] = _idx2; - - return 6; - } - - float sign(float px, float py, float ax, float ay, float bx, float by) - { - return (px - bx) * (ay - by) - (ax - bx) * (py - by); - } - - bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy) - { - const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f; - const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f; - const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f; - - return ( (b1 == b2) && (b2 == b3) ); - } - - void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by) - { - float dx = px - ax; - float dy = py - ay; - - float lx = bx - ax; - float ly = by - ay; - - float len = sqrtf(lx*lx+ly*ly); - - // Normalize. - float invLen = 1.0f/len; - lx*=invLen; - ly*=invLen; - - float dot = (dx*lx + dy*ly); - - if (dot < 0.0f) - { - ox = ax; - oy = ay; - } - else if (dot > len) - { - ox = bx; - oy = by; - } - else - { - ox = ax + lx*dot; - oy = ay + ly*dot; - } - } - - void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy) - { - float abx, aby; - float bcx, bcy; - float cax, cay; - closestPointOnLine(abx, aby, px, py, ax, ay, bx, by); - closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy); - closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay); - - const float pabx = px - abx; - const float paby = py - aby; - const float pbcx = px - bcx; - const float pbcy = py - bcy; - const float pcax = px - cax; - const float pcay = py - cay; - - const float lab = sqrtf(pabx*pabx+paby*paby); - const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy); - const float lca = sqrtf(pcax*pcax+pcay*pcay); - - const float m = bx::fmin3(lab, lbc, lca); - if (m == lab) - { - ox = abx; - oy = aby; - } - else if (m == lbc) - { - ox = bcx; - oy = bcy; - } - else// if (m == lca). - { - ox = cax; - oy = cay; - } - } - - inline float vec2Dot(const float* __restrict _a, const float* __restrict _b) - { - return _a[0]*_b[0] + _a[1]*_b[1]; - } - - void barycentric(float& _u, float& _v, float& _w - , float _ax, float _ay - , float _bx, float _by - , float _cx, float _cy - , float _px, float _py - ) - { - const float v0[2] = { _bx - _ax, _by - _ay }; - const float v1[2] = { _cx - _ax, _cy - _ay }; - const float v2[2] = { _px - _ax, _py - _ay }; - const float d00 = vec2Dot(v0, v0); - const float d01 = vec2Dot(v0, v1); - const float d11 = vec2Dot(v1, v1); - const float d20 = vec2Dot(v2, v0); - const float d21 = vec2Dot(v2, v1); - const float denom = d00 * d11 - d01 * d01; - _v = (d11 * d20 - d01 * d21) / denom; - _w = (d00 * d21 - d01 * d20) / denom; - _u = 1.0f - _v - _w; - } - - struct PosColorVertex - { - float m_x; - float m_y; - uint32_t m_abgr; - - static void init() - { - ms_decl - .begin() - .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) - .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) - .end(); - } - - static bgfx::VertexDecl ms_decl; - }; - - bgfx::VertexDecl PosColorVertex::ms_decl; - - struct PosColorUvVertex - { - float m_x; - float m_y; - float m_u; - float m_v; - uint32_t m_abgr; - - static void init() - { - ms_decl - .begin() - .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) - .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) - .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) - .end(); - } - - static bgfx::VertexDecl ms_decl; - }; - - bgfx::VertexDecl PosColorUvVertex::ms_decl; - - struct PosUvVertex - { - float m_x; - float m_y; - float m_u; - float m_v; - - static void init() - { - ms_decl - .begin() - .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) - .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) - .end(); - } - - static bgfx::VertexDecl ms_decl; - }; - - bgfx::VertexDecl PosUvVertex::ms_decl; - - struct PosNormalVertex - { - float m_x; - float m_y; - float m_z; - float m_nx; - float m_ny; - float m_nz; - - static void init() - { - ms_decl.begin() - .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) - .add(bgfx::Attrib::Normal, 3, bgfx::AttribType::Float) - .end(); - } - - void set(float _x, float _y, float _z, float _nx, float _ny, float _nz) - { - m_x = _x; - m_y = _y; - m_z = _z; - m_nx = _nx; - m_ny = _ny; - m_nz = _nz; - } - - static bgfx::VertexDecl ms_decl; - }; - - bgfx::VertexDecl PosNormalVertex::ms_decl; - -} // namespace + const void* data; + size_t size; + ImWchar ranges[3]; +}; -#if !USE_NANOVG_FONT -static float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices) +static FontRangeMerge s_fontRangeMerge[] = { - float xpos = 0; - float len = 0; - uint32_t numVertices = 0; - - while (*_text) - { - int32_t ch = (uint8_t)*_text; - if (ch == '\t') - { - for (int32_t ii = 0; ii < 4; ++ii) - { - if (xpos < s_tabStops[ii]) - { - xpos = s_tabStops[ii]; - break; - } - } - } - else if (ch >= ' ' - && ch < 128) - { - stbtt_bakedchar* b = _chardata + ch - ' '; - int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5); - len = round_x + b->x1 - b->x0 + 0.5f; - xpos += b->xadvance; - numVertices += 6; - } - - ++_text; - } - - _numVertices = numVertices; + { s_iconsKenneyTtf, sizeof(s_iconsKenneyTtf), { ICON_MIN_KI, ICON_MAX_KI, 0 } }, + { s_iconsFontAwesomeTtf, sizeof(s_iconsFontAwesomeTtf), { ICON_MIN_FA, ICON_MAX_FA, 0 } }, +}; - return len; -} -#endif // !USE_NANOVG_FONT +static void* memAlloc(size_t _size); +static void memFree(void* _ptr); -struct Imgui +struct OcornutImguiContext { - Imgui() - : m_mx(-1) - , m_my(-1) - , m_scroll(0) - , m_active(0) - , m_hot(0) - , m_hotToBe(0) - , m_dragX(0) - , m_dragY(0) - , m_dragOrig(0) - , m_left(false) - , m_leftPressed(false) - , m_leftReleased(false) - , m_isHot(false) - , m_wentActive(false) - , m_insideArea(false) - , m_isActivePresent(false) - , m_checkActivePresence(false) - , m_widgetId(0) - , m_enabledAreaIds(0) - , m_textureWidth(512) - , m_textureHeight(512) - , m_halfTexel(0.0f) - , m_nvg(NULL) - , m_view(255) - , m_surfaceWidth(0) - , m_surfaceHeight(0) - , m_viewWidth(0) - , m_viewHeight(0) - , m_currentFontIdx(0) - { - m_areaId.reset(); - - m_invTextureWidth = 1.0f/m_textureWidth; - m_invTextureHeight = 1.0f/m_textureHeight; - - u_imageLodEnabled.idx = bgfx::invalidHandle; - u_imageSwizzle.idx = bgfx::invalidHandle; - s_texColor.idx = bgfx::invalidHandle; - m_missingTexture.idx = bgfx::invalidHandle; - - m_colorProgram.idx = bgfx::invalidHandle; - m_textureProgram.idx = bgfx::invalidHandle; - m_cubeMapProgram.idx = bgfx::invalidHandle; - m_latlongProgram.idx = bgfx::invalidHandle; - m_imageProgram.idx = bgfx::invalidHandle; - m_imageSwizzProgram.idx = bgfx::invalidHandle; - } - - ImguiFontHandle createFont(const void* _data, float _fontSize) - { -#if !USE_NANOVG_FONT - const ImguiFontHandle handle = { m_fontHandle.alloc() }; - const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight); - stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata); - m_fonts[handle.idx].m_texture = bgfx::createTexture2D( - m_textureWidth - , m_textureHeight - , false - , 1 - , bgfx::TextureFormat::R8 - , BGFX_TEXTURE_NONE - , mem - ); - m_fonts[handle.idx].m_size = _fontSize; -#else - const ImguiFontHandle handle = { bgfx::invalidHandle }; -#endif // !USE_NANOVG_FONT - return handle; - } + static void renderDrawLists(ImDrawData* _drawData); - void setFont(ImguiFontHandle _handle) + void render(ImDrawData* _drawData) { - if (isValid(_handle) ) - { - m_currentFontIdx = _handle.idx; - } - } + const ImGuiIO& io = ImGui::GetIO(); + const float width = io.DisplaySize.x; + const float height = io.DisplaySize.y; - bgfx::TextureHandle genMissingTexture(uint32_t _width, uint32_t _height, float _lineWidth = 0.02f) - { - const bgfx::Memory* mem = bgfx::alloc(_width*_height*4); - uint32_t* bgra8 = (uint32_t*)mem->data; - - const float sx = 0.70710677f; - const float cx = 0.70710677f; + bgfx::setViewName(m_viewId, "ImGui"); + bgfx::setViewMode(m_viewId, bgfx::ViewMode::Sequential); - for (uint32_t yy = 0; yy < _height; ++yy) - { - for (uint32_t xx = 0; xx < _width; ++xx) - { - float px = xx / float(_width) * 2.0f - 1.0f; - float py = yy / float(_height) * 2.0f - 1.0f; - - float sum = bx::fpulse(px * cx - py * sx, _lineWidth, -_lineWidth) - + bx::fpulse(px * sx + py * cx, _lineWidth, -_lineWidth) - ; - *bgra8++ = sum >= 1.0f ? 0xffff0000 : 0xffffffff; - } - } - - return bgfx::createTexture2D( - uint16_t(_width) - , uint16_t(_height) - , false - , 1 - , bgfx::TextureFormat::BGRA8 - , 0 - , mem - ); - } - - ImguiFontHandle create(float _fontSize, bx::AllocatorI* _allocator) - { - m_allocator = _allocator; - -#if BX_CONFIG_ALLOCATOR_CRT - if (NULL == _allocator) - { - static bx::CrtAllocator allocator; - m_allocator = &allocator; - } -#endif // BX_CONFIG_ALLOCATOR_CRT - - IMGUI_create(_fontSize, m_allocator); - - m_nvg = nvgCreate(1, m_view, m_allocator); - nvgCreateFontMem(m_nvg, "default", (unsigned char*)s_robotoRegularTtf, INT32_MAX, 0); - nvgFontSize(m_nvg, _fontSize); - nvgFontFace(m_nvg, "default"); - - for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii) - { - float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(bx::pi * 2.0); - m_circleVerts[ii * 2 + 0] = cosf(a); - m_circleVerts[ii * 2 + 1] = sinf(a); - } - - PosColorVertex::init(); - PosColorUvVertex::init(); - PosUvVertex::init(); - PosNormalVertex::init(); - - u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4); - u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Vec4); - s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); - - bgfx::ShaderHandle vsh; - bgfx::ShaderHandle fsh; - - bgfx::RendererType::Enum type = bgfx::getRendererType(); - vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_color"); - fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_color"); - m_colorProgram = bgfx::createProgram(vsh, fsh); - bgfx::destroyShader(vsh); - bgfx::destroyShader(fsh); - - vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_texture"); - fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_texture"); - m_textureProgram = bgfx::createProgram(vsh, fsh); - bgfx::destroyShader(vsh); - bgfx::destroyShader(fsh); - - vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_cubemap"); - fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_cubemap"); - m_cubeMapProgram = bgfx::createProgram(vsh, fsh); - bgfx::destroyShader(vsh); - bgfx::destroyShader(fsh); - - vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_latlong"); - fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_latlong"); - m_latlongProgram = bgfx::createProgram(vsh, fsh); - bgfx::destroyShader(vsh); - bgfx::destroyShader(fsh); - - vsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image"); - fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image"); - m_imageProgram = bgfx::createProgram(vsh, fsh); - bgfx::destroyShader(fsh); - - // Notice: using the same vsh. - fsh = bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image_swizz"); - m_imageSwizzProgram = bgfx::createProgram(vsh, fsh); - bgfx::destroyShader(fsh); - bgfx::destroyShader(vsh); - - m_missingTexture = genMissingTexture(256, 256, 0.04f); - -#if !USE_NANOVG_FONT - const ImguiFontHandle handle = createFont(s_robotoRegularTtf, _fontSize); - m_currentFontIdx = handle.idx; -#else - const ImguiFontHandle handle = { bgfx::invalidHandle }; -#endif // !USE_NANOVG_FONT - return handle; - } - - void destroy() - { - bgfx::destroyUniform(u_imageLodEnabled); - bgfx::destroyUniform(u_imageSwizzle); - bgfx::destroyUniform(s_texColor); -#if !USE_NANOVG_FONT - for (uint16_t ii = 0, num = m_fontHandle.getNumHandles(); ii < num; ++ii) - { - uint16_t idx = m_fontHandle.getHandleAt(0); - bgfx::destroyTexture(m_fonts[idx].m_texture); - m_fontHandle.free(idx); - } -#endif // !USE_NANOVG_FONT - bgfx::destroyTexture(m_missingTexture); - bgfx::destroyProgram(m_colorProgram); - bgfx::destroyProgram(m_textureProgram); - bgfx::destroyProgram(m_cubeMapProgram); - bgfx::destroyProgram(m_latlongProgram); - bgfx::destroyProgram(m_imageProgram); - bgfx::destroyProgram(m_imageSwizzProgram); - nvgDelete(m_nvg); - - IMGUI_destroy(); - } - - bool anyActive() const - { - return m_active != 0; - } - - inline void updatePresence(uint32_t _id) - { - if (m_checkActivePresence && m_active == _id) - { - m_isActivePresent = true; - } - } - - uint32_t getId() - { - const uint32_t id = (m_areaId << 16) | m_widgetId++; - updatePresence(id); - return id; - } - - bool isActive(uint32_t _id) const - { - return m_active == _id; - } - - bool isActiveInputField(uint32_t _id) const - { - return m_inputField == _id; - } - - bool isHot(uint32_t _id) const - { - return m_hot == _id; - } - - bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const - { - return (!_checkScroll || m_areas[m_areaId].m_inside) - && m_mx >= _x - && m_mx <= _x + _width - && m_my >= _y - && m_my <= _y + _height; - } - - bool isEnabled(uint16_t _areaId) - { - return (m_enabledAreaIds>>_areaId)&0x1; - } - - void setEnabled(uint16_t _areaId) - { - m_enabledAreaIds |= (UINT64_C(1)<<_areaId); - } - - void clearInput() - { - m_leftPressed = false; - m_leftReleased = false; - m_scroll = 0; - } - - void clearActive() - { - m_active = 0; - // mark all UI for this frame as processed - clearInput(); - } - - void clearActiveInputField() - { - m_inputField = 0; - } - - void setActive(uint32_t _id) - { - m_active = _id; - m_wentActive = true; - m_inputField = 0; - } - - void setActiveInputField(uint32_t _id) - { - m_inputField = _id; - } - - void setHot(uint32_t _id) - { - m_hotToBe = _id; - } - - bool buttonLogic(uint32_t _id, bool _over) - { - bool res = false; - // process down - if (!anyActive() ) - { - if (_over) - { - setHot(_id); - } - - if (isHot(_id) - && m_leftPressed) - { - setActive(_id); - } - } - - // if button is active, then react on left up - if (isActive(_id) ) - { - if (_over) - { - setHot(_id); - } - - if (m_leftReleased) - { - if (isHot(_id) ) - { - res = true; - } - - clearActive(); - } - } - - if (isHot(_id) ) - { - m_isHot = true; - } - - return res; - } - - void inputLogic(uint32_t _id, bool _over) - { - if (!anyActive() ) - { - if (_over) - { - setHot(_id); - } - - if (isHot(_id) - && m_leftPressed) - { - // Toggle active input. - if (isActiveInputField(_id) ) - { - clearActiveInputField(); - } - else - { - setActiveInputField(_id); - } - } - } - - if (isHot(_id) ) - { - m_isHot = true; - } - - if (m_leftPressed - && !m_isHot - && m_inputField != 0) - { - clearActiveInputField(); - } - } - - void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar) - { - bool left = (_button & IMGUI_MBUT_LEFT) != 0; - - m_mx = _mx; - m_my = _my; - m_leftPressed = !m_left && left; - m_leftReleased = m_left && !left; - m_left = left; - m_scroll = _scroll; - - _inputChar = _inputChar & 0x7f; // ASCII or GTFO! :) - m_lastChar = m_char; - m_char = _inputChar; - } - - void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view) - { - m_view = _view; - m_viewWidth = _width; - m_viewHeight = _height; - m_surfaceWidth = _surfaceWidth; - m_surfaceHeight = _surfaceHeight; - - const float xscale = float(m_surfaceWidth) /float(m_viewWidth); - const float yscale = float(m_surfaceHeight)/float(m_viewHeight); - const int32_t mx = int32_t(float(_mx)*xscale); - const int32_t my = int32_t(float(_my)*yscale); - - IMGUI_beginFrame(mx, my, _button, _scroll, _width, _height, _inputChar, _view); - nvgBeginFrame(m_nvg, m_viewWidth, m_viewHeight, 1.0f); - nvgViewId(m_nvg, _view); - - bgfx::setViewName(_view, "IMGUI"); - bgfx::setViewSeq(_view, true); - - const bgfx::HMD* hmd = bgfx::getHMD(); + const bgfx::HMD* hmd = bgfx::getHMD(); + const bgfx::Caps* caps = bgfx::getCaps(); if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDERING) ) { - m_viewWidth = _width / 2; - m_surfaceWidth = _surfaceWidth / 2; - float proj[16]; bx::mtxProj(proj, hmd->eye[0].fov, 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth); @@ -822,2727 +94,372 @@ struct Imgui const float offset1 = -proj[8] + (hmd->eye[1].viewOffset[0] / dist * proj[0]); float ortho[2][16]; - const float viewOffset = _surfaceWidth/4.0f; - const float viewWidth = _surfaceWidth/2.0f; - bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset0); - bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f, offset1); - bgfx::setViewTransform(_view, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]); - bgfx::setViewRect(_view, 0, 0, hmd->width, hmd->height); + const float viewOffset = width/4.0f; + const float viewWidth = width/2.0f; + bx::mtxOrtho(ortho[0], viewOffset, viewOffset + viewWidth, height, 0.0f, 0.0f, 1000.0f, offset0, caps->homogeneousDepth); + bx::mtxOrtho(ortho[1], viewOffset, viewOffset + viewWidth, height, 0.0f, 0.0f, 1000.0f, offset1, caps->homogeneousDepth); + bgfx::setViewTransform(m_viewId, NULL, ortho[0], BGFX_VIEW_STEREO, ortho[1]); + bgfx::setViewRect(m_viewId, 0, 0, hmd->width, hmd->height); } else { float ortho[16]; - bx::mtxOrtho(ortho, 0.0f, (float)m_surfaceWidth, (float)m_surfaceHeight, 0.0f, 0.0f, 1000.0f); - bgfx::setViewTransform(_view, NULL, ortho); - bgfx::setViewRect(_view, 0, 0, _width, _height); + bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, 0.0f, 1000.0f, 0.0f, caps->homogeneousDepth); + bgfx::setViewTransform(m_viewId, NULL, ortho); + bgfx::setViewRect(m_viewId, 0, 0, uint16_t(width), uint16_t(height) ); } - if (!ImGui::IsMouseHoveringAnyWindow() ) + // Render command lists + for (int32_t ii = 0, num = _drawData->CmdListsCount; ii < num; ++ii) { - updateInput(mx, my, _button, _scroll, _inputChar); - } - - m_hot = m_hotToBe; - m_hotToBe = 0; - - m_wentActive = false; - m_isHot = false; - - Area& area = getCurrentArea(); - area.m_widgetX = 0; - area.m_widgetY = 0; - area.m_widgetW = 0; - - m_areaId.reset(); - m_widgetId = 0; - m_enabledAreaIds = 0; - m_insideArea = false; - - m_isActivePresent = false; - } - - void endFrame() - { - if (m_checkActivePresence && !m_isActivePresent) - { - // The ui element is not present any more, reset active field. - m_active = 0; - } - m_checkActivePresence = (0 != m_active); - - clearInput(); - - nvgEndFrame(m_nvg); - IMGUI_endFrame(); - } - - bool beginScroll(int32_t _height, int32_t* _scroll, bool _enabled) - { - Area& parentArea = getCurrentArea(); - - m_areaId.next(); - const uint32_t scrollId = getId(); - - Area& area = getCurrentArea(); - - const uint16_t parentBottom = parentArea.m_scissorY + parentArea.m_scissorHeight; - const uint16_t childBottom = parentArea.m_widgetY + _height; - const uint16_t bottom = IMGUI_MIN(childBottom, parentBottom); - - const uint16_t top = IMGUI_MAX(parentArea.m_widgetY, parentArea.m_scissorY); - - area.m_contentX = parentArea.m_contentX; - area.m_contentY = parentArea.m_widgetY; - area.m_contentWidth = parentArea.m_contentWidth - (SCROLL_AREA_PADDING*3); - area.m_contentHeight = _height; - area.m_widgetX = parentArea.m_widgetX; - area.m_widgetY = parentArea.m_widgetY + (*_scroll); - area.m_widgetW = parentArea.m_widgetW - (SCROLL_AREA_PADDING*3); - - area.m_scissorX = area.m_contentX; - area.m_scissorWidth = area.m_contentWidth; - - area.m_scissorY = top - 1; - area.m_scissorHeight = bottom - top; - area.m_scissorEnabled = true; - - area.m_height = _height; - - area.m_scrollVal = _scroll; - area.m_scrollId = scrollId; - - area.m_inside = inRect(parentArea.m_scissorX - , area.m_scissorY - , parentArea.m_scissorWidth - , area.m_scissorHeight - , false - ); - area.m_didScroll = false; - - parentArea.m_widgetY += (_height + DEFAULT_SPACING); - - if (_enabled) - { - setEnabled(m_areaId); - } - - nvgScissor(m_nvg, area); - - m_insideArea |= area.m_inside; + bgfx::TransientVertexBuffer tvb; + bgfx::TransientIndexBuffer tib; - return area.m_inside; - } + const ImDrawList* drawList = _drawData->CmdLists[ii]; + uint32_t numVertices = (uint32_t)drawList->VtxBuffer.size(); + uint32_t numIndices = (uint32_t)drawList->IdxBuffer.size(); - void endScroll(int32_t _r) - { - Area& area = getCurrentArea(); - area.m_scissorEnabled = false; - - const int32_t xx = area.m_contentX + area.m_contentWidth - 1; - const int32_t yy = area.m_contentY; - const int32_t width = SCROLL_AREA_PADDING * 2; - const int32_t height = area.m_height; - - const int32_t aa = area.m_contentY+area.m_height; - const int32_t bb = area.m_widgetY-DEFAULT_SPACING; - const int32_t sbot = IMGUI_MAX(aa, bb); - const int32_t stop = area.m_contentY + (*area.m_scrollVal); - const int32_t sh = IMGUI_MAX(1, sbot - stop); // The scrollable area height. - - const uint32_t hid = area.m_scrollId; - const float barHeight = (float)height / (float)sh; - const bool hasScrollBar = (barHeight < 1.0f); - - // Handle mouse scrolling. - if (area.m_inside && !area.m_didScroll && !anyActive() ) - { - if (m_scroll) + if (!checkAvailTransientBuffers(numVertices, m_decl, numIndices) ) { - const int32_t diff = height - sh; - - const int32_t val = *area.m_scrollVal + 20*m_scroll; - const int32_t min = (diff < 0) ? diff : *area.m_scrollVal; - const int32_t max = 0; - const int32_t newVal = IMGUI_CLAMP(val, min, max); - *area.m_scrollVal = newVal; - - if (hasScrollBar) - { - area.m_didScroll = true; - } + // not enough space in transient buffer just quit drawing the rest... + break; } - } - - area.m_inside = false; - int32_t* scroll = area.m_scrollVal; + bgfx::allocTransientVertexBuffer(&tvb, numVertices, m_decl); + bgfx::allocTransientIndexBuffer(&tib, numIndices); - // This must be called here before drawing scroll bars - // so that scissor of parrent area applies. - m_areaId.pop(); + ImDrawVert* verts = (ImDrawVert*)tvb.data; + bx::memCopy(verts, drawList->VtxBuffer.begin(), numVertices * sizeof(ImDrawVert) ); - // Propagate 'didScroll' to parrent area to avoid scrolling multiple areas at once. - Area& parentArea = getCurrentArea(); - parentArea.m_didScroll = (parentArea.m_didScroll || area.m_didScroll); + ImDrawIdx* indices = (ImDrawIdx*)tib.data; + bx::memCopy(indices, drawList->IdxBuffer.begin(), numIndices * sizeof(ImDrawIdx) ); - // Draw and handle scroll click. - if (hasScrollBar) - { - const float barY = bx::fsaturate( (float)(-(*scroll) ) / (float)sh); - - // Handle scroll bar logic. - const int32_t hx = xx; - const int32_t hy = yy + (int)(barY * height); - const int32_t hw = width; - const int32_t hh = (int)(barHeight * height); - - const int32_t range = height - (hh - 1); - const bool over = inRect(hx, hy, hw, hh); - buttonLogic(hid, over); - if (isActive(hid) ) + uint32_t offset = 0; + for (const ImDrawCmd* cmd = drawList->CmdBuffer.begin(), *cmdEnd = drawList->CmdBuffer.end(); cmd != cmdEnd; ++cmd) { - float uu = (float)(hy - yy) / (float)range; - if (m_wentActive) + if (cmd->UserCallback) { - m_dragY = m_my; - m_dragOrig = uu; + cmd->UserCallback(drawList, cmd); } - - if (m_dragY != m_my) + else if (0 != cmd->ElemCount) { - const int32_t diff = height - sh; + uint64_t state = 0 + | BGFX_STATE_RGB_WRITE + | BGFX_STATE_ALPHA_WRITE + | BGFX_STATE_MSAA + ; - const int32_t drag = m_my - m_dragY; - const float dragFactor = float(sh)/float(height); + bgfx::TextureHandle th = m_texture; + bgfx::ProgramHandle program = m_program; - const int32_t val = *scroll - int32_t(drag*dragFactor); - const int32_t min = (diff < 0) ? diff : *scroll; - const int32_t max = 0; - *scroll = IMGUI_CLAMP(val, min, max); + if (NULL != cmd->TextureId) + { + union { ImTextureID ptr; struct { bgfx::TextureHandle handle; uint8_t flags; uint8_t mip; } s; } texture = { cmd->TextureId }; + state |= 0 != (IMGUI_FLAGS_ALPHA_BLEND & texture.s.flags) + ? BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) + : BGFX_STATE_NONE + ; + th = texture.s.handle; + if (0 != texture.s.mip) + { + const float lodEnabled[4] = { float(texture.s.mip), 1.0f, 0.0f, 0.0f }; + bgfx::setUniform(u_imageLodEnabled, lodEnabled); + program = m_imageProgram; + } + } + else + { + state |= BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA); + } - m_dragY = m_my; + const uint16_t xx = uint16_t(bx::fmax(cmd->ClipRect.x, 0.0f) ); + const uint16_t yy = uint16_t(bx::fmax(cmd->ClipRect.y, 0.0f) ); + bgfx::setScissor(xx, yy + , uint16_t(bx::fmin(cmd->ClipRect.z, 65535.0f)-xx) + , uint16_t(bx::fmin(cmd->ClipRect.w, 65535.0f)-yy) + ); + + bgfx::setState(state); + bgfx::setTexture(0, s_tex, th); + bgfx::setVertexBuffer(0, &tvb, 0, numVertices); + bgfx::setIndexBuffer(&tib, offset, cmd->ElemCount); + bgfx::submit(cmd->ViewId, program); } - } - - // BG - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)height - , (float)_r - , imguiRGBA(0, 0, 0, 196) - ); - - // Bar - if (isActive(hid) ) - { - drawRoundedRect( (float)hx - , (float)hy - , (float)hw - , (float)hh - , (float)_r - , imguiRGBA(255, 196, 0, 196) - ); - } - else - { - drawRoundedRect( (float)hx - , (float)hy - , (float)hw - , (float)hh - , (float)_r - , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64) - ); - } - } - else - { - // Clear active if scroll is selected but not visible any more. - if (isActive(hid) ) - { - clearActive(); - } - } - - nvgScissor(m_nvg, parentArea); - } - - bool beginArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _enabled, int32_t _r) - { - m_areaId.next(); - const uint32_t scrollId = getId(); - - const bool hasTitle = (NULL != _name && '\0' != _name[0]); - const int32_t header = hasTitle ? AREA_HEADER : 0; - - Area& area = getCurrentArea(); - area.m_x = _x; - area.m_y = _y; - area.m_width = _width; - area.m_height = _height; - - area.m_contentX = area.m_x + SCROLL_AREA_PADDING; - area.m_contentY = area.m_y + SCROLL_AREA_PADDING + header; - area.m_contentWidth = area.m_width - SCROLL_AREA_PADDING; - area.m_contentHeight = area.m_height - SCROLL_AREA_PADDING*2 - header; - - area.m_scissorX = area.m_contentX; - area.m_scissorY = area.m_y + SCROLL_AREA_PADDING + header; - area.m_scissorHeight = area.m_height - SCROLL_AREA_PADDING*2 - header; - area.m_scissorWidth = area.m_contentWidth; - area.m_scissorEnabled = false; - - area.m_widgetX = area.m_contentX; - area.m_widgetY = area.m_contentY; - area.m_widgetW = area.m_width - SCROLL_AREA_PADDING*2; - - static int32_t s_zeroScroll = 0; - area.m_scrollVal = &s_zeroScroll; - area.m_scrollId = scrollId; - area.m_inside = inRect(area.m_scissorX, area.m_scissorY, area.m_scissorWidth, area.m_scissorHeight, false); - area.m_didScroll = false; - - if (_enabled) - { - setEnabled(m_areaId); - } - - if (0 == _r) - { - drawRect( (float)_x - , (float)_y - , (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/ - , (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/ - , imguiRGBA(0, 0, 0, 192) - ); - } - else - { - drawRoundedRect( (float)_x - , (float)_y - , (float)_width - , (float)_height - , (float)_r - , imguiRGBA(0, 0, 0, 192) - ); - } - - if (hasTitle) - { - drawText(_x + 10 - , _y + 18 - , ImguiTextAlign::Left - , _name - , imguiRGBA(255, 255, 255, 128) - ); - } - area.m_scissorEnabled = true; - - nvgScissor(m_nvg, area); - - m_insideArea |= area.m_inside; - return area.m_inside; - } - - void endArea() - { - m_areaId.pop(); - nvgResetScissor(m_nvg); - } - - bool button(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t yy = area.m_widgetY; - const int32_t height = BUTTON_HEIGHT; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW-1; //TODO: -1 ! - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - const uint32_t rgb0 = _rgb0&0x00ffffff; - - if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight)) - { - return false; - } - - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)height - , (float)_r - , rgb0 | imguiRGBA(0, 0, 0, isActive(id) ? 196 : 96) - ); - - if (enabled) - { - drawText(xx + BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - } - - return res; - } - - bool item(const char* _text, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - const int32_t width = area.m_widgetW; - const int32_t height = BUTTON_HEIGHT; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - if (!visible(yy, height, area.m_scissorY, area.m_scissorHeight)) - { - return false; - } - - if (isHot(id) ) - { - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)height - , 2.0f - , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96) - ); - } - - if (enabled) - { - drawText(xx + BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - } - - return res; - } - - bool check(const char* _text, bool _checked, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - const int32_t width = area.m_widgetW; - const int32_t height = BUTTON_HEIGHT; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; - const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2; - - if (!visible(cy, CHECK_SIZE+6, area.m_scissorY, area.m_scissorHeight)) - { - return false; - } - - drawRoundedRect( (float)cx - 3 - , (float)cy - 3 - , (float)CHECK_SIZE + 6 - , (float)CHECK_SIZE + 6 - , 4 - , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96) - ); - - if (_checked) - { - if (enabled) - { - drawRoundedRect( (float)cx - , (float)cy - , (float)CHECK_SIZE - , (float)CHECK_SIZE - , (float)CHECK_SIZE / 2 - 1 - , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) - ); - } - else - { - drawRoundedRect( (float)cx - , (float)cy - , (float)CHECK_SIZE - , (float)CHECK_SIZE - , (float)CHECK_SIZE / 2 - 1 - , imguiRGBA(128, 128, 128, 200) - ); - } - } - - if (enabled) - { - drawText(xx + BUTTON_HEIGHT - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + BUTTON_HEIGHT - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - } - - return res; - } - - void input(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t yy = area.m_widgetY; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW-1; //TODO: -1 ! - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - const bool drawLabel = (NULL != _label && _label[0] != '\0'); - - if (drawLabel) - { - drawText(xx - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _label - , imguiRGBA(255, 255, 255, 200) - ); - } - - // Handle input. - if (isActiveInputField(id) ) - { - const size_t cursor = size_t(strlen(_str) ); - if (m_char == 0x08 || m_char == 0x7f) //backspace or delete - { - _str[cursor-1] = '\0'; - } - else if (m_char == 0x0d || m_char == 0x1b) //enter or escape - { - clearActiveInputField(); - } - else if (cursor < _len-1 - && 0 != m_char) - { - _str[cursor] = m_char; - _str[cursor+1] = '\0'; + offset += cmd->ElemCount; } } - - // Draw input area. - const int32_t height = BUTTON_HEIGHT; - if (drawLabel) - { - uint32_t numVertices = 0; //unused - const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices) ); - xx += (labelWidth + 6); - width -= (labelWidth + 6); - } - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - inputLogic(id, over); - - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)height - , (float)_r - , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96) - ); - - if (isActiveInputField(id) ) - { - drawText(xx + 6 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _str - , imguiRGBA(0, 0, 0, 255) - ); - } - else - { - drawText(xx + 6 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _str - , isHot(id) ? imguiRGBA(255,196,0,255) : imguiRGBA(255,255,255,255) - ); - } } - uint8_t tabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, va_list _argList) + void create(float _fontSize, bx::AllocatorI* _allocator) { - const char* titles[16]; - bool tabEnabled[16]; - const uint8_t tabCount = IMGUI_MIN(_nTabs, 16); - const uint8_t enabledCount = IMGUI_MIN(_nEnabled, 16); - - // Read titles. - { - uint8_t ii = 0; - for (; ii < tabCount; ++ii) - { - const char* str = va_arg(_argList, const char*); - titles[ii] = str; - } - for (; ii < _nTabs; ++ii) - { - const char* str = va_arg(_argList, const char*); - BX_UNUSED(str); - } - } - - // Read enabled tabs. - { - uint8_t ii = 0; - for (; ii < enabledCount; ++ii) - { - const bool enabled = (0 != va_arg(_argList, int) ); - tabEnabled[ii] = enabled; - } - for (; ii < _nEnabled; ++ii) - { - const int enabled = va_arg(_argList, int); - BX_UNUSED(enabled); - } - for (; ii < _nTabs; ++ii) - { - tabEnabled[ii] = true; - } - } - - Area& area = getCurrentArea(); - const int32_t yy = area.m_widgetY; - area.m_widgetY += _height + DEFAULT_SPACING; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW-1; //TODO: -1 ! - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - uint8_t selected = _selected; - const int32_t tabWidth = width / tabCount; - const int32_t tabWidthHalf = width / (tabCount*2); - const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2; - - drawRoundedRect( (float)xx - , (float)yy - , (float)width - , (float)_height - , (float)_r - , _enabled?imguiRGBA(128,128,128,96):imguiRGBA(128,128,128,64) - ); - - for (uint8_t ii = 0; ii < tabCount; ++ii) - { - const uint32_t id = getId(); - - int32_t