diff options
Diffstat (limited to '3rdparty/bgfx/examples/common/debugdraw')
28 files changed, 2789 insertions, 2862 deletions
diff --git a/3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp b/3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp index 669f1e0204c..ecb94fe0fa2 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp +++ b/3rdparty/bgfx/examples/common/debugdraw/debugdraw.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ @@ -29,7 +29,7 @@ struct DebugVertex static void init() { - ms_decl + ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 1, bgfx::AttribType::Float) @@ -37,10 +37,10 @@ struct DebugVertex .end(); } - static bgfx::VertexDecl ms_decl; + static bgfx::VertexLayout ms_layout; }; -bgfx::VertexDecl DebugVertex::ms_decl; +bgfx::VertexLayout DebugVertex::ms_layout; struct DebugUvVertex { @@ -53,7 +53,7 @@ struct DebugUvVertex static void init() { - ms_decl + ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float) @@ -61,10 +61,10 @@ struct DebugUvVertex .end(); } - static bgfx::VertexDecl ms_decl; + static bgfx::VertexLayout ms_layout; }; -bgfx::VertexDecl DebugUvVertex::ms_decl; +bgfx::VertexLayout DebugUvVertex::ms_layout; struct DebugShapeVertex { @@ -75,17 +75,17 @@ struct DebugShapeVertex static void init() { - ms_decl + ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Indices, 4, bgfx::AttribType::Uint8) .end(); } - static bgfx::VertexDecl ms_decl; + static bgfx::VertexLayout ms_layout; }; -bgfx::VertexDecl DebugShapeVertex::ms_decl; +bgfx::VertexLayout DebugShapeVertex::ms_layout; struct DebugMeshVertex { @@ -95,16 +95,16 @@ struct DebugMeshVertex static void init() { - ms_decl + ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .end(); } - static bgfx::VertexDecl ms_decl; + static bgfx::VertexLayout ms_layout; }; -bgfx::VertexDecl DebugMeshVertex::ms_decl; +bgfx::VertexLayout DebugMeshVertex::ms_layout; static DebugShapeVertex s_quadVertices[4] = { @@ -198,22 +198,22 @@ uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = static const float ss = 1.0f/len * scale; static const float ll = ss*golden; - static const float vv[12][4] = + static const bx::Vec3 vv[] = { - { -ll, 0.0f, -ss, 0.0f }, - { ll, 0.0f, -ss, 0.0f }, - { ll, 0.0f, ss, 0.0f }, - { -ll, 0.0f, ss, 0.0f }, - - { -ss, ll, 0.0f, 0.0f }, - { ss, ll, 0.0f, 0.0f }, - { ss, -ll, 0.0f, 0.0f }, - { -ss, -ll, 0.0f, 0.0f }, - - { 0.0f, -ss, ll, 0.0f }, - { 0.0f, ss, ll, 0.0f }, - { 0.0f, ss, -ll, 0.0f }, - { 0.0f, -ss, -ll, 0.0f }, + { -ll, 0.0f, -ss }, + { ll, 0.0f, -ss }, + { ll, 0.0f, ss }, + { -ll, 0.0f, ss }, + + { -ss, ll, 0.0f }, + { ss, ll, 0.0f }, + { ss, -ll, 0.0f }, + { -ss, -ll, 0.0f }, + + { 0.0f, -ss, ll }, + { 0.0f, ss, ll }, + { 0.0f, ss, -ll }, + { 0.0f, -ss, -ll }, }; m_numVertices = 0; @@ -242,25 +242,23 @@ uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = triangle(vv[ 3], vv[ 9], vv[ 8], scale, _subdiv); } - void addVert(const float* _v) + void addVert(const bx::Vec3& _v) { - float* verts = (float*)m_pos; - verts[0] = _v[0]; - verts[1] = _v[1]; - verts[2] = _v[2]; + bx::store(m_pos, _v); m_pos += m_posStride; if (NULL != m_normals) { - float* normals = (float*)m_normals; - bx::vec3Norm(normals, _v); + const bx::Vec3 normal = bx::normalize(_v); + bx::store(m_normals, normal); + m_normals += m_normalStride; } m_numVertices++; } - void triangle(const float* _v0, const float* _v1, const float* _v2, float _scale, uint8_t _subdiv) + void triangle(const bx::Vec3& _v0, const bx::Vec3& _v1, const bx::Vec3& _v2, float _scale, uint8_t _subdiv) { if (0 == _subdiv) { @@ -270,23 +268,9 @@ uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = } else { - float tmp0[4]; - float tmp1[4]; - - float v01[4]; - bx::vec3Add(tmp0, _v0, _v1); - bx::vec3Norm(tmp1, tmp0); - bx::vec3Mul(v01, tmp1, _scale); - - float v12[4]; - bx::vec3Add(tmp0, _v1, _v2); - bx::vec3Norm(tmp1, tmp0); - bx::vec3Mul(v12, tmp1, _scale); - - float v20[4]; - bx::vec3Add(tmp0, _v2, _v0); - bx::vec3Norm(tmp1, tmp0); - bx::vec3Mul(v20, tmp1, _scale); + const bx::Vec3 v01 = bx::mul(bx::normalize(bx::add(_v0, _v1) ), _scale); + const bx::Vec3 v12 = bx::mul(bx::normalize(bx::add(_v1, _v2) ), _scale); + const bx::Vec3 v20 = bx::mul(bx::normalize(bx::add(_v2, _v0) ), _scale); --_subdiv; triangle(_v0, v01, v20, _scale, _subdiv); @@ -309,28 +293,32 @@ uint32_t genSphere(uint8_t _subdiv0, void* _pos0 = NULL, uint16_t _posStride0 = return numVertices; } -void getPoint(float* _result, Axis::Enum _axis, float _x, float _y) +bx::Vec3 getPoint(Axis::Enum _axis, float _x, float _y) { + bx::Vec3 result; + switch (_axis) { case Axis::X: - _result[0] = 0.0f; - _result[1] = _x; - _result[2] = _y; + result.x = 0.0f; + result.y = _x; + result.z = _y; break; case Axis::Y: - _result[0] = _y; - _result[1] = 0.0f; - _result[2] = _x; + result.x = _y; + result.y = 0.0f; + result.z = _x; break; default: - _result[0] = _x; - _result[1] = _y; - _result[2] = 0.0f; + result.x = _x; + result.y = _y; + result.z = 0.0f; break; } + + return result; } #include "vs_debugdraw_lines.bin.h" @@ -441,7 +429,7 @@ struct GeometryT Geometry& geometry = m_geometry[handle.idx]; geometry.m_vbh = bgfx::createVertexBuffer( bgfx::copy(_vertices, _numVertices*sizeof(DdVertex) ) - , DebugMeshVertex::ms_decl + , DebugMeshVertex::ms_layout ); geometry.m_topologyNumIndices[0] = _numIndices; @@ -540,7 +528,7 @@ struct Program }; }; -struct Mesh +struct DebugMesh { enum Enum { @@ -648,20 +636,20 @@ struct DebugDrawShared , true ); - u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4); - s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1); + u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4, 4); + s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Sampler); m_texture = bgfx::createTexture2D(SPRITE_TEXTURE_SIZE, SPRITE_TEXTURE_SIZE, false, 1, bgfx::TextureFormat::BGRA8); - void* vertices[Mesh::Count] = {}; - uint16_t* indices[Mesh::Count] = {}; - uint16_t stride = DebugShapeVertex::ms_decl.getStride(); + void* vertices[DebugMesh::Count] = {}; + uint16_t* indices[DebugMesh::Count] = {}; + uint16_t stride = DebugShapeVertex::ms_layout.getStride(); uint32_t startVertex = 0; uint32_t startIndex = 0; for (uint32_t mesh = 0; mesh < 4; ++mesh) { - Mesh::Enum id = Mesh::Enum(Mesh::Sphere0+mesh); + DebugMesh::Enum id = DebugMesh::Enum(DebugMesh::Sphere0+mesh); const uint8_t tess = uint8_t(3-mesh); const uint32_t numVertices = genSphere(tess); @@ -713,7 +701,7 @@ struct DebugDrawShared for (uint32_t mesh = 0; mesh < 4; ++mesh) { - Mesh::Enum id = Mesh::Enum(Mesh::Cone0+mesh); + DebugMesh::Enum id = DebugMesh::Enum(DebugMesh::Cone0+mesh); const uint32_t num = getCircleLod(uint8_t(mesh) ); const float step = bx::kPi * 2.0f / num; @@ -774,7 +762,7 @@ struct DebugDrawShared for (uint32_t mesh = 0; mesh < 4; ++mesh) { - Mesh::Enum id = Mesh::Enum(Mesh::Cylinder0+mesh); + DebugMesh::Enum id = DebugMesh::Enum(DebugMesh::Cylinder0+mesh); const uint32_t num = getCircleLod(uint8_t(mesh) ); const float step = bx::kPi * 2.0f / num; @@ -844,7 +832,7 @@ struct DebugDrawShared for (uint32_t mesh = 0; mesh < 4; ++mesh) { - Mesh::Enum id = Mesh::Enum(Mesh::Capsule0+mesh); + DebugMesh::Enum id = DebugMesh::Enum(DebugMesh::Capsule0+mesh); const uint32_t num = getCircleLod(uint8_t(mesh) ); const float step = bx::kPi * 2.0f / num; @@ -912,30 +900,30 @@ struct DebugDrawShared startIndex += numIndices + numLineListIndices; } - m_mesh[Mesh::Quad].m_startVertex = startVertex; - m_mesh[Mesh::Quad].m_numVertices = BX_COUNTOF(s_quadVertices); - m_mesh[Mesh::Quad].m_startIndex[0] = startIndex; - m_mesh[Mesh::Quad].m_numIndices[0] = BX_COUNTOF(s_quadIndices); - m_mesh[Mesh::Quad].m_startIndex[1] = 0; - m_mesh[Mesh::Quad].m_numIndices[1] = 0; + m_mesh[DebugMesh::Quad].m_startVertex = startVertex; + m_mesh[DebugMesh::Quad].m_numVertices = BX_COUNTOF(s_quadVertices); + m_mesh[DebugMesh::Quad].m_startIndex[0] = startIndex; + m_mesh[DebugMesh::Quad].m_numIndices[0] = BX_COUNTOF(s_quadIndices); + m_mesh[DebugMesh::Quad].m_startIndex[1] = 0; + m_mesh[DebugMesh::Quad].m_numIndices[1] = 0; startVertex += BX_COUNTOF(s_quadVertices); startIndex += BX_COUNTOF(s_quadIndices); - m_mesh[Mesh::Cube].m_startVertex = startVertex; - m_mesh[Mesh::Cube].m_numVertices = BX_COUNTOF(s_cubeVertices); - m_mesh[Mesh::Cube].m_startIndex[0] = startIndex; - m_mesh[Mesh::Cube].m_numIndices[0] = BX_COUNTOF(s_cubeIndices); - m_mesh[Mesh::Cube].m_startIndex[1] = 0; - m_mesh[Mesh::Cube].m_numIndices[1] = 0; - startVertex += m_mesh[Mesh::Cube].m_numVertices; - startIndex += m_mesh[Mesh::Cube].m_numIndices[0]; + m_mesh[DebugMesh::Cube].m_startVertex = startVertex; + m_mesh[DebugMesh::Cube].m_numVertices = BX_COUNTOF(s_cubeVertices); + m_mesh[DebugMesh::Cube].m_startIndex[0] = startIndex; + m_mesh[DebugMesh::Cube].m_numIndices[0] = BX_COUNTOF(s_cubeIndices); + m_mesh[DebugMesh::Cube].m_startIndex[1] = 0; + m_mesh[DebugMesh::Cube].m_numIndices[1] = 0; + startVertex += m_mesh[DebugMesh::Cube].m_numVertices; + startIndex += m_mesh[DebugMesh::Cube].m_numIndices[0]; const bgfx::Memory* vb = bgfx::alloc(startVertex*stride); const bgfx::Memory* ib = bgfx::alloc(startIndex*sizeof(uint16_t) ); - for (uint32_t mesh = Mesh::Sphere0; mesh < Mesh::Quad; ++mesh) + for (uint32_t mesh = DebugMesh::Sphere0; mesh < DebugMesh::Quad; ++mesh) { - Mesh::Enum id = Mesh::Enum(mesh); + DebugMesh::Enum id = DebugMesh::Enum(mesh); bx::memCopy(&vb->data[m_mesh[id].m_startVertex * stride] , vertices[id] , m_mesh[id].m_numVertices*stride @@ -950,27 +938,27 @@ struct DebugDrawShared BX_FREE(m_allocator, indices[id]); } - bx::memCopy(&vb->data[m_mesh[Mesh::Quad].m_startVertex * stride] + bx::memCopy(&vb->data[m_mesh[DebugMesh::Quad].m_startVertex * stride] , s_quadVertices , sizeof(s_quadVertices) ); - bx::memCopy(&ib->data[m_mesh[Mesh::Quad].m_startIndex[0] * sizeof(uint16_t)] + bx::memCopy(&ib->data[m_mesh[DebugMesh::Quad].m_startIndex[0] * sizeof(uint16_t)] , s_quadIndices , sizeof(s_quadIndices) ); - bx::memCopy(&vb->data[m_mesh[Mesh::Cube].m_startVertex * stride] + bx::memCopy(&vb->data[m_mesh[DebugMesh::Cube].m_startVertex * stride] , s_cubeVertices , sizeof(s_cubeVertices) ); - bx::memCopy(&ib->data[m_mesh[Mesh::Cube].m_startIndex[0] * sizeof(uint16_t)] + bx::memCopy(&ib->data[m_mesh[DebugMesh::Cube].m_startIndex[0] * sizeof(uint16_t)] , s_cubeIndices , sizeof(s_cubeIndices) ); - m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_decl); + m_vbh = bgfx::createVertexBuffer(vb, DebugShapeVertex::ms_layout); m_ibh = bgfx::createIndexBuffer(ib); } @@ -1029,7 +1017,7 @@ struct DebugDrawShared Sprite m_sprite; Geometry m_geometry; - Mesh m_mesh[Mesh::Count]; + DebugMesh m_mesh[DebugMesh::Count]; bgfx::UniformHandle s_texColor; bgfx::TextureHandle m_texture; @@ -1225,9 +1213,9 @@ struct DebugDrawEncoderImpl pushTransform(mtx, 1); } - void pushTranslate(const float* _pos) + void pushTranslate(const bx::Vec3& _pos) { - pushTranslate(_pos[0], _pos[1], _pos[2]); + pushTranslate(_pos.x, _pos.y, _pos.z); } void setState(bool _depthTest, bool _depthWrite, bool _clockwise) @@ -1327,19 +1315,15 @@ struct DebugDrawEncoderImpl m_vertexPos = m_pos; } - void moveTo(const void* _pos) + void moveTo(const bx::Vec3& _pos) { BX_CHECK(State::Count != m_state); - - const float* pos = (const float*)_pos; - moveTo(pos[0], pos[1], pos[2]); + moveTo(_pos.x, _pos.y, _pos.z); } void moveTo(Axis::Enum _axis, float _x, float _y) { - float pos[3]; - getPoint(pos, _axis, _x, _y); - moveTo(pos); + moveTo(getPoint(_axis, _x, _y) ); } void lineTo(float _x, float _y, float _z = 0.0f) @@ -1388,28 +1372,22 @@ struct DebugDrawEncoderImpl vertex.m_abgr = attrib.m_abgr; vertex.m_len = attrib.m_offset; - float tmp[3]; - bx::vec3Sub(tmp, &vertex.m_x, &m_cache[prev].m_x); - float len = bx::vec3Length(tmp) * attrib.m_scale; + float len = bx::length(bx::sub(bx::load<bx::Vec3>(&vertex.m_x), bx::load<bx::Vec3>(&m_cache[prev].m_x) ) ) * attrib.m_scale; vertex.m_len = m_cache[prev].m_len + len; m_indices[m_indexPos++] = prev; m_indices[m_indexPos++] = curr; } - void lineTo(const void* _pos) + void lineTo(const bx::Vec3& _pos) { BX_CHECK(State::Count != m_state); - - const float* pos = (const float*)_pos; - lineTo(pos[0], pos[1], pos[2]); + lineTo(_pos.x, _pos.y, _pos.z); } void lineTo(Axis::Enum _axis, float _x, float _y) { - float pos[3]; - getPoint(pos, _axis, _x, _y); - lineTo(pos); + lineTo(getPoint(_axis, _x, _y) ); } void close() @@ -1426,46 +1404,46 @@ struct DebugDrawEncoderImpl const Attrib& attrib = m_attrib[m_stack]; if (attrib.m_wireframe) { - moveTo(_aabb.m_min.x, _aabb.m_min.y, _aabb.m_min.z); - lineTo(_aabb.m_max.x, _aabb.m_min.y, _aabb.m_min.z); - lineTo(_aabb.m_max.x, _aabb.m_max.y, _aabb.m_min.z); - lineTo(_aabb.m_min.x, _aabb.m_max.y, _aabb.m_min.z); + moveTo(_aabb.min.x, _aabb.min.y, _aabb.min.z); + lineTo(_aabb.max.x, _aabb.min.y, _aabb.min.z); + lineTo(_aabb.max.x, _aabb.max.y, _aabb.min.z); + lineTo(_aabb.min.x, _aabb.max.y, _aabb.min.z); close(); - moveTo(_aabb.m_min.x, _aabb.m_min.y, _aabb.m_max.z); - lineTo(_aabb.m_max.x, _aabb.m_min.y, _aabb.m_max.z); - lineTo(_aabb.m_max.x, _aabb.m_max.y, _aabb.m_max.z); - lineTo(_aabb.m_min.x, _aabb.m_max.y, _aabb.m_max.z); + moveTo(_aabb.min.x, _aabb.min.y, _aabb.max.z); + lineTo(_aabb.max.x, _aabb.min.y, _aabb.max.z); + lineTo(_aabb.max.x, _aabb.max.y, _aabb.max.z); + lineTo(_aabb.min.x, _aabb.max.y, _aabb.max.z); close(); - moveTo(_aabb.m_min.x, _aabb.m_min.y, _aabb.m_min.z); - lineTo(_aabb.m_min.x, _aabb.m_min.y, _aabb.m_max.z); + moveTo(_aabb.min.x, _aabb.min.y, _aabb.min.z); + lineTo(_aabb.min.x, _aabb.min.y, _aabb.max.z); - moveTo(_aabb.m_max.x, _aabb.m_min.y, _aabb.m_min.z); - lineTo(_aabb.m_max.x, _aabb.m_min.y, _aabb.m_max.z); + moveTo(_aabb.max.x, _aabb.min.y, _aabb.min.z); + lineTo(_aabb.max.x, _aabb.min.y, _aabb.max.z); - moveTo(_aabb.m_min.x, _aabb.m_max.y, _aabb.m_min.z); - lineTo(_aabb.m_min.x, _aabb.m_max.y, _aabb.m_max.z); + moveTo(_aabb.min.x, _aabb.max.y, _aabb.min.z); + lineTo(_aabb.min.x, _aabb.max.y, _aabb.max.z); - moveTo(_aabb.m_max.x, _aabb.m_max.y, _aabb.m_min.z); - lineTo(_aabb.m_max.x, _aabb.m_max.y, _aabb.m_max.z); + moveTo(_aabb.max.x, _aabb.max.y, _aabb.min.z); + lineTo(_aabb.max.x, _aabb.max.y, _aabb.max.z); } else { Obb obb; - aabbToObb(obb, _aabb); - draw(Mesh::Cube, obb.m_mtx, 1, false); + toObb(obb, _aabb); + draw(DebugMesh::Cube, obb.mtx, 1, false); } } void draw(const Cylinder& _cylinder, bool _capsule) { - drawCylinder(&_cylinder.m_pos.x, &_cylinder.m_end.x, _cylinder.m_radius, _capsule); + drawCylinder(_cylinder.pos, _cylinder.end, _cylinder.radius, _capsule); } void draw(const Disk& _disk) { - drawCircle(&_disk.m_normal.x, &_disk.m_center.x, _disk.m_radius, 0.0f); + drawCircle(_disk.normal, _disk.center, _disk.radius, 0.0f); } void draw(const Obb& _obb) @@ -1473,7 +1451,7 @@ struct DebugDrawEncoderImpl const Attrib& attrib = m_attrib[m_stack]; if (attrib.m_wireframe) { - pushTransform(_obb.m_mtx, 1); + pushTransform(_obb.mtx, 1); moveTo(-1.0f, -1.0f, -1.0f); lineTo( 1.0f, -1.0f, -1.0f); @@ -1503,7 +1481,7 @@ struct DebugDrawEncoderImpl } else { - draw(Mesh::Cube, _obb.m_mtx, 1, false); + draw(DebugMesh::Cube, _obb.mtx, 1, false); } } @@ -1512,21 +1490,44 @@ struct DebugDrawEncoderImpl const Attrib& attrib = m_attrib[m_stack]; float mtx[16]; bx::mtxSRT(mtx - , _sphere.m_radius - , _sphere.m_radius - , _sphere.m_radius + , _sphere.radius + , _sphere.radius + , _sphere.radius , 0.0f , 0.0f , 0.0f - , _sphere.m_center.x - , _sphere.m_center.y - , _sphere.m_center.z + , _sphere.center.x + , _sphere.center.y + , _sphere.center.z ); - uint8_t lod = attrib.m_lod > Mesh::SphereMaxLod - ? uint8_t(Mesh::SphereMaxLod) + uint8_t lod = attrib.m_lod > DebugMesh::SphereMaxLod + ? uint8_t(DebugMesh::SphereMaxLod) : attrib.m_lod ; - draw(Mesh::Enum(Mesh::Sphere0 + lod), mtx, 1, attrib.m_wireframe); + draw(DebugMesh::Enum(DebugMesh::Sphere0 + lod), mtx, 1, attrib.m_wireframe); + } + + void draw(const Triangle& _triangle) + { + Attrib& attrib = m_attrib[m_stack]; + if (attrib.m_wireframe) + { + moveTo(_triangle.v0); + lineTo(_triangle.v1); + lineTo(_triangle.v2); + close(); + } + else + { + BX_STATIC_ASSERT(sizeof(DdVertex) == sizeof(bx::Vec3), ""); + + uint64_t old = attrib.m_state; + attrib.m_state &= ~BGFX_STATE_CULL_MASK; + + draw(false, 3, reinterpret_cast<const DdVertex*>(&_triangle.v0.x), 0, NULL); + + attrib.m_state = old; + } } void setUParams(const Attrib& _attrib, bool _wireframe) @@ -1562,7 +1563,7 @@ struct DebugDrawEncoderImpl }, }; - bx::vec3Norm(params[0], params[0]); + bx::store(params[0], bx::normalize(bx::load<bx::Vec3>(params[0]) ) ); m_encoder->setUniform(s_dds.u_params, params, 4); m_encoder->setState(0 @@ -1607,11 +1608,11 @@ struct DebugDrawEncoderImpl { flush(); - if (_numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, DebugMeshVertex::ms_decl) ) + if (_numVertices == bgfx::getAvailTransientVertexBuffer(_numVertices, DebugMeshVertex::ms_layout) ) { bgfx::TransientVertexBuffer tvb; - bgfx::allocTransientVertexBuffer(&tvb, _numVertices, DebugMeshVertex::ms_decl); - bx::memCopy(tvb.data, _vertices, _numVertices * DebugMeshVertex::ms_decl.m_stride); + bgfx::allocTransientVertexBuffer(&tvb, _numVertices, DebugMeshVertex::ms_layout); + bx::memCopy(tvb.data, _vertices, _numVertices * DebugMeshVertex::ms_layout.m_stride); m_encoder->setVertexBuffer(0, &tvb); const Attrib& attrib = m_attrib[m_stack]; @@ -1633,7 +1634,6 @@ struct DebugDrawEncoderImpl , false ); - bgfx::allocTransientIndexBuffer(&tib, numIndices); bgfx::topologyConvert( bgfx::TopologyConvert::TriListToLineList @@ -1649,53 +1649,59 @@ struct DebugDrawEncoderImpl bgfx::allocTransientIndexBuffer(&tib, numIndices); bx::memCopy(tib.data, _indices, numIndices * sizeof(uint16_t) ); } + m_encoder->setIndexBuffer(&tib); } m_encoder->setTransform(m_mtxStack[m_mtxStackCurrent].mtx); - bgfx::ProgramHandle program = s_dds.m_program[wireframe ? Program::FillMesh : Program::FillLitMesh]; + bgfx::ProgramHandle program = s_dds.m_program[wireframe + ? Program::FillMesh + : Program::FillLitMesh + ]; m_encoder->submit(m_viewId, program); } } void drawFrustum(const float* _viewProj) { - Plane planes[6]; + bx::Plane planes[6]; buildFrustumPlanes(planes, _viewProj); - bx::Vec3 points[8]; - points[0] = intersectPlanes(planes[0], planes[2], planes[4]); - points[1] = intersectPlanes(planes[0], planes[3], planes[4]); - points[2] = intersectPlanes(planes[0], planes[3], planes[5]); - points[3] = intersectPlanes(planes[0], planes[2], planes[5]); - points[4] = intersectPlanes(planes[1], planes[2], planes[4]); - points[5] = intersectPlanes(planes[1], planes[3], planes[4]); - points[6] = intersectPlanes(planes[1], planes[3], planes[5]); - points[7] = intersectPlanes(planes[1], planes[2], planes[5]); - - moveTo(&points[0].x); - lineTo(&points[1].x); - lineTo(&points[2].x); - lineTo(&points[3].x); + const bx::Vec3 points[8] = + { + intersectPlanes(planes[0], planes[2], planes[4]), + intersectPlanes(planes[0], planes[3], planes[4]), + intersectPlanes(planes[0], planes[3], planes[5]), + intersectPlanes(planes[0], planes[2], planes[5]), + intersectPlanes(planes[1], planes[2], planes[4]), + intersectPlanes(planes[1], planes[3], planes[4]), + intersectPlanes(planes[1], planes[3], planes[5]), + intersectPlanes(planes[1], planes[2], planes[5]), + }; + + moveTo(points[0]); + lineTo(points[1]); + lineTo(points[2]); + lineTo(points[3]); close(); - moveTo(&points[4].x); - lineTo(&points[5].x); - lineTo(&points[6].x); - lineTo(&points[7].x); + moveTo(points[4]); + lineTo(points[5]); + lineTo(points[6]); + lineTo(points[7]); close(); - moveTo(&points[0].x); - lineTo(&points[4].x); + moveTo(points[0]); + lineTo(points[4]); - moveTo(&points[1].x); - lineTo(&points[5].x); + moveTo(points[1]); + lineTo(points[5]); - moveTo(&points[2].x); - lineTo(&points[6].x); + moveTo(points[2]); + lineTo(points[6]); - moveTo(&points[3].x); - lineTo(&points[7].x); + moveTo(points[3]); + lineTo(points[7]); } void drawFrustum(const void* _viewProj) @@ -1711,65 +1717,64 @@ struct DebugDrawEncoderImpl _degrees = bx::wrap(_degrees, 360.0f); - float pos[3]; - getPoint(pos, _axis + bx::Vec3 pos = getPoint( + _axis , bx::sin(step * 0)*_radius , bx::cos(step * 0)*_radius ); - moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z); + moveTo({pos.x + _x, pos.y + _y, pos.z + _z}); uint32_t n = uint32_t(num*_degrees/360.0f); for (uint32_t ii = 1; ii < n+1; ++ii) { - getPoint(pos, _axis + pos = getPoint( + _axis , bx::sin(step * ii)*_radius , bx::cos(step * ii)*_radius ); - lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z); + lineTo({pos.x + _x, pos.y + _y, pos.z + _z}); } moveTo(_x, _y, _z); - getPoint(pos, _axis + pos = getPoint( + _axis , bx::sin(step * 0)*_radius , bx::cos(step * 0)*_radius ); - lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z); + lineTo({pos.x + _x, pos.y + _y, pos.z + _z}); - getPoint(pos, _axis + pos = getPoint( + _axis , bx::sin(step * n)*_radius , bx::cos(step * n)*_radius ); - moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z); + moveTo({pos.x + _x, pos.y + _y, pos.z + _z}); lineTo(_x, _y, _z); } - void drawCircle(const float* _normal, const float* _center, float _radius, float _weight) + void drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight) { const Attrib& attrib = m_attrib[m_stack]; const uint32_t num = getCircleLod(attrib.m_lod); const float step = bx::kPi * 2.0f / num; _weight = bx::clamp(_weight, 0.0f, 2.0f); - float udir[3]; - float vdir[3]; - bx::vec3TangentFrame(_normal, udir, vdir, attrib.m_spin); - - float pos[3]; - float tmp0[3]; - float tmp1[3]; + bx::Vec3 udir; + bx::Vec3 vdir; + bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin); float xy0[2]; float xy1[2]; circle(xy0, 0.0f); squircle(xy1, 0.0f); - bx::vec3Mul(pos, udir, bx::lerp(xy0[0], xy1[0], _weight)*_radius); - bx::vec3Mul(tmp0, vdir, bx::lerp(xy0[1], xy1[1], _weight)*_radius); - bx::vec3Add(tmp1, pos, tmp0); - bx::vec3Add(pos, tmp1, _center); - moveTo(pos); + bx::Vec3 pos = bx::mul(udir, bx::lerp(xy0[0], xy1[0], _weight)*_radius); + bx::Vec3 tmp0 = bx::mul(vdir, bx::lerp(xy0[1], xy1[1], _weight)*_radius); + bx::Vec3 tmp1 = bx::add(pos, tmp0); + bx::Vec3 tmp2 = bx::add(tmp1, _center); + moveTo(tmp2); for (uint32_t ii = 1; ii < num; ++ii) { @@ -1777,21 +1782,16 @@ struct DebugDrawEncoderImpl circle(xy0, angle); squircle(xy1, angle); - bx::vec3Mul(pos, udir, bx::lerp(xy0[0], xy1[0], _weight)*_radius); - bx::vec3Mul(tmp0, vdir, bx::lerp(xy0[1], xy1[1], _weight)*_radius); - bx::vec3Add(tmp1, pos, tmp0); - bx::vec3Add(pos, tmp1, _center); - lineTo(pos); + pos = bx::mul(udir, bx::lerp(xy0[0], xy1[0], _weight)*_radius); + tmp0 = bx::mul(vdir, bx::lerp(xy0[1], xy1[1], _weight)*_radius); + tmp1 = bx::add(pos, tmp0); + tmp2 = bx::add(tmp1, _center); + lineTo(tmp2); } close(); } - void drawCircle(const void* _normal, const void* _center, float _radius, float _weight) - { - drawCircle( (const float*)_normal, (const float*)_center, _radius, _weight); - } - void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight) { const Attrib& attrib = m_attrib[m_stack]; @@ -1804,69 +1804,50 @@ struct DebugDrawEncoderImpl circle(xy0, 0.0f); squircle(xy1, 0.0f); - float pos[3]; - getPoint(pos, _axis + bx::Vec3 pos = getPoint( + _axis , bx::lerp(xy0[0], xy1[0], _weight)*_radius , bx::lerp(xy0[1], xy1[1], _weight)*_radius ); - moveTo(pos[0] + _x, pos[1] + _y, pos[2] + _z); + moveTo({pos.x + _x, pos.y + _y, pos.z + _z}); + for (uint32_t ii = 1; ii < num; ++ii) { float angle = step * ii; circle(xy0, angle); squircle(xy1, angle); - getPoint(pos, _axis + pos = getPoint( + _axis , bx::lerp(xy0[0], xy1[0], _weight)*_radius , bx::lerp(xy0[1], xy1[1], _weight)*_radius ); - lineTo(pos[0] + _x, pos[1] + _y, pos[2] + _z); + lineTo({pos.x + _x, pos.y + _y, pos.z + _z}); } close(); } - void drawQuad(const float* _normal, const float* _center, float _size) + void drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size) { const Attrib& attrib = m_attrib[m_stack]; if (attrib.m_wireframe) { - float udir[3]; - float vdir[3]; - - bx::vec3TangentFrame(_normal, udir, vdir, attrib.m_spin); + bx::Vec3 udir, vdir; + bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin); const float halfExtent = _size*0.5f; - float umin[3]; - bx::vec3Mul(umin, udir, -halfExtent); - - float umax[3]; - bx::vec3Mul(umax, udir, halfExtent); - - float vmin[3]; - bx::vec3Mul(vmin, vdir, -halfExtent); + const bx::Vec3 umin = bx::mul(udir, -halfExtent); + const bx::Vec3 umax = bx::mul(udir, halfExtent); + const bx::Vec3 vmin = bx::mul(vdir, -halfExtent); + const bx::Vec3 vmax = bx::mul(vdir, halfExtent); + const bx::Vec3 center = _center; - float vmax[3]; - bx::vec3Mul(vmax, vdir, halfExtent); - - float pt[3]; - float tmp[3]; - bx::vec3Add(tmp, umin, vmin); - bx::vec3Add(pt, _center, tmp); - moveTo(pt); - - bx::vec3Add(tmp, umax, vmin); - bx::vec3Add(pt, _center, tmp); - lineTo(pt); - - bx::vec3Add(tmp, umax, vmax); - bx::vec3Add(pt, _center, tmp); - lineTo(pt); - - bx::vec3Add(tmp, umin, vmax); - bx::vec3Add(pt, _center, tmp); - lineTo(pt); + moveTo(bx::add(center, bx::add(umin, vmin) ) ); + lineTo(bx::add(center, bx::add(umax, vmin) ) ); + lineTo(bx::add(center, bx::add(umax, vmax) ) ); + lineTo(bx::add(center, bx::add(umin, vmax) ) ); close(); } @@ -1874,11 +1855,11 @@ struct DebugDrawEncoderImpl { float mtx[16]; bx::mtxFromNormal(mtx, _normal, _size*0.5f, _center, attrib.m_spin); - draw(Mesh::Quad, mtx, 1, false); + draw(DebugMesh::Quad, mtx, 1, false); } } - void drawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size) + void drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size) { if (!isValid(_handle) ) { @@ -1893,10 +1874,8 @@ struct DebugDrawEncoderImpl const Attrib& attrib = m_attrib[m_stack]; - float udir[3]; - float vdir[3]; - - bx::vec3TangentFrame(_normal, udir, vdir, attrib.m_spin); + bx::Vec3 udir, vdir; + bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin); const Pack2D& pack = s_dds.m_sprite.get(_handle); const float invTextureSize = 1.0f/SPRITE_TEXTURE_SIZE; @@ -1909,189 +1888,130 @@ struct DebugDrawEncoderImpl const float halfExtentU = aspectRatio*_size*0.5f; const float halfExtentV = 1.0f/aspectRatio*_size*0.5f; - float umin[3]; - bx::vec3Mul(umin, udir, -halfExtentU); - - float umax[3]; - bx::vec3Mul(umax, udir, halfExtentU); - - float vmin[3]; - bx::vec3Mul(vmin, vdir, -halfExtentV); - - float vmax[3]; - bx::vec3Mul(vmax, vdir, halfExtentV); + const bx::Vec3 umin = bx::mul(udir, -halfExtentU); + const bx::Vec3 umax = bx::mul(udir, halfExtentU); + const bx::Vec3 vmin = bx::mul(vdir, -halfExtentV); + const bx::Vec3 vmax = bx::mul(vdir, halfExtentV); + const bx::Vec3 center = _center; DebugUvVertex* vertex = &m_cacheQuad[m_posQuad]; m_posQuad += 4; - float pt[3]; - float tmp[3]; - bx::vec3Add(tmp, umin, vmin); - bx::vec3Add(pt, _center, tmp); - vertex->m_x = pt[0]; - vertex->m_y = pt[1]; - vertex->m_z = pt[2]; + bx::store(&vertex->m_x, bx::add(center, bx::add(umin, vmin) ) ); vertex->m_u = us; vertex->m_v = vs; vertex->m_abgr = attrib.m_abgr; ++vertex; - bx::vec3Add(tmp, umax, vmin); - bx::vec3Add(pt, _center, tmp); - vertex->m_x = pt[0]; - vertex->m_y = pt[1]; - vertex->m_z = pt[2]; + bx::store(&vertex->m_x, bx::add(center, bx::add(umax, vmin) ) ); vertex->m_u = ue; vertex->m_v = vs; vertex->m_abgr = attrib.m_abgr; ++vertex; - bx::vec3Add(tmp, umin, vmax); - bx::vec3Add(pt, _center, tmp); - vertex->m_x = pt[0]; - vertex->m_y = pt[1]; - vertex->m_z = pt[2]; + bx::store(&vertex->m_x, bx::add(center, bx::add(umin, vmax) ) ); vertex->m_u = us; vertex->m_v = ve; vertex->m_abgr = attrib.m_abgr; ++vertex; - bx::vec3Add(tmp, umax, vmax); - bx::vec3Add(pt, _center, tmp); - vertex->m_x = pt[0]; - vertex->m_y = pt[1]; - vertex->m_z = pt[2]; + bx::store(&vertex->m_x, bx::add(center, bx::add(umax, vmax) ) ); vertex->m_u = ue; vertex->m_v = ve; vertex->m_abgr = attrib.m_abgr; ++vertex; } - void drawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size) + void drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size) { BX_UNUSED(_handle, _normal, _center, _size); } - void drawCone(const float* _from, const float* _to, float _radius) + void drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius) { const Attrib& attrib = m_attrib[m_stack]; - float tmp0[3]; - bx::vec3Sub(tmp0, _from, _to); - - float normal[3]; - bx::vec3Norm(normal, tmp0); + const bx::Vec3 normal = bx::normalize(bx::sub(_from, _to) ); float mtx[2][16]; bx::mtxFromNormal(mtx[0], normal, _radius, _from, attrib.m_spin); bx::memCopy(mtx[1], mtx[0], 64); - mtx[1][12] = _to[0]; - mtx[1][13] = _to[1]; - mtx[1][14] = _to[2]; - - uint8_t lod = attrib.m_lod > Mesh::ConeMaxLod - ? uint8_t(Mesh::ConeMaxLod) - : attrib.m_lod - ; - draw(Mesh::Enum(Mesh::Cone0 + lod), mtx[0], 2, attrib.m_wireframe); - } + mtx[1][12] = _to.x; + mtx[1][13] = _to.y; + mtx[1][14] = _to.z; - void drawCone(const void* _from, const void* _to, float _radius) - { - drawCone( (const float*)_from, (const float*)_to, _radius); + uint8_t lod = attrib.m_lod > DebugMesh::ConeMaxLod + ? uint8_t(DebugMesh::ConeMaxLod) + : attrib.m_lod + ; + draw(DebugMesh::Enum(DebugMesh::Cone0 + lod), mtx[0], 2, attrib.m_wireframe); } - void drawCylinder(const float* _from, const float* _to, float _radius, bool _capsule) + void drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius, bool _capsule) { - const Attrib& attrib = m_attrib[m_stack]; - - float tmp0[3]; - bx::vec3Sub(tmp0, _from, _to); - - float normal[3]; - bx::vec3Norm(normal, tmp0); + const Attrib& attrib = m_attrib[m_stack]; + const bx::Vec3 normal = bx::normalize(bx::sub(_from, _to) ); float mtx[2][16]; bx::mtxFromNormal(mtx[0], normal, _radius, _from, attrib.m_spin); bx::memCopy(mtx[1], mtx[0], 64); - mtx[1][12] = _to[0]; - mtx[1][13] = _to[1]; - mtx[1][14] = _to[2]; + mtx[1][12] = _to.x; + mtx[1][13] = _to.y; + mtx[1][14] = _to.z; if (_capsule) { - uint8_t lod = attrib.m_lod > Mesh::CapsuleMaxLod - ? uint8_t(Mesh::CapsuleMaxLod) + uint8_t lod = attrib.m_lod > DebugMesh::CapsuleMaxLod + ? uint8_t(DebugMesh::CapsuleMaxLod) : attrib.m_lod ; - draw(Mesh::Enum(Mesh::Capsule0 + lod), mtx[0], 2, attrib.m_wireframe); + draw(DebugMesh::Enum(DebugMesh::Capsule0 + lod), mtx[0], 2, attrib.m_wireframe); Sphere sphere; - sphere.m_center.x = _from[0]; - sphere.m_center.y = _from[1]; - sphere.m_center.z = _from[2]; - sphere.m_radius = _radius; + sphere.center = _from; + sphere.radius = _radius; draw(sphere); - sphere.m_center.x = _to[0]; - sphere.m_center.y = _to[1]; - sphere.m_center.z = _to[2]; + sphere.center = _to; draw(sphere); } else { - uint8_t lod = attrib.m_lod > Mesh::CylinderMaxLod - ? uint8_t(Mesh::CylinderMaxLod) + uint8_t lod = attrib.m_lod > DebugMesh::CylinderMaxLod + ? uint8_t(DebugMesh::CylinderMaxLod) : attrib.m_lod ; - draw(Mesh::Enum(Mesh::Cylinder0 + lod), mtx[0], 2, attrib.m_wireframe); + draw(DebugMesh::Enum(DebugMesh::Cylinder0 + lod), mtx[0], 2, attrib.m_wireframe); } } - void drawCylinder(const void* _from, const void* _to, float _radius, bool _capsule) - { - drawCylinder( (const float*)_from, (const float*)_to, _radius, _capsule); - } - void drawAxis(float _x, float _y, float _z, float _len, Axis::Enum _highlight, float _thickness) { push(); if (_thickness > 0.0f) { - float from[3] = { _x, _y, _z }; - float mid[3]; - float to[3]; + const bx::Vec3 from = { _x, _y, _z }; + bx::Vec3 mid; + bx::Vec3 to; setColor(Axis::X == _highlight ? 0xff00ffff : 0xff0000ff); - mid[0] = _x + _len - _thickness; - mid[1] = _y; - mid[2] = _z; - to[0] = _x + _len; - to[1] = _y; - to[2] = _z; + mid = { _x + _len - _thickness, _y, _z }; + to = { _x + _len, _y, _z }; drawCylinder(from, mid, _thickness, false); drawCone(mid, to, _thickness); setColor(Axis::Y == _highlight ? 0xff00ffff : 0xff00ff00); - mid[0] = _x; - mid[1] = _y + _len - _thickness; - mid[2] = _z; - to[0] = _x; - to[1] = _y + _len; - to[2] = _z; + mid = { _x, _y + _len - _thickness, _z }; + to = { _x, _y + _len, _z }; drawCylinder(from, mid, _thickness, false); drawCone(mid, to, _thickness); setColor(Axis::Z == _highlight ? 0xff00ffff : 0xffff0000); - mid[0] = _x; - mid[1] = _y; - mid[2] = _z + _len - _thickness; - to[0] = _x; - to[1] = _y; - to[2] = _z + _len; + mid = { _x, _y, _z + _len - _thickness }; + to = { _x, _y, _z + _len }; drawCylinder(from, mid, _thickness, false); drawCone(mid, to, _thickness); } @@ -2113,72 +2033,45 @@ struct DebugDrawEncoderImpl pop(); } - void drawGrid(const float* _normal, const float* _center, uint32_t _size, float _step) + void drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size, float _step) { const Attrib& attrib = m_attrib[m_stack]; - float udir[3]; - float vdir[3]; - bx::vec3TangentFrame(_normal, udir, vdir, attrib.m_spin); + bx::Vec3 udir; + bx::Vec3 vdir; + bx::calcTangentFrame(udir, vdir, _normal, attrib.m_spin); - bx::vec3Mul(udir, udir, _step); - bx::vec3Mul(vdir, vdir, _step); + udir = bx::mul(udir, _step); + vdir = bx::mul(vdir, _step); const uint32_t num = (_size/2)*2+1; const float halfExtent = float(_size/2); - float umin[3]; - bx::vec3Mul(umin, udir, -halfExtent); - - float umax[3]; - bx::vec3Mul(umax, udir, halfExtent); - - float vmin[3]; - bx::vec3Mul(vmin, vdir, -halfExtent); - - float vmax[3]; - bx::vec3Mul(vmax, vdir, halfExtent); - - float tmp[3]; - - float xs[3]; - float xe[3]; + const bx::Vec3 umin = bx::mul(udir, -halfExtent); + const bx::Vec3 umax = bx::mul(udir, halfExtent); + const bx::Vec3 vmin = bx::mul(vdir, -halfExtent); + const bx::Vec3 vmax = bx::mul(vdir, halfExtent); - bx::vec3Add(tmp, umin, vmin); - bx::vec3Add(xs, _center, tmp); - - bx::vec3Add(tmp, umax, vmin); - bx::vec3Add(xe, _center, tmp); - - float ys[3]; - float ye[3]; - - bx::vec3Add(tmp, umin, vmin); - bx::vec3Add(ys, _center, tmp); - - bx::vec3Add(tmp, umin, vmax); - bx::vec3Add(ye, _center, tmp); + bx::Vec3 xs = bx::add(_center, bx::add(umin, vmin) ); + bx::Vec3 xe = bx::add(_center, bx::add(umax, vmin) ); + bx::Vec3 ys = bx::add(_center, bx::add(umin, vmin) ); + bx::Vec3 ye = bx::add(_center, bx::add(umin, vmax) ); for (uint32_t ii = 0; ii < num; ++ii) { moveTo(xs); lineTo(xe); - bx::vec3Add(xs, xs, vdir); - bx::vec3Add(xe, xe, vdir); + xs = bx::add(xs, vdir); + xe = bx::add(xe, vdir); moveTo(ys); lineTo(ye); - bx::vec3Add(ys, ys, udir); - bx::vec3Add(ye, ye, udir); + ys = bx::add(ys, udir); + ye = bx::add(ye, udir); } } - void drawGrid(const void* _normal, const void* _center, uint32_t _size, float _step) - { - drawGrid( (const float*)_normal, (const float*)_center, _size, _step); - } - - void drawGrid(Axis::Enum _axis, const float* _center, uint32_t _size, float _step) + void drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size, float _step) { push(); pushTranslate(_center); @@ -2216,11 +2109,6 @@ struct DebugDrawEncoderImpl pop(); } - void drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step) - { - drawGrid(_axis, (const float*)_center, _size, _step); - } - void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _hightlight) { push(); @@ -2237,11 +2125,11 @@ struct DebugDrawEncoderImpl pop(); } - void draw(Mesh::Enum _mesh, const float* _mtx, uint16_t _num, bool _wireframe) + void draw(DebugMesh::Enum _mesh, const float* _mtx, uint16_t _num, bool _wireframe) { pushTransform(_mtx, _num, false /* flush */); - const Mesh& mesh = s_dds.m_mesh[_mesh]; + const DebugMesh& mesh = s_dds.m_mesh[_mesh]; if (0 != mesh.m_numIndices[_wireframe]) { @@ -2275,11 +2163,11 @@ struct DebugDrawEncoderImpl { if (0 != m_pos) { - if (checkAvailTransientBuffers(m_pos, DebugVertex::ms_decl, m_indexPos) ) + if (checkAvailTransientBuffers(m_pos, DebugVertex::ms_layout, m_indexPos) ) { bgfx::TransientVertexBuffer tvb; - bgfx::allocTransientVertexBuffer(&tvb, m_pos, DebugVertex::ms_decl); - bx::memCopy(tvb.data, m_cache, m_pos * DebugVertex::ms_decl.m_stride); + bgfx::allocTransientVertexBuffer(&tvb, m_pos, DebugVertex::ms_layout); + bx::memCopy(tvb.data, m_cache, m_pos * DebugVertex::ms_layout.m_stride); bgfx::TransientIndexBuffer tib; bgfx::allocTransientIndexBuffer(&tib, m_indexPos); @@ -2313,11 +2201,11 @@ struct DebugDrawEncoderImpl if (0 != m_posQuad) { const uint32_t numIndices = m_posQuad/4*6; - if (checkAvailTransientBuffers(m_posQuad, DebugUvVertex::ms_decl, numIndices) ) + if (checkAvailTransientBuffers(m_posQuad, DebugUvVertex::ms_layout, numIndices) ) { bgfx::TransientVertexBuffer tvb; - bgfx::allocTransientVertexBuffer(&tvb, m_posQuad, DebugUvVertex::ms_decl); - bx::memCopy(tvb.data, m_cacheQuad, m_posQuad * DebugUvVertex::ms_decl.m_stride); + bgfx::allocTransientVertexBuffer(&tvb, m_posQuad, DebugUvVertex::ms_layout); + bx::memCopy(tvb.data, m_cacheQuad, m_posQuad * DebugUvVertex::ms_layout.m_stride); bgfx::TransientIndexBuffer tib; bgfx::allocTransientIndexBuffer(&tib, numIndices); @@ -2531,7 +2419,7 @@ void DebugDrawEncoder::moveTo(float _x, float _y, float _z) DEBUG_DRAW_ENCODER(moveTo(_x, _y, _z) ); } -void DebugDrawEncoder::moveTo(const void* _pos) +void DebugDrawEncoder::moveTo(const bx::Vec3& _pos) { DEBUG_DRAW_ENCODER(moveTo(_pos) ); } @@ -2541,7 +2429,7 @@ void DebugDrawEncoder::lineTo(float _x, float _y, float _z) DEBUG_DRAW_ENCODER(lineTo(_x, _y, _z) ); } -void DebugDrawEncoder::lineTo(const void* _pos) +void DebugDrawEncoder::lineTo(const bx::Vec3& _pos) { DEBUG_DRAW_ENCODER(lineTo(_pos) ); } @@ -2581,9 +2469,14 @@ void DebugDrawEncoder::draw(const Sphere& _sphere) DEBUG_DRAW_ENCODER(draw(_sphere) ); } +void DebugDrawEncoder::draw(const Triangle& _triangle) +{ + DEBUG_DRAW_ENCODER(draw(_triangle) ); +} + void DebugDrawEncoder::draw(const Cone& _cone) { - DEBUG_DRAW_ENCODER(drawCone(&_cone.m_pos.x, &_cone.m_end.x, _cone.m_radius) ); + DEBUG_DRAW_ENCODER(drawCone(_cone.pos, _cone.end, _cone.radius) ); } void DebugDrawEncoder::draw(GeometryHandle _handle) @@ -2611,7 +2504,7 @@ void DebugDrawEncoder::drawArc(Axis::Enum _axis, float _x, float _y, float _z, f DEBUG_DRAW_ENCODER(drawArc(_axis, _x, _y, _z, _radius, _degrees) ); } -void DebugDrawEncoder::drawCircle(const void* _normal, const void* _center, float _radius, float _weight) +void DebugDrawEncoder::drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight) { DEBUG_DRAW_ENCODER(drawCircle(_normal, _center, _radius, _weight) ); } @@ -2621,32 +2514,32 @@ void DebugDrawEncoder::drawCircle(Axis::Enum _axis, float _x, float _y, float _z DEBUG_DRAW_ENCODER(drawCircle(_axis, _x, _y, _z, _radius, _weight) ); } -void DebugDrawEncoder::drawQuad(const float* _normal, const float* _center, float _size) +void DebugDrawEncoder::drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size) { DEBUG_DRAW_ENCODER(drawQuad(_normal, _center, _size) ); } -void DebugDrawEncoder::drawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size) +void DebugDrawEncoder::drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size) { DEBUG_DRAW_ENCODER(drawQuad(_handle, _normal, _center, _size) ); } -void DebugDrawEncoder::drawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size) +void DebugDrawEncoder::drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size) { DEBUG_DRAW_ENCODER(drawQuad(_handle, _normal, _center, _size) ); } -void DebugDrawEncoder::drawCone(const void* _from, const void* _to, float _radius) +void DebugDrawEncoder::drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius) { DEBUG_DRAW_ENCODER(drawCone(_from, _to, _radius) ); } -void DebugDrawEncoder::drawCylinder(const void* _from, const void* _to, float _radius) +void DebugDrawEncoder::drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius) { DEBUG_DRAW_ENCODER(drawCylinder(_from, _to, _radius, false) ); } -void DebugDrawEncoder::drawCapsule(const void* _from, const void* _to, float _radius) +void DebugDrawEncoder::drawCapsule(const bx::Vec3& _from, const bx::Vec3& _to, float _radius) { DEBUG_DRAW_ENCODER(drawCylinder(_from, _to, _radius, true) ); } @@ -2656,12 +2549,12 @@ void DebugDrawEncoder::drawAxis(float _x, float _y, float _z, float _len, Axis:: DEBUG_DRAW_ENCODER(drawAxis(_x, _y, _z, _len, _highlight, _thickness) ); } -void DebugDrawEncoder::drawGrid(const void* _normal, const void* _center, uint32_t _size, float _step) +void DebugDrawEncoder::drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size, float _step) { DEBUG_DRAW_ENCODER(drawGrid(_normal, _center, _size, _step) ); } -void DebugDrawEncoder::drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size, float _step) +void DebugDrawEncoder::drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size, float _step) { DEBUG_DRAW_ENCODER(drawGrid(_axis, _center, _size, _step) ); } @@ -2670,3 +2563,14 @@ void DebugDrawEncoder::drawOrb(float _x, float _y, float _z, float _radius, Axis { DEBUG_DRAW_ENCODER(drawOrb(_x, _y, _z, _radius, _highlight) ); } + +DebugDrawEncoderScopePush::DebugDrawEncoderScopePush(DebugDrawEncoder& _dde) + : m_dde(_dde) +{ + m_dde.push(); +} + +DebugDrawEncoderScopePush::~DebugDrawEncoderScopePush() +{ + m_dde.pop(); +} diff --git a/3rdparty/bgfx/examples/common/debugdraw/debugdraw.h b/3rdparty/bgfx/examples/common/debugdraw/debugdraw.h index 9bc68ae19e3..0404c8936fe 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/debugdraw.h +++ b/3rdparty/bgfx/examples/common/debugdraw/debugdraw.h @@ -1,5 +1,5 @@ /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ @@ -7,6 +7,7 @@ #define DEBUGDRAW_H_HEADER_GUARD #include <bx/allocator.h> +#include <bgfx/bgfx.h> #include "../bounds.h" struct Axis @@ -50,7 +51,7 @@ GeometryHandle ddCreateGeometry(uint32_t _numVertices, const DdVertex* _vertices /// void ddDestroy(GeometryHandle _handle); - +/// struct DebugDrawEncoder { /// @@ -108,13 +109,13 @@ struct DebugDrawEncoder void moveTo(float _x, float _y, float _z = 0.0f); /// - void moveTo(const void* _pos); + void moveTo(const bx::Vec3& _pos); /// void lineTo(float _x, float _y, float _z = 0.0f); /// - void lineTo(const void* _pos); + void lineTo(const bx::Vec3& _pos); /// void close(); @@ -138,6 +139,9 @@ struct DebugDrawEncoder void draw(const Sphere& _sphere); /// + void draw(const Triangle& _triangle); + + /// void draw(const Cone& _cone); /// @@ -156,37 +160,37 @@ struct DebugDrawEncoder void drawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees); /// - void drawCircle(const void* _normal, const void* _center, float _radius, float _weight = 0.0f); + void drawCircle(const bx::Vec3& _normal, const bx::Vec3& _center, float _radius, float _weight = 0.0f); /// void drawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight = 0.0f); /// - void drawQuad(const float* _normal, const float* _center, float _size); + void drawQuad(const bx::Vec3& _normal, const bx::Vec3& _center, float _size); /// - void drawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size); + void drawQuad(SpriteHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size); /// - void drawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size); + void drawQuad(bgfx::TextureHandle _handle, const bx::Vec3& _normal, const bx::Vec3& _center, float _size); /// - void drawCone(const void* _from, const void* _to, float _radius); + void drawCone(const bx::Vec3& _from, const bx::Vec3& _to, float _radius); /// - void drawCylinder(const void* _from, const void* _to, float _radius); + void drawCylinder(const bx::Vec3& _from, const bx::Vec3& _to, float _radius); /// - void drawCapsule(const void* _from, const void* _to, float _radius); + void drawCapsule(const bx::Vec3& _from, const bx::Vec3& _to, float _radius); /// void drawAxis(float _x, float _y, float _z, float _len = 1.0f, Axis::Enum _highlight = Axis::Count, float _thickness = 0.0f); /// - void drawGrid(const void* _normal, const void* _center, uint32_t _size = 20, float _step = 1.0f); + void drawGrid(const bx::Vec3& _normal, const bx::Vec3& _center, uint32_t _size = 20, float _step = 1.0f); /// - void drawGrid(Axis::Enum _axis, const void* _center, uint32_t _size = 20, float _step = 1.0f); + void drawGrid(Axis::Enum _axis, const bx::Vec3& _center, uint32_t _size = 20, float _step = 1.0f); /// void drawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _highlight = Axis::Count); @@ -194,4 +198,18 @@ struct DebugDrawEncoder BX_ALIGN_DECL_CACHE_LINE(uint8_t) m_internal[50<<10]; }; +/// +class DebugDrawEncoderScopePush +{ +public: + /// + DebugDrawEncoderScopePush(DebugDrawEncoder& _dde); + + /// + ~DebugDrawEncoderScopePush(); + +private: + DebugDrawEncoder& m_dde; +}; + #endif // DEBUGDRAW_H_HEADER_GUARD diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h index 3e0fac8f155..b690cc5d19e 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.bin.h @@ -1,120 +1,120 @@ -static const uint8_t fs_debugdraw_fill_glsl[104] = +static const uint8_t fs_debugdraw_fill_glsl[108] = { - 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par - 0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, // ams......J...uni - 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, // form vec4 u_para - 0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // ms[4];.void main - 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, // ().{. gl_FragC - 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, // olor = u_params[ - 0x33, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 3];.}... + 0x46, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH............u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, // _params......J.. + 0x00, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, // .uniform vec4 u_ + 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // params[4];.void + 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // main ().{. gl_F + 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, // ragColor = u_par + 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // ams[3];.}... }; -static const uint8_t fs_debugdraw_fill_spv[641] = +static const uint8_t fs_debugdraw_fill_spv[661] = { - 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par - 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x60, 0x02, 0x00, 0x00, 0x03, 0x02, 0x23, // ams......