buttonX = xx + ii*width/tabCount; - int32_t textX = buttonX + tabWidthHalf; - - const bool enabled = _enabled && tabEnabled[ii] && isEnabled(m_areaId); - const bool over = enabled && inRect(buttonX, yy, tabWidth, _height); - const bool res = buttonLogic(id, over); - - const uint32_t textColor = (ii == selected) - ? (enabled ? imguiRGBA(0,0,0,255) : imguiRGBA(255,255,255,100) ) - : (isHot(id) ? imguiRGBA(255,196,0,enabled?255:100) : imguiRGBA(255,255,255,enabled?200:100) ) - ; - - if (ii == selected) - { - drawRoundedRect( (float)buttonX - , (float)yy - , (float)tabWidth - , (float)_height - , (float)_r - , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,32) - ); - } - else if (isActive(id) ) - { - drawRoundedRect( (float)buttonX - , (float)yy - , (float)tabWidth - , (float)_height - , (float)_r - , imguiRGBA(128,128,128,196) - ); - } - - drawText(textX - , textY - , ImguiTextAlign::Center - , titles[ii] - , textColor - ); - - if (res) - { - selected = ii; - } - } - - return selected; - } - - bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) - { - const uint32_t id = getId(); - Area& area = getCurrentArea(); - - int32_t xx; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - } - else if (ImguiAlign::LeftIndented == _align) - { - xx = area.m_widgetX; - } - else if (ImguiAlign::Center == _align) - { - xx = area.m_contentX + (area.m_widgetW-_width)/2; - } - else if (ImguiAlign::CenterIndented == _align) - { - xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2; - } - else //if (ImguiAlign::Right == _align). - { - xx = area.m_contentX + area.m_widgetW - _width; - } - - const int32_t yy = area.m_widgetY; - area.m_widgetY += _height + DEFAULT_SPACING; - - if (screenQuad(xx, yy, _width, _height, _originBottomLeft) ) - { - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, _width, _height); - const bool res = buttonLogic(id, over); - - const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; - bgfx::setUniform(u_imageLodEnabled, lodEnabled); - bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture); - bgfx::setState(BGFX_STATE_RGB_WRITE - |BGFX_STATE_ALPHA_WRITE - |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_imageProgram); - - return res; - } - - return false; - } - - bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) - { - const float width = _width*float(getCurrentArea().m_widgetW); - const float height = width/_aspect; - - return image(_image, _lod, int32_t(width), int32_t(height), _align, _enabled, _originBottomLeft); - } - - bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled) - { - BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!"); - - const uint32_t id = getId(); - Area& area = getCurrentArea(); - - int32_t xx; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - } - else if (ImguiAlign::LeftIndented == _align) - { - xx = area.m_widgetX; - } - else if (ImguiAlign::Center == _align) - { - xx = area.m_contentX + (area.m_widgetW-_width)/2; - } - else if (ImguiAlign::CenterIndented == _align) - { - xx = (area.m_widgetX + area.m_widgetW + area.m_contentX - _width)/2; - } - else //if (ImguiAlign::Right == _align). - { - xx = area.m_contentX + area.m_widgetW - _width; - } - - const int32_t yy = area.m_widgetY; - area.m_widgetY += _height + DEFAULT_SPACING; - - if (screenQuad(xx, yy, _width, _height) ) - { - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, _width, _height); - const bool res = buttonLogic(id, over); - - const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; - bgfx::setUniform(u_imageLodEnabled, lodEnabled); - - float swizz[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; - swizz[_channel] = 1.0f; - bgfx::setUniform(u_imageSwizzle, swizz); - - bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture); - bgfx::setState(BGFX_STATE_RGB_WRITE - |BGFX_STATE_ALPHA_WRITE - |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_imageSwizzProgram); - - return res; - } - - return false; - } - - bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled) - { - const float width = _width*float(getCurrentArea().m_widgetW); - const float height = width/_aspect; - - return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align, _enabled); - } - - bool latlong(bgfx::TextureHandle _cubemap, float _lod, ImguiAlign::Enum _align, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW; - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - const int32_t height = width/2; - const int32_t yy = area.m_widgetY; - area.m_widgetY += height + DEFAULT_SPACING; - - if (screenQuad(xx, yy, width, height, false) ) - { - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; - bgfx::setUniform(u_imageLodEnabled, lodEnabled); - - bgfx::setTexture(0, s_texColor, _cubemap); - bgfx::setState(BGFX_STATE_RGB_WRITE - |BGFX_STATE_ALPHA_WRITE - |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_latlongProgram); - - return res; - } - - return false; - } - - bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW; - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - const bool adjustHeight = (_cross && _sameHeight); - const bool fullHeight = (_cross && !_sameHeight); - - if (adjustHeight) - { - xx += width/6; - } - - const int32_t height = fullHeight ? (width*3)/4 : (width/2); - const int32_t yy = area.m_widgetY; - area.m_widgetY += height + DEFAULT_SPACING; - - const uint32_t numVertices = 14; - const uint32_t numIndices = 36; - if (checkAvailTransientBuffers(numVertices, PosNormalVertex::ms_decl, numIndices) ) - { - bgfx::TransientVertexBuffer tvb; - bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosNormalVertex::ms_decl); - - bgfx::TransientIndexBuffer tib; - bgfx::allocTransientIndexBuffer(&tib, numIndices); - - PosNormalVertex* vertex = (PosNormalVertex*)tvb.data; - uint16_t* indices = (uint16_t*)tib.data; - - if (_cross) - { - vertex->set(0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; - vertex->set(0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; - - vertex->set(0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; - vertex->set(0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex; - vertex->set(0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex; - vertex->set(0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; - - vertex->set(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex; - vertex->set(1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex; - vertex->set(1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex; - vertex->set(1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex; - - vertex->set(1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex; - vertex->set(1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex; - - vertex->set(2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; - vertex->set(2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; - - indices += addQuad(indices, 0, 3, 4, 1); - indices += addQuad(indices, 2, 6, 7, 3); - indices += addQuad(indices, 3, 7, 8, 4); - indices += addQuad(indices, 4, 8, 9, 5); - indices += addQuad(indices, 7, 10, 11, 8); - indices += addQuad(indices, 10, 12, 13, 11); - } - else - { - vertex->set(0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; - vertex->set(0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; - - vertex->set(0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex; - vertex->set(0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex; - vertex->set(0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex; - - vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex; - vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex; - - vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex; - vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex; - - vertex->set(1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex; - vertex->set(1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex; - vertex->set(1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex; - - vertex->set(2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex; - vertex->set(2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex; - - indices += addQuad(indices, 0, 2, 3, 1); - indices += addQuad(indices, 1, 3, 6, 4); - indices += addQuad(indices, 2, 5, 6, 3); - indices += addQuad(indices, 7, 9, 12, 10); - indices += addQuad(indices, 7, 10, 11, 8); - indices += addQuad(indices, 10, 12, 13, 11); - } - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - const float widthf = float(width); - const float scale = adjustHeight ? (widthf+0.5f)/3.0f : (widthf*0.5f + 0.25f); - - float mtx[16]; - bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f); - - const float lodEnabled[4] = { _lod, float(enabled), 0.0f, 0.0f }; - bgfx::setUniform(u_imageLodEnabled, lodEnabled); - - bgfx::setTransform(mtx); - bgfx::setTexture(0, s_texColor, _cubemap); - bgfx::setVertexBuffer(&tvb); - bgfx::setIndexBuffer(&tib); - bgfx::setState(BGFX_STATE_RGB_WRITE - |BGFX_STATE_ALPHA_WRITE - |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_cubeMapProgram); - - return res; - } - - return false; - } - - bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled) - { - if (ImguiCubemap::Cross == _display - || ImguiCubemap::Hex == _display) - { - return cubeMap(_cubemap, _lod, (ImguiCubemap::Cross == _display), _sameHeight, _align, _enabled); - } - else //(ImguiCubemap::Latlong == _display). - { - return latlong(_cubemap, _lod, _align, _enabled); - } - } - - bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - const int32_t width = area.m_widgetW; - const int32_t height = BUTTON_HEIGHT; - area.m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING; - - const int32_t cx = xx + BUTTON_HEIGHT/2 - CHECK_SIZE/2; - const int32_t cy = yy + BUTTON_HEIGHT/2 - CHECK_SIZE/2 + DEFAULT_SPACING/2; - - const int32_t textY = yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 + DEFAULT_SPACING/2; - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx, yy, width, height); - const bool res = buttonLogic(id, over); - - if (_checked) - { - drawTriangle(cx - , cy - , CHECK_SIZE - , CHECK_SIZE - , TriangleOrientation::Up - , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) - ); - } - else - { - drawTriangle(cx-1 // With -1 is more aesthetically pleasing. - , cy - , CHECK_SIZE - , CHECK_SIZE - , TriangleOrientation::Right - , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200) - ); - } - - if (enabled) - { - drawText(xx + BUTTON_HEIGHT - , textY - , ImguiTextAlign::Left - , _text - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + BUTTON_HEIGHT - , textY - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - } - - if (_subtext) - { - drawText(xx + width - BUTTON_HEIGHT / 2 - , textY - , ImguiTextAlign::Right - , _subtext - , imguiRGBA(255, 255, 255, 128) - ); - } - - return res; - } - - bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled) - { - // Since border button isn't part of any area, just use this custom/unique areaId. - const uint16_t areaId = UINT16_MAX-1; - const uint32_t id = (areaId << 16) | m_widgetId++; - updatePresence(id); - - const int32_t triSize = 12; - const int32_t borderSize = 15; - - int32_t xx; - int32_t yy; - int32_t width; - int32_t height; - int32_t triX; - int32_t triY; - TriangleOrientation::Enum orientation; + m_allocator = _allocator; - if (ImguiBorder::Left == _border) - { - xx = -borderSize; - yy = -1; - width = 2*borderSize+1; - height = m_surfaceHeight+1; - triX = 0; - triY = (m_surfaceHeight-triSize)/2; - orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right; - } - else if (ImguiBorder::Right == _border) - { - xx = m_surfaceWidth - borderSize; - yy = -1; - width = 2*borderSize+1; - height = m_surfaceHeight+1; - triX = m_surfaceWidth - triSize - 2; - triY = (m_surfaceHeight-width)/2; - orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left; - } - else if (ImguiBorder::Top == _border) - { - xx = 0; - yy = -borderSize; - width = m_surfaceWidth; - height = 2*borderSize; - triX = (m_surfaceWidth-triSize)/2; - triY = 0; - orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down; - } - else //if (ImguiBorder::Bottom == _border). + if (NULL == _allocator) { - xx = 0; - yy = m_surfaceHeight - borderSize; - width = m_surfaceWidth; - height = 2*borderSize; - triX = (m_surfaceWidth-triSize)/2; - triY = m_surfaceHeight-triSize; - orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up; + static bx::DefaultAllocator allocator; + m_allocator = &allocator; } - const bool over = _enabled && inRect(xx, yy, width, height, false); - const bool res = buttonLogic(id, over); - - drawRect( (float)xx - , (float)yy - , (float)width - , (float)height - , isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222) - ); - - drawTriangle( triX - , triY - , triSize - , triSize - , orientation - , isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192) - ); - - return res; - } + m_viewId = 255; + m_lastScroll = 0; + m_last = bx::getHPCounter(); + + ImGuiIO& io = ImGui::GetIO(); + io.RenderDrawListsFn = renderDrawLists; + io.MemAllocFn = memAlloc; + io.MemFreeFn = memFree; + + io.DisplaySize = ImVec2(1280.0f, 720.0f); + io.DeltaTime = 1.0f / 60.0f; + io.IniFilename = NULL; + + setupStyle(true); + +#if defined(SCI_NAMESPACE) + io.KeyMap[ImGuiKey_Tab] = (int)entry::Key::Tab; + io.KeyMap[ImGuiKey_LeftArrow] = (int)entry::Key::Left; + io.KeyMap[ImGuiKey_RightArrow] = (int)entry::Key::Right; + io.KeyMap[ImGuiKey_UpArrow] = (int)entry::Key::Up; + io.KeyMap[ImGuiKey_DownArrow] = (int)entry::Key::Down; + io.KeyMap[ImGuiKey_Home] = (int)entry::Key::Home; + io.KeyMap[ImGuiKey_End] = (int)entry::Key::End; + io.KeyMap[ImGuiKey_Delete] = (int)entry::Key::Delete; + io.KeyMap[ImGuiKey_Backspace] = (int)entry::Key::Backspace; + io.KeyMap[ImGuiKey_Enter] = (int)entry::Key::Return; + io.KeyMap[ImGuiKey_Escape] = (int)entry::Key::Esc; + io.KeyMap[ImGuiKey_A] = (int)entry::Key::KeyA; + io.KeyMap[ImGuiKey_C] = (int)entry::Key::KeyC; + io.KeyMap[ImGuiKey_V] = (int)entry::Key::KeyV; + io.KeyMap[ImGuiKey_X] = (int)entry::Key::KeyX; + io.KeyMap[ImGuiKey_Y] = (int)entry::Key::KeyY; + io.KeyMap[ImGuiKey_Z] = (int)entry::Key::KeyZ; +#endif // defined(SCI_NAMESPACE) - void labelVargs(const char* _format, va_list _argList, uint32_t _rgba) - { - char temp[8192]; - char* out = temp; - int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList); - if ( (int32_t)sizeof(temp) < len) - { - out = (char*)alloca(len+1); - len = bx::vsnprintf(out, len, _format, _argList); - } - out[len] = '\0'; - - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - area.m_widgetY += BUTTON_HEIGHT; - drawText(xx - , yy + BUTTON_HEIGHT/2 + TEXT_HEIGHT/2 - , ImguiTextAlign::Left - , out - , _rgba + bgfx::RendererType::Enum type = bgfx::getRendererType(); + m_program = bgfx::createProgram( + bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_ocornut_imgui") + , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_ocornut_imgui") + , true ); - } - void value(const char* _text) - { - Area& area = getCurrentArea(); - const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY; - const int32_t ww = area.m_widgetW; - area.m_widgetY += BUTTON_HEIGHT; - - drawText(xx + ww - BUTTON_HEIGHT / 2 - , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Right - , _text - , imguiRGBA(255, 255, 255, 200) + u_imageLodEnabled = bgfx::createUniform("u_imageLodEnabled", bgfx::UniformType::Vec4); + m_imageProgram = bgfx::createProgram( + bgfx::createEmbeddedShader(s_embeddedShaders, type, "vs_imgui_image") + , bgfx::createEmbeddedShader(s_embeddedShaders, type, "fs_imgui_image") + , true ); - } - - bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align) - { - const uint32_t id = getId(); - - Area& area = getCurrentArea(); - const int32_t yy = area.m_widgetY; - const int32_t height = SLIDER_HEIGHT; - area.m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING; - - int32_t xx; - int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW; - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX); - } - - drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) ); - - const int32_t range = width - SLIDER_MARKER_WIDTH; - - float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) ); - int32_t m = (int)(uu * range); - bool valChanged = false; - - const bool enabled = _enabled && isEnabled(m_areaId); - const bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT); - const bool res = buttonLogic(id, over); - - if (isActive(id) ) - { - if (m_wentActive) - { - m_dragX = m_mx; - m_dragOrig = uu; - } - - if (m_dragX != m_mx) - { - uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range); - - _val = _vmin + uu * (_vmax - _vmin); - _val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc - m = (int)(uu * range); - valChanged = true; - } - } - - if (isActive(id) ) - { - drawRoundedRect( (float)(xx + m) - , (float)yy - , (float)SLIDER_MARKER_WIDTH - , (float)SLIDER_HEIGHT - , 4.0f - , imguiRGBA(255, 255, 255, 255) - ); - } - else - { - drawRoundedRect( (float)(xx + m) - , (float)yy - , (float)SLIDER_MARKER_WIDTH - , (float)SLIDER_HEIGHT - , 4.0f - , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64) - ); - } - - // TODO: fix this, take a look at 'nicenum'. - int32_t digits = (int)(ceilf(log10f(_vinc) ) ); - char fmt[16]; - bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits); - char msg[128]; - bx::snprintf(msg, 128, fmt, _val); - - if (enabled) - { - drawText(xx + SLIDER_HEIGHT / 2 - , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - - drawText(xx + width - SLIDER_HEIGHT / 2 - , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Right - , msg - , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200) - ); - } - else - { - drawText(xx + SLIDER_HEIGHT / 2 - , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Left - , _text - , imguiRGBA(128, 128, 128, 200) - ); - - drawText(xx + width - SLIDER_HEIGHT / 2 - , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2 - , ImguiTextAlign::Right - , msg - , imguiRGBA(128, 128, 128, 200) - ); - } - - return res || valChanged; - } - - void indent(uint16_t _width) - { - Area& area = getCurrentArea(); - area.m_widgetX += _width; - area.m_widgetW -= _width; - } - - void unindent(uint16_t _width) - { - Area& area = getCurrentArea(); - area.m_widgetX -= _width; - area.m_widgetW += _width; - } - void separator(uint16_t _height) - { - Area& area = getCurrentArea(); - area.m_widgetY += _height; - } + m_decl + .begin() + .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float) + .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) + .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) + .end(); - void separatorLine(uint16_t _height, ImguiAlign::Enum _align) - { - Area& area = getCurrentArea(); - //const int32_t width = area.m_widgetW; - const int32_t height = 1; - //const int32_t xx = area.m_widgetX; - const int32_t yy = area.m_widgetY + _height/2 - height; + s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Int1); - int32_t xx; + uint8_t* data; int32_t width; - if (ImguiAlign::Left == _align) - { - xx = area.m_contentX + SCROLL_AREA_PADDING; - width = area.m_widgetW; - } - else if (ImguiAlign::LeftIndented == _align - || ImguiAlign::Right == _align) - { - xx = area.m_widgetX; - width = area.m_widgetW; - } - else //if (ImguiAlign::Center == _align - //|| ImguiAlign::CenterIndented == _align). - { - xx = area.m_widgetX; - width = area.m_widgetW - (area.m_widgetX-area.m_contentX) + 1; - } - - area.m_widgetY += _height; - - drawRect( (float)xx - , (float)yy - , (float)width - , (float)height - , imguiRGBA(255, 255, 255, 32) - ); - } - - void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr) - { - _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS); - - for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++) - { - const float* v0 = &_coords[jj * 2]; - const float* v1 = &_coords[ii * 2]; - float dx = v1[0] - v0[0]; - float dy = v1[1] - v0[1]; - float d = sqrtf(dx * dx + dy * dy); - if (d > 0) - { - d = 1.0f / d; - dx *= d; - dy *= d; - } - - m_tempNormals[jj * 2 + 0] = dy; - m_tempNormals[jj * 2 + 1] = -dx; - } - - for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++) + int32_t height; { - float dlx0 = m_tempNormals[jj * 2 + 0]; - float dly0 = m_tempNormals[jj * 2 + 1]; - float dlx1 = m_tempNormals[ii * 2 + 0]; - float dly1 = m_tempNormals[ii * 2 + 1]; - float dmx = (dlx0 + dlx1) * 0.5f; - float dmy = (dly0 + dly1) * 0.5f; - float dmr2 = dmx * dmx + dmy * dmy; - if (dmr2 > 0.000001f) - { - float scale = 1.0f / dmr2; - if (scale > 10.0f) - { - scale = 10.0f; - } + ImFontConfig config; + config.FontDataOwnedByAtlas = false; + config.MergeMode = false; +// config.MergeGlyphCenterV = true; - dmx *= scale; - dmy *= scale; - } + const ImWchar* ranges = io.Fonts->GetGlyphRangesCyrillic(); + m_font[ImGui::Font::Regular] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoRegularTtf, sizeof(s_robotoRegularTtf), _fontSize, &config, ranges); + m_font[ImGui::Font::Mono ] = io.Fonts->AddFontFromMemoryTTF( (void*)s_robotoMonoRegularTtf, sizeof(s_robotoMonoRegularTtf), _fontSize-3.0f, &config, ranges); - m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r; - m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r; - } - - uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3; - if (numVertices == bgfx::getAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) ) - { - bgfx::TransientVertexBuffer tvb; - bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl); - uint32_t trans = _abgr&0xffffff; + config.MergeMode = true; + config.DstFont = m_font[ImGui::Font::Regular]; - PosColorVertex* vertex = (PosColorVertex*)tvb.data; - for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++) + for (uint32_t ii = 