`.....# - 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x47, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........G...... - 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450... - 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x06, // ................ - 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main... - 0x00, 0x2e, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // ................ - 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, // ................ - 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // .....main....... - 0x00, 0x20, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, // . ...$Global.... - 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // . .......u_param - 0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // s........"...... - 0x00, 0x05, 0x00, 0x06, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, // .........bgfx_Fr - 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, // agData0..G...... - 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x20, 0x00, 0x00, // .........H... .. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, // .....#.......G.. - 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, // . .......G...".. - 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2e, 0x00, 0x00, // .".......G...... - 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, // ................ - 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, // .!.............. - 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, // ..... .......... - 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, // ................ - 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, // . .......+...... - 0x00, 0x1e, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, // ................ - 0x00, 0x08, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, // ............. .. - 0x00, 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ...!...... - 0x00, 0x20, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, // . ...;...!...".. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .........#... .. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, // .....+...#...$.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, // .....+...#...%.. - 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ..... ...&...... - 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ..... ...-...... - 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, // .....;...-...... - 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .....6.......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, // ................ - 0x00, 0x41, 0x00, 0x06, 0x00, 0x26, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, // .A...&...E...".. - 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, // .$...%...=...... - 0x00, 0x46, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2e, 0x00, 0x00, // .F...E...>...... - 0x00, 0x46, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x40, // .F.......8.....@ - 0x00, // . + 0x46, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH............u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x70, 0x02, 0x00, // _params......p.. + 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x47, 0x00, 0x00, // ...#.........G.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, // .....GLSL.std.45 + 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // 0............... + 0x00, 0x0f, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai + 0x6e, 0x00, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, // n............... + 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, // ................ + 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main... + 0x00, 0x05, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // ..... ...$Global + 0x00, 0x06, 0x00, 0x06, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, // ..... .......u_p + 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, // arams........".. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, // .............bgf + 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, // x_FragData0..G.. + 0x00, 0x1f, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H.. + 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // . .......#...... + 0x00, 0x47, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G... .......G.. + 0x00, 0x22, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // ."...".......G.. + 0x00, 0x22, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // ."...!...0...G.. + 0x00, 0x2e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // ................ + 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....!.......... + 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ...... + 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // ................ + 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // ..... .......+.. + 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // ................ + 0x00, 0x1f, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, // ................ + 0x00, 0x20, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, // . ....... ...!.. + 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, // ..... ...;...!.. + 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, // ."...........#.. + 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, // . .......+...#.. + 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, // .$.......+...#.. + 0x00, 0x25, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, // .%....... ...&.. + 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x2d, 0x00, 0x00, // ......... ...-.. + 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x2d, 0x00, 0x00, // .........;...-.. + 0x00, 0x2e, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, // .........6...... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, // ................ + 0x00, 0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x26, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, // .....A...&...E.. + 0x00, 0x22, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // ."...$...%...=.. + 0x00, 0x08, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .....F...E...>.. + 0x00, 0x2e, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, // .....F.......8.. + 0x00, 0x00, 0x00, 0x40, 0x00, // ...@. }; -static const uint8_t fs_debugdraw_fill_dx9[182] = +static const uint8_t fs_debugdraw_fill_dx9[186] = { - 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par - 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, // ams............. - 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S.. - 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................ - 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .L...0.......... - 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // .<.......u_param - 0x73, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // s............... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr - 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S - 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1 - 0x30, 0x2e, 0x31, 0x00, 0xab, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x03, 0x00, 0xe4, // 0.1............. - 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ...... + 0x46, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH............u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x98, 0x00, 0x00, // _params......... + 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, // ....... .CTAB... + 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, // .S.............. + 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....L...0...... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, // .....<.......u_p + 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, // arams........... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, // .........ps_3_0. + 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, // Microsoft (R) HL + 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, // SL Shader Compil + 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, // er 10.1......... + 0x80, 0x03, 0x00, 0xe4, 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // .......... }; -static const uint8_t fs_debugdraw_fill_dx11[253] = +static const uint8_t fs_debugdraw_fill_dx11[257] = { - 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par - 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x44, 0x58, 0x42, // ams..........DXB - 0x43, 0xda, 0xfb, 0x8d, 0xd4, 0xad, 0x58, 0xef, 0x92, 0x13, 0x90, 0x07, 0xb7, 0x79, 0x4c, 0x38, // C.....X......yL8 - 0x95, 0x01, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .............,.. - 0x00, 0x60, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // .`.......ISGN,.. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................ - 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47, // .SV_POSITION.OSG + 0x46, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH............u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xdc, 0x00, 0x00, // _params......... + 0x00, 0x44, 0x58, 0x42, 0x43, 0xda, 0xfb, 0x8d, 0xd4, 0xad, 0x58, 0xef, 0x92, 0x13, 0x90, 0x07, // .DXBC.....X..... + 0xb7, 0x79, 0x4c, 0x38, 0x95, 0x01, 0x00, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .yL8............ + 0x00, 0x2c, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, // .,...`.......ISG 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... .. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET.. - 0xab, 0x53, 0x48, 0x44, 0x52, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .SHDR@...@...... - 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .Y...F. ........ - 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .e.... ......6.. - 0x06, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .. ......F. .... - 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, 0x00, // .....>.....@. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION + 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .OSGN,.......... + 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // . .............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, // .........SV_TARG + 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // ET...SHDR@...@.. + 0x00, 0x10, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .....Y...F. .... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....e.... ..... + 0x00, 0x36, 0x00, 0x00, 0x06, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .6.... ......F. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, // .........>.....@ + 0x00, // . }; -static const uint8_t fs_debugdraw_fill_mtl[425] = +static const uint8_t fs_debugdraw_fill_mtl[396] = { - 0x46, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH........u_par - 0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x8b, 0x01, 0x00, 0x00, 0x75, 0x73, 0x69, // ams..........usi - 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met - 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // al;.struct xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, // tlShaderInput {. - 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // };.struct xlatMt - 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, // lShaderOutput {. - 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, // float4 gl_Frag - 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // Color;.};.struct - 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, // xlatMtlShaderUn - 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // iform {. float4 - 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, // u_params[4];.}; - 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // .fragment xlatMt - 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, // lShaderOutput xl - 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, // atMtlMain (xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, // tlShaderInput _m - 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, // tl_i [[stage_in] - 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ], constant xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // MtlShaderUniform + 0x46, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH............u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x67, 0x01, 0x00, // _params......g.. + 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, // .#include <metal + 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, // _stdlib>.#includ + 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, // e <simd/simd.h>. + 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, // .using namespace + 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // metal;..struct + 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, // _Global.{. fl + 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, 0x5d, // oat4 u_params[4] + 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // ;.};..struct xla + 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, // tMtlMain_out.{. + 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, // float4 bgfx_F + 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ragData0 [[color + 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, // (0)]];.};..fragm + 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, // ent xlatMtlMain_ + 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, // out xlatMtlMain( + 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // constant _Global 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, // & _mtl_u [[buffe - 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, // r(0)]]).{. xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, // MtlShaderOutput - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // _mtl_o;. _mtl_o - 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, // .gl_FragColor = - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, // _mtl_u.u_params[ - 0x33, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, // 3];. return _mt - 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // l_o;.}... + 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, // r(0)]]).{. xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, // atMtlMain_out ou + 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, // t = {};. out. + 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, // bgfx_FragData0 = + 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // _mtl_u.u_params + 0x5b, 0x33, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, // [3];. return + 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x40, 0x00, // out;.}....@. }; extern const uint8_t* fs_debugdraw_fill_pssl; extern const uint32_t fs_debugdraw_fill_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.sc b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.sc index f04d07e1c27..3c39d5e099a 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill.sc @@ -1,5 +1,5 @@ /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h index 4df9a09bcb9..eb312d32f9f 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.bin.h @@ -1,269 +1,260 @@ -static const uint8_t fs_debugdraw_fill_lit_glsl[510] = +static const uint8_t fs_debugdraw_fill_lit_glsl[514] = { - 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par - 0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0xe0, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, // ams..........var - 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // ying highp vec3 - 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, // v_world;.uniform - 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, // vec4 u_params[4 - 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, // ];.void main (). - 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, // {. highp vec3 t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // mpvar_1;. tmpva - 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x64, 0x46, 0x64, 0x78, 0x28, 0x76, 0x5f, 0x77, 0x6f, 0x72, // r_1 = dFdx(v_wor - 0x6c, 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ld);. highp vec - 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 3 tmpvar_2;. tm - 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x64, 0x46, 0x64, 0x79, 0x28, 0x76, 0x5f, // pvar_2 = dFdy(v_ - 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6d, 0x65, 0x64, 0x69, 0x75, 0x6d, // world);. medium - 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, // p vec4 tmpvar_3; - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_3.xyz - 0x3d, 0x20, 0x28, 0x6d, 0x69, 0x78, 0x20, 0x28, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // = (mix (u_params - 0x5b, 0x32, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // [2].xyz, u_param - 0x73, 0x5b, 0x31, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, // s[1].xyz, (. - 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, 0x7a, 0x65, 0x28, // (dot (normalize( - 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // (. (tmpvar_ - 0x31, 0x2e, 0x79, 0x7a, 0x78, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // 1.yzx * tmpvar_2 - 0x2e, 0x7a, 0x78, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x2d, 0x20, 0x0a, 0x20, 0x20, // .zxy). - . - 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x7a, 0x78, // (tmpvar_1.zx - 0x79, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x79, 0x7a, 0x78, // y * tmpvar_2.yzx - 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, // ). )), u_para - 0x6d, 0x73, 0x5b, 0x30, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, 0x20, 0x30, 0x2e, 0x35, // ms[0].xyz) * 0.5 - 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2b, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x75, // ). + 0.5)) * u - 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x3b, // _params[3].xyz); - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x77, 0x20, 0x3d, 0x20, // . tmpvar_3.w = - 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, 0x77, 0x3b, 0x0a, 0x20, // u_params[3].w;. - 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, // gl_FragColor = - 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // tmpvar_3;.}... + 0x46, 0x53, 0x48, 0x06, 0x0f, 0xc8, 0x56, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH...V_.......u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0xe0, 0x01, 0x00, // _params......... + 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // .varying highp v + 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // ec3 v_world;.uni + 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, // form vec4 u_para + 0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // ms[4];.void main + 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // ().{. highp ve + 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c3 tmpvar_1;. t + 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x64, 0x46, 0x64, 0x78, 0x28, 0x76, // mpvar_1 = dFdx(v + 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // _world);. highp + 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, // vec3 tmpvar_2;. + 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x64, 0x46, 0x64, // tmpvar_2 = dFd + 0x79, 0x28, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6d, 0x65, // y(v_world);. me + 0x64, 0x69, 0x75, 0x6d, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // diump vec4 tmpva + 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, // r_3;. tmpvar_3. + 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x69, 0x78, 0x20, 0x28, 0x75, 0x5f, 0x70, 0x61, // xyz = (mix (u_pa + 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x32, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x75, 0x5f, 0x70, // rams[2].xyz, u_p + 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x31, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x28, 0x0a, // arams[1].xyz, (. + 0x20, 0x20, 0x20, 0x20, 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // (dot (normal + 0x69, 0x7a, 0x65, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, // ize((. (tmp + 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x7a, 0x78, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_1.yzx * tmpv + 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x7a, 0x78, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x2d, // ar_2.zxy). - + 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // . (tmpvar_ + 0x31, 0x2e, 0x7a, 0x78, 0x79, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // 1.zxy * tmpvar_2 + 0x2e, 0x79, 0x7a, 0x78, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x75, 0x5f, // .yzx). )), u_ + 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x30, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, // params[0].xyz) * + 0x20, 0x30, 0x2e, 0x35, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2b, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x29, // 0.5). + 0.5)) + 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, 0x78, // * u_params[3].x + 0x79, 0x7a, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, // yz);. tmpvar_3. + 0x77, 0x20, 0x3d, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, // w = u_params[3]. + 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // w;. gl_FragColo + 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x7d, 0x0a, // r = tmpvar_3;.}. + 0x0a, 0x00, // .. }; -static const uint8_t fs_debugdraw_fill_lit_spv[1489] = +static const uint8_t fs_debugdraw_fill_lit_spv[1509] = { - 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par - 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x02, 0x23, // ams............# - 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0xda, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450... - 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, // ................ - 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main... - 0x00, 0x79, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, // .y...|.......... - 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, // ................ - 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai - 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, // n........H...$Gl - 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // obal.....H...... - 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, // .u_params....... - 0x00, 0x4a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x79, 0x00, 0x00, // .J...........y.. - 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x7c, 0x00, 0x00, // .v_view......|.. - 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x06, 0x00, 0x87, 0x00, 0x00, // .v_world........ - 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, // .bgfx_FragData0. - 0x00, 0x47, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .G...G.......... - 0x00, 0x48, 0x00, 0x05, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...H.......#.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....G...H...... - 0x00, 0x47, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...J..."...... - 0x00, 0x47, 0x00, 0x04, 0x00, 0x79, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...y.......... - 0x00, 0x47, 0x00, 0x04, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .G...|.......... - 0x00, 0x47, 0x00, 0x04, 0x00, 0x87, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G.............. - 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, // .........!...... - 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. .. - 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ - 0x00, 0x17, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ - 0x00, 0x15, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....E... ...... - 0x00, 0x2b, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .+...E...F...... - 0x00, 0x1c, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, // .....G.......F.. - 0x00, 0x1e, 0x00, 0x03, 0x00, 0x48, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .....H...G... .. - 0x00, 0x49, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .I.......H...;.. - 0x00, 0x49, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // .I...J.......... - 0x00, 0x4b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .K... .......+.. - 0x00, 0x4b, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .K...L....... .. - 0x00, 0x4d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .M...........+.. - 0x00, 0x4b, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .K...S.......+.. - 0x00, 0x4b, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .K...T.......+.. - 0x00, 0x06, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x2b, 0x00, 0x04, // .....V......?+.. - 0x00, 0x4b, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .K...d.......+.. - 0x00, 0x45, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .E...o....... .. - 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .p........... .. - 0x00, 0x78, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .x...........;.. - 0x00, 0x78, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .x...y.......;.. - 0x00, 0x78, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .x...|....... .. - 0x00, 0x86, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .............;.. - 0x00, 0x86, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, // .............6.. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ - 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // .........=...... - 0x00, 0x7d, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xcf, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // .}...|.......... - 0x00, 0xa8, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // .....}.......... - 0x00, 0xaa, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // .....}.......... - 0x00, 0xab, 0x00, 0x00, 0x00, 0xaa, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, // ................ - 0x00, 0xac, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, // .........D...... - 0x00, 0xab, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, 0xad, 0x00, 0x00, // ................ - 0x00, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // .....E.......A.. - 0x00, 0x4d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, // .M.......J...L.. - 0x00, 0x4c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0xb3, 0x00, 0x00, // .L...=.......... - 0x00, 0xb2, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, // .....O.......... - 0x00, 0xb3, 0x00, 0x00, 0x00, 0xb3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x02, 0x00, 0x00, 0x00, 0x94, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, // ................ - 0x00, 0xad, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, // ................ - 0x00, 0xb7, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x81, 0x00, 0x05, // .........V...... - 0x00, 0x06, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0xb7, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, // .............V.. - 0x00, 0x50, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, 0xb9, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, // .P.............. - 0x00, 0xb8, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x4d, 0x00, 0x00, // .........A...M.. - 0x00, 0xba, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // .....J...L...S.. - 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, // .=.............. - 0x00, 0x4f, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, // .O.............. - 0x00, 0xbb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ - 0x00, 0x41, 0x00, 0x06, 0x00, 0x4d, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, // .A...M.......J.. - 0x00, 0x4c, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, // .L...T...=...... - 0x00, 0xbe, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, // .........O...... - 0x00, 0xbf, 0x00, 0x00, 0x00, 0xbe, 0x00, 0x00, 0x00, 0xbe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, // ................ - 0x00, 0xd9, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, // ................ - 0x00, 0xbf, 0x00, 0x00, 0x00, 0xb9, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x4d, 0x00, 0x00, // .........A...M.. - 0x00, 0xc1, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, // .....J...L...d.. - 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0xc1, 0x00, 0x00, // .=.............. - 0x00, 0x4f, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, // .O.............. - 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ - 0x00, 0x85, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0xd9, 0x00, 0x00, // ................ - 0x00, 0xc3, 0x00, 0x00, 0x00, 0x41, 0x00, 0x07, 0x00, 0x70, 0x00, 0x00, 0x00, 0xc9, 0x00, 0x00, // .....A...p...... - 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, // .J...L...d...o.. - 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0xca, 0x00, 0x00, 0x00, 0xc9, 0x00, 0x00, // .=.............. - 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, // .Q.............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, // .....Q.......... - 0x00, 0xc4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, // .........Q...... - 0x00, 0xcd, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, // .............P.. - 0x00, 0x14, 0x00, 0x00, 0x00, 0xce, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, 0x00, 0xcc, 0x00, 0x00, // ................ - 0x00, 0xcd, 0x00, 0x00, 0x00, 0xca, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x87, 0x00, 0x00, // .........>...... - 0x00, 0xce, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x40, // .........8.....@ - 0x00, // . + 0x46, 0x53, 0x48, 0x06, 0x0f, 0xc8, 0x56, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH...V_.......u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xc0, 0x05, 0x00, // _params......... + 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0xda, 0x00, 0x00, // ...#............ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, // .....GLSL.std.45 + 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // 0............... + 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai + 0x6e, 0x00, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, // n....y...|...... + 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, // ................ + 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // ................ + 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, // .main........H.. + 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x48, 0x00, 0x00, // .$Global.....H.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0x00, 0x00, // .....u_params... + 0x00, 0x05, 0x00, 0x03, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // .....J.......... + 0x00, 0x79, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x05, 0x00, 0x04, // .y...v_view..... + 0x00, 0x7c, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, 0x05, 0x00, 0x06, // .|...v_world.... + 0x00, 0x87, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, // .....bgfx_FragDa + 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // ta0..G...G...... + 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....H...H...... + 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x48, 0x00, 0x00, // .#.......G...H.. + 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, // .....G...J...".. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, // .....G...J...!.. + 0x00, 0x30, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x79, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, // .0...G...y...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, // .....G...|...... + 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x87, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, // .....G.......... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, // .............!.. + 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, // ................ + 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // . .............. + 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // ................ + 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .........E... .. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, // .....+...E...F.. + 0x00, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, // .........G...... + 0x00, 0x46, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x48, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, // .F.......H...G.. + 0x00, 0x20, 0x00, 0x04, 0x00, 0x49, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, // . ...I.......H.. + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x49, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .;...I...J...... + 0x00, 0x15, 0x00, 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....K... ...... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .+...K...L...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, // . ...M.......... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .+...K...S...... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .+...K...T...... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .+.......V...... + 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ?+...K...d...... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x6f, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .+...E...o...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // . ...p.......... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x78, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // . ...x.......... + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x78, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .;...x...y...... + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x78, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .;...x...|...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x86, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, // . .............. + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x86, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .;.............. + 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .6.............. + 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .............=.. + 0x00, 0x07, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xcf, 0x00, 0x04, // .....}...|...... + 0x00, 0x07, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, // .........}...... + 0x00, 0x07, 0x00, 0x00, 0x00, 0xaa, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x04, // .........}...... + 0x00, 0x07, 0x00, 0x00, 0x00, 0xab, 0x00, 0x00, 0x00, 0xaa, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x07, // ................ + 0x00, 0x07, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .............D.. + 0x00, 0xa8, 0x00, 0x00, 0x00, 0xab, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, // ................ + 0x00, 0xad, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, // .........E...... + 0x00, 0x41, 0x00, 0x06, 0x00, 0x4d, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, // .A...M.......J.. + 0x00, 0x4c, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, // .L...L...=...... + 0x00, 0xb3, 0x00, 0x00, 0x00, 0xb2, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, // .........O...... + 0x00, 0xb4, 0x00, 0x00, 0x00, 0xb3, 0x00, 0x00, 0x00, 0xb3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x94, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, // ................ + 0x00, 0xb5, 0x00, 0x00, 0x00, 0xad, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, // ................ + 0x00, 0x06, 0x00, 0x00, 0x00, 0xb7, 0x00, 0x00, 0x00, 0xb5, 0x00, 0x00, 0x00, 0x56, 0x00, 0x00, // .............V.. + 0x00, 0x81, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0xb7, 0x00, 0x00, // ................ + 0x00, 0x56, 0x00, 0x00, 0x00, 0x50, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, 0xb9, 0x00, 0x00, // .V...P.......... + 0x00, 0xb8, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // .............A.. + 0x00, 0x4d, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, // .M.......J...L.. + 0x00, 0x53, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, // .S...=.......... + 0x00, 0xba, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, // .....O.......... + 0x00, 0xbb, 0x00, 0x00, 0x00, 0xbb, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ + 0x00, 0x02, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x4d, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, // .....A...M...... + 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .J...L...T...=.. + 0x00, 0x14, 0x00, 0x00, 0x00, 0xbe, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, // .............O.. + 0x00, 0x07, 0x00, 0x00, 0x00, 0xbf, 0x00, 0x00, 0x00, 0xbe, 0x00, 0x00, 0x00, 0xbe, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x08, // ................ + 0x00, 0x07, 0x00, 0x00, 0x00, 0xd9, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, // ................ + 0x00, 0xbc, 0x00, 0x00, 0x00, 0xbf, 0x00, 0x00, 0x00, 0xb9, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, // .............A.. + 0x00, 0x4d, 0x00, 0x00, 0x00, 0xc1, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, // .M.......J...L.. + 0x00, 0x64, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, // .d...=.......... + 0x00, 0xc1, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, // .....O.......... + 0x00, 0xc2, 0x00, 0x00, 0x00, 0xc2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ + 0x00, 0x02, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, // ................ + 0x00, 0xd9, 0x00, 0x00, 0x00, 0xc3, 0x00, 0x00, 0x00, 0x41, 0x00, 0x07, 0x00, 0x70, 0x00, 0x00, // .........A...p.. + 0x00, 0xc9, 0x00, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, // .....J...L...d.. + 0x00, 0x6f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0xca, 0x00, 0x00, // .o...=.......... + 0x00, 0xc9, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, // .....Q.......... + 0x00, 0xc4, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, // .........Q...... + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .............Q.. + 0x00, 0x06, 0x00, 0x00, 0x00, 0xcd, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ + 0x00, 0x50, 0x00, 0x07, 0x00, 0x14, 0x00, 0x00, 0x00, 0xce, 0x00, 0x00, 0x00, 0xcb, 0x00, 0x00, // .P.............. + 0x00, 0xcc, 0x00, 0x00, 0x00, 0xcd, 0x00, 0x00, 0x00, 0xca, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, // .............>.. + 0x00, 0x87, 0x00, 0x00, 0x00, 0xce, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, // .............8.. + 0x00, 0x00, 0x00, 0x40, 0x00, // ...@. }; -static const uint8_t fs_debugdraw_fill_lit_dx9[402] = +static const uint8_t fs_debugdraw_fill_lit_dx9[406] = { - 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par - 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x74, 0x01, 0x00, 0x00, 0x00, 0x03, 0xff, // ams......t...... - 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, // ... .CTAB....S.. - 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................ - 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .L...0.......... - 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, // .<.......u_param - 0x73, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // s............... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....ps_3_0.Micr - 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S - 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1 - 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, // 0.1..Q.......... - 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, // ?............... - 0x02, 0x05, 0x00, 0x01, 0x80, 0x00, 0x00, 0x07, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, // ................ - 0x80, 0x00, 0x00, 0xc9, 0x91, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, // ................ - 0x80, 0x5b, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xd2, 0x90, 0x05, 0x00, 0x00, // .[.............. - 0x03, 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, // ................ - 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd2, 0x80, 0x00, 0x00, 0xc9, 0x80, 0x02, 0x00, 0xe4, // ................ - 0x81, 0x24, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x08, 0x00, 0x00, // .$.............. - 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, // ................ - 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0xa0, 0x04, 0x00, 0x00, // ................ - 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x02, 0x00, 0x00, // ................ - 0x03, 0x00, 0x00, 0x0e, 0x80, 0x01, 0x00, 0x90, 0x81, 0x01, 0x00, 0x90, 0xa0, 0x04, 0x00, 0x00, // ................ - 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xf9, 0x80, 0x02, 0x00, 0xe4, // ................ - 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, // ................ - 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x03, 0x00, 0xff, 0xa0, 0xff, 0xff, 0x00, // ................ - 0x00, 0x00, // .. + 0x46, 0x53, 0x48, 0x06, 0x0f, 0xc8, 0x56, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH...V_.......u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x74, 0x01, 0x00, // _params......t.. + 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, // ....... .CTAB... + 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, // .S.............. + 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....L...0...... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x70, // .....<.......u_p + 0x61, 0x72, 0x61, 0x6d, 0x73, 0x00, 0xab, 0xab, 0xab, 0x01, 0x00, 0x03, 0x00, 0x01, 0x00, 0x04, // arams........... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, // .........ps_3_0. + 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, // Microsoft (R) HL + 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, // SL Shader Compil + 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x04, 0x00, 0x0f, // er 10.1..Q...... + 0xa0, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....?........... + 0x00, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x00, 0x00, 0x07, 0x90, 0x01, 0x00, 0x00, // ................ + 0x02, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0xc9, 0x91, 0x5c, 0x00, 0x00, 0x02, 0x00, 0x00, 0x07, // ................ + 0x80, 0x00, 0x00, 0xe4, 0x80, 0x5b, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xd2, // .....[.......... + 0x90, 0x05, 0x00, 0x00, 0x03, 0x02, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x01, 0x00, 0xe4, // ................ + 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x01, 0x00, 0xd2, 0x80, 0x00, 0x00, 0xc9, // ................ + 0x80, 0x02, 0x00, 0xe4, 0x81, 0x24, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, // .....$.......... + 0x80, 0x08, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, // ................ + 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, // ................ + 0xa0, 0x04, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, // ................ + 0xa0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0e, 0x80, 0x01, 0x00, 0x90, 0x81, 0x01, 0x00, 0x90, // ................ + 0xa0, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x07, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0xf9, // ................ + 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x08, 0x07, 0x80, 0x00, 0x00, 0xe4, // ................ + 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x08, 0x80, 0x03, 0x00, 0xff, // ................ + 0xa0, 0xff, 0xff, 0x00, 0x00, 0x00, // ...... }; -static const uint8_t fs_debugdraw_fill_lit_dx11[721] = +static const uint8_t fs_debugdraw_fill_lit_dx11[725] = { - 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par - 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xb0, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, // ams..........DXB - 0x43, 0x59, 0x1c, 0xf9, 0xc6, 0x41, 0xb7, 0xae, 0xfd, 0xa5, 0xa5, 0x0c, 0x28, 0x25, 0x0d, 0x24, // CY...A......(%.$ - 0x29, 0x01, 0x00, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // )............,.. - 0x00, 0x9c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, // .........ISGNh.. - 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........P...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................ - 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ - 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, // ................ - 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, // .SV_POSITION.TEX - 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, // COORD....OSGN,.. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................ - 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, // .SV_TARGET...SHD - 0x52, 0xd8, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, // R....@...v...Y.. - 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, // .F. .........b.. - 0x03, 0x72, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, // .r.......e.... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, // .....h.......6.. - 0x06, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x14, 0x10, 0x80, 0x41, 0x00, 0x00, // .r...........A.. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .........r...... - 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, // .F...........r.. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x26, 0x19, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // .....&.......8.. - 0x07, 0x72, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .r.......F...... - 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, // .F.......2...r.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x26, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x96, 0x04, 0x10, // .....&.......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....F...A...... - 0x00, 0x10, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .............F.