0; ii < BX_COUNTOF(s_fontRangeMerge); ++ii) { - vertex->m_x = _coords[ii*2+0]; - vertex->m_y = _coords[ii*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = _coords[jj*2+0]; - vertex->m_y = _coords[jj*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = m_tempCoords[jj*2+0]; - vertex->m_y = m_tempCoords[jj*2+1]; - vertex->m_abgr = trans; - ++vertex; - - vertex->m_x = m_tempCoords[jj*2+0]; - vertex->m_y = m_tempCoords[jj*2+1]; - vertex->m_abgr = trans; - ++vertex; - - vertex->m_x = m_tempCoords[ii*2+0]; - vertex->m_y = m_tempCoords[ii*2+1]; - vertex->m_abgr = trans; - ++vertex; - - vertex->m_x = _coords[ii*2+0]; - vertex->m_y = _coords[ii*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - } + const FontRangeMerge& frm = s_fontRangeMerge[ii]; - for (uint32_t ii = 2; ii < _numCoords; ++ii) - { - vertex->m_x = _coords[0]; - vertex->m_y = _coords[1]; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = _coords[(ii-1)*2+0]; - vertex->m_y = _coords[(ii-1)*2+1]; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = _coords[ii*2+0]; - vertex->m_y = _coords[ii*2+1]; - vertex->m_abgr = _abgr; - ++vertex; + io.Fonts->AddFontFromMemoryTTF( (void*)frm.data + , (int)frm.size + , _fontSize-3.0f + , &config + , frm.ranges + ); } - - bgfx::setVertexBuffer(&tvb); - bgfx::setState(0 - | BGFX_STATE_RGB_WRITE - | BGFX_STATE_ALPHA_WRITE - | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_colorProgram); } - } - void drawRect(float _x, float _y, float _w, float _h, uint32_t _argb, float _fth = 1.0f) - { - float verts[4 * 2] = - { - _x + 0.5f, _y + 0.5f, - _x + _w - 0.5f, _y + 0.5f, - _x + _w - 0.5f, _y + _h - 0.5f, - _x + 0.5f, _y + _h - 0.5f, - }; - - drawPolygon(verts, 4, _fth, _argb); - } - - void drawRoundedRect(float _x, float _y, float _w, float _h, float _r, uint32_t _argb, float _fth = 1.0f) - { - if (0.0f == _r) - { - return drawRect(_x, _y, _w, _h, _argb, _fth); - } + io.Fonts->GetTexDataAsRGBA32(&data, &width, &height); - const uint32_t num = NUM_CIRCLE_VERTS / 4; - const float* cverts = m_circleVerts; - float verts[(num + 1) * 4 * 2]; - float* vv = verts; - - for (uint32_t ii = 0; ii <= num; ++ii) - { - *vv++ = _x + _w - _r + cverts[ii * 2] * _r; - *vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r; - } - - for (uint32_t ii = num; ii <= num * 2; ++ii) - { - *vv++ = _x + _r + cverts[ii * 2] * _r; - *vv++ = _y + _h - _r + cverts[ii * 2 + 1] * _r; - } - - for (uint32_t ii = num * 2; ii <= num * 3; ++ii) - { - *vv++ = _x + _r + cverts[ii * 2] * _r; - *vv++ = _y + _r + cverts[ii * 2 + 1] * _r; - } - - for (uint32_t ii = num * 3; ii < num * 4; ++ii) - { - *vv++ = _x + _w - _r + cverts[ii * 2] * _r; - *vv++ = _y + _r + cverts[ii * 2 + 1] * _r; - } - - *vv++ = _x + _w - _r + cverts[0] * _r; - *vv++ = _y + _r + cverts[1] * _r; - - drawPolygon(verts, (num + 1) * 4, _fth, _argb); - } - - void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f) - { - float dx = _x1 - _x0; - float dy = _y1 - _y0; - float d = sqrtf(dx * dx + dy * dy); - if (d > 0.0001f) - { - d = 1.0f / d; - dx *= d; - dy *= d; - } - - float nx = dy; - float ny = -dx; - float verts[4 * 2]; - _r -= _fth; - _r *= 0.5f; - if (_r < 0.01f) - { - _r = 0.01f; - } - - dx *= _r; - dy *= _r; - nx *= _r; - ny *= _r; - - verts[0] = _x0 - dx - nx; - verts[1] = _y0 - dy - ny; - - verts[2] = _x0 - dx + nx; - verts[3] = _y0 - dy + ny; - - verts[4] = _x1 + dx + nx; - verts[5] = _y1 + dy + ny; - - verts[6] = _x1 + dx - nx; - verts[7] = _y1 + dy - ny; - - drawPolygon(verts, 4, _fth, _abgr); - } - - struct TriangleOrientation - { - enum Enum - { - Left, - Right, - Up, - Down, - }; - }; - - void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr) - { - if (TriangleOrientation::Left == _orientation) - { - const float verts[3 * 2] = - { - (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f, - (float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f, - (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f, - }; - - drawPolygon(verts, 3, 1.0f, _abgr); - } - else if (TriangleOrientation::Right == _orientation) - { - const float verts[3 * 2] = - { - (float)_x + 0.5f, (float)_y + 0.5f, - (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f, - (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, - }; - - drawPolygon(verts, 3, 1.0f, _abgr); - } - else if (TriangleOrientation::Up == _orientation) - { - const float verts[3 * 2] = - { - (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, - (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f, - (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f, - }; - - drawPolygon(verts, 3, 1.0f, _abgr); - } - else //if (TriangleOrientation::Down == _orientation). - { - const float verts[3 * 2] = - { - (float)_x + 0.5f, (float)_y + 0.5f, - (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f, - (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f, - }; + m_texture = bgfx::createTexture2D( + (uint16_t)width + , (uint16_t)height + , false + , 1 + , bgfx::TextureFormat::BGRA8 + , 0 + , bgfx::copy(data, width*height*4) + ); - drawPolygon(verts, 3, 1.0f, _abgr); - } + ImGui::InitDockContext(); } -#if !USE_NANOVG_FONT - void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad) + void destroy() { - stbtt_bakedchar* b = _chardata + char_index; - int32_t round_x = STBTT_ifloor(*_xpos + b->xoff); - int32_t round_y = STBTT_ifloor(*_ypos + b->yoff); - - _quad->x0 = (float)round_x; - _quad->y0 = (float)round_y; - _quad->x1 = (float)round_x + b->x1 - b->x0; - _quad->y1 = (float)round_y + b->y1 - b->y0; + ImGui::ShutdownDockContext(); + ImGui::Shutdown(); - _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth; - _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth; - _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight; - _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight; + bgfx::destroy(s_tex); + bgfx::destroy(m_texture); - *_xpos += b->xadvance; - } -#endif // !USE_NANOVG_FONT + bgfx::destroy(u_imageLodEnabled); + bgfx::destroy(m_imageProgram); + bgfx::destroy(m_program); - void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr) - { - drawText( (float)_x, (float)_y, _text, _align, _abgr); + m_allocator = NULL; } - void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr) + void setupStyle(bool _dark) { - if (NULL == _text - || '\0' == _text[0]) - { - return; - } - -#if USE_NANOVG_FONT - static uint32_t textAlign[ImguiTextAlign::Count] = - { - NVG_ALIGN_LEFT, - NVG_ALIGN_CENTER, - NVG_ALIGN_RIGHT, - }; - - nvgTextAlign(m_nvg, textAlign[_align]); - - nvgFontBlur(m_nvg, 0.0f); - nvgFillColor(m_nvg, nvgRGBAu(_abgr) ); - nvgText(m_nvg, _x, _y, _text, NULL); -#else - uint32_t numVertices = 0; - if (_align == ImguiTextAlign::Center) + // Doug Binks' darl color scheme + // https://gist.github.com/dougbinks/8089b4bbaccaaf6fa204236978d165a9 + ImGuiStyle& style = ImGui::GetStyle(); + if (_dark) { - _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2; - } - else if (_align == ImguiTextAlign::Right) - { - _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices); - } - else // just count vertices - { - getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices); - } - - if (numVertices == bgfx::getAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) ) - { - bgfx::TransientVertexBuffer tvb; - bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl); - - PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data; - - const float ox = _x; - - while (*_text) - { - int32_t ch = (uint8_t)*_text; - if (ch == '\t') - { - for (int32_t i = 0; i < 4; ++i) - { - if (_x < s_tabStops[i] + ox) - { - _x = s_tabStops[i] + ox; - break; - } - } - } - else if (ch >= ' ' - && ch < 128) - { - stbtt_aligned_quad quad; - getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad); - - vertex->m_x = quad.x0; - vertex->m_y = quad.y0; - vertex->m_u = quad.s0; - vertex->m_v = quad.t0; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x1; - vertex->m_y = quad.y1; - vertex->m_u = quad.s1; - vertex->m_v = quad.t1; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x1; - vertex->m_y = quad.y0; - vertex->m_u = quad.s1; - vertex->m_v = quad.t0; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x0; - vertex->m_y = quad.y0; - vertex->m_u = quad.s0; - vertex->m_v = quad.t0; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x0; - vertex->m_y = quad.y1; - vertex->m_u = quad.s0; - vertex->m_v = quad.t1; - vertex->m_abgr = _abgr; - ++vertex; - - vertex->m_x = quad.x1; - vertex->m_y = quad.y1; - vertex->m_u = quad.s1; - vertex->m_v = quad.t1; - vertex->m_abgr = _abgr; - ++vertex; - } - - ++_text; - } - - bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture); - bgfx::setVertexBuffer(&tvb); - bgfx::setState(0 - | BGFX_STATE_RGB_WRITE - | BGFX_STATE_ALPHA_WRITE - | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) - ); - setCurrentScissor(); - bgfx::submit(m_view, m_textureProgram); + ImGui::StyleColorsDark(&style); } -#endif // USE_NANOVG_FONT - } - - bool screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height, bool _originBottomLeft = false) - { - if (6 == bgfx::getAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) ) + else { - bgfx::TransientVertexBuffer vb; - bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl); - PosUvVertex* vertex = (PosUvVertex*)vb.data; - - const float widthf = float(_width); - const float heightf = float(_height); - - const float minx = float(_x); - const float miny = float(_y); - const float maxx = minx+widthf; - const float maxy = miny+heightf; - - const float texelHalfW = m_halfTexel/widthf; - const float texelHalfH = m_halfTexel/heightf; - const float minu = texelHalfW; - const float maxu = 1.0f - texelHalfW; - const float minv = _originBottomLeft ? texelHalfH+1.0f : texelHalfH ; - const float maxv = _originBottomLeft ? texelHalfH : texelHalfH+1.0f; - - vertex[0].m_x = minx; - vertex[0].m_y = miny; - vertex[0].m_u = minu; - vertex[0].m_v = minv; - - vertex[1].m_x = maxx; - vertex[1].m_y = miny; - vertex[1].m_u = maxu; - vertex[1].m_v = minv; - - vertex[2].m_x = maxx; - vertex[2].m_y = maxy; - vertex[2].m_u = maxu; - vertex[2].m_v = maxv; - - vertex[3].m_x = maxx; - vertex[3].m_y = maxy; - vertex[3].m_u = maxu; - vertex[3].m_v = maxv; - - vertex[4].m_x = minx; - vertex[4].m_y = maxy; - vertex[4].m_u = minu; - vertex[4].m_v = maxv; - - vertex[5].m_x = minx; - vertex[5].m_y = miny; - vertex[5].m_u = minu; - vertex[5].m_v = minv; - - bgfx::setVertexBuffer(&vb); - - return true; + ImGui::StyleColorsLight(&style); } - return false; + style.FrameRounding = 4.0f; } - void colorWheelWidget(float _rgb[3], bool _respectIndentation, float _size, bool _enabled) + void beginFrame( + int32_t _mx + , int32_t _my + , uint8_t _button + , int32_t _scroll + , int _width + , int _height + , char _inputChar + , bgfx::ViewId _viewId + ) { - const uint32_t wheelId = getId(); - const uint32_t triangleId = getId(); - - Area& area = getCurrentArea(); - - const float areaX = float(_respectIndentation ? area.m_widgetX : area.m_contentX); - const float areaW = float(_respectIndentation ? area.m_widgetW : area.m_contentWidth); - - const float width = areaW*_size; - const float xx = areaX + areaW*0.5f; - const float yy = float(area.m_widgetY) + width*0.5f; - const float center[2] = { xx, yy }; - - area.m_widgetY += int32_t(width) + DEFAULT_SPACING; - - const float ro = width*0.5f - 5.0f; // radiusOuter. - const float rd = _size*25.0f; // radiusDelta. - const float ri = ro - rd; // radiusInner. - const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out). - const float cmx = float(m_mx) - center[0]; - const float cmy = float(m_my) - center[1]; - - const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point. - const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point. - const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point. - - const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] }; - const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]); - const float invLenCa = 1.0f/lenCa; - const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa }; - - float sel[2]; - - float hsv[3]; - bx::rgbToHsv(hsv, _rgb); - - const bool enabled = _enabled && isEnabled(m_areaId); - if (enabled) - { - if (m_leftPressed) - { - const float len = sqrtf(cmx*cmx + cmy*cmy); - if (len > ri) - { - if (len < ro) - { - setActive(wheelId); - } - } - else - { - setActive(triangleId); - } - } - - if (m_leftReleased - && (isActive(wheelId) || isActive(triangleId) ) ) - { - clearActive(); - } + m_viewId = _viewId; - // Set hue. - if (m_left - && isActive(wheelId) ) - { - hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f; - if (hsv[0] < 0.0f) - { - hsv[0]+=1.0f; - } - } - - } - - if (enabled - && m_left - && isActive(triangleId) ) + ImGuiIO& io = ImGui::GetIO(); + if (_inputChar < 0x7f) { - float an = -hsv[0]*NVG_PI*2.0f; - float tmx = (cmx*cosf(an)-cmy*sinf(an) ); - float tmy = (cmx*sinf(an)+cmy*cosf(an) ); - - if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) ) - { - sel[0] = tmx; - sel[1] = tmy; - } - else - { - closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]); - } - } - else - { - /* - * bb (black) - * /\ - * / \ - * / \ - * / \ - * / \ - * / .sel \ - * / \ - * cc(white)/____.ss_______\aa (hue) - */ - const float ss[2] = - { - cc[0] + dirCa[0]*lenCa*hsv[1], - cc[1] + dirCa[1]*lenCa*hsv[1], - }; - - const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] }; - const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]); - const float invLenSb = 1.0f/lenSb; - const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb }; - - sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]); - sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]); + io.AddInputCharacter(_inputChar); // ASCII or GTFO! :( } - float uu, vv, ww; - barycentric(uu, vv, ww - , aa[0], aa[1] - , bb[0], bb[1] - , cc[0], cc[1] - , sel[0], sel[1] - ); + io.DisplaySize = ImVec2( (float)_width, (float)_height); - const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f); - const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f); + const int64_t now = bx::getHPCounter(); + const int64_t frameTime = now - m_last; + m_last = now; + const double freq = double(bx::getHPFrequency() ); + io.DeltaTime = float(frameTime/freq); - const float out[3] = { hsv[0], sat, val }; - bx::hsvToRgb(_rgb, out); + io.MousePos = ImVec2( (float)_mx, (float)_my); + io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT); + io.MouseDown[1] = 0 != (_button & IMGUI_MBUT_RIGHT); + io.MouseDown[2] = 0 != (_button & IMGUI_MBUT_MIDDLE); + io.MouseWheel = (float)(_scroll - m_lastScroll); + m_lastScroll = _scroll; - // Draw widget. - nvgSave(m_nvg); +#if defined(SCI_NAMESPACE) + uint8_t modifiers = inputGetModifiersState(); + io.KeyShift = 0 != (modifiers & (entry::Modifier::LeftShift | entry::Modifier::RightShift) ); + io.KeyCtrl = 0 != (modifiers & (entry::Modifier::LeftCtrl | entry::Modifier::RightCtrl ) ); + io.KeyAlt = 0 != (modifiers & (entry::Modifier::LeftAlt | entry::Modifier::RightAlt ) ); + for (int32_t ii = 0; ii < (int32_t)entry::Key::Count; ++ii) { - float saturation; - uint8_t alpha0; - uint8_t alpha1; - if (enabled) - { - saturation = 1.0f; - alpha0 = 255; - alpha1 = 192; - } - else - { - saturation = 0.0f; - alpha0 = 10; - alpha1 = 10; - } - - // Circle. - for (uint8_t ii = 0; ii < 6; ii++) - { - const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps; - const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps; - nvgBeginPath(m_nvg); - nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW); - nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW); - nvgClosePath(m_nvg); - - const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f; - const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f; - const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f; - const float by = center[1] + sinf(a1) * (ri+ro)*0.5f; - NVGpaint paint = nvgLinearGradient(m_nvg - , ax, ay - , bx, by - , nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0) - , nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0) - ); - - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - } - - // Circle stroke. - nvgBeginPath(m_nvg); - nvgCircle(m_nvg, center[0], center[1], ri-0.5f); - nvgCircle(m_nvg, center[0], center[1], ro+0.5f); - nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) ); - nvgStrokeWidth(m_nvg, 1.0f); - nvgStroke(m_nvg); - - nvgSave(m_nvg); - { - // Hue selector. - nvgTranslate(m_nvg, center[0], center[1]); - nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f); - nvgStrokeWidth(m_nvg, 2.0f); - nvgBeginPath(m_nvg); - nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f); - nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) ); - nvgStroke(m_nvg); - - // Hue selector drop shadow. - NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) ); - nvgBeginPath(m_nvg); - nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f); - nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f); - nvgPathWinding(m_nvg, NVG_HOLE); - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - - // Center triangle stroke. - nvgBeginPath(m_nvg); - nvgMoveTo(m_nvg, aa[0], aa[1]); - nvgLineTo(m_nvg, bb[0], bb[1]); - nvgLineTo(m_nvg, cc[0], cc[1]); - nvgClosePath(m_nvg); - nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) ); - nvgStroke(m_nvg); - - // Center triangle fill. - paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) ); - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) ); - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - - // Color selector. - nvgStrokeWidth(m_nvg, 2.0f); - nvgBeginPath(m_nvg); - nvgCircle(m_nvg, sel[0], sel[1], 5); - nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) ); - nvgStroke(m_nvg); - - // Color selector stroke. - paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) ); - nvgBeginPath(m_nvg); - nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f); - nvgCircle(m_nvg, sel[0], sel[1], 7.0f); - nvgPathWinding(m_nvg, NVG_HOLE); - nvgFillPaint(m_nvg, paint); - nvgFill(m_nvg); - } - nvgRestore(m_nvg); + io.KeysDown[ii] = inputGetKeyState(entry::Key::Enum(ii) ); } - nvgRestore(m_nvg); - } +#endif // defined(SCI_NAMESPACE) - struct Area - { - int32_t m_x; - int32_t m_y; - int32_t m_width; - int32_t m_height; - int16_t m_contentX; - int16_t m_contentY; - int16_t m_contentWidth; - int16_t m_contentHeight; - int16_t m_scissorX; - int16_t m_scissorY; - int16_t m_scissorHeight; - int16_t m_scissorWidth; - int32_t m_widgetX; - int32_t m_widgetY; - int32_t m_widgetW; - int32_t* m_scrollVal; - uint32_t m_scrollId; - bool m_inside; - bool m_didScroll; - bool m_scissorEnabled; - }; - - bool visible(int32_t _elemY, int32_t _elemHeight, int32_t _scissorY, int32_t _scissorHeight) - { - return (_elemY+_elemHeight) > _scissorY - && (_elemY) < (_scissorY+_scissorHeight); - } + ImGui::NewFrame(); + ImGui::PushStyleVar(ImGuiStyleVar_ViewId, (float)_viewId); - inline Area& getCurrentArea() - { - return m_areas[m_areaId]; + ImGuizmo::BeginFrame(); } - inline void setCurrentScissor() + void endFrame() { - const Area& area = getCurrentArea(); - if (area.m_scissorEnabled) - { - const float xscale = float(m_viewWidth) /float(m_surfaceWidth); - const float yscale = float(m_viewHeight)/float(m_surfaceHeight); - const int16_t scissorX = int16_t(float(area.m_scissorX)*xscale); - const int16_t scissorY = int16_t(float(area.m_scissorY)*yscale); - const int16_t scissorWidth = int16_t(float(area.m_scissorWidth)*xscale); - const int16_t scissorHeight = int16_t(float(area.m_scissorHeight)*yscale); - bgfx::setScissor(uint16_t(IMGUI_MAX(0, scissorX) ) - , uint16_t(IMGUI_MAX(0, scissorY-1) ) - , scissorWidth - , scissorHeight+1 - ); - } - else - { - bgfx::setScissor(UINT16_MAX); - } + ImGui::PopStyleVar(1); + ImGui::Render(); } - inline void nvgScissor(NVGcontext* _ctx, const Area& _area) - { - if (_area.m_scissorEnabled) - { - ::nvgScissor(_ctx - , float(IMGUI_MAX(0, _area.m_scissorX) ) - , float(IMGUI_MAX(0, _area.m_scissorY-1) ) - , float(_area.m_scissorWidth) - , float(_area.m_scissorHeight+1) - ); - } - else - { - nvgResetScissor(_ctx); - } - } - - template <typename Ty, uint16_t Max=64> - struct IdStack - { - IdStack() - { - reset(); - } - - void reset() - { - m_current = 0; - m_idGen = 0; - m_ids[0] = 0; - } - - void next() - { - BX_CHECK(Max > (m_current+1), "Param out of bounds!"); - - m_ids[++m_current] = ++m_idGen; - } - - void pop() - { - m_current = m_current > 0 ? m_current-1 : 0; - } - - Ty current() const - { - BX_CHECK(Max > (m_current), "Param out of bounds!"); - - return m_ids[m_current]; - } - - operator Ty() const - { - BX_CHECK(Max > (m_current), "Param out of bounds!"); - - return m_ids[m_current]; - } - - private: - uint16_t m_current; - Ty m_idGen; - Ty m_ids[Max]; - }; - - bx::AllocatorI* m_allocator; - int32_t m_mx; - int32_t m_my; - int32_t m_scroll; - uint32_t m_active; - uint32_t m_hot; - uint32_t m_hotToBe; - char m_char; - char m_lastChar; - uint32_t m_inputField; - int32_t m_dragX; - int32_t m_dragY; - float m_dragOrig; - bool m_left; - bool m_leftPressed; - bool m_leftReleased; - bool m_isHot; - bool m_wentActive; - bool m_insideArea; - bool m_isActivePresent; - bool m_checkActivePresence; - - IdStack<uint16_t> m_areaId; - uint16_t m_widgetId; - uint64_t m_enabledAreaIds; - Area m_areas[64]; - - float m_tempCoords[MAX_TEMP_COORDS * 2]; - float m_tempNormals[MAX_TEMP_COORDS * 2]; - - float m_circleVerts[NUM_CIRCLE_VERTS * 2]; - - uint16_t m_textureWidth; - uint16_t m_textureHeight; - float m_invTextureWidth; - float m_invTextureHeight; - float m_halfTexel; - - NVGcontext* m_nvg; - - uint8_t m_view; - uint16_t m_surfaceWidth; - uint16_t m_surfaceHeight; - uint16_t m_viewWidth; - uint16_t m_viewHeight; - -#if !USE_NANOVG_FONT - struct Font - { - stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs - bgfx::TextureHandle m_texture; - float m_size; - }; - - uint16_t m_currentFontIdx; - bx::HandleAllocT<IMGUI_CONFIG_MAX_FONTS> m_fontHandle; - Font m_fonts[IMGUI_CONFIG_MAX_FONTS]; -#endif // !USE_NANOVG_FONT - - bgfx::UniformHandle u_imageLodEnabled; - bgfx::UniformHandle u_imageSwizzle; - bgfx::UniformHandle s_texColor; - bgfx::ProgramHandle m_colorProgram; - bgfx::ProgramHandle m_textureProgram; - bgfx::ProgramHandle m_cubeMapProgram; - bgfx::ProgramHandle m_latlongProgram; + bx::AllocatorI* m_allocator; + bgfx::VertexDecl m_decl; + bgfx::ProgramHandle m_program; bgfx::ProgramHandle m_imageProgram; - bgfx::ProgramHandle m_imageSwizzProgram; - bgfx::TextureHandle m_missingTexture; + bgfx::TextureHandle m_texture; + bgfx::UniformHandle s_tex; + bgfx::UniformHandle u_imageLodEnabled; + ImFont* m_font[ImGui::Font::Count]; + int64_t m_last; + int32_t m_lastScroll; + bgfx::ViewId m_viewId; }; -static Imgui s_imgui; +static OcornutImguiContext s_ctx; -void* imguiMalloc(size_t _size, void*) +static void* memAlloc(size_t _size) { - return BX_ALLOC(s_imgui.m_allocator, _size); + return BX_ALLOC(s_ctx.m_allocator, _size); } -void imguiFree(void* _ptr, void*) +static void memFree(void* _ptr) { - BX_FREE(s_imgui.m_allocator, _ptr); + BX_FREE(s_ctx.m_allocator, _ptr); } -ImguiFontHandle imguiCreate(const void*, uint32_t, float _fontSize, bx::AllocatorI* _allocator) +void OcornutImguiContext::renderDrawLists(ImDrawData* _drawData) { - return s_imgui.create(_fontSize, _allocator); + s_ctx.render(_drawData); } -void imguiDestroy() +void imguiCreate(float _fontSize, bx::AllocatorI* _allocator) { - s_imgui.destroy(); + s_ctx.create(_fontSize, _allocator); } -ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize) -{ - return s_imgui.createFont(_data, _fontSize); -} - -void imguiSetFont(ImguiFontHandle _handle) -{ - s_imgui.setFont(_handle); -} - -ImguiFontHandle imguiGetCurrentFont() -{ - const ImguiFontHandle handle = { s_imgui.m_currentFontIdx }; - return handle; -} - -void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, uint16_t _surfaceWidth, uint16_t _surfaceHeight, char _inputChar, uint8_t _view) +void imguiDestroy() { - s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _surfaceWidth, _surfaceHeight, _inputChar, _view); + s_ctx.destroy(); } -void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view) +void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, bgfx::ViewId _viewId) { - s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _width, _height, _inputChar, _view); + s_ctx.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _viewId); } void imguiEndFrame() { - s_imgui.endFrame(); -} - -void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb) -{ - s_imgui.drawText(_x, _y, _align, _text, _argb); -} - -void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb) -{ - s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb); -} - -void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb) -{ - s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb); -} - -void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb) -{ - s_imgui.drawRect(_x, _y, _width, _height, _argb); -} - -bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled) -{ - return s_imgui.borderButton(_border, _checked, _enabled); -} - -bool imguiBeginArea(const char* _name, int _x, int _y, int _width, int _height, bool _enabled, int32_t _r) -{ - return s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r); -} - -void imguiEndArea() -{ - return s_imgui.endArea(); -} - -bool imguiBeginScroll(int32_t _height, int32_t* _scroll, bool _enabled) -{ - return s_imgui.beginScroll(_height, _scroll, _enabled); -} - -void imguiEndScroll(int32_t _r) -{ - s_imgui.endScroll(_r); -} - -bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r) -{ - const bool result = s_imgui.beginArea(_name, _x, _y, _width, _height, _enabled, _r); - const bool hasTitle = (NULL != _name && '\0' != _name[0]); - const int32_t margins = int32_t(hasTitle)*(AREA_HEADER+2*SCROLL_AREA_PADDING-1); - s_imgui.beginScroll(_height - margins, _scroll, _enabled); - return result; -} - -void imguiEndScrollArea(int32_t _r) -{ - s_imgui.endScroll(_r); - s_imgui.endArea(); -} - -void imguiIndent(uint16_t _width) -{ - s_imgui.indent(_width); -} - -void imguiUnindent(uint16_t _width) -{ - s_imgui.unindent(_width); -} - -void imguiSeparator(uint16_t _height) -{ - s_imgui.separator(_height); -} - -void imguiSeparatorLine(uint16_t _height, ImguiAlign::Enum _align) -{ - s_imgui.separatorLine(_height, _align); -} - -int32_t imguiGetWidgetX() -{ - return s_imgui.getCurrentArea().m_widgetX; + s_ctx.endFrame(); } -int32_t imguiGetWidgetY() +namespace ImGui { - return s_imgui.getCurrentArea().m_widgetY; -} - -int32_t imguiGetWidgetW() -{ - return s_imgui.getCurrentArea().m_widgetW; -} - -void imguiSetCurrentScissor() -{ - return s_imgui.setCurrentScissor(); -} - -bool imguiButton(const char* _text, bool _enabled, ImguiAlign::Enum _align, uint32_t _rgb0, int32_t _r) -{ - return s_imgui.button(_text, _enabled, _align, _rgb0, _r); -} - -bool imguiItem(const char* _text, bool _enabled) -{ - return s_imgui.item(_text, _enabled); -} - -bool imguiCheck(const char* _text, bool _checked, bool _enabled) -{ - return s_imgui.check(_text, _checked, _enabled); -} - -bool imguiBool(const char* _text, bool& _flag, bool _enabled) -{ - bool result = imguiCheck(_text, _flag, _enabled); - if (result) + void PushFont(Font::Enum _font) { - _flag = !_flag; + PushFont(s_ctx.m_font[_font]); } - return result; -} - -bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled) -{ - return s_imgui.collapse(_text, _subtext, _checked, _enabled); -} - -void imguiLabel(const char* _format, ...) -{ - va_list argList; - va_start(argList, _format); - s_imgui.labelVargs(_format, argList, imguiRGBA(255, 255, 255, 255) ); - va_end(argList); -} - -void imguiLabel(uint32_t _rgba, const char* _format, ...) -{ - va_list argList; - va_start(argList, _format); - s_imgui.labelVargs(_format, argList, _rgba); - va_end(argList); -} - -void imguiValue(const char* _text) -{ - s_imgui.value(_text); -} - -bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled, ImguiAlign::Enum _align) -{ - return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled, _align); -} +} // namespace ImGui -bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled, ImguiAlign::Enum _align) -{ - float val = (float)_val; - bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled, _align); - _val = (int32_t)val; - return result; -} - -void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled, ImguiAlign::Enum _align, int32_t _r) -{ - s_imgui.input(_label, _str, _len, _enabled, _align, _r); -} - -uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, uint32_t _nEnabled, ...) -{ - va_list argList; - va_start(argList, _nEnabled); - const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, _nEnabled, argList); - va_end(argList); - - return result; -} - -uint8_t imguiTabs(uint8_t _selected, bool _enabled, ImguiAlign::Enum _align, int32_t _height, int32_t _r, uint32_t _nTabs, ...) -{ - va_list argList; - va_start(argList, _nTabs); - const uint8_t result = s_imgui.tabs(_selected, _enabled, _align, _height, _r, _nTabs, 0, argList); - va_end(argList); - - return result; -} - -uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...) -{ - va_list argList; - va_start(argList, _selected); - - const char* str = va_arg(argList, const char*); - for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) ) - { - if (imguiCheck(str, ii == _selected) ) - { - _selected = ii; - } - } - - va_end(argList); - - return _selected; -} - -void imguiColorWheel(float _rgb[3], bool _respectIndentation, float _size, bool _enabled) -{ - s_imgui.colorWheelWidget(_rgb, _respectIndentation, _size, _enabled); -} - -void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, float _size, bool _enabled) -{ - char buf[128]; - bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]" - , _rgb[0] - , _rgb[1] - , _rgb[2] - ); - - if (imguiCollapse(_text, buf, _activated) ) - { - _activated = !_activated; - } - - if (_activated) - { - imguiColorWheel(_rgb, false, _size, _enabled); - } -} - -bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) -{ - return s_imgui.image(_image, _lod, _width, _height, _align, _enabled, _originBottomLeft); -} - -bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled, bool _originBottomLeft) -{ - return s_imgui.image(_image, _lod, _width, _aspect, _align, _enabled, _originBottomLeft); -} - -bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _enabled) -{ - return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align, _enabled); -} - -bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _enabled) -{ - return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align, _enabled); -} - -bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, ImguiCubemap::Enum _display, bool _sameHeight, ImguiAlign::Enum _align, bool _enabled) -{ - return s_imgui.cubeMap(_cubemap, _lod, _display, _sameHeight, _align, _enabled); -} - -float imguiGetTextLength(const char* _text, ImguiFontHandle _handle) -{ -#if !USE_NANOVG_FONT - uint32_t numVertices = 0; //unused - return getTextLength(s_imgui.m_fonts[_handle.idx].m_cdata, _text, numVertices); -#else - return 0.0f; -#endif -} - -bool imguiMouseOverArea() -{ - return s_imgui.m_insideArea - || ImGui::IsAnyItemHovered() - || ImGui::IsMouseHoveringAnyWindow() - ; -} - -bgfx::ProgramHandle imguiGetImageProgram(uint8_t _mip) -{ - const float lodEnabled[4] = { float(_mip), 1.0f, 0.0f, 0.0f }; - bgfx::setUniform(s_imgui.u_imageLodEnabled, lodEnabled); - return s_imgui.m_imageProgram; -} +BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4505); // error C4505: '' : unreferenced local function has been removed +BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-function"); // warning: ‘int rect_width_compare(const void*, const void*)’ defined but not used +BX_PRAGMA_DIAGNOSTIC_PUSH(); +BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunknown-pragmas") +//BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wunused-but-set-variable"); // warning: variable ‘L1’ set but not used +BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits"); // warning: comparison is always true due to limited range of data type +#define STBTT_malloc(_size, _userData) memAlloc(_size) +#define STBTT_free(_ptr, _userData) memFree(_ptr) +#define STB_RECT_PACK_IMPLEMENTATION +#include <stb/stb_rect_pack.h> +#define STB_TRUETYPE_IMPLEMENTATION +#include <stb/stb_truetype.h> +BX_PRAGMA_DIAGNOSTIC_POP(); 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