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .....F.......D.. - 0x05, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .........:...... - 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, // .8...r.......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // .....F.......... - 0x08, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .........F...... - 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .F. .........2.. - 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@.....?.@..... - 0x3f, 0x00, 0x00, 0x00, 0x0a, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, // ?.............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, 0x80, 0x41, 0x00, 0x00, // ........... .A.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, // .........2...r.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x07, 0x10, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....F. ........ - 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .8...r ......F.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .....F. ........ - 0x00, 0x36, 0x00, 0x00, 0x06, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x80, 0x20, // .6.... ......:. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x40, // .........>.....@ - 0x00, // . + 0x46, 0x53, 0x48, 0x06, 0x0f, 0xc8, 0x56, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH...V_.......u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0xb0, 0x02, 0x00, // _params......... + 0x00, 0x44, 0x58, 0x42, 0x43, 0x59, 0x1c, 0xf9, 0xc6, 0x41, 0xb7, 0xae, 0xfd, 0xa5, 0xa5, 0x0c, // .DXBCY...A...... + 0x28, 0x25, 0x0d, 0x24, 0x29, 0x01, 0x00, 0x00, 0x00, 0xb0, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // (%.$)........... + 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, // .,...........ISG + 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, // Nh...........P.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ + 0x00, 0x07, 0x07, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, // .....SV_POSITION + 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x4f, 0x53, 0x47, // .TEXCOORD....OSG + 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // N,........... .. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, // .....SV_TARGET.. + 0xab, 0x53, 0x48, 0x44, 0x52, 0xd8, 0x01, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, // .SHDR....@...v.. + 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .Y...F. ........ + 0x00, 0x62, 0x10, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .b...r.......e.. + 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x03, 0x00, 0x00, // .. ......h...... + 0x00, 0x36, 0x00, 0x00, 0x06, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x96, 0x14, 0x10, // .6...r.......... + 0x80, 0x41, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x05, 0x72, 0x00, 0x10, // .A...........r.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, // .....F.......... + 0x05, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x26, 0x19, 0x10, 0x00, 0x02, 0x00, 0x00, // .r.......&...... + 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .8...r.......F.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....F.......2.. + 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x26, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, // .r.......&...... + 0x00, 0x96, 0x04, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x80, 0x41, 0x00, 0x00, // .........F...A.. + 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x07, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .F.......F...... + 0x00, 0x44, 0x00, 0x00, 0x05, 0x82, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x10, // .D...........:.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....8...r...... + 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, // .........F...... + 0x00, 0x10, 0x00, 0x00, 0x08, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, // .............F.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....F. ........ + 0x00, 0x32, 0x00, 0x00, 0x09, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // .2.............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x01, 0x40, 0x00, // ......@.....?.@. + 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x0a, 0xe2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ....?........... + 0x00, 0x06, 0x89, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x89, 0x20, // ... ........... + 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .A...........2.. + 0x0a, 0x72, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .r.............. + 0x00, 0x96, 0x07, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, // .........F. .... + 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....8...r ..... + 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, // .F.......F. .... + 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x06, 0x82, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....6.... ..... + 0x00, 0x3a, 0x80, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .:. .........>.. + 0x01, 0x00, 0x00, 0x40, 0x00, // ...@. }; -static const uint8_t fs_debugdraw_fill_lit_mtl[862] = +static const uint8_t fs_debugdraw_fill_lit_mtl[686] = { - 0x46, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x01, 0x00, 0x08, 0x75, 0x5f, 0x70, 0x61, 0x72, // FSH...V_...u_par - 0x61, 0x6d, 0x73, 0x02, 0x04, 0x00, 0x00, 0x04, 0x00, 0x40, 0x03, 0x00, 0x00, 0x75, 0x73, 0x69, // ams......@...usi - 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met - 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // al;.struct xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, // tlShaderInput {. - 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // float3 v_world - 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // ;.};.struct xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, // MtlShaderOutput - 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, // {. float4 gl_Fr - 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, // agColor;.};.stru - 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // ct xlatMtlShader - 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // Uniform {. floa - 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, 0x5d, 0x3b, 0x0a, // t4 u_params[4];. - 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // };.fragment xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, // MtlShaderOutput - 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, // xlatMtlMain (xla - 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, // tMtlShaderInput - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, // _mtl_i [[stage_i - 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, // n]], constant xl - 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, // atMtlShaderUnifo - 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, // rm& _mtl_u [[buf - 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, // fer(0)]]).{. xl - 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, // atMtlShaderOutpu - 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // t _mtl_o;. floa - 0x74, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, // t3 tmpvar_1 = 0; - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x64, 0x66, // . tmpvar_1 = df - 0x64, 0x78, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, // dx(_mtl_i.v_worl - 0x64, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x74, 0x6d, 0x70, // d);. float3 tmp - 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // var_2 = 0;. tmp - 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x64, 0x66, 0x64, 0x79, 0x28, 0x2d, 0x5f, 0x6d, // var_2 = dfdy(-_m - 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x29, 0x3b, 0x0a, 0x20, // tl_i.v_world);. - 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, // float4 tmpvar_3 - 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, // = 0;. tmpvar_3 - 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x6d, 0x69, 0x78, 0x20, 0x28, 0x5f, 0x6d, 0x74, // .xyz = (mix (_mt - 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x32, 0x5d, 0x2e, // l_u.u_params[2]. - 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, // xyz, _mtl_u.u_pa - 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x31, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x28, 0x0a, 0x20, // rams[1].xyz, (. - 0x20, 0x20, 0x20, 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, // (dot (normali - 0x7a, 0x65, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, // ze((. (tmpv - 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x79, 0x7a, 0x78, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ar_1.yzx * tmpva - 0x72, 0x5f, 0x32, 0x2e, 0x7a, 0x78, 0x79, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x2d, 0x20, // r_2.zxy). - - 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // . (tmpvar_1 - 0x2e, 0x7a, 0x78, 0x79, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, // .zxy * tmpvar_2. - 0x79, 0x7a, 0x78, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x5f, 0x6d, 0x74, // yzx). )), _mt - 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x30, 0x5d, 0x2e, // l_u.u_params[0]. - 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2b, // xyz) * 0.5). + - 0x20, 0x30, 0x2e, 0x35, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, // 0.5)) * _mtl_u. - 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x29, // u_params[3].xyz) - 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x2e, 0x77, 0x20, 0x3d, // ;. tmpvar_3.w = - 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, // _mtl_u.u_params - 0x5b, 0x33, 0x5d, 0x2e, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, // [3].w;. _mtl_o. - 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, // gl_FragColor = t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, // mpvar_3;. retur - 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // n _mtl_o;.}... + 0x46, 0x53, 0x48, 0x06, 0x0f, 0xc8, 0x56, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x75, // FSH...V_.......u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x12, 0x04, 0x00, 0x00, 0x04, 0x00, 0x89, 0x02, 0x00, // _params......... + 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, // .#include <metal + 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, // _stdlib>.#includ + 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, // e <simd/simd.h>. + 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, // .using namespace + 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // metal;..struct + 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, // _Global.{. fl + 0x6f, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x34, 0x5d, // oat4 u_params[4] + 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // ;.};..struct xla + 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, // tMtlMain_out.{. + 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, // float4 bgfx_F + 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ragData0 [[color + 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // (0)]];.};..struc + 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, // t xlatMtlMain_in + 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, // .{. float3 v_ + 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, // world [[user(loc + 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, // n1)]];.};..fragm + 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, // ent xlatMtlMain_ + 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, // out xlatMtlMain( + 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, // xlatMtlMain_in i + 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, // n [[stage_in]], + 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // constant _Global + 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, // & _mtl_u [[buffe + 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, // r(0)]]).{. xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, // atMtlMain_out ou + 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, // t = {};. out. + 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, // bgfx_FragData0 = + 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x6d, 0x69, 0x78, 0x28, 0x5f, 0x6d, 0x74, 0x6c, // float4(mix(_mtl + 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x32, 0x5d, 0x2e, 0x78, // _u.u_params[2].x + 0x79, 0x7a, 0x2c, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, // yz, _mtl_u.u_par + 0x61, 0x6d, 0x73, 0x5b, 0x31, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x66, 0x6c, 0x6f, 0x61, // ams[1].xyz, floa + 0x74, 0x33, 0x28, 0x28, 0x64, 0x6f, 0x74, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, 0x7a, // t3((dot(normaliz + 0x65, 0x28, 0x63, 0x72, 0x6f, 0x73, 0x73, 0x28, 0x64, 0x66, 0x64, 0x78, 0x28, 0x69, 0x6e, 0x2e, // e(cross(dfdx(in. + 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x29, 0x2c, 0x20, 0x64, 0x66, 0x64, 0x79, 0x28, 0x2d, // v_world), dfdy(- + 0x69, 0x6e, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x29, 0x29, 0x29, 0x2c, 0x20, 0x5f, // in.v_world))), _ + 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x30, // mtl_u.u_params[0 + 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2b, 0x20, // ].xyz) * 0.5) + + 0x30, 0x2e, 0x35, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, // 0.5)) * _mtl_u.u + 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, 0x33, 0x5d, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, // _params[3].xyz, + 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x70, 0x61, 0x72, 0x61, 0x6d, 0x73, 0x5b, // _mtl_u.u_params[ + 0x33, 0x5d, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, // 3].w);. retur + 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x40, 0x00, // n out;.}....@. }; extern const uint8_t* fs_debugdraw_fill_lit_pssl; extern const uint32_t fs_debugdraw_fill_lit_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.sc b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.sc index a16bbe458e1..767211d9451 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_lit.sc @@ -1,7 +1,7 @@ $input v_view, v_world /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h index 7d47b793184..5d6d894af72 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.bin.h @@ -1,176 +1,167 @@ -static const uint8_t fs_debugdraw_fill_texture_glsl[253] = +static const uint8_t fs_debugdraw_fill_texture_glsl[257] = { - 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex - 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xdd, 0x00, 0x00, 0x00, 0x76, // Color..........v - 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec - 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, // 4 v_color0;.vary - 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, // ing highp vec2 v - 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // _texcoord0;.unif - 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x5f, // orm sampler2D s_ - 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, // texColor;.void m - 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, // ain ().{. lowp - 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, // vec4 tmpvar_1;. - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, // tmpvar_1 = text - 0x75, 0x72, 0x65, 0x32, 0x44, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, // ure2D (s_texColo - 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x29, 0x3b, // r, v_texcoord0); - 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, // . gl_FragColor - 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x2a, 0x20, 0x76, 0x5f, // = (tmpvar_1 * v_ - 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // color0);.}... + 0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // FSH............s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xdd, // _texColor....... + 0x00, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // ...varying highp + 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, // vec4 v_color0;. + 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // varying highp ve + 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, // c2 v_texcoord0;. + 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, // uniform sampler2 + 0x44, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, // D s_texColor;.vo + 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, // id main ().{. l + 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // owp vec4 tmpvar_ + 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, // 1;. tmpvar_1 = + 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, // texture2D (s_tex + 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // Color, v_texcoor + 0x64, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, // d0);. gl_FragCo + 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, // lor = (tmpvar_1 + 0x2a, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, // * v_color0);.}.. + 0x00, // . }; -static const uint8_t fs_debugdraw_fill_texture_spv[1034] = +static const uint8_t fs_debugdraw_fill_texture_spv[859] = { - 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0xf8, 0x03, 0x00, 0x00, 0x03, 0x02, // FSH............. - 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x00, 0x00, // #............... - 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450.. - 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ - 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. - 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x10, 0x00, // ..K...O...Z..... - 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................ - 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma - 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x42, 0x67, // in............Bg - 0x66, 0x78, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x00, 0x00, 0x00, 0x06, 0x00, // fxSampler2D..... - 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6d, 0x5f, 0x73, 0x61, 0x6d, 0x70, // ..........m_samp - 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x09, 0x00, 0x00, 0x00, 0x01, 0x00, // ler............. - 0x00, 0x00, 0x6d, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // ..m_texture..... - 0x05, 0x00, 0x20, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // .. ...s_texColor - 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x22, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // ......"...s_texC - 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, // olorSampler..... - 0x07, 0x00, 0x25, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // ..%...s_texColor - 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4b, 0x00, // Texture.......K. - 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0...... - 0x05, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // ..O...v_texcoord - 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, // 0.....Z...bgfx_F - 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, // ragData0..G...%. - 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, // ..".......G...%. - 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4b, 0x00, // ..!.......G...K. - 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4f, 0x00, // ..........G...O. - 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5a, 0x00, // ..........G...Z. - 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, // ................ - 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1a, 0x00, // ..!............. - 0x02, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. . - 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x08, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, // ................ - 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, // ................ - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x07, 0x00, // ................ - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x06, 0x00, // ...... ......... - 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, // ......;....... . - 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x06, 0x00, // ...... ...!..... - 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, // ......;...!...". - 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, // ...... ...$..... - 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, // ......;...$...%. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00, 0x31, 0x00, 0x00, 0x00, 0x08, 0x00, // ..........1..... - 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. ...J......... - 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;...J...K..... - 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // .. ...N......... - 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4e, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;...N...O..... - 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. ...Y......... - 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;...Y...Z..... - 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // ..6............. - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=. - 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x3d, 0x00, // ......#..."...=. - 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x50, 0x00, // ......&...%...P. - 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x26, 0x00, // ......'...#...&. - 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..>... ...'...=. - 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x3d, 0x00, // ......L...K...=. - 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x3d, 0x00, // ......P...O...=. - 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x51, 0x00, // ......t... ...Q. - 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........t..... - 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x74, 0x00, // ..Q...........t. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0x31, 0x00, 0x00, 0x00, 0x84, 0x00, // ......V...1..... - 0x00, 0x00, 0x8a, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x0d, 0x00, // ..........W..... - 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x85, 0x00, // ..........P..... - 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x4c, 0x00, // ......x.......L. - 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0xfd, 0x00, // ..>...Z...x..... - 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ..8....... + 0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // FSH............s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x10, 0x00, 0x40, 0x00, 0x50, 0x00, 0x34, // _texColor..@.P.4 + 0x03, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x87, // .....#.......... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, // ................ + 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, // .......GLSL.std. + 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, // 450............. + 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, // ...............m + 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x5a, // ain....K...O...Z + 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, // ................ + 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, // ................ + 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x22, // ...main........" + 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, // ...s_texColorSam + 0x70, 0x6c, 0x65, 0x72, 0x00, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00, 0x25, 0x00, 0x00, 0x00, 0x73, // pler.......%...s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x54, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // _texColorTexture + 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // .......K...v_col + 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x76, // or0........O...v + 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x06, 0x00, 0x5a, // _texcoord0.....Z + 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, // ...bgfx_FragData + 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, // 0..G..."...".... + 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x50, // ...G..."...!...P + 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, // ...G...%...".... + 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x40, // ...G...%...!...@ + 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G...K........ + 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, // ...G...O........ + 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, // ...G...Z........ + 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, // ...........!.... + 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x02, 0x00, 0x06, 0x00, 0x00, 0x00, 0x16, // ................ + 0x00, 0x03, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x08, // ....... ........ + 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, // ................ + 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x17, // ................ + 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, // ............... + 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3b, // ...!...........; + 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, // ...!..."....... + 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, // ...$...........; + 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, // ...$...%........ + 0x00, 0x03, 0x00, 0x31, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4a, // ...1....... ...J + 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4a, // ...........;...J + 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4e, // ...K....... ...N + 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4e, // ...........;...N + 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x59, // ...O....... ...Y + 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x59, // ...........;...Y + 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, // ...Z.......6.... + 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, // ................ + 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, // .......=.......# + 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x26, // ..."...=.......& + 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x4c, // ...%...=.......L + 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x50, // ...K...=.......P + 0x00, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x56, 0x00, 0x05, 0x00, 0x31, 0x00, 0x00, 0x00, 0x84, // ...O...V...1.... + 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x0d, // ...&...#...W.... + 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x85, // ...........P.... + 0x00, 0x05, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x4c, // .......x.......L + 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0xfd, // ...>...Z...x.... + 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ...8....... }; -static const uint8_t fs_debugdraw_fill_texture_dx9[240] = +static const uint8_t fs_debugdraw_fill_texture_dx9[244] = { - 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex - 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd0, 0x00, 0x00, 0x00, 0x00, // Color0.......... - 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x53, // ..... .CTAB....S - 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, // ................ - 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ...L...0........ - 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, 0x5f, 0x74, 0x65, 0x78, // ...<.......s_tex - 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, // Color........... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, // .......ps_3_0.Mi - 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, // crosoft (R) HLSL - 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, // Shader Compiler - 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, // 10.1........... - 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x03, 0x90, 0x1f, // ................ - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, 0x00, 0x00, 0x03, 0x00, // ...........B.... - 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x00, // ................ - 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ................ + 0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // FSH............s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0xd0, // _texColor0...... + 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x20, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, // ......... .CTAB. + 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x1c, // ...S............ + 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x03, // .......L...0.... + 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x73, // .......<.......s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0xab, 0x04, 0x00, 0x0c, 0x00, 0x01, // _texColor....... + 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, // ...........ps_3_ + 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, // 0.Microsoft (R) + 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, // HLSL Shader Comp + 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, // iler 10.1....... + 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, // ................ + 0x00, 0x03, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x90, 0x00, 0x08, 0x0f, 0xa0, 0x42, // ...............B + 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0x90, 0x00, 0x08, 0xe4, 0xa0, 0x05, // ................ + 0x00, 0x00, 0x03, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, // ................ + 0xff, 0x00, 0x00, 0x00, // .... }; -static const uint8_t fs_debugdraw_fill_texture_dx11[403] = +static const uint8_t fs_debugdraw_fill_texture_dx11[407] = { - 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, // FSH........s_tex - 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x70, 0x01, 0x00, 0x00, 0x44, // Color0.....p...D - 0x58, 0x42, 0x43, 0xbe, 0x78, 0xe7, 0xa5, 0x19, 0x0c, 0x70, 0xeb, 0x4c, 0xb1, 0xac, 0x1f, 0x16, // XBC.x....p.L.... - 0x84, 0xe9, 0x97, 0x01, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, // .......p......., - 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, // ...........ISGNl - 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, // ...........P.... - 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, // ................ - 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ................ - 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, // ...........b.... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, // ................ - 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, // ...SV_POSITION.C - 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, // OLOR.TEXCOORD..O - 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,........... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, // .......SV_TARGET - 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x94, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x25, // ...SHDR....@...% - 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, // ...Z....`......X - 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x62, // ....p......UU..b - 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x32, // ...........b...2 - 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, // .......e.... ... - 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x09, 0xf2, // ...h.......E.... - 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, // .......F.......F - 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ~.......`......8 - 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, // .... ......F.... - 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, // ...F.......>.... - 0x00, 0x00, 0x00, // ... + 0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // FSH............s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x01, 0x00, 0x00, 0x01, 0x00, 0x70, // _texColor0.....p + 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xbe, 0x78, 0xe7, 0xa5, 0x19, 0x0c, 0x70, 0xeb, 0x4c, // ...DXBC.x....p.L + 0xb1, 0xac, 0x1f, 0x16, 0x84, 0xe9, 0x97, 0x01, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x00, 0x03, // ...........p.... + 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, // ...,...........I + 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, // SGNl...........P + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, // ...............b + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, // ................ + 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // .......SV_POSITI + 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, // ON.COLOR.TEXCOOR + 0x44, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, // D..OSGN,........ + 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, // ... ............ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, // ...........SV_TA + 0x52, 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x94, 0x00, 0x00, 0x00, 0x40, // RGET...SHDR....@ + 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x03, 0x00, 0x60, 0x10, 0x00, 0x00, // ...%...Z....`... + 0x00, 0x00, 0x00, 0x58, 0x18, 0x00, 0x04, 0x00, 0x70, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x55, // ...X....p......U + 0x55, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, // U..b...........b + 0x10, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, // ...2.......e.... + 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x45, // ......h.......E + 0x00, 0x00, 0x09, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, // ...........F.... + 0x00, 0x00, 0x00, 0x46, 0x7e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x10, 0x00, 0x00, // ...F~.......`... + 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...8.... ......F + 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, // .......F.......> + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ....... }; -static const uint8_t fs_debugdraw_fill_texture_mtl[590] = +static const uint8_t fs_debugdraw_fill_texture_mtl[584] = { - 0x46, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x3f, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH.......?...us - 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me - 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput { - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // . float4 v_colo - 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x76, 0x5f, 0x74, // r0;. float2 v_t - 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, // excoord0;.};.str - 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // uct xlatMtlShade - 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // rOutput {. floa - 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, // t4 gl_FragColor; - 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, // tlShaderUniform - 0x7b, 0x0a, 0x7d, 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, // {.};.fragment xl - 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, // atMtlShaderOutpu - 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, // t xlatMtlMain (x - 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, // latMtlShaderInpu - 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, // t _mtl_i [[stage - 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, // _in]], constant - 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, // xlatMtlShaderUni - 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, // form& _mtl_u [[b - 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x0a, 0x20, 0x20, 0x2c, 0x20, 0x20, // uffer(0)]]. , - 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, 0x6c, 0x6f, 0x61, 0x74, // texture2d<float - 0x3e, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x74, // > s_texColor [[t - 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, 0x73, 0x61, 0x6d, // exture(0)]], sam - 0x70, 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, // pler _mtlsmp_s_t - 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, // exColor [[sample - 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, // r(0)]]).{. xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, // MtlShaderOutput - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // _mtl_o;. _mtl_o - 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, // .gl_FragColor = - 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, 0x61, 0x6d, 0x70, // (s_texColor.samp - 0x6c, 0x65, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x73, 0x6d, 0x70, 0x5f, 0x73, 0x5f, 0x74, 0x65, 0x78, // le(_mtlsmp_s_tex - 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x29, 0x28, // Color, (float2)( - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // _mtl_i.v_texcoor - 0x64, 0x30, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, // d0)) * _mtl_i.v_ - 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, // color0);. retur - 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // n _mtl_o;.}... + 0x46, 0x53, 0x48, 0x06, 0x01, 0x83, 0xf2, 0xe1, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x73, // FSH............s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x10, 0x00, 0x40, 0x00, 0x50, 0x00, 0x21, // _texColor..@.P.! + 0x02, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, // ...#include <met + 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, // al_stdlib>.#incl + 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, // ude <simd/simd.h + 0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, // >..using namespa + 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ce metal;..struc + 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, // t xlatMtlMain_ou + 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, // t.{. float4 b + 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, // gfx_FragData0 [[ + 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, // color(0)]];.};.. + 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, // struct xlatMtlMa + 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // in_in.{. floa + 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, // t4 v_color0 [[us + 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // er(locn0)]];. + 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // float2 v_texcoo + 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, // rd0 [[user(locn1 + 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, // )]];.};..fragmen + 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, // t xlatMtlMain_ou + 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, // t xlatMtlMain(xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, // atMtlMain_in in + 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x74, 0x65, // [[stage_in]], te + 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x3e, 0x20, 0x73, // xture2d<float> s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x5b, 0x5b, 0x74, 0x65, 0x78, 0x74, // _texColor [[text + 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, // ure(0)]], sample + 0x72, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, // r s_texColorSamp + 0x6c, 0x65, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x28, 0x30, 0x29, // ler [[sampler(0) + 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ]]).{. xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, // lMain_out out = + 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x62, 0x67, 0x66, 0x78, // {};. out.bgfx + 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, 0x20, 0x73, 0x5f, 0x74, // _FragData0 = s_t + 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28, 0x73, // exColor.sample(s + 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // _texColorSampler + 0x2c, 0x20, 0x69, 0x6e, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // , in.v_texcoord0 + 0x29, 0x20, 0x2a, 0x20, 0x69, 0x6e, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // ) * in.v_color0; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, // . return out; + 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, 0x00, 0x00, // .}...... }; extern const uint8_t* fs_debugdraw_fill_texture_pssl; extern const uint32_t fs_debugdraw_fill_texture_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.sc b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.sc index 7a1f5b5ecb8..44ff557c13a 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_fill_texture.sc @@ -1,7 +1,7 @@ $input v_texcoord0, v_color0 /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h index d7390a788fb..a85774789e0 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.bin.h @@ -1,101 +1,100 @@ -static const uint8_t fs_debugdraw_lines_glsl[89] = +static const uint8_t fs_debugdraw_lines_glsl[93] = { - 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH....I..J...va - 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4 - 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // v_color0;.void - 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // main ().{. gl_F - 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // ragColor = v_col - 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or0;.}... + 0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4a, 0x00, // FSH....I......J. + 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ..varying highp + 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v + 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{. + 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, // gl_FragColor = v + 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _color0;.}... }; -static const uint8_t fs_debugdraw_lines_spv[402] = +static const uint8_t fs_debugdraw_lines_spv[406] = { - 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x03, 0x02, // FSH....I........ - 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x00, 0x00, // #.........+..... - 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450.. - 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ - 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. - 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, // ..!...*......... - 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, // ................ - 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. - 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // ......!...v_colo - 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x62, 0x67, // r0........*...bg - 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, // fx_FragData0..G. - 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, // ..!...........G. - 0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, // ..*............. - 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ......!......... - 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, // .......... ..... - 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. . - 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, // .. ...........;. - 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // .. ...!....... . - 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..)...........;. - 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..)...*.......6. - 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ - 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x08, 0x00, // ..........=..... - 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x2a, 0x00, // .."...!...>...*. - 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, // ..".......8..... - 0x00, 0x00, // .. + 0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, // FSH....I........ + 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x2b, 0x00, // ....#.........+. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................ + 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4 + 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50.............. + 0x00, 0x00, 0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma + 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x10, 0x00, // in....!...*..... + 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................ + 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma + 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x76, 0x5f, // in........!...v_ + 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x2a, 0x00, // color0........*. + 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, // ..bgfx_FragData0 + 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...!......... + 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, // ..G...*......... + 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, // ..........!..... + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, // .............. . + 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, // ................ + 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // .. ... ......... + 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;... ...!..... + 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, // .. ...)......... + 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;...)...*..... + 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // ..6............. + 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=. + 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......"...!...>. + 0x03, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..*...".......8. + 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ...... }; -static const uint8_t fs_debugdraw_lines_dx9[131] = +static const uint8_t fs_debugdraw_lines_dx9[135] = { - 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x03, // FSH....I..t..... - 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#. - 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................ - 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......ps_3_0.Mic - 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL - 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler - 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, // 10.1............ - 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, // ................ - 0x00, 0x00, 0x00, // ... + 0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x00, // FSH....I......t. + 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ..........CTAB.. + 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ..#............. + 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, // ..........ps_3_0 + 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, // .Microsoft (R) H + 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, // LSL Shader Compi + 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, // ler 10.1........ + 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, // ................ + 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ....... }; -static const uint8_t fs_debugdraw_lines_dx11[262] = +static const uint8_t fs_debugdraw_lines_dx11[266] = { - 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x44, 0x58, // FSH....I......DX - 0x42, 0x43, 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, 0x58, 0x8e, 0x54, 0x0f, // BC......_.?[X.T. - 0x89, 0x67, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // .g............,. - 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x4c, 0x00, // ..........ISGNL. - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........8..... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ - 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..D............. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS - 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x4f, 0x53, // ITION.COLOR...OS - 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, // ......SV_TARGET. - 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x0e, 0x00, // ..SHDR8...@..... - 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...........e. - 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, // ... ......6.... - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ...... + 0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf4, 0x00, // FSH....I........ + 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xa6, 0x7f, 0x08, 0xe2, 0x95, 0xbd, 0x5f, 0xa3, 0x3f, 0x5b, // ..DXBC......_.?[ + 0x58, 0x8e, 0x54, 0x0f, 0x89, 0x67, 0x01, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x03, 0x00, // X.T..g.......... + 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...........IS + 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, // GNL...........8. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......D......... + 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x53, 0x56, // ..............SV + 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, // _POSITION.COLOR. + 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGN,......... + 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // .. ............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, // ..........SV_TAR + 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x38, 0x00, 0x00, 0x00, 0x40, 0x00, // GET...SHDR8...@. + 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, // ......b......... + 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, // ..e.... ......6. + 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, // ... ......F..... + 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ..>....... }; -static const uint8_t fs_debugdraw_lines_mtl[404] = +static const uint8_t fs_debugdraw_lines_mtl[386] = { - 0x46, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x85, 0x01, 0x00, 0x00, 0x75, 0x73, // FSH....I......us - 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me - 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput { - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // . float4 v_colo - 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, // r0;.};.struct xl - 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, // atMtlShaderOutpu - 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, // t {. float4 gl_ - 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, // FragColor;.};.st - 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // ruct xlatMtlShad - 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x7d, 0x3b, 0x0a, 0x66, // erUniform {.};.f - 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // ragment xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // haderOutput xlat - 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // MtlMain (xlatMtl - 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // ShaderInput _mtl - 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, // _i [[stage_in]], - 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // constant xlatMt - 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, // lShaderUniform& - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, // _mtl_u [[buffer( - 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // 0)]]).{. xlatMt - 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, // lShaderOutput _m - 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, // tl_o;. _mtl_o.g - 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x5f, 0x6d, // l_FragColor = _m - 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, // tl_i.v_color0;. - 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, // return _mtl_o;. - 0x7d, 0x0a, 0x0a, 0x00, // }... + 0x46, 0x53, 0x48, 0x06, 0xa4, 0x8b, 0xef, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6c, 0x01, // FSH....I......l. + 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, // ..#include <meta + 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, // l_stdlib>.#inclu + 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, // de <simd/simd.h> + 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac + 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // e metal;..struct + 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, // xlatMtlMain_out + 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, // .{. float4 bg + 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, 0x63, // fx_FragData0 [[c + 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, // olor(0)]];.};..s + 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, // truct xlatMtlMai + 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // n_in.{. float + 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, // 4 v_color0 [[use + 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, // r(locn0)]];.};.. + 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // fragment xlatMtl + 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // Main_out xlatMtl + 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, // Main(xlatMtlMain + 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, // _in in [[stage_i + 0x6e, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // n]]).{. xlatM + 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, // tlMain_out out = + 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x62, 0x67, 0x66, // {};. out.bgf + 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, // x_FragData0 = in + 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // .v_color0;. r + 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x00, // eturn out;.}.... + 0x00, 0x00, // .. }; extern const uint8_t* fs_debugdraw_lines_pssl; extern const uint32_t fs_debugdraw_lines_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.sc b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.sc index 0b13177a98c..dd9cecc0ee8 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines.sc @@ -1,7 +1,7 @@ $input v_color0 /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h index ab91393a414..1644e472c68 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.bin.h @@ -1,158 +1,157 @@ -static const uint8_t fs_debugdraw_lines_stipple_glsl[235] = +static const uint8_t fs_debugdraw_lines_stipple_glsl[239] = { - 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xdc, 0x00, 0x00, 0x00, 0x76, 0x61, // FSH...Z.......va - 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // rying highp vec4 - 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // v_color0;.varyi - 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, // ng highp float v - 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, // _stipple;.void m - 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // ain ().{. highp - 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // float tmpvar_1; - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x28, 0x66, // . tmpvar_1 = (f - 0x6c, 0x6f, 0x61, 0x74, 0x28, 0x6d, 0x6f, 0x64, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, // loat(mod (v_stip - 0x70, 0x6c, 0x65, 0x2c, 0x20, 0x30, 0x2e, 0x32, 0x35, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, // ple, 0.25)));. - 0x69, 0x66, 0x20, 0x28, 0x28, 0x30, 0x2e, 0x31, 0x32, 0x35, 0x20, 0x3c, 0x20, 0x74, 0x6d, 0x70, // if ((0.125 < tmp - 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x64, 0x69, // var_1)) {. di - 0x73, 0x63, 0x61, 0x72, 0x64, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // scard;. };. gl - 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x76, 0x5f, 0x63, // _FragColor = v_c - 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // olor0;.}... + 0x46, 0x53, 0x48, 0x06, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xdc, 0x00, // FSH...Z......... + 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ..varying highp + 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, // vec4 v_color0;.v + 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, // arying highp flo + 0x61, 0x74, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x3b, 0x0a, 0x76, 0x6f, // at v_stipple;.vo + 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, // id main ().{. h + 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ighp float tmpva + 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, // r_1;. tmpvar_1 + 0x3d, 0x20, 0x28, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x28, 0x6d, 0x6f, 0x64, 0x20, 0x28, 0x76, 0x5f, // = (float(mod (v_ + 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x2c, 0x20, 0x30, 0x2e, 0x32, 0x35, 0x29, 0x29, 0x29, // stipple, 0.25))) + 0x3b, 0x0a, 0x20, 0x20, 0x69, 0x66, 0x20, 0x28, 0x28, 0x30, 0x2e, 0x31, 0x32, 0x35, 0x20, 0x3c, // ;. if ((0.125 < + 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, // tmpvar_1)) {. + 0x20, 0x20, 0x64, 0x69, 0x73, 0x63, 0x61, 0x72, 0x64, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, 0x0a, // discard;. };. + 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, // gl_FragColor = + 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // v_color0;.}... }; -static const uint8_t fs_debugdraw_lines_stipple_spv[698] = +static const uint8_t fs_debugdraw_lines_stipple_spv[702] = { - 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xa8, 0x02, 0x00, 0x00, 0x03, 0x02, // FSH...Z......... - 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x00, 0x00, // #.........}..... - 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450.. - 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ - 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. - 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x10, 0x00, // ..<...@...K..... - 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, // ................ - 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma - 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x76, 0x5f, // in........<...v_ - 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x40, 0x00, // color0........@. - 0x00, 0x00, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_stipple..... - 0x06, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ..K...bgfx_FragD - 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x1e, 0x00, // ata0..G...<..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...@..... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...K..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!. - 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, // ................ - 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x06, 0x00, // .. ............. - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2e, 0x00, // ......+......... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2f, 0x00, // .....>+......./. - 0x00, 0x00, 0x00, 0x00, 0x80, 0x3e, 0x14, 0x00, 0x02, 0x00, 0x34, 0x00, 0x00, 0x00, 0x20, 0x00, // .....>....4... . - 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..;...........;. - 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..;...<....... . - 0x04, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..?...........;. - 0x04, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..?...@....... . - 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..J...........;. - 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..J...K.......+. - 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x36, 0x00, // ......|......@6. - 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ - 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0d, 0x00, // ..........=..... - 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x06, 0x00, // ..=...<...=..... - 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x06, 0x00, // ..A...@......... - 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x0c, 0x00, // ..w...A...|..... - 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // ......x......... - 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x79, 0x00, // ..w...........y. - 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x83, 0x00, 0x05, 0x00, 0x06, 0x00, // ../...x......... - 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0xb8, 0x00, // ..z...A...y..... - 0x05, 0x00, 0x34, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x7a, 0x00, // ..4...g.......z. - 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfa, 0x00, // ......h......... - 0x04, 0x00, 0x67, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0xf8, 0x00, // ..g...i...h..... - 0x02, 0x00, 0x69, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x01, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x68, 0x00, // ..i...........h. - 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0xfd, 0x00, // ..>...K...=..... - 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ..8....... + 0x46, 0x53, 0x48, 0x06, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa8, 0x02, // FSH...Z......... + 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x7d, 0x00, // ....#.........}. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, // ................ + 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, // ......GLSL.std.4 + 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // 50.............. + 0x00, 0x00, 0x0f, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, // ..............ma + 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x4b, 0x00, // in....<...@...K. + 0x00, 0x00, 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ + 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, // ................ + 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3c, 0x00, // ..main........<. + 0x00, 0x00, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ..v_color0...... + 0x05, 0x00, 0x40, 0x00, 0x00, 0x00, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, // ..@...v_stipple. + 0x00, 0x00, 0x05, 0x00, 0x06, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x46, // ......K...bgfx_F + 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3c, 0x00, // ragData0..G...<. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x40, 0x00, // ..........G...@. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4b, 0x00, // ..........G...K. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, // ................ + 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, // ..!............. + 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0d, 0x00, // ...... ......... + 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, // ..........+..... + 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, // .........>+..... + 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3e, 0x14, 0x00, 0x02, 0x00, 0x34, 0x00, // ../......>....4. + 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. ...;......... + 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;...;...<..... + 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, // .. ...?......... + 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, // ..;...?...@..... + 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0d, 0x00, // .. ...J......... + 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x03, 0x00, // ..;...J...K..... + 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, // ..+.......|..... + 0x80, 0x40, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, // .@6............. + 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..............=. + 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x3d, 0x00, // ......=...<...=. + 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x85, 0x00, // ......A...@..... + 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x7c, 0x00, // ......w...A...|. + 0x00, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x01, 0x00, // ..........x..... + 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, 0x06, 0x00, // ......w......... + 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x83, 0x00, // ..y.../...x..... + 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x79, 0x00, // ......z...A...y. + 0x00, 0x00, 0xb8, 0x00, 0x05, 0x00, 0x34, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x2e, 0x00, // ......4...g..... + 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0xf7, 0x00, 0x03, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, // ..z.......h..... + 0x00, 0x00, 0xfa, 0x00, 0x04, 0x00, 0x67, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, // ......g...i...h. + 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x69, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x01, 0x00, 0xf8, 0x00, // ......i......... + 0x02, 0x00, 0x68, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..h...>...K...=. + 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ......8....... }; -static const uint8_t fs_debugdraw_lines_stipple_dx9[299] = +static const uint8_t fs_debugdraw_lines_stipple_dx9[303] = { - 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x1c, 0x01, 0x00, 0x00, 0x00, 0x03, // FSH...Z......... - 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x23, 0x00, // ......CTAB....#. - 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, // ................ - 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, // ......ps_3_0.Mic - 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, // rosoft (R) HLSL - 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, // Shader Compiler - 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0xa0, 0x00, 0x00, // 10.1..Q......... - 0x80, 0x40, 0x00, 0x00, 0x80, 0x3e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // .@...>...>....Q. - 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, // ................ - 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x01, 0x90, 0x05, 0x00, // ................ - 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x13, 0x00, // ................ - 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ - 0x01, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ....U........... - 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0xa1, 0x01, 0x00, 0x00, 0x90, 0x02, 0x00, // ........U....... - 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0xaa, 0xa0, 0x58, 0x00, // ..............X. - 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0xa0, 0x01, 0x00, // ................ - 0x55, 0xa0, 0x41, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x00, 0x02, 0x00, 0x08, // U.A............. - 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ........... + 0x46, 0x53, 0x48, 0x06, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x01, // FSH...Z......... + 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0xfe, 0xff, 0x14, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, // ..........CTAB.. + 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x03, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ..#............. + 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x70, 0x73, 0x5f, 0x33, 0x5f, 0x30, // ..........ps_3_0 + 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, // .Microsoft (R) H + 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, // LSL Shader Compi + 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x00, 0x00, // ler 10.1..Q..... + 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x80, 0x3e, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .....@...>...>.. + 0x00, 0x00, 0x51, 0x00, 0x00, 0x05, 0x01, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ..Q............. + 0x80, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, // ................ + 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, // ................ + 0x01, 0x90, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0xa0, 0x01, 0x00, // ................ + 0x00, 0x90, 0x13, 0x00, 0x00, 0x02, 0x00, 0x00, 0x02, 0x80, 0x00, 0x00, 0x00, 0x80, 0x02, 0x00, // ................ + 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x55, 0x81, 0x00, 0x00, 0x00, 0x80, 0x04, 0x00, // ........U....... + 0x00, 0x04, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x55, 0xa1, 0x01, 0x00, // ............U... + 0x00, 0x90, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, // ................ + 0xaa, 0xa0, 0x58, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, // ..X............. + 0x00, 0xa0, 0x01, 0x00, 0x55, 0xa0, 0x41, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, // ....U.A......... + 0x00, 0x02, 0x00, 0x08, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ............... }; -static const uint8_t fs_debugdraw_lines_stipple_dx11[442] = +static const uint8_t fs_debugdraw_lines_stipple_dx11[446] = { - 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x44, 0x58, // FSH...Z.......DX - 0x42, 0x43, 0x6f, 0x8f, 0x64, 0x39, 0xd9, 0xef, 0xc7, 0x09, 0x59, 0xdc, 0x77, 0x5a, 0xe8, 0x91, // BCo.d9....Y.wZ.. - 0x4c, 0x16, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // L.............,. - 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x6c, 0x00, // ..........ISGNl. - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........P..... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ - 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........b..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x01, // ................ - 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, // ..SV_POSITION.CO - 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x4f, 0x53, // LOR.TEXCOORD..OS - 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, // GN,........... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, 0x47, 0x45, 0x54, 0x00, // ......SV_TARGET. - 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xcc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x33, 0x00, // ..SHDR....@...3. - 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x62, 0x10, // ..b...........b. - 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, // ..........e.... - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, // ......h.......8. - 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, // ................ - 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x41, 0x00, 0x00, 0x05, 0x12, 0x00, // ...@.....@A..... - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ..............2. - 0x00, 0x0a, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x80, 0x41, 0x00, // ..............A. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3e, 0x0a, 0x10, // .......@.....>.. - 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, // ......1......... - 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ...@.....>...... - 0x00, 0x00, 0x0d, 0x00, 0x04, 0x03, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, // ..............6. - 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x01, 0x00, // ... ......F..... - 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ..>....... + 0x46, 0x53, 0x48, 0x06, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa8, 0x01, // FSH...Z......... + 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x6f, 0x8f, 0x64, 0x39, 0xd9, 0xef, 0xc7, 0x09, 0x59, 0xdc, // ..DXBCo.d9....Y. + 0x77, 0x5a, 0xe8, 0x91, 0x4c, 0x16, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x01, 0x00, 0x00, 0x03, 0x00, // wZ..L........... + 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0xd4, 0x00, 0x00, 0x00, 0x49, 0x53, // ..,...........IS + 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNl...........P. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x62, 0x00, // ..............b. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................ + 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO + 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, // N.COLOR.TEXCOORD + 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGN,......... + 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // .. ............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x41, 0x52, // ..........SV_TAR + 0x47, 0x45, 0x54, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xcc, 0x00, 0x00, 0x00, 0x40, 0x00, // GET...SHDR....@. + 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x01, 0x00, // ..3...b......... + 0x00, 0x00, 0x62, 0x10, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x65, 0x00, // ..b...........e. + 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, // ... ......h..... + 0x00, 0x00, 0x38, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x10, // ..8............. + 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x41, 0x00, // .......@.....@A. + 0x00, 0x05, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ..2............. + 0x10, 0x80, 0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, // ..A........@.... + 0x80, 0x3e, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x07, 0x12, 0x00, // .>........1..... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x0a, 0x00, // .......@.....>.. + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x04, 0x03, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x1e, // ..6.... ......F. + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, // ......>....... }; -static const uint8_t fs_debugdraw_lines_stipple_mtl[555] = +static const uint8_t fs_debugdraw_lines_stipple_mtl[532] = { - 0x46, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x1c, 0x02, 0x00, 0x00, 0x75, 0x73, // FSH...Z.......us - 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me - 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput { - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // . float4 v_colo - 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x5f, 0x73, 0x74, // r0;. float v_st - 0x69, 0x70, 0x70, 0x6c, 0x65, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // ipple;.};.struct - 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, // xlatMtlShaderOu - 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // tput {. float4 - 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x7d, 0x3b, // gl_FragColor;.}; - 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // .struct xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x7d, // haderUniform {.} - 0x3b, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // ;.fragment xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, // tlShaderOutput x - 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, // latMtlMain (xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, // MtlShaderInput _ - 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, // mtl_i [[stage_in - 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // ]], constant xla - 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // tMtlShaderUnifor - 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, // m& _mtl_u [[buff - 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, // er(0)]]).{. xla - 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput - 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // _mtl_o;. float - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, // tmpvar_1 = 0;. - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x28, 0x66, 0x6c, 0x6f, // tmpvar_1 = (flo - 0x61, 0x74, 0x28, 0x66, 0x6d, 0x6f, 0x64, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, // at(fmod (_mtl_i. - 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x2c, 0x20, 0x30, 0x2e, 0x32, 0x35, 0x29, // v_stipple, 0.25) - 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x69, 0x66, 0x20, 0x28, 0x28, 0x30, 0x2e, 0x31, 0x32, 0x35, // ));. if ((0.125 - 0x20, 0x3c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x29, 0x20, 0x7b, 0x0a, // < tmpvar_1)) {. - 0x20, 0x20, 0x20, 0x20, 0x64, 0x69, 0x73, 0x63, 0x61, 0x72, 0x64, 0x5f, 0x66, 0x72, 0x61, 0x67, // discard_frag - 0x6d, 0x65, 0x6e, 0x74, 0x28, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x5f, // ment();. };. _ - 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, // mtl_o.gl_FragCol - 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x76, 0x5f, 0x63, 0x6f, // or = _mtl_i.v_co - 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, // lor0;. return _ - 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // mtl_o;.}... + 0x46, 0x53, 0x48, 0x06, 0xe7, 0x1a, 0x5a, 0xef, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x01, // FSH...Z......... + 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, // ..#include <meta + 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, // l_stdlib>.#inclu + 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, // de <simd/simd.h> + 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, // ..using namespac + 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // e metal;..struct + 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, // xlatMtlMain_out + 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x62, 0x67, // .{. float4 bg + 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x5b, 0x5b, 0x63, // fx_FragData0 [[c + 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, // olor(0)]];.};..s + 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, // truct xlatMtlMai + 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // n_in.{. float + 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, // 4 v_color0 [[use + 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // r(locn0)]];. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, // float v_stipple + 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, // [[user(locn1)]]; + 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x78, 0x6c, // .};..fragment xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, // atMtlMain_out xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // atMtlMain(xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, // lMain_in in [[st + 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // age_in]]).{. + 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, // xlatMtlMain_out + 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x69, 0x66, // out = {};. if + 0x20, 0x28, 0x30, 0x2e, 0x31, 0x32, 0x35, 0x20, 0x3c, 0x20, 0x28, 0x69, 0x6e, 0x2e, 0x76, 0x5f, // (0.125 < (in.v_ + 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x2d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x35, 0x20, // stipple - (0.25 + 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x6f, 0x72, 0x28, 0x69, 0x6e, 0x2e, 0x76, 0x5f, 0x73, 0x74, 0x69, // * floor(in.v_sti + 0x70, 0x70, 0x6c, 0x65, 0x20, 0x2a, 0x20, 0x34, 0x2e, 0x30, 0x29, 0x29, 0x29, 0x29, 0x0a, 0x20, // pple * 4.0)))). + 0x20, 0x20, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x64, 0x69, 0x73, // {. dis + 0x63, 0x61, 0x72, 0x64, 0x5f, 0x66, 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x28, 0x29, 0x3b, // card_fragment(); + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x7d, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x62, // . }. out.b + 0x67, 0x66, 0x78, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, 0x61, 0x74, 0x61, 0x30, 0x20, 0x3d, 0x20, // gfx_FragData0 = + 0x69, 0x6e, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, // in.v_color0;. + 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, // return out;.}.. + 0x00, 0x00, 0x00, 0x00, // .... }; extern const uint8_t* fs_debugdraw_lines_stipple_pssl; extern const uint32_t fs_debugdraw_lines_stipple_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.sc b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.sc index 96e4b22c856..e68fc8d8211 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/fs_debugdraw_lines_stipple.sc @@ -1,7 +1,7 @@ $input v_color0, v_stipple /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/makefile b/3rdparty/bgfx/examples/common/debugdraw/makefile index 72fbea92955..2d006e2678a 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/makefile +++ b/3rdparty/bgfx/examples/common/debugdraw/makefile @@ -1,5 +1,5 @@ # -# Copyright 2011-2018 Branimir Karadzic. All rights reserved. +# Copyright 2011-2019 Branimir Karadzic. All rights reserved. # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause # diff --git a/3rdparty/bgfx/examples/common/debugdraw/varying.def.sc b/3rdparty/bgfx/examples/common/debugdraw/varying.def.sc index 62da7148639..8f44b077df7 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/varying.def.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/varying.def.sc @@ -1,5 +1,5 @@ vec3 a_position : POSITION; -ivec4 a_indices : BLENDINDICES; +uvec4 a_indices : BLENDINDICES; vec4 a_color0 : COLOR0; vec2 a_texcoord0 : TEXCOORD0; diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h index fe3404cec49..f0adbfd9c99 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h @@ -1,235 +1,235 @@ -static const uint8_t vs_debugdraw_fill_glsl[329] = +static const uint8_t vs_debugdraw_fill_glsl[333] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie - 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo - 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x1b, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, // del. .. .....att - 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ribute highp vec - 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x3b, 0x0a, 0x61, 0x74, 0x74, // 4 a_indices;.att - 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ribute highp vec - 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x75, 0x6e, // 3 a_position;.un - 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, // iform highp mat4 - 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // u_viewProj;.uni - 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // form mat4 u_mode - 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // l[32];.void main - 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // ().{. highp ve - 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c4 tmpvar_1;. t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0; - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz - 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, // = a_position;. - 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, // gl_Position = (u - 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x75, 0x5f, 0x6d, // _viewProj * (u_m - 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // odel[int(a_indic - 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // es.x)] * tmpvar_ - 0x31, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 1));.}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, // VSH............u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, // _viewProj....... + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x1b, 0x01, 0x00, // u_model. .. .... + 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // .attribute highp + 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x3b, // vec4 a_indices; + 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // .attribute highp + 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // vec3 a_position + 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp + 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, // mat4 u_viewProj; + 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, // .uniform mat4 u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // model[32];.void + 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, // main ().{. high + 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // p vec4 tmpvar_1; + 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, // . tmpvar_1.w = + 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // 1.0;. tmpvar_1. + 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // xyz = a_position + 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // ;. gl_Position + 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, // = (u_viewProj * + 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x61, 0x5f, 0x69, // (u_model[int(a_i + 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, // ndices.x)] * tmp + 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // var_1));.}... }; -static const uint8_t vs_debugdraw_fill_spv[1265] = +static const uint8_t vs_debugdraw_fill_spv[1301] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. @....u_viewP - 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xbc, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, // roj............# - 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........|...... - 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450... - 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main... - 0x00, 0x3e, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, // .>...B...E...... - 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // ................ - 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, // .main........... - 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1f, 0x00, 0x00, // .$Global........ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // .....u_viewProj. - 0x00, 0x06, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .............u_m - 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x05, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // odel.....!...... - 0x00, 0x05, 0x00, 0x05, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // .....>...a_indic - 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x42, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, // es.......B...a_p - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x45, 0x00, 0x00, // osition......E.. - 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, // .@entryPointOutp - 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // ut.gl_Position.. - 0x00, 0x47, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .G...........@.. - 0x00, 0x48, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H.............. - 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....H.......... - 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, // .........H...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, // .........H...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#...@...H.. - 0x00, 0x1f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................ - 0x00, 0x47, 0x00, 0x03, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G...........G.. - 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .!...".......G.. - 0x00, 0x3e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .>...........G.. - 0x00, 0x42, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .B...........G.. - 0x00, 0x45, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // .E.............. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....!.......... - 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ......... ...... - 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ - 0x00, 0x16, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ...... - 0x00, 0x0a, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................ - 0x00, 0x0c, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .............+.. - 0x00, 0x09, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, // ............?... - 0x00, 0x1b, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // ................ - 0x00, 0x1c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // ..... .......+.. - 0x00, 0x1c, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // ......... ...... - 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, // ................ - 0x00, 0x1f, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. .. - 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // . ...........;.. - 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // . ...!.......+.. - 0x00, 0x06, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ....."....... .. - 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .'...........+.. - 0x00, 0x06, 0x00, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .....-....... .. - 0x00, 0x3d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .=...........;.. - 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .=...>....... .. - 0x00, 0x41, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .A...........;.. - 0x00, 0x41, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .A...B....... .. - 0x00, 0x44, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .D...........;.. - 0x00, 0x44, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, // .D...E.......6.. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ - 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, // .........=...... - 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, // .?...>...=...... - 0x00, 0x43, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, // .C...B...Q...... - 0x00, 0x5c, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .....C.......Q.. - 0x00, 0x09, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....]...C...... - 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, // .Q.......^...C.. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .....P......._.. - 0x00, 0x5c, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, // .....]...^...... - 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, // .Q.......a...?.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x27, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, // .....A...'...b.. - 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .!..."...a...=.. - 0x00, 0x1b, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, // .....c...b...... - 0x00, 0x0c, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, // .....d..._...c.. - 0x00, 0x41, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, // .A...'...f...!.. - 0x00, 0x2d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, // .-...=.......g.. - 0x00, 0x66, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .f...........h.. - 0x00, 0x64, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, // .d...g...Q...... - 0x00, 0x6b, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, // .k...h.......... - 0x00, 0x09, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, // .....l...k...R.. - 0x00, 0x0c, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .....{...l...h.. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x45, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, // .....>...E...{.. - 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x40, // .....8.........@ - 0x08, // . + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model. @....u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xdc, 0x04, 0x00, // iewProj......... + 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x7e, 0x00, 0x00, // ...#.........~.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, // .....GLSL.std.45 + 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // 0............... + 0x00, 0x0f, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai + 0x6e, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, // n....?...C...F.. + 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, // ................ + 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // .....main....... + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, // .....$Global.... + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // .........u_viewP + 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // roj............. + 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x05, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, // .u_model..... .. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x69, // .........?...a_i + 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x43, 0x00, 0x00, // ndices.......C.. + 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, // .a_position..... + 0x00, 0x46, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, // .F...@entryPoint + 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // Output.gl_Positi + 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // on...G.......... + 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .@...H.......... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....H.......... + 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1e, 0x00, 0x00, // .#.......H...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H.. + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H.. + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .........#...@.. + 0x00, 0x48, 0x00, 0x05, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H.............. + 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....G.......... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G... ..."...... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G... ...!...... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...?.......... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .G...C.......... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...F.......... + 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, // .........!...... + 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. .. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // ................ + 0x00, 0x04, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. .. + 0x00, 0x17, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ + 0x00, 0x17, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, // .+.............. + 0x3f, 0x18, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ?............... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .+........... .. + 0x00, 0x1c, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, // ................ + 0x00, 0x1e, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // ................ + 0x00, 0x20, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, // . .............. + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .;....... ...... + 0x00, 0x15, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....!... ...... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .+...!..."...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, // . ...(.......... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .+...!.......... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // . ...>.......... + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .;...>...?...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, // . ...B.......... + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .;...B...C...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, // . ...E.......... + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .;...E...F...... + 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .6.............. + 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .............=.. + 0x00, 0x07, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .....@...?...=.. + 0x00, 0x0a, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .....D...C...Q.. + 0x00, 0x09, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....]...D...... + 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, // .Q.......^...D.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .....Q......._.. + 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0c, 0x00, 0x00, // .D.......P...... + 0x00, 0x60, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, // .`...]...^..._.. + 0x00, 0x16, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, // .....Q.......b.. + 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, // .@.......|...!.. + 0x00, 0x63, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x28, 0x00, 0x00, // .c...b...A...(.. + 0x00, 0x64, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, // .d... ..."...c.. + 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, // .=.......e...d.. + 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, // .........f...`.. + 0x00, 0x65, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x28, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .e...A...(...h.. + 0x00, 0x20, 0x00, 0x00, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, // . .......=...... + 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, // .i...h.......... + 0x00, 0x6a, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .j...f...i...Q.. + 0x00, 0x09, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, 0x00, 0x6a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....m...j...... + 0x00, 0x7f, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, 0x00, 0x6d, 0x00, 0x00, // .........n...m.. + 0x00, 0x52, 0x00, 0x06, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x6e, 0x00, 0x00, // .R.......}...n.. + 0x00, 0x6a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x46, 0x00, 0x00, // .j.......>...F.. + 0x00, 0x7d, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0e, // .}.......8...... + 0x00, 0x01, 0x00, 0x40, 0x08, // ...@. }; -static const uint8_t vs_debugdraw_fill_dx9[482] = +static const uint8_t vs_debugdraw_fill_dx9[486] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. .....u_viewP - 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0xb4, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, // roj............. - 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, // ...+.CTAB....... - 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................ - 0x00, 0x78, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // .x...D.......... - 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, // .L.............. - 0x00, 0x04, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .....h.......u_m - 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, // odel......... .. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // .....u_viewProj. - 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, // .vs_3_0.Microsof - 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, // t (R) HLSL Shade - 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, // r Compiler 10.1. - 0xab, 0x51, 0x00, 0x00, 0x05, 0x84, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, // .Q..........@... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, // ................ - 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, // ................ - 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, // ................ - 0x03, 0x00, 0x00, 0x01, 0x80, 0x84, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, 0x00, // ................ - 0x02, 0x00, 0x00, 0x01, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, // ................ - 0x80, 0x01, 0x00, 0x55, 0x90, 0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, // ...U.. ......... - 0x05, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, // ...... ......... - 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, 0xe4, // .............. . - 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, // ................ - 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, // .......... ..... - 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, // ...........U.... - 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, // ................ - 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x82, 0x00, 0xe4, // ................ - 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, // ................ - 0xe0, 0x83, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, // ................ - 0x00, 0x00, // .. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model. .....u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0xb4, 0x01, 0x00, // iewProj......... + 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, // .......+.CTAB... + 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, // ................ + 0x00, 0x00, 0x91, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....x...D...... + 0x00, 0x80, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, // .....L.......... + 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........h...... + 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, // .u_model........ + 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // . .......u_viewP + 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // roj............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....vs_3_0.Micr + 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S + 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1 + 0x30, 0x2e, 0x31, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x84, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, // 0.1..Q.......... + 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, // @............... + 0x02, 0x02, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ................ + 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // ................ + 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x84, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, // ................ + 0x90, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, // ................ + 0x04, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x55, 0x90, 0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, // .......U.. ..... + 0xb0, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, // .......... ..... + 0xb0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, // ................ + 0x80, 0x02, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, // .. ............. + 0x80, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, // .............. . + 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, // ...............U + 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x80, 0x00, 0xe4, // ................ + 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, // ................ + 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, // ................ + 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x83, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, // ................ + 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ...... }; -static const uint8_t vs_debugdraw_fill_dx11[677] = +static const uint8_t vs_debugdraw_fill_dx11[681] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie - 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo - 0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x70, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, // del. @...p...DXB - 0x43, 0x21, 0x99, 0xbc, 0x62, 0x67, 0xb7, 0x95, 0xd6, 0x90, 0x9d, 0x96, 0xc0, 0x0e, 0x98, 0x00, // C!..bg.......... - 0xf9, 0x01, 0x00, 0x00, 0x00, 0x70, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .....p.......,.. - 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, // .........ISGNP.. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, // ................ - 0x00, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .E.............. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, // .........BLENDIN - 0x44, 0x49, 0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, // DICES.POSITION.. - 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .OSGN,.......... - 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // . .............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI - 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, // TION.SHDR....@.. - 0x00, 0x6c, 0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .l...Y...F. .... - 0x00, 0x84, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, // ....._.......... - 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, // ._...r.......g.. - 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, // .. ..........h.. - 0x02, 0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....).......... - 0x00, 0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, // ..........@..... - 0x00, 0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, // .8...........V.. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, // .....F. ........ - 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, // .........2...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .....F. ........ - 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, // .F.......2...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // .....F. ........ - 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, // .F.............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....F.......F. - 0x06, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, // .8...........V.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....F. ........ - 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .2...........F. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, // .F.......2...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....F. ........ - 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, // .........F...... - 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .2.... ......F. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, // .F.......>...... - 0x00, 0x01, 0x00, 0x40, 0x08, // ...@. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, // VSH............u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x07, // _viewProj....... + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x70, 0x02, 0x00, // u_model. @...p.. + 0x00, 0x44, 0x58, 0x42, 0x43, 0x5f, 0x41, 0xca, 0x34, 0xb4, 0x57, 0xbe, 0x95, 0xea, 0x82, 0x43, // .DXBC_A.4.W....C + 0x48, 0x9b, 0xc3, 0xbc, 0xdb, 0x01, 0x00, 0x00, 0x00, 0x70, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // H........p...... + 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, // .,...........ISG + 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // NP...........8.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....E.......... + 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, // .............BLE + 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, 0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // NDINDICES.POSITI + 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ON...OSGN,...... + 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ..... .......... + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_ + 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x01, 0x00, // POSITION.SHDR... + 0x00, 0x40, 0x00, 0x01, 0x00, 0x6c, 0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, 0x46, 0x8e, 0x20, // .@...l...Y...F. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, // ........._...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // ....._...r...... + 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .g.... ......... + 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, // .h.......)...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, // ..............@. + 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, // .....8.......... + 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, // .V.......F. .... + 0x00, 0x05, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .............2.. + 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, // .........F. .... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....F.......2.. + 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, // .........F. .... + 0x00, 0x06, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....F.......... + 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, // .........F...... + 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, // .F. ............ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, // .....8.......... + 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .V.......F. .... + 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, // .....2.......... + 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, // .F. ............ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....F.......2.. + 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .........F. .... + 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, // .............F.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....2.... ..... + 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, // .F. ............ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, // .....F.......>.. + 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x40, 0x08, // .......@. }; -static const uint8_t vs_debugdraw_fill_mtl[685] = +static const uint8_t vs_debugdraw_fill_mtl[641] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie - 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo - 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x7f, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, // del. .. .....usi - 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met - 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // al;.struct xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, // tlShaderInput {. - 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // float4 a_indic - 0x65, 0x73, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, // es [[attribute(0 - 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, // )]];. float3 a_ - 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, // position [[attri - 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, // bute(1)]];.};.st - 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // ruct xlatMtlShad - 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // erOutput {. flo - 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // at4 gl_Position - 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, // [[position]];.}; - 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // .struct xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, // haderUniform {. - 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // float4x4 u_view - 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, // Proj;. float4x4 - 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, // u_model[32];.}; - 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // .vertex xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // haderOutput xlat - 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // MtlMain (xlatMtl - 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // ShaderInput _mtl - 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, // _i [[stage_in]], - 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // constant xlatMt - 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, // lShaderUniform& - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, // _mtl_u [[buffer( - 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // 0)]]).{. xlatMt - 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, // lShaderOutput _m - 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, // tl_o;. float4 t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, // mpvar_1 = 0;. t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0; - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz - 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // = _mtl_i.a_posit - 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, // ion;. _mtl_o.gl - 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, // _Position = (_mt - 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, // l_u.u_viewProj * - 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // (_mtl_u.u_model - 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x69, 0x6e, // [int(_mtl_i.a_in - 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // dices.x)] * tmpv - 0x61, 0x72, 0x5f, 0x31, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, // ar_1));. return - 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _mtl_o;.}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model. @....u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x48, 0x02, 0x00, // iewProj......H.. + 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, // .#include <metal + 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, // _stdlib>.#includ + 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, // e <simd/simd.h>. + 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, // .using namespace + 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // metal;..struct + 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, // _Global.{. fl + 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // oat4x4 u_viewPro + 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, // j;. float4x4 + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, // u_model[32];.};. + 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // .struct xlatMtlM + 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, // ain_out.{. fl + 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position + 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, // [[position]];.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x75, // lMain_in.{. u + 0x69, 0x6e, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x20, 0x5b, // int4 a_indices [ + 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(0)]]; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // . float3 a_po + 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, // sition [[attribu + 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, // te(1)]];.};..ver + 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, // tex xlatMtlMain_ + 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, // out xlatMtlMain( + 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, // xlatMtlMain_in i + 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, // n [[stage_in]], + 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, // constant _Global + 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, // & _mtl_u [[buffe + 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, // r(0)]]).{. xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, // atMtlMain_out ou + 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, // t = {};. out. + 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, // gl_Position = _m + 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, // tl_u.u_viewProj + 0x2a, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // * (_mtl_u.u_mode + 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // l[int(in.a_indic + 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, // es.x)] * float4( + 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x31, // in.a_position, 1 + 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, // .0));. return + 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x40, // out;.}........@ + 0x08, // . }; extern const uint8_t* vs_debugdraw_fill_pssl; extern const uint32_t vs_debugdraw_fill_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.sc b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.sc index afb034cc028..fd631881248 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill.sc @@ -1,7 +1,7 @@ $input a_position, a_indices /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h index 241cc7450fd..13972dbe2a0 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.bin.h @@ -1,312 +1,317 @@ -static const uint8_t vs_debugdraw_fill_lit_glsl[532] = +static const uint8_t vs_debugdraw_fill_lit_glsl[536] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie - 0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr - 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj.......u_model - 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xd9, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // . .. .....attrib - 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, // ute highp vec4 a - 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // _indices;.attrib - 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, // ute highp vec3 a - 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // _position;.varyi - 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, // ng highp vec3 v_ - 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // view;.varying hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // ghp vec3 v_world - 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp - 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // mat4 u_view;.uni - 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, // form highp mat4 - 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // u_viewProj;.unif - 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // orm mat4 u_model - 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, // [32];.void main - 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ().{. highp vec - 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 4 tmpvar_1;. tm - 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, // pvar_1.w = 1.0;. - 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_1.xyz = - 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x68, // a_position;. h - 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ighp vec4 tmpvar - 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, // _2;. tmpvar_2 = - 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x61, 0x5f, // (u_model[int(a_ - 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, // indices.x)] * tm - 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // pvar_1);. gl_Po - 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // sition = (u_view - 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, // Proj * tmpvar_2) - 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, // ;. v_view = (u_ - 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, // view * tmpvar_2) - 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, // .xyz;. v_world - 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // = tmpvar_2.xyz;. - 0x7d, 0x0a, 0x0a, 0x00, // }... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, // VSH.......V_...u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, // _view.......u_vi + 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, // ewProj.......u_m + 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xd9, 0x01, 0x00, 0x00, 0x61, 0x74, // odel. .. .....at + 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // tribute highp ve + 0x63, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x3b, 0x0a, 0x61, 0x74, // c4 a_indices;.at + 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // tribute highp ve + 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, // c3 a_position;.v + 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec + 0x33, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // 3 v_view;.varyin + 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x77, // g highp vec3 v_w + 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, // orld;.uniform hi + 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, // ghp mat4 u_view; + 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, // .uniform highp m + 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, // at4 u_viewProj;. + 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, // uniform mat4 u_m + 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, // odel[32];.void m + 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // ain ().{. highp + 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // vec4 tmpvar_1;. + 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, // tmpvar_1.w = 1 + 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;. tmpvar_1.x + 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, // yz = a_position; + 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, // . highp vec4 tm + 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // pvar_2;. tmpvar + 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, // _2 = (u_model[in + 0x74, 0x28, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, // t(a_indices.x)] + 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, // * tmpvar_1);. g + 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, // l_Position = (u_ + 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // viewProj * tmpva + 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, // r_2);. v_view = + 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // (u_view * tmpva + 0x72, 0x5f, 0x32, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x77, 0x6f, // r_2).xyz;. v_wo + 0x72, 0x6c, 0x64, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, // rld = tmpvar_2.x + 0x79, 0x7a, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // yz;.}... }; -static const uint8_t vs_debugdraw_fill_lit_spv[1678] = +static const uint8_t vs_debugdraw_fill_lit_spv[1714] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod - 0x65, 0x6c, 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. .....u_viewP - 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // roj..@....u_view - 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x4c, 0x06, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, // ......L.....#... - 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0xad, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, // ................ - 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, // ..............GL - 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, // SL.std.450...... - 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x4c, 0x00, // ......main....L. - 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x60, 0x00, // ..P...Y...]...`. - 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, // ................ - 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......main...... - 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ..'...$Global... - 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..'.......u_view - 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......'.......u_ - 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x27, 0x00, // viewProj......'. - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x05, 0x00, // ......u_model... - 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4c, 0x00, // ..)...........L. - 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_indices..... - 0x05, 0x00, 0x50, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ..P...a_position - 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x59, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ......Y...@entry - 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, // PointOutput.gl_P - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x5d, 0x00, // osition.......]. - 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut - 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // put.v_view...... - 0x09, 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ..`...@entryPoin - 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, // tOutput.v_world. - 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...&.......@. - 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...'......... - 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...'.......#. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, // ......H...'..... - 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, // ..........H...'. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, // ..........H...'. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#...@...H. - 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..'............. - 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...'......... - 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...'.......#. - 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, // ......H...'..... - 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x27, 0x00, // ..........G...'. - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x22, 0x00, // ......G...)...". - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...L..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...P..... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x0b, 0x00, // ......G...Y..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...]..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x60, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...`..... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!. - 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, // ................ - 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, // .. ............. - 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x09, 0x00, // ................ - 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x09, 0x00, // .. ............. - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x09, 0x00, // ................ - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, // ......+......... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x19, 0x00, // ......+......... - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......+......... - 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x0c, 0x00, // .....?....#..... - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........$... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, // ......+...$...%. - 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x23, 0x00, // .. .......&...#. - 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x23, 0x00, // ..%.......'...#. - 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x28, 0x00, // ..#...&... ...(. - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x28, 0x00, // ......'...;...(. - 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x2e, 0x00, // ..)....... ..... - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, // ......#...+..... - 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4b, 0x00, // ..2....... ...K. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4b, 0x00, // ..........;...K. - 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4f, 0x00, // ..L....... ...O. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4f, 0x00, // ..........;...O. - 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x58, 0x00, // ..P....... ...X. - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x58, 0x00, // ..........;...X. - 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x5c, 0x00, // ..Y....... ..... - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5c, 0x00, // ..........;..... - 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x5c, 0x00, // ..].......;..... - 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, // ..`.......6..... - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, // ................ - 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x4d, 0x00, // ......=.......M. - 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x51, 0x00, // ..L...=.......Q. - 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x74, 0x00, // ..P...Q.......t. - 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, // ..Q.......Q..... - 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, // ..u...Q.......Q. - 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x02, 0x00, // ......v...Q..... - 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x74, 0x00, // ..P.......w...t. - 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x51, 0x00, // ..u...v.......Q. - 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x00, 0x00, // ......y...M..... - 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x29, 0x00, // ..A.......z...). - 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x23, 0x00, // ......y...=...#. - 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, // ..{...z......... - 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x41, 0x00, // ..|...w...{...A. - 0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x15, 0x00, // ......~...)..... - 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x7e, 0x00, // ..=...#.......~. - 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x7c, 0x00, // ..............|. - 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2e, 0x00, 0x00, 0x00, 0x83, 0x00, // ......A......... - 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x23, 0x00, // ..)...2...=...#. - 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, // ................ - 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0x4f, 0x00, // ......|.......O. - 0x08, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x85, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x4f, 0x00, // ..............O. - 0x08, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x7c, 0x00, // ..........|...|. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x51, 0x00, // ..............Q. - 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x8c, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x8d, 0x00, 0x00, 0x00, 0x8c, 0x00, // ................ - 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x8d, 0x00, // ..R............. - 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x59, 0x00, // ..........>...Y. - 0x00, 0x00, 0xac, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x86, 0x00, // ......>...]..... - 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x60, 0x00, 0x00, 0x00, 0x89, 0x00, 0x00, 0x00, 0xfd, 0x00, // ..>...`......... - 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, 0x08, // ..8........... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, // VSH.......V_...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model. .....u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x06, 0x75, 0x5f, // iewProj..@....u_ + 0x76, 0x69, 0x65, 0x77, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x6c, 0x06, 0x00, 0x00, 0x03, 0x02, // view......l..... + 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0xaf, 0x00, 0x00, 0x00, 0x00, 0x00, // #............... + 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................ + 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450.. + 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ + 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. + 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x5e, 0x00, // ..M...Q...Z...^. + 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, // ..a............. + 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. + 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, // ......'...$Globa + 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....'.......u_ + 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, // view......'..... + 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj.... + 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..'.......u_mode + 0x6c, 0x00, 0x05, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // l.....)......... + 0x05, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, // ..M...a_indices. + 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x51, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......Q...a_posi + 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x40, 0x65, // tion......Z...@e + 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, // ntryPointOutput. + 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, // gl_Position..... + 0x09, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ..^...@entryPoin + 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, // tOutput.v_view.. + 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x61, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ......a...@entry + 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x77, 0x6f, // PointOutput.v_wo + 0x72, 0x6c, 0x64, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x06, 0x00, // rld...G...&..... + 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@...H...'..... + 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, // ......H...'..... + 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, // ..#.......H...'. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H. + 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..'...........H. + 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, // ..'.......#...@. + 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...'......... + 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, // ......H...'..... + 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, // ......H...'..... + 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, // ..#.......H...'. + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G. + 0x03, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x29, 0x00, // ..'.......G...). + 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x29, 0x00, // ..".......G...). + 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4d, 0x00, // ..!.......G...M. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x51, 0x00, // ..........G...Q. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5a, 0x00, // ..........G...Z. + 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5e, 0x00, // ..........G...^. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x61, 0x00, // ..........G...a. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, // ................ + 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, // ..!............. + 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, // ...... ......... + 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x16, 0x00, // ................ + 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0a, 0x00, // ...... ......... + 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0c, 0x00, // ................ + 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x15, 0x00, // ................ + 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x15, 0x00, // .. .......+..... + 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x15, 0x00, // ..........+..... + 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x09, 0x00, // ..........+..... + 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x24, 0x00, // .........?....$. + 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, // ..........+..... + 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x26, 0x00, // ..%... .......&. + 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x27, 0x00, // ..$...%.......'. + 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x20, 0x00, // ..$...$...&... . + 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..(.......'...;. + 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, // ..(...)....... . + 0x04, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x2b, 0x00, // ../.......$...+. + 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // ......3....... . + 0x04, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..L...........;. + 0x04, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..L...M....... . + 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..P...........;. + 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..P...Q....... . + 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..Y...........;. + 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // ..Y...Z....... . + 0x04, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..]...........;. + 0x04, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..]...^.......;. + 0x04, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..]...a.......6. + 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ + 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, // ..........=..... + 0x00, 0x00, 0x4e, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, // ..N...M...=..... + 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, // ..R...Q...Q..... + 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..u...R.......Q. + 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x01, 0x00, // ......v...R..... + 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x52, 0x00, // ..Q.......w...R. + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x78, 0x00, // ......P.......x. + 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x1f, 0x00, // ..u...v...w..... + 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x4e, 0x00, // ..Q.......z...N. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x7b, 0x00, // ......|.......{. + 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x7c, 0x00, // ..z...A.../...|. + 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x7b, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..).......{...=. + 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x90, 0x00, // ..$...}...|..... + 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x7d, 0x00, // ......~...x...}. + 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2f, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x29, 0x00, // ..A.../.......). + 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x81, 0x00, // ......=...$..... + 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x82, 0x00, // ................ + 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x81, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2f, 0x00, // ..~.......A.../. + 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x3d, 0x00, // ......)...3...=. + 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x85, 0x00, 0x00, 0x00, 0x90, 0x00, // ..$............. + 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x86, 0x00, // ..........~..... + 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x87, 0x00, // ..O............. + 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ................ + 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x7e, 0x00, // ..O...........~. + 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, // ..~............. + 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0x82, 0x00, // ..Q............. + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x8f, 0x00, // ................ + 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xae, 0x00, // ......R......... + 0x00, 0x00, 0x8f, 0x00, 0x00, 0x00, 0x82, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..............>. + 0x03, 0x00, 0x5a, 0x00, 0x00, 0x00, 0xae, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5e, 0x00, // ..Z.......>...^. + 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x61, 0x00, 0x00, 0x00, 0x8b, 0x00, // ......>...a..... + 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, // ......8......... + 0x80, 0x08, // .. }; -static const uint8_t vs_debugdraw_fill_lit_dx9[635] = +static const uint8_t vs_debugdraw_fill_lit_dx9[639] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod - 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, // el. .....u_view. - 0x01, 0x80, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ......u_viewProj - 0x04, 0x01, 0x84, 0x00, 0x04, 0x00, 0x40, 0x02, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, // ......@......... - 0x32, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x03, // 2.CTAB.......... - 0xfe, 0xff, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x93, 0x00, // ................ - 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x60, 0x00, // ..X...........`. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, 0x00, // ......p......... - 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x02, 0x00, // ..x............. - 0x84, 0x00, 0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......x.......u_ - 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, // model......... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, // ......u_view.... - 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_ - 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, // viewProj.vs_3_0. - 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, // Microsoft (R) HL - 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, // SL Shader Compil - 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, 0x00, 0x05, 0x88, 0x00, // er 10.1...Q..... - 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....@.......... - 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, // ................ - 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ - 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, // ................ - 0x07, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, 0x05, 0x00, // ................ - 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x88, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, // ................ - 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ - 0x0f, 0x80, 0x01, 0x00, 0x55, 0x90, 0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, // ....U.. ........ - 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, // ....... ........ - 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, // ............... - 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, // ................ - 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, // ........... .... - 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x85, 0x00, // ............U... - 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x84, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................ - 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x86, 0x00, // ................ - 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ - 0x0f, 0xe0, 0x87, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, // ................ - 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, 0x00, // ........U....... - 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, // ................ - 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................ - 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0xe0, 0x83, 0x00, // ................ - 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, // ................ - 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ........... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, // VSH.......V_...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x06, 0x75, 0x5f, 0x76, // _model. .....u_v + 0x69, 0x65, 0x77, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // iew.......u_view + 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x84, 0x00, 0x04, 0x00, 0x40, 0x02, 0x00, 0x00, 0x00, 0x03, // Proj......@..... + 0xfe, 0xff, 0xfe, 0xff, 0x32, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x9a, 0x00, // ....2.CTAB...... + 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, // ................ + 0x00, 0x00, 0x93, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, // ......X......... + 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, // ..`.......p..... + 0x80, 0x00, 0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, // ......x......... + 0x00, 0x00, 0x02, 0x00, 0x84, 0x00, 0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........x..... + 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, // ..u_model....... + 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // .. .......u_view + 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, // ..u_viewProj.vs_ + 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, // 3_0.Microsoft (R + 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, // ) HLSL Shader Co + 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0x51, 0x00, // mpiler 10.1...Q. + 0x00, 0x05, 0x88, 0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........@...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x80, 0x00, 0x00, // ................ + 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, // ................ + 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, // ................ + 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, // ................ + 0x07, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x88, 0x00, 0x00, 0xa0, 0x00, 0x00, // ................ + 0x00, 0x90, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x00, 0x00, 0x00, 0x80, 0x05, 0x00, // ................ + 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x55, 0x90, 0x01, 0x20, 0xe4, 0xa0, 0x00, 0x00, // ........U.. .... + 0x00, 0xb0, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x20, 0xe4, 0xa0, 0x00, 0x00, // ........... .... + 0x00, 0xb0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, // ................ + 0x0f, 0x80, 0x02, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, // ... ............ + 0xe4, 0x80, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x20, // ............... + 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, // ................ + 0x55, 0x80, 0x85, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x84, 0x00, // U............... + 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, // ................ + 0x0f, 0x80, 0x86, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, // ................ + 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x87, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, // ................ + 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, // ............U... + 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................ + 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x82, 0x00, // ................ + 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, // ................ + 0x07, 0xe0, 0x83, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, // ................ + 0x00, 0x02, 0x02, 0x00, 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ............... }; -static const uint8_t vs_debugdraw_fill_lit_dx11[946] = +static const uint8_t vs_debugdraw_fill_lit_dx11[950] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie - 0x77, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr - 0x6f, 0x6a, 0x04, 0x00, 0x40, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj..@....u_model - 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x70, 0x03, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x4a, 0x63, // . ....p...DXBCJc - 0x00, 0x1f, 0x8c, 0xf0, 0x42, 0x23, 0xf7, 0x2c, 0xd7, 0x55, 0x64, 0x23, 0x64, 0x92, 0x01, 0x00, // ....B#.,.Ud#d... - 0x00, 0x00, 0x70, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, // ..p.......,..... - 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, // ......ISGNP..... - 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......8......... - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, 0x00, // ..............E. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, 0x43, // ......BLENDINDIC - 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, // ES.POSITION...OS - 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x5c, 0x00, // ................ - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................ - 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO - 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, // N.TEXCOORD....SH - 0x44, 0x52, 0x74, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x9d, 0x00, 0x00, 0x00, 0x59, 0x08, // DRt...@.......Y. - 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x5f, 0x00, // ..F. ........._. - 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, // .........._...r. - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......g.... .... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, // ......e...r .... - 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, // ..e...r ......h. - 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, // ......)......... - 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, // ...........@.... - 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, // ..8...........V. - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, // ......F. ....... - 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, // ..........2..... - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, // ......F. ....... - 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, // ..F.......2..... - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, // ......F. ....... - 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, // ..F............. - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......F.......F. - 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, // ............... - 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, // ..8...........V. - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......F. ....... - 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2...........F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, // ............... - 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, // ..F.......2..... - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, // ......F. ....... - 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F..... - 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2.... ......F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, // ............... - 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, // ..F.......8...r. - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, // ......V.......F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, // .........2...r. - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F. ....... - 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, // ..........F..... - 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, // ..2...r.......F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, // ............... - 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, // ..F.......2...r - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ......F. ....... - 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, // ..........F..... - 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, // ..6...r ......F. - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, // ......>......... - 0x80, 0x08, // .. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, // VSH.......V_...u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, // _view.......u_vi + 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x40, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, // ewProj..@....u_m + 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x70, 0x03, 0x00, 0x00, 0x44, 0x58, // odel. ....p...DX + 0x42, 0x43, 0x7c, 0x27, 0x35, 0x24, 0x2d, 0xe2, 0xb8, 0x12, 0x5c, 0xed, 0xf0, 0xe1, 0x5d, 0x10, // BC|'5$-.......]. + 0xd9, 0xf9, 0x01, 0x00, 0x00, 0x00, 0x70, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // ......p.......,. + 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, // ..........ISGNP. + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........8..... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, // ................ + 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..E............. + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, // ..........BLENDI + 0x4e, 0x44, 0x49, 0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // NDICES.POSITION. + 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGNh......... + 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, // ..P............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, // ................ + 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS + 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, // ITION.TEXCOORD.. + 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x74, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x9d, 0x00, // ..SHDRt...@..... + 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, // ..Y...F. ....... + 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, // .._..........._. + 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, // ..r.......g.... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, // ..........e...r + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, // ......e...r .... + 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, // ..h.......)..... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, // ...............@ + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, // ......8......... + 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, // ..V.......F. ... + 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, // ..............2. + 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, // ..........F. ... + 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, // ................ + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2. + 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, // ..........F. ... + 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, // ................ + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F......... + 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F..... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, // ..F. ........... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, // ......8......... + 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ... + 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, // ......2......... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, // ..F. ........... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2. + 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ... + 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F. + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, // ......2.... .... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf6, 0x0f, // ..F. ........... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, // ......F.......8. + 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, // ..r.......V..... + 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2. + 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, // ..r.......F. ... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, // ..............F. + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, // ......2...r..... + 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, // ..F. ........... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2. + 0x00, 0x0a, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, // ..r ......F. ... + 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, // ..............F. + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, // ......6...r .... + 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, // ..F.......>..... + 0x0e, 0x00, 0x01, 0x00, 0x80, 0x08, // ...... }; -static const uint8_t vs_debugdraw_fill_lit_mtl[881] = +static const uint8_t vs_debugdraw_fill_lit_mtl[913] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie - 0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr - 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj.......u_model - 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x36, 0x03, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, // . .. .6...using - 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, // namespace metal; - 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // .struct xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, // haderInput {. f - 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x20, // loat4 a_indices - 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, // [[attribute(0)]] - 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, // ;. float3 a_pos - 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // ition [[attribut - 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // e(1)]];.};.struc - 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // t xlatMtlShaderO - 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // utput {. float4 - 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, // gl_Position [[p - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // osition]];. flo - 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // at3 v_view;. fl - 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x7d, 0x3b, // oat3 v_world;.}; - 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // .struct xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, // haderUniform {. - 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // float4x4 u_view - 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, // ;. float4x4 u_v - 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // iewProj;. float - 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, // 4x4 u_model[32]; - 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.vertex xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, // tlShaderOutput x - 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, // latMtlMain (xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, // MtlShaderInput _ - 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, // mtl_i [[stage_in - 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // ]], constant xla - 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // tMtlShaderUnifor - 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, // m& _mtl_u [[buff - 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, // er(0)]]).{. xla - 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput - 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // _mtl_o;. float - 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, // 4 tmpvar_1 = 0;. - 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, // tmpvar_1.w = 1 - 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;. tmpvar_1.x - 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, // yz = _mtl_i.a_po - 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // sition;. float4 - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, // tmpvar_2 = 0;. - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, // tmpvar_2 = (_mt - 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, // l_u.u_model[int( - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, // _mtl_i.a_indices - 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, // .x)] * tmpvar_1) - 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ;. _mtl_o.gl_Po - 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, // sition = (_mtl_u - 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, // .u_viewProj * tm - 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // pvar_2);. _mtl_ - 0x6f, 0x2e, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, // o.v_view = (_mtl - 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // _u.u_view * tmpv - 0x61, 0x72, 0x5f, 0x32, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, // ar_2).xyz;. _mt - 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x3d, 0x20, 0x74, 0x6d, // l_o.v_world = tm - 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, // pvar_2.xyz;. re - 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, // turn _mtl_o;.}.. - 0x00, // . + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, // VSH.......V_...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model. .....u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x06, 0x75, 0x5f, // iewProj..@....u_ + 0x76, 0x69, 0x65, 0x77, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x4b, 0x03, 0x00, 0x00, 0x23, 0x69, // view......K...#i + 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, // nclude <metal_st + 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, // dlib>.#include < + 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, // simd/simd.h>..us + 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me + 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, // tal;..struct _Gl + 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // obal.{. float + 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // 4x4 u_view;. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // float4x4 u_viewP + 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, // roj;. float4x + 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, // 4 u_model[32];.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // lMain_out.{. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // float3 _entryPoi + 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, // ntOutput_v_view + 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, // [[user(locn0)]]; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x5f, 0x65, 0x6e, 0x74, // . float3 _ent + 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, // ryPointOutput_v_ + 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, // world [[user(loc + 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // n1)]];. float + 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, // 4 gl_Position [[ + 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, // position]];.};.. + 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, // struct xlatMtlMa + 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x75, 0x69, 0x6e, 0x74, // in_in.{. uint + 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x20, 0x5b, 0x5b, 0x61, 0x74, // 4 a_indices [[at + 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, // tribute(0)]];. + 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // float3 a_posit + 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // ion [[attribute( + 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, // 1)]];.};..vertex + 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, // xlatMtlMain_out + 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, // xlatMtlMain(xla + 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, // tMtlMain_in in [ + 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, // [stage_in]], con + 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, // stant _Global& _ + 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, // mtl_u [[buffer(0 + 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // )]]).{. xlatM + 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, // tlMain_out out = + 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // {};. float4 + 0x5f, 0x31, 0x32, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, // _120 = _mtl_u.u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x69, // model[int(in.a_i + 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, // ndices.x)] * flo + 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // at4(in.a_positio + 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, // n, 1.0);. out + 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, // .gl_Position = _ + 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // mtl_u.u_viewProj + 0x20, 0x2a, 0x20, 0x5f, 0x31, 0x32, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, // * _120;. out + 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, // ._entryPointOutp + 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, // ut_v_view = (_mt + 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x5f, 0x31, 0x32, // l_u.u_view * _12 + 0x30, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, // 0).xyz;. out. + 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, // _entryPointOutpu + 0x74, 0x5f, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x3d, 0x20, 0x5f, 0x31, 0x32, 0x30, // t_v_world = _120 + 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, // .xyz;. return + 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, // out;.}......... + 0x08, // . }; extern const uint8_t* vs_debugdraw_fill_lit_pssl; extern const uint32_t vs_debugdraw_fill_lit_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.sc b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.sc index 5cad2f127e4..cfb12c64481 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit.sc @@ -2,7 +2,7 @@ $input a_position, a_indices $output v_view, v_world /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.bin.h index b5d0395fbd2..390fbbb2027 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.bin.h @@ -1,293 +1,296 @@ -static const uint8_t vs_debugdraw_fill_lit_mesh_glsl[485] = +static const uint8_t vs_debugdraw_fill_lit_mesh_glsl[489] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie - 0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr - 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj.......u_model - 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xaa, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // . .. .....attrib - 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, // ute highp vec3 a - 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, // _position;.varyi - 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, // ng highp vec3 v_ - 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // view;.varying hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // ghp vec3 v_world - 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp - 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // mat4 u_view;.uni - 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, // form highp mat4 - 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, // u_viewProj;.unif - 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // orm mat4 u_model - 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, // [32];.void main - 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ().{. highp vec - 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 4 tmpvar_1;. tm - 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, // pvar_1.w = 1.0;. - 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_1.xyz = - 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x68, // a_position;. h - 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // ighp vec4 tmpvar - 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, // _2;. tmpvar_2 = - 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x30, 0x5d, 0x20, 0x2a, 0x20, 0x74, // (u_model[0] * t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, // mpvar_1);. gl_P - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, // osition = (u_vie - 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // wProj * tmpvar_2 - 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x75, // );. v_view = (u - 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // _view * tmpvar_2 - 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // ).xyz;. v_world - 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, // = tmpvar_2.xyz; - 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, // VSH.......V_...u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, // _view.......u_vi + 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, // ewProj.......u_m + 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xaa, 0x01, 0x00, 0x00, 0x61, 0x74, // odel. .. .....at + 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // tribute highp ve + 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, // c3 a_position;.v + 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // arying highp vec + 0x33, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // 3 v_view;.varyin + 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x77, // g highp vec3 v_w + 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, // orld;.uniform hi + 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, // ghp mat4 u_view; + 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, // .uniform highp m + 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, // at4 u_viewProj;. + 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, // uniform mat4 u_m + 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, // odel[32];.void m + 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // ain ().{. highp + 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // vec4 tmpvar_1;. + 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, // tmpvar_1.w = 1 + 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;. tmpvar_1.x + 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, // yz = a_position; + 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, // . highp vec4 tm + 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // pvar_2;. tmpvar + 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x30, 0x5d, // _2 = (u_model[0] + 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_1);. + 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, // gl_Position = (u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // _viewProj * tmpv + 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, // ar_2);. v_view + 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // = (u_view * tmpv + 0x61, 0x72, 0x5f, 0x32, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x77, // ar_2).xyz;. v_w + 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, // orld = tmpvar_2. + 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // xyz;.}... }; -static const uint8_t vs_debugdraw_fill_lit_mesh_spv[1642] = +static const uint8_t vs_debugdraw_fill_lit_mesh_spv[1662] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod - 0x65, 0x6c, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el.......u_viewP - 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // roj..@....u_view - 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x28, 0x06, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, // ......(.....#... - 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0xa6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, // ................ - 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, // ..............GL - 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, // SL.std.450...... - 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0a, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, // ......main....H. - 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x5c, 0x00, // ..L...U...Y..... - 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, // ................ - 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // ......main...... - 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, // ..'...$Global... - 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // ..'.......u_view - 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......'.......u_ - 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x27, 0x00, // viewProj......'. - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x05, 0x00, // ......u_model... - 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x48, 0x00, // ..)...........H. - 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, // ..a_indices..... - 0x05, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ..L...a_position - 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x55, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ......U...@entry - 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, // PointOutput.gl_P - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x59, 0x00, // osition.......Y. - 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, // ..@entryPointOut - 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // put.v_view...... - 0x09, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ......@entryPoin - 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x00, // tOutput.v_world. - 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, // ..G...&.......@. - 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...'......... - 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...'.......#. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, // ......H...'..... - 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, // ..........H...'. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, // ..........H...'. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, // ......#...@...H. - 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, // ..'............. - 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, // ..H...'......... - 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, // ..H...'.......#. - 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, // ......H...'..... - 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x27, 0x00, // ..........G...'. - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x22, 0x00, // ......G...)...". - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...H..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...L..... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x55, 0x00, 0x00, 0x00, 0x0b, 0x00, // ......G...U..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G...Y..... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......G......... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, // ..............!. - 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, // ................ - 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, // .. ............. - 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x09, 0x00, // ................ - 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x09, 0x00, // .. ............. - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x09, 0x00, // ................ - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, // ......+......... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x19, 0x00, // ......+......... - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, // ......+......... - 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x0c, 0x00, // .....?....#..... - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x20, 0x00, // ..........$... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, // ......+...$...%. - 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x23, 0x00, // .. .......&...#. - 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x23, 0x00, // ..%.......'...#. - 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x28, 0x00, // ..#...&... ...(. - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x28, 0x00, // ......'...;...(. - 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, // ..).......+..... - 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x2b, 0x00, // ..*....... ...+. - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x47, 0x00, // ......#... ...G. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x47, 0x00, // ..........;...G. - 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x4b, 0x00, // ..H....... ...K. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x4b, 0x00, // ..........;...K. - 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x54, 0x00, // ..L....... ...T. - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x54, 0x00, // ..........;...T. - 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x58, 0x00, // ..U....... ...X. - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x58, 0x00, // ..........;...X. - 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x58, 0x00, // ..Y.......;...X. - 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, // ..........6..... - 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, // ................ - 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x4d, 0x00, // ......=.......M. - 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x70, 0x00, // ..L...Q.......p. - 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, // ..M.......Q..... - 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, // ..q...M.......Q. - 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x02, 0x00, // ......r...M..... - 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x70, 0x00, // ..P.......s...p. - 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x41, 0x00, // ..q...r.......A. - 0x06, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x19, 0x00, // ..+...t...)..... - 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x75, 0x00, // ..*...=...#...u. - 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x76, 0x00, // ..t...........v. - 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2b, 0x00, // ..s...u...A...+. - 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x3d, 0x00, // ..x...).......=. - 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x90, 0x00, // ..#...y...x..... - 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x79, 0x00, // ......z...v...y. - 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x29, 0x00, // ..A...+...}...). - 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x7e, 0x00, // ..*...=...#...~. - 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x7f, 0x00, // ..}............. - 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x0a, 0x00, // ..v...~...O..... - 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x4f, 0x00, 0x08, 0x00, 0x0a, 0x00, // ..........O..... - 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x00, 0x00, // ......v...v..... - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, // ..........Q..... - 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, // ......z......... - 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x52, 0x00, // ..............R. - 0x06, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xa5, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x7a, 0x00, // ..............z. - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x55, 0x00, 0x00, 0x00, 0xa5, 0x00, // ......>...U..... - 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x3e, 0x00, // ..>...Y.......>. - 0x03, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, // ..............8. - 0x01, 0x00, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0xc0, 0x00, // .......... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, // VSH.......V_...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model.......u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x06, 0x75, 0x5f, // iewProj..@....u_ + 0x76, 0x69, 0x65, 0x77, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x38, 0x06, 0x00, 0x00, 0x03, 0x02, // view......8..... + 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0xa6, 0x00, 0x00, 0x00, 0x00, 0x00, // #............... + 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, // ................ + 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, // ..GLSL.std.450.. + 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ + 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. + 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x59, 0x00, // ..H...L...U...Y. + 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, // ................ + 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, // ..........main.. + 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, // ......'...$Globa + 0x6c, 0x00, 0x06, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // l.....'.......u_ + 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, // view......'..... + 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, // ..u_viewProj.... + 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ..'.......u_mode + 0x6c, 0x00, 0x05, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, // l.....)......... + 0x05, 0x00, 0x48, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, // ..H...a_indices. + 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // ......L...a_posi + 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x55, 0x00, 0x00, 0x00, 0x40, 0x65, // tion......U...@e + 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, // ntryPointOutput. + 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, // gl_Position..... + 0x09, 0x00, 0x59, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // ..Y...@entryPoin + 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0x00, // tOutput.v_view.. + 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, // ..........@entry + 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x77, 0x6f, // PointOutput.v_wo + 0x72, 0x6c, 0x64, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x06, 0x00, // rld...G...&..... + 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, // ..@...H...'..... + 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x00, 0x00, // ......H...'..... + 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, // ..#.......H...'. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, // ..............H. + 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, // ..'...........H. + 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, // ..'.......#...@. + 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, // ..H...'......... + 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, // ......H...'..... + 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, // ......H...'..... + 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x27, 0x00, // ..#.......H...'. + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, // ..............G. + 0x03, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x29, 0x00, // ..'.......G...). + 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x29, 0x00, // ..".......G...). + 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x48, 0x00, // ..!.......G...H. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x4c, 0x00, // ..........G...L. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x55, 0x00, // ..........G...U. + 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x59, 0x00, // ..........G...Y. + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x5c, 0x00, // ..........G..... + 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, // ................ + 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, // ..!............. + 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, // ...... ......... + 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x16, 0x00, // ................ + 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0a, 0x00, // ...... ......... + 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0c, 0x00, // ................ + 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x15, 0x00, // ................ + 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x15, 0x00, // .. .......+..... + 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x15, 0x00, // ..........+..... + 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x09, 0x00, // ..........+..... + 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, 0x00, 0x24, 0x00, // .........?....$. + 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, // ..........+..... + 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x26, 0x00, // ..%... .......&. + 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x05, 0x00, 0x27, 0x00, // ..$...%.......'. + 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x20, 0x00, // ..$...$...&... . + 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..(.......'...;. + 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, // ..(...).......+. + 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, // ......*....... . + 0x04, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x20, 0x00, // ..+.......$... . + 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..G...........;. + 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..G...H....... . + 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..K...........;. + 0x04, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, // ..K...L....... . + 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..T...........;. + 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, // ..T...U....... . + 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..X...........;. + 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, // ..X...Y.......;. + 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, // ..X...........6. + 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ + 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, // ..........=..... + 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, // ..M...L...Q..... + 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, // ..p...M.......Q. + 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x4d, 0x00, 0x00, 0x00, 0x01, 0x00, // ......q...M..... + 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x4d, 0x00, // ..Q.......r...M. + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x73, 0x00, // ......P.......s. + 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x1f, 0x00, // ..p...q...r..... + 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x29, 0x00, // ..A...+...t...). + 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x24, 0x00, // ......*...=...$. + 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, // ..u...t......... + 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x41, 0x00, // ..v...s...u...A. + 0x05, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x16, 0x00, // ..+...x...)..... + 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x78, 0x00, // ..=...$...y...x. + 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x76, 0x00, // ..........z...v. + 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x2b, 0x00, 0x00, 0x00, 0x7d, 0x00, // ..y...A...+...}. + 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x2a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x24, 0x00, // ..)...*...=...$. + 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, // ..~...}......... + 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x4f, 0x00, // ......v...~...O. + 0x08, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x7f, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x4f, 0x00, // ..............O. + 0x08, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x76, 0x00, // ..........v...v. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x51, 0x00, // ..............Q. + 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x86, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x01, 0x00, // ..........z..... + 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x87, 0x00, 0x00, 0x00, 0x86, 0x00, // ................ + 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x0c, 0x00, 0x00, 0x00, 0xa5, 0x00, 0x00, 0x00, 0x87, 0x00, // ..R............. + 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x55, 0x00, // ..z.......>...U. + 0x00, 0x00, 0xa5, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00, 0x80, 0x00, // ......>...Y..... + 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0xfd, 0x00, // ..>............. + 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0xc0, 0x00, // ..8........... }; -static const uint8_t vs_debugdraw_fill_lit_mesh_dx9[555] = +static const uint8_t vs_debugdraw_fill_lit_mesh_dx9[559] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...V_...u_mod - 0x65, 0x6c, 0x04, 0x20, 0x08, 0x00, 0x04, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, // el. .....u_view. - 0x01, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // ......u_viewProj - 0x04, 0x01, 0x04, 0x00, 0x04, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, // ................ - 0x32, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x9a, 0x00, 0x00, 0x00, 0x00, 0x03, // 2.CTAB.......... - 0xfe, 0xff, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x93, 0x00, // ................ - 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x60, 0x00, // ..X...........`. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, // ......p......... - 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x02, 0x00, // ..x............. - 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ......x.......u_ - 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, // model......... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x00, 0xab, 0x03, 0x00, // ......u_view.... - 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, // ..............u_ - 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, // viewProj.vs_3_0. - 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, // Microsoft (R) HL - 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, // SL Shader Compil - 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // er 10.1......... - 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, // ................ - 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, 0x07, 0xe0, 0x1f, 0x00, // ................ - 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ - 0x0f, 0x80, 0x09, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ........U....... - 0x0f, 0x80, 0x08, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, // ................ - 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, // ................ - 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x0b, 0x00, // ................ - 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x05, 0x00, // ............U... - 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................ - 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x06, 0x00, // ................ - 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ - 0x0f, 0xe0, 0x07, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x05, 0x00, // ................ - 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, // ........U....... - 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, // ................ - 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................ - 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0xe0, 0x03, 0x00, // ................ - 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, // ................ - 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ........... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, // VSH.......V_...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x08, 0x00, 0x04, 0x00, 0x06, 0x75, 0x5f, 0x76, // _model. .....u_v + 0x69, 0x65, 0x77, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // iew.......u_view + 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x04, 0x00, 0x04, 0x00, 0xf0, 0x01, 0x00, 0x00, 0x00, 0x03, // Proj............ + 0xfe, 0xff, 0xfe, 0xff, 0x32, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x9a, 0x00, // ....2.CTAB...... + 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x03, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, // ................ + 0x00, 0x00, 0x93, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x02, 0x00, 0x08, 0x00, 0x04, 0x00, // ......X......... + 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x02, 0x00, // ..`.......p..... + 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, // ......x......... + 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........x..... + 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, // ..u_model....... + 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, // .. .......u_view + 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x76, 0x73, 0x5f, // ..u_viewProj.vs_ + 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, // 3_0.Microsoft (R + 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, // ) HLSL Shader Co + 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, 0xab, 0x1f, 0x00, // mpiler 10.1..... + 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, // ................ + 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x01, 0x00, // ................ + 0x07, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x80, 0x02, 0x00, 0x07, 0xe0, 0x05, 0x00, // ................ + 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x09, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, // ............U... + 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x08, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, // ................ + 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x0a, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................ + 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, // ................ + 0xe4, 0x80, 0x0b, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, // ................ + 0x55, 0x80, 0x05, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x04, 0x00, // U............... + 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, // ................ + 0x0f, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, // ................ + 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x07, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, // ................ + 0xe4, 0x80, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, // ............U... + 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, // ................ + 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x07, 0x80, 0x02, 0x00, // ................ + 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, // ................ + 0x07, 0xe0, 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x01, 0x00, // ................ + 0x00, 0x02, 0x02, 0x00, 0x07, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ............... }; -static const uint8_t vs_debugdraw_fill_lit_mesh_dx11[874] = +static const uint8_t vs_debugdraw_fill_lit_mesh_dx11[878] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie - 0x77, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr - 0x6f, 0x6a, 0x04, 0x00, 0x40, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj..@....u_model - 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x28, 0x03, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xc4, 0x14, // . ....(...DXBC.. - 0x8c, 0x7a, 0xb5, 0xb5, 0x88, 0x8c, 0xc7, 0xf4, 0x92, 0xe3, 0x3e, 0xf8, 0xb7, 0x7a, 0x01, 0x00, // .z........>..z.. - 0x00, 0x00, 0x28, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, // ..(.......,..... - 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, // ......ISGNP..... - 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......8......... - 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x45, 0x00, // ..............E. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, // ................ - 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, 0x43, // ......BLENDINDIC - 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, // ES.POSITION...OS - 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, // GNh...........P. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x5c, 0x00, // ................ - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, // ................ - 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, // ......SV_POSITIO - 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0xab, 0xab, 0x53, 0x48, // N.TEXCOORD....SH - 0x44, 0x52, 0x2c, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x8b, 0x00, 0x00, 0x00, 0x59, 0x00, // DR,...@.......Y. - 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x5f, 0x00, // ..F. ........._. - 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, // ..r.......g.... - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, // ..........e...r - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, // ......e...r .... - 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, // ..h.......8..... - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......V.......F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, // .........2..... - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, // ......F. ....... - 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ..........F..... - 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2...........F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, // ............... - 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x00, // ..F............. - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......F.......F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, // .........8..... - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, // ......V.......F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, // .........2..... - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, // ......F. ....... - 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F..... - 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, // ..2...........F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, // ............... - 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, // ..F.......2.... - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, // ......F. ....... - 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, // ..........F..... - 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, // ..8...r.......V. - 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, // ......F. ....... - 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, // ..2...r.......F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, // ............... - 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, // ..F.......2...r. - 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, // ......F. ....... - 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, // ..........F..... - 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, // ..2...r ......F. - 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, // ............... - 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0x72, 0x20, // ..F.......6...r - 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, // ......F.......>. - 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, 0x08, // .......... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, // VSH.......V_...u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, // _view.......u_vi + 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x40, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, // ewProj..@....u_m + 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x80, 0x00, 0x80, 0x00, 0x28, 0x03, 0x00, 0x00, 0x44, 0x58, // odel. ....(...DX + 0x42, 0x43, 0x0c, 0x35, 0x6f, 0xf1, 0x34, 0x2f, 0x66, 0x52, 0xad, 0xf1, 0xc6, 0xf0, 0x74, 0x1b, // BC.5o.4/fR....t. + 0xc3, 0x1d, 0x01, 0x00, 0x00, 0x00, 0x28, 0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, // ......(.......,. + 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xf4, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, // ..........ISGNP. + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, // ..........8..... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, // ................ + 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ..E............. + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, // ..........BLENDI + 0x4e, 0x44, 0x49, 0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // NDICES.POSITION. + 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, // ..OSGNh......... + 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, // ..P............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x08, // ................ + 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, // ................ + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x07, 0x08, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, // ..........SV_POS + 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, // ITION.TEXCOORD.. + 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0x2c, 0x02, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x8b, 0x00, // ..SHDR,...@..... + 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, // ..Y...F. ....... + 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, // .._...r.......g. + 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, // ... ..........e. + 0x00, 0x03, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x72, 0x20, // ..r ......e...r + 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, // ......h.......8. + 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, // ..........V..... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2. + 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ... + 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F. + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, // ......2......... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0xa6, 0x1a, // ..F. ........... + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......F......... + 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, // ..........F..... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x38, 0x00, // ..F. .........8. + 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, // ..........V..... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x32, 0x00, // ..F. .........2. + 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ..........F. ... + 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F. + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, // ......2......... + 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xa6, 0x0a, // ..F. ........... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2. + 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, // ... ......F. ... + 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, // ..............F. + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, // ......8...r..... + 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, // ..V.......F. ... + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, // ......2...r..... + 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, // ..F. ........... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, // ......F.......2. + 0x00, 0x0a, 0x72, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, // ..r.......F. ... + 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, // ..............F. + 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0x72, 0x20, 0x10, 0x00, 0x01, 0x00, // ......2...r .... + 0x00, 0x00, 0x46, 0x82, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, // ..F. ........... + 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, // ......F.......6. + 0x00, 0x05, 0x72, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x02, 0x10, 0x00, 0x00, 0x00, // ..r ......F..... + 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, 0x08, // ..>........... }; -static const uint8_t vs_debugdraw_fill_lit_mesh_mtl[822] = +static const uint8_t vs_debugdraw_fill_lit_mesh_mtl[857] = { - 0x56, 0x53, 0x48, 0x05, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x06, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH...V_...u_vie - 0x77, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // w.......u_viewPr - 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // oj.......u_model - 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xfb, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, // . .. .....using - 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, // namespace metal; - 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // .struct xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, // haderInput {. f - 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // loat3 a_position - 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, // [[attribute(0)] - 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // ];.};.struct xla - 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput - 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, // {. float4 gl_P - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // osition [[positi - 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x76, // on]];. float3 v - 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, // _view;. float3 - 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, // v_world;.};.stru - 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // ct xlatMtlShader - 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // Uniform {. floa - 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x66, // t4x4 u_view;. f - 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, // loat4x4 u_viewPr - 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, // oj;. float4x4 u - 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, // _model[32];.};.v - 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // ertex xlatMtlSha - 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // derOutput xlatMt - 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, // lMain (xlatMtlSh - 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, // aderInput _mtl_i - 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, // [[stage_in]], c - 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // onstant xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, // haderUniform& _m - 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, // tl_u [[buffer(0) - 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // ]]).{. xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // haderOutput _mtl - 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, // _o;. float4 tmp - 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // var_1 = 0;. tmp - 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, // var_1.w = 1.0;. - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, // tmpvar_1.xyz = - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, // _mtl_i.a_positio - 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, // n;. float4 tmpv - 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // ar_2 = 0;. tmpv - 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, // ar_2 = (_mtl_u.u - 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x30, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // _model[0] * tmpv - 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, // ar_1);. _mtl_o. - 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, // gl_Position = (_ - 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // mtl_u.u_viewProj - 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_2);. - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x3d, 0x20, // _mtl_o.v_view = - 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, 0x2a, // (_mtl_u.u_view * - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // tmpvar_2).xyz;. - 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, 0x64, // _mtl_o.v_world - 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, // = tmpvar_2.xyz; - 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // . return _mtl_o - 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // ;.}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xc8, 0x56, 0x5f, 0x03, 0x00, 0x07, 0x75, // VSH.......V_...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model.......u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x06, 0x75, 0x5f, // iewProj..@....u_ + 0x76, 0x69, 0x65, 0x77, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x13, 0x03, 0x00, 0x00, 0x23, 0x69, // view..........#i + 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, // nclude <metal_st + 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, // dlib>.#include < + 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, // simd/simd.h>..us + 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me + 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, // tal;..struct _Gl + 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // obal.{. float + 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // 4x4 u_view;. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // float4x4 u_viewP + 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, // roj;. float4x + 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, // 4 u_model[32];.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // lMain_out.{. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // float3 _entryPoi + 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x20, // ntOutput_v_view + 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, // [[user(locn0)]]; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x5f, 0x65, 0x6e, 0x74, // . float3 _ent + 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, // ryPointOutput_v_ + 0x77, 0x6f, 0x72, 0x6c, 0x64, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, // world [[user(loc + 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // n1)]];. float + 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, // 4 gl_Position [[ + 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, // position]];.};.. + 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, // struct xlatMtlMa + 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // in_in.{. floa + 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, // t3 a_position [[ + 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, // attribute(1)]];. + 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // };..vertex xlatM + 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // tlMain_out xlatM + 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, // tlMain(xlatMtlMa + 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, // in_in in [[stage + 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, // _in]], constant + 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, // _Global& _mtl_u + 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, // [[buffer(0)]]).{ + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, // . xlatMtlMain + 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, // _out out = {};. + 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x31, 0x31, 0x32, 0x20, 0x3d, // float4 _112 = + 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, // _mtl_u.u_model[ + 0x30, 0x5d, 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, // 0] * float4(in.a + 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, // _position, 1.0); + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // . out.gl_Posi + 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, // tion = _mtl_u.u_ + 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x5f, 0x31, 0x31, 0x32, 0x3b, // viewProj * _112; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // . out._entryP + 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x76, 0x69, 0x65, // ointOutput_v_vie + 0x77, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x76, 0x69, // w = (_mtl_u.u_vi + 0x65, 0x77, 0x20, 0x2a, 0x20, 0x5f, 0x31, 0x31, 0x32, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, // ew * _112).xyz;. + 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // out._entryPo + 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x77, 0x6f, 0x72, 0x6c, // intOutput_v_worl + 0x64, 0x20, 0x3d, 0x20, 0x5f, 0x31, 0x31, 0x32, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, // d = _112.xyz;. + 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, // return out;.}. + 0x0a, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0xc0, 0x00, // ......... }; extern const uint8_t* vs_debugdraw_fill_lit_mesh_pssl; extern const uint32_t vs_debugdraw_fill_lit_mesh_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc index 7616da2055f..85deedfaa1a 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_lit_mesh.sc @@ -2,7 +2,7 @@ $input a_position, a_indices $output v_view, v_world /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.bin.h index 607a997e639..07c589e6ba8 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.bin.h @@ -1,216 +1,216 @@ -static const uint8_t vs_debugdraw_fill_mesh_glsl[282] = +static const uint8_t vs_debugdraw_fill_mesh_glsl[286] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie - 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo - 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xec, 0x00, 0x00, 0x00, 0x61, 0x74, 0x74, // del. .. .....att - 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ribute highp vec - 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x75, 0x6e, // 3 a_position;.un - 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, // iform highp mat4 - 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // u_viewProj;.uni - 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // form mat4 u_mode - 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // l[32];.void main - 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // ().{. highp ve - 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c4 tmpvar_1;. t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0; - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz - 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, // = a_position;. - 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, // gl_Position = (u - 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x75, 0x5f, 0x6d, // _viewProj * (u_m - 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x30, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // odel[0] * tmpvar - 0x5f, 0x31, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _1));.}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, // VSH............u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, // _viewProj....... + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0xec, 0x00, 0x00, // u_model. .. .... + 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // .attribute highp + 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // vec3 a_position + 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp + 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, // mat4 u_viewProj; + 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, // .uniform mat4 u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // model[32];.void + 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, // main ().{. high + 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // p vec4 tmpvar_1; + 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, // . tmpvar_1.w = + 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // 1.0;. tmpvar_1. + 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // xyz = a_position + 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // ;. gl_Position + 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, // = (u_viewProj * + 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x30, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, // (u_model[0] * tm + 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // pvar_1));.}... }; -static const uint8_t vs_debugdraw_fill_mesh_spv[1229] = +static const uint8_t vs_debugdraw_fill_mesh_spv[1249] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el..@....u_viewP - 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x98, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, // roj............# - 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x75, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........u...... - 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, // .GLSL.std.450... - 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x08, // ................ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, // .........main... - 0x00, 0x3a, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, // .:...>...A...... - 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // ................ - 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, // .main........... - 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, 0x00, 0x1f, 0x00, 0x00, // .$Global........ - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // .....u_viewProj. - 0x00, 0x06, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .............u_m - 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x05, 0x00, 0x03, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // odel.....!...... - 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // .....:...a_indic - 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, // es.......>...a_p - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x41, 0x00, 0x00, // osition......A.. - 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, // .@entryPointOutp - 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // ut.gl_Position.. - 0x00, 0x47, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .G...........@.. - 0x00, 0x48, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .H.............. - 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .H...........#.. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....H.......... - 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, // .........H...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1f, 0x00, 0x00, // .........H...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .....#...@...H.. - 0x00, 0x1f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, // ................ - 0x00, 0x47, 0x00, 0x03, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .G...........G.. - 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .!...".......G.. - 0x00, 0x3a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .:...........G.. - 0x00, 0x3e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, // .>...........G.. - 0x00, 0x41, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, // .A.............. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....!.......... - 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ......... ...... - 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ - 0x00, 0x16, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ......... ...... - 0x00, 0x0a, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, // ................ - 0x00, 0x0c, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .............+.. - 0x00, 0x09, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x18, 0x00, 0x04, // ............?... - 0x00, 0x1b, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, // ................ - 0x00, 0x1c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // ..... .......+.. - 0x00, 0x1c, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, // ......... ...... - 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x04, // ................ - 0x00, 0x1f, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // ............. .. - 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // . ...........;.. - 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // . ...!.......+.. - 0x00, 0x06, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, // .....".......+.. - 0x00, 0x06, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .....#....... .. - 0x00, 0x24, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .$........... .. - 0x00, 0x39, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .9...........;.. - 0x00, 0x39, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .9...:....... .. - 0x00, 0x3d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .=...........;.. - 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, // .=...>....... .. - 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, // .@...........;.. - 0x00, 0x40, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, // .@...A.......6.. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ - 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, // .........=...... - 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, // .?...>...Q...... - 0x00, 0x58, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .X...?.......Q.. - 0x00, 0x09, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....Y...?...... - 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, // .Q.......Z...?.. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, // .....P.......[.. - 0x00, 0x58, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, // .X...Y...Z...... - 0x00, 0x41, 0x00, 0x06, 0x00, 0x24, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, // .A...$.......!.. - 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, // ."...#...=...... - 0x00, 0x5d, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, // .].............. - 0x00, 0x5e, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, // .^...[...]...A.. - 0x00, 0x24, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, // .$...`...!...#.. - 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, // .=.......a...`.. - 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, // .........b...^.. - 0x00, 0x61, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, // .a...Q.......e.. - 0x00, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, // .b.............. - 0x00, 0x66, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x0c, 0x00, 0x00, // .f...e...R...... - 0x00, 0x74, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .t...f...b...... - 0x00, 0x3e, 0x00, 0x03, 0x00, 0x41, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, // .>...A...t...... - 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, 0x00, // .8........... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model..@....u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0xa8, 0x04, 0x00, // iewProj......... + 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x75, 0x00, 0x00, // ...#.........u.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, // ................ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, // .....GLSL.std.45 + 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // 0............... + 0x00, 0x0f, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, // .............mai + 0x6e, 0x00, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, // n....:...>...A.. + 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, // ................ + 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, // .....main....... + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x06, // .....$Global.... + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // .........u_viewP + 0x72, 0x6f, 0x6a, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // roj............. + 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x05, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, // .u_model..... .. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x69, // .........:...a_i + 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3e, 0x00, 0x00, // ndices.......>.. + 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, // .a_position..... + 0x00, 0x41, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, // .A...@entryPoint + 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, // Output.gl_Positi + 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // on...G.......... + 0x00, 0x40, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .@...H.......... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....H.......... + 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x1e, 0x00, 0x00, // .#.......H...... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, // .............H.. + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, // .............H.. + 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, // .........#...@.. + 0x00, 0x48, 0x00, 0x05, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // .H.............. + 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .....G.......... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G... ..."...... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G... ...!...... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...:.......... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .G...>.......... + 0x00, 0x47, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .G...A.......... + 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, // .........!...... + 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. .. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, // ................ + 0x00, 0x04, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // ............. .. + 0x00, 0x17, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // ................ + 0x00, 0x17, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ................ + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, // .+.............. + 0x3f, 0x18, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // ?............... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .+........... .. + 0x00, 0x1c, 0x00, 0x04, 0x00, 0x1d, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, // ................ + 0x00, 0x1e, 0x00, 0x04, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, // ................ + 0x00, 0x20, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, // . .............. + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .;....... ...... + 0x00, 0x15, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .....!... ...... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .+...!..."...... + 0x00, 0x2b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .+...!...#...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, // . ...$.......... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, // . ...9.......... + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .;...9...:...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, // . ...=.......... + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .;...=...>...... + 0x00, 0x20, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, // . ...@.......... + 0x00, 0x3b, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .;...@...A...... + 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .6.............. + 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // .............=.. + 0x00, 0x0a, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, // .....?...>...Q.. + 0x00, 0x09, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....X...?...... + 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, // .Q.......Y...?.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, // .....Q.......Z.. + 0x00, 0x3f, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x0c, 0x00, 0x00, // .?.......P...... + 0x00, 0x5b, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x5a, 0x00, 0x00, // .[...X...Y...Z.. + 0x00, 0x16, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x24, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, // .....A...$...... + 0x00, 0x20, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, // . ..."...#...=.. + 0x00, 0x1b, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, // .....].......... + 0x00, 0x0c, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, // .....^...[...].. + 0x00, 0x41, 0x00, 0x05, 0x00, 0x24, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, // .A...$...`... .. + 0x00, 0x23, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, // .#...=.......a.. + 0x00, 0x60, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, // .`...........b.. + 0x00, 0x5e, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x09, 0x00, 0x00, // .^...a...Q...... + 0x00, 0x65, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, // .e...b.......... + 0x00, 0x09, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, // .....f...e...R.. + 0x00, 0x0c, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x66, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, // .....t...f...b.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x41, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, // .....>...A...t.. + 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, // .....8.......... + 0x00, // . }; -static const uint8_t vs_debugdraw_fill_mesh_dx9[402] = +static const uint8_t vs_debugdraw_fill_mesh_dx9[406] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x04, 0x20, 0x04, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. .....u_viewP - 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x64, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, // roj......d...... - 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, // ...+.CTAB....... - 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, // ................ - 0x00, 0x78, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, // .x...D.......... - 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, // .L.............. - 0x00, 0x04, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, // .....h.......u_m - 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, // odel......... .. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // .....u_viewProj. - 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, // .vs_3_0.Microsof - 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, // t (R) HLSL Shade - 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, // r Compiler 10.1. - 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, // ................ - 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, // ................ - 0x80, 0x05, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, // .......U........ - 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, // ................ - 0x04, 0x00, 0x00, 0x0f, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, // ................ - 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0x80, 0x07, 0x00, 0xe4, // ................ - 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x01, 0x00, 0xe4, // ...........U.... - 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, // ................ - 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, // ................ - 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, // ................ - 0xe0, 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, // ................ - 0x00, 0x00, // .. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x04, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model. .....u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x64, 0x01, 0x00, // iewProj......d.. + 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x2b, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, // .......+.CTAB... + 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, // ................ + 0x00, 0x00, 0x91, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x04, // .....x...D...... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, // .....L.......... + 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........h...... + 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, // .u_model........ + 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // . .......u_viewP + 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, // roj............. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, // .....vs_3_0.Micr + 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, // osoft (R) HLSL S + 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, // hader Compiler 1 + 0x30, 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, // 0.1............. + 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, // ................ + 0x03, 0x00, 0x00, 0x0f, 0x80, 0x05, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, // ...........U.... + 0x04, 0x00, 0x00, 0x0f, 0x80, 0x04, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, // ................ + 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x06, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, // ................ + 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, // ................ + 0x80, 0x07, 0x00, 0xe4, 0xa0, 0x05, 0x00, 0x00, 0x03, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, // ...............U + 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, // ................ + 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, // ................ + 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, // ................ + 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x03, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, // ................ + 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ...... }; -static const uint8_t vs_debugdraw_fill_mesh_dx11[605] = +static const uint8_t vs_debugdraw_fill_mesh_dx11[609] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie - 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo - 0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x28, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, // del. @...(...DXB - 0x43, 0x27, 0x23, 0xd8, 0x33, 0xce, 0xb9, 0x21, 0xaa, 0x08, 0x79, 0xa6, 0x15, 0x6b, 0x1a, 0x45, // C'#.3..!..y..k.E - 0x8d, 0x01, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, // .....(.......,.. - 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, // .........ISGNP.. - 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .........8...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, // ................ - 0x00, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .E.............. - 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, // .........BLENDIN - 0x44, 0x49, 0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, // DICES.POSITION.. - 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, // .OSGN,.......... - 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // . .............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, // .........SV_POSI - 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0x68, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, // TION.SHDRh...@.. - 0x00, 0x5a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .Z...Y...F. .... - 0x00, 0x08, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, // ....._...r...... - 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // .g.... ......... - 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, // .h.......8...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....V.......F. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, // .........2...... - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, // .....F. ........ - 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, // .........F...... - 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .2...........F. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, // ................ - 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, // .F.............. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....F.......F. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, // .........8...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .....V.......F. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, // .........2...... - 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....F. ........ - 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, // .........F...... - 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, // .2...........F. - 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, // .F.......2.... . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, // .....F. ........ - 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, // .........F...... - 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x40, 0x08, // .>.........@. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, // VSH............u + 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x07, // _viewProj....... + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x28, 0x02, 0x00, // u_model. @...(.. + 0x00, 0x44, 0x58, 0x42, 0x43, 0x94, 0x42, 0xb5, 0xb0, 0xc2, 0x58, 0x2f, 0xac, 0x96, 0x88, 0x51, // .DXBC.B...X/...Q + 0x4e, 0xa4, 0x7a, 0x7f, 0x92, 0x01, 0x00, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, // N.z......(...... + 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, 0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, // .,...........ISG + 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // NP...........8.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x00, 0x0f, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....E.......... + 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, // .............BLE + 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, 0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // NDINDICES.POSITI + 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ON...OSGN,...... + 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, // ..... .......... + 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, // .............SV_ + 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0x68, 0x01, 0x00, // POSITION.SHDRh.. + 0x00, 0x40, 0x00, 0x01, 0x00, 0x5a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, // .@...Z...Y...F. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, // ........._...r.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, // .....g.... ..... + 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // .....h.......8.. + 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, // .........V...... + 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .F. .........2.. + 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .........F. .... + 0x00, 0x04, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, // .............F.. + 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, // .....2.......... + 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, // .F. ............ + 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .....F.......... + 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, // .........F...... + 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, // .F. .........8.. + 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, 0x00, 0x00, // .........V...... + 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .F. .........2.. + 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .........F. .... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, // .............F.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, // .....2.......... + 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x0a, 0x10, // .F. ............ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, // .....F.......2.. + 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, // .. ......F. .... + 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, // .............F.. + 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x40, // .....>.........@ + 0x08, // . }; -static const uint8_t vs_debugdraw_fill_mesh_mtl[626] = +static const uint8_t vs_debugdraw_fill_mesh_mtl[585] = { - 0x56, 0x53, 0x48, 0x05, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie - 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo - 0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x44, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, // del. .. .D...usi - 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, // ng namespace met - 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // al;.struct xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, // tlShaderInput {. - 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // float3 a_posit - 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // ion [[attribute( - 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // 0)]];.};.struct - 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, // xlatMtlShaderOut - 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, // put {. float4 g - 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, // l_Position [[pos - 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, // ition]];.};.stru - 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // ct xlatMtlShader - 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, // Uniform {. floa - 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, // t4x4 u_viewProj; - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, // . float4x4 u_mo - 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, // del[32];.};.vert - 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // ex xlatMtlShader - 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, // Output xlatMtlMa - 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, // in (xlatMtlShade - 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, // rInput _mtl_i [[ - 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, // stage_in]], cons - 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // tant xlatMtlShad - 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // erUniform& _mtl_ - 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, // u [[buffer(0)]]) - 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, // .{. xlatMtlShad - 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, // erOutput _mtl_o; - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // . float4 tmpvar - 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // _1 = 0;. tmpvar - 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // _1.w = 1.0;. tm - 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, // pvar_1.xyz = _mt - 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, // l_i.a_position;. - 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // _mtl_o.gl_Posi - 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, // tion = (_mtl_u.u + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x04, 0x01, 0x40, 0x00, 0x04, 0x00, 0x0a, 0x75, 0x5f, 0x76, // _model..@....u_v + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, 0x10, 0x02, 0x00, // iewProj......... + 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, // .#include <metal + 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, // _stdlib>.#includ + 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, // e <simd/simd.h>. + 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, // .using namespace + 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, // metal;..struct + 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, // _Global.{. fl + 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // oat4x4 u_viewPro + 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, // j;. float4x4 + 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, // u_model[32];.};. + 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // .struct xlatMtlM + 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, // ain_out.{. fl + 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position + 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, // [[position]];.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, // lMain_in.{. f + 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // loat3 a_position + 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, // [[attribute(1)] + 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, // ];.};..vertex xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, // atMtlMain_out xl + 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // atMtlMain(xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, // lMain_in in [[st + 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, // age_in]], consta + 0x6e, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // nt _Global& _mtl + 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, // _u [[buffer(0)]] + 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, // ).{. xlatMtlM + 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, // ain_out out = {} + 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // ;. out.gl_Pos + 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, // ition = _mtl_u.u 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x5f, 0x6d, 0x74, // _viewProj * (_mt 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x30, 0x5d, 0x20, 0x2a, // l_u.u_model[0] * - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, // tmpvar_1));. r - 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, // eturn _mtl_o;.}. - 0x0a, 0x00, // .. + 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, // float4(in.a_pos + 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, // ition, 1.0));. + 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, // return out;.}. + 0x0a, 0x00, 0x02, 0x0e, 0x00, 0x01, 0x00, 0x80, 0x00, // ......... }; extern const uint8_t* vs_debugdraw_fill_mesh_pssl; extern const uint32_t vs_debugdraw_fill_mesh_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc index 3d3e5156350..440163d3894 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_mesh.sc @@ -1,7 +1,7 @@ $input a_position, a_indices /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h index a0b567e6447..120ed1478ed 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.bin.h @@ -1,236 +1,243 @@ -static const uint8_t vs_debugdraw_fill_texture_glsl[420] = +static const uint8_t vs_debugdraw_fill_texture_glsl[424] = { - 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... - 0x7f, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ....attribute hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color - 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // 0;.attribute hig - 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi - 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // on;.attribute hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // ghp vec2 a_texco - 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // ord0;.varying hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 v_color - 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.varying highp - 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // vec2 v_texcoord - 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.uniform highp - 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, // mat4 u_modelVie - 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // wProj;.void main - 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // ().{. highp ve - 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c4 tmpvar_1;. t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0; - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz - 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, // = a_position;. - 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, // gl_Position = (u - 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, // _modelViewProj * - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, // tmpvar_1);. v_ - 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, // texcoord0 = a_te - 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // xcoord0;. v_col - 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, // or0 = a_color0;. - 0x7d, 0x0a, 0x0a, 0x00, // }... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x01, 0x00, 0x7f, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // ........attribut + 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, // e highp vec4 a_c + 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // olor0;.attribute + 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // highp vec3 a_po + 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // sition;.attribut + 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, // e highp vec2 a_t + 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // excoord0;.varyin + 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, // g highp vec4 v_c + 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // olor0;.varying h + 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec2 v_texc + 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h + 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // ighp mat4 u_mode + 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // lViewProj;.void + 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, // main ().{. high + 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, // p vec4 tmpvar_1; + 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, // . tmpvar_1.w = + 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // 1.0;. tmpvar_1. + 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // xyz = a_position + 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // ;. gl_Position + 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, // = (u_modelViewPr + 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, // oj * tmpvar_1);. + 0x20, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, // v_texcoord0 = + 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, // a_texcoord0;. v + 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // _color0 = a_colo + 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r0;.}... }; -static const uint8_t vs_debugdraw_fill_texture_spv[1298] = +static const uint8_t vs_debugdraw_fill_texture_spv[1318] = { - 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0xe4, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, // ......#......... - 0x9d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ - 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std - 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............ - 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................ - 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, // main....>...B... - 0x46, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, // F...Q...T...X... - 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................ - 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........ - 0x26, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x07, 0x00, // &...$Global..... - 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // &.......u_modelV - 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x05, 0x00, 0x03, 0x00, 0x28, 0x00, 0x00, 0x00, // iewProj.....(... - 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, // ........>...a_co - 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x42, 0x00, 0x00, 0x00, // lor0........B... - 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position...... - 0x46, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // F...a_texcoord0. - 0x05, 0x00, 0x0a, 0x00, 0x51, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ....Q...@entryPo - 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // intOutput.gl_Pos - 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x54, 0x00, 0x00, 0x00, // ition.......T... - 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, // @entryPointOutpu - 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, // t.v_color0...... - 0x58, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // X...@entryPointO - 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // utput.v_texcoord - 0x30, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 0...H...&....... - 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H...&....... - 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, // #.......H...&... - 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ............G... - 0x26, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, // &.......G...(... - 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, // ".......G...>... - 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, // ........G...B... - 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, // ........G...F... - 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x51, 0x00, 0x00, 0x00, // ........G...Q... - 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x54, 0x00, 0x00, 0x00, // ........G...T... - 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, // ........G...X... - 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, // ................ - 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !............... - 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ........... - 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, // ................ - 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ................ - 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, // ................ - 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, // .......+....... - 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, // .......?+....... - 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, // ............%... - 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, // ............&... - 0x25, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // %... ...'....... - 0x26, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, // &...;...'...(... - 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...)....... - 0x25, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // %... ...=....... - 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, // ....;...=...>... - 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...A....... - 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, // ....;...A...B... - 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...E....... - 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, // ....;...E...F... - 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...P....... - 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, // ....;...P...Q... - 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, // ....;...P...T... - 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x57, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...W....... - 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x57, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, // ....;...W...X... - 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....6........... - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, // ................ - 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, // =.......?...>... - 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, // =.......C...B... - 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, // =.......G...F... - 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, // Q.......p...C... - 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, // ....Q.......q... - 0x43, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, // C.......Q....... - 0x72, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // r...C.......P... - 0x07, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, // ....s...p...q... - 0x72, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x29, 0x00, 0x00, 0x00, // r.......A...)... - 0x74, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // t...(.......=... - 0x25, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, // %...u...t....... - 0x07, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, // ....v...s...u... - 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, // Q.......}...v... - 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, // ............~... - 0x7d, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, // }...R........... - 0x7e, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ~...v.......>... - 0x51, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x54, 0x00, 0x00, 0x00, // Q.......>...T... - 0x3f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x58, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, // ?...>...X...G... - 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, // ....8........... - 0x40, 0x00, // @. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0xf4, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, // ..........#..... + 0x07, 0x00, 0x08, 0x00, 0x9d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, // ................ + 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, // ............GLSL + 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, // .std.450........ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, // ....main....>... + 0x42, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, // B...F...Q...T... + 0x58, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, // X............... + 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main.... + 0x05, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ....&...$Global. + 0x06, 0x00, 0x07, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....&.......u_mo + 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x05, 0x00, 0x03, 0x00, // delViewProj..... + 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3e, 0x00, 0x00, 0x00, // (...........>... + 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........ + 0x42, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // B...a_position.. + 0x05, 0x00, 0x05, 0x00, 0x46, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....F...a_texcoo + 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x51, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // rd0.....Q...@ent + 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl + 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position....... + 0x54, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // T...@entryPointO + 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0.. + 0x05, 0x00, 0x0a, 0x00, 0x58, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ....X...@entryPo + 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // intOutput.v_texc + 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, // oord0...H...&... + 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, // ........H...&... + 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, // ....#.......H... + 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, // &............... + 0x47, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // G...&.......G... + 0x28, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // (...".......G... + 0x28, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // (...!.......G... + 0x3e, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // >...........G... + 0x42, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // B...........G... + 0x46, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // F...........G... + 0x51, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // Q...........G... + 0x54, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, // T...........G... + 0x58, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, // X............... + 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....!........... + 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ........ ....... + 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................ + 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, // ................ + 0x0b, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, // ................ + 0x16, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, // .... .......+... + 0x06, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, // ...........?+... + 0x16, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, // ................ + 0x25, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, // %............... + 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, // &...%... ...'... + 0x02, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, // ....&...;...'... + 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, // (....... ...)... + 0x02, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, // ....%... ...=... + 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3d, 0x00, 0x00, 0x00, // ........;...=... + 0x3e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, 0x00, // >....... ...A... + 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x41, 0x00, 0x00, 0x00, // ........;...A... + 0x42, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, // B....... ...E... + 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x45, 0x00, 0x00, 0x00, // ........;...E... + 0x46, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, // F....... ...P... + 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, // ........;...P... + 0x51, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x50, 0x00, 0x00, 0x00, // Q.......;...P... + 0x54, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x57, 0x00, 0x00, 0x00, // T....... ...W... + 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x57, 0x00, 0x00, 0x00, // ........;...W... + 0x58, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, // X.......6....... + 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, // ................ + 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, // ....=.......?... + 0x3e, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, // >...=.......C... + 0x42, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, // B...=.......G... + 0x46, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, // F...Q.......p... + 0x43, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, // C.......Q....... + 0x71, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // q...C.......Q... + 0x06, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....r...C....... + 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, // P.......s...p... + 0x71, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, // q...r.......A... + 0x29, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, // )...t...(....... + 0x3d, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, // =...%...u...t... + 0x90, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, // ........v...s... + 0x75, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, // u...Q.......}... + 0x76, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, // v............... + 0x7e, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, // ~...}...R....... + 0x9c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....~...v....... + 0x3e, 0x00, 0x03, 0x00, 0x51, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >...Q.......>... + 0x54, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x58, 0x00, 0x00, 0x00, // T...?...>...X... + 0x47, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x03, 0x05, 0x00, // G.......8....... + 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@. }; -static const uint8_t vs_debugdraw_fill_texture_dx9[349] = +static const uint8_t vs_debugdraw_fill_texture_dx9[353] = { - 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0x38, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // 8.........!.CTAB - 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W........... - 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0... - 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@....... - 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj. - 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft - 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader - 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1.. - 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................ - 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................ - 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................ - 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................ - 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ................ - 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ......U......... - 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, // ................ - 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................ - 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, // ................ - 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................ - 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ............. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x38, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, // ....8.........!. + 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, // CTAB....W....... + 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // ............P... + 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // 0...........@... + 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP + 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, // roj............. + 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....vs_3_0.Micro + 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh + 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10 + 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, // .1.............. + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................ + 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................ + 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, // ................ + 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x03, 0xe0, 0x05, 0x00, 0x00, 0x03, // ................ + 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, // ..........U..... + 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................ + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, // ................ + 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, // ................ + 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, // ................ + 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x03, 0xe0, 0x02, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, // ................ + 0x00, // . }; -static const uint8_t vs_debugdraw_fill_texture_dx11[622] = +static const uint8_t vs_debugdraw_fill_texture_dx11[626] = { - 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0x40, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x25, 0x0b, 0xbc, 0xf2, 0xf1, 0x2f, 0x13, 0x1a, // @...DXBC%..../.. - 0x84, 0x83, 0x08, 0xf9, 0x08, 0xa1, 0x2c, 0x84, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, // ......,.....@... - 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, // ....,........... - 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNh........... - 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P............... - 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........V....... - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................ - 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // _............... - 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO - 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD. - 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNl........... - 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P............... - 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................ - 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // b............... - 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT - 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // ION.COLOR.TEXCOO - 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // RD..SHDR(...@... - 0x4a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // J...Y...F. ..... - 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._........... - 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _...r......._... - 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, // 2.......g.... .. - 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... .. - 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....e...2 ...... - 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8....... - 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. . - 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2....... - 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. ......... - 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F....... - 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. . - 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ - 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, // F............ .. - 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. . - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // ........6.... .. - 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // ....F.......6... - 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // 2 ......F....... - 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // >...........@. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x40, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x25, 0x0b, 0xbc, 0xf2, // ....@...DXBC%... + 0xf1, 0x2f, 0x13, 0x1a, 0x84, 0x83, 0x08, 0xf9, 0x08, 0xa1, 0x2c, 0x84, 0x01, 0x00, 0x00, 0x00, // ./........,..... + 0x40, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, // @.......,....... + 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....ISGNh....... + 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....P........... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, // ............V... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._........... + 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // ............COLO + 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, // R.POSITION.TEXCO + 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ORD.OSGNl....... + 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....P........... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....b........... + 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x0c, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, // ............SV_P + 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, // OSITION.COLOR.TE + 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, // XCOORD..SHDR(... + 0x40, 0x00, 0x01, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, // @...J...Y...F. . + 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, // ........_....... + 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ...._...r....... + 0x5f, 0x00, 0x00, 0x03, 0x32, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, // _...2.......g... + 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // . ..........e... + 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x32, 0x20, 0x10, 0x00, // . ......e...2 .. + 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, // ....h.......8... + 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........V....... + 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // F. .........2... + 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F. ..... + 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ............F... + 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....2........... + 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, // F. ............. + 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, // ....F........... + 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // . ......F....... + 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // F. .........6... + 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // . ......F....... + 0x36, 0x00, 0x00, 0x05, 0x32, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x46, 0x10, 0x10, 0x00, // 6...2 ......F... + 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, // ....>........... + 0x40, 0x00, // @. }; -static const uint8_t vs_debugdraw_fill_texture_mtl[777] = +static const uint8_t vs_debugdraw_fill_texture_mtl[838] = { - 0x56, 0x53, 0x48, 0x05, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... - 0xe4, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp - 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc - 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, // t xlatMtlShaderI - 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // nput {. float4 - 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, // a_color0 [[attri - 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // bute(0)]];. flo - 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, // at3 a_position [ - 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(1)]]; - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // . float2 a_texc - 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // oord0 [[attribut - 0x65, 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // e(2)]];.};.struc - 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // t xlatMtlShaderO - 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // utput {. float4 - 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, // gl_Position [[p - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // osition]];. flo - 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, // at4 v_color0;. - 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // float2 v_texcoor - 0x64, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, // d0;.};.struct xl - 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, // atMtlShaderUnifo - 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, // rm {. float4x4 - 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, // u_modelViewProj; - 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.vertex xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, // tlShaderOutput x - 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, // latMtlMain (xlat - 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, // MtlShaderInput _ - 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, // mtl_i [[stage_in - 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, // ]], constant xla - 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, // tMtlShaderUnifor - 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, // m& _mtl_u [[buff - 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, // er(0)]]).{. xla - 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, // tMtlShaderOutput - 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, // _mtl_o;. float - 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, // 4 tmpvar_1 = 0;. - 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, // tmpvar_1.w = 1 - 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;. tmpvar_1.x - 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, // yz = _mtl_i.a_po - 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // sition;. _mtl_o - 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, // .gl_Position = ( - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, // _mtl_u.u_modelVi - 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // ewProj * tmpvar_ - 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x74, // 1);. _mtl_o.v_t - 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // excoord0 = _mtl_ - 0x69, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, // i.a_texcoord0;. - 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // _mtl_o.v_color0 - 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // = _mtl_i.a_colo - 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, // r0;. return _mt - 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // l_o;.}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0x83, 0xf2, 0xe1, 0x01, 0x00, 0x0f, 0x75, // VSH............u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x14, 0x03, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, // ........#include + 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, // <metal_stdlib>. + 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, // #include <simd/s + 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, // imd.h>..using na + 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, // mespace metal;.. + 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, // struct _Global.{ + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, // . float4x4 u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, // modelViewProj;.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // lMain_out.{. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // float4 _entryPoi + 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ntOutput_v_color + 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, // 0 [[user(locn0)] + 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x5f, 0x65, // ];. float2 _e + 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, // ntryPointOutput_ + 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, // v_texcoord0 [[us + 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, // er(locn1)]];. + 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, // float4 gl_Posit + 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, // ion [[position]] + 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, // ;.};..struct xla + 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // tMtlMain_in.{. + 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // float4 a_color + 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, // 0 [[attribute(0) + 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, // ]];. float3 a + 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, // _position 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0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, // tant _Global& _m + 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, // tl_u [[buffer(0) + 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ]]).{. xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, // lMain_out out = + 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, // {};. out.gl_P + 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, // osition = _mtl_u + 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // .u_modelViewProj + 0x20, 0x2a, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, // * float4(in.a_p + 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, // osition, 1.0);. + 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // out._entryPoi + 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ntOutput_v_color + 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // 0 = in.a_color0; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, // . out._entryP + 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x74, 0x65, 0x78, // ointOutput_v_tex + 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x74, 0x65, // coord0 = in.a_te + 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, // xcoord0;. ret + 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x03, 0x05, 0x00, // urn out;.}...... + 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@. }; extern const uint8_t* vs_debugdraw_fill_texture_pssl; extern const uint32_t vs_debugdraw_fill_texture_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.sc b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.sc index e5d82b89de7..768fbe479f9 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_fill_texture.sc @@ -2,7 +2,7 @@ $input a_position, a_texcoord0, a_color0 $output v_texcoord0, v_color0 /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h index bde77ae03e2..bae97cd1cc9 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.bin.h @@ -1,201 +1,204 @@ -static const uint8_t vs_debugdraw_lines_glsl[325] = +static const uint8_t vs_debugdraw_lines_glsl[329] = { - 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... - 0x20, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ...attribute hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color - 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // 0;.attribute hig - 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi - 0x6f, 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, // on;.varying high - 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // p vec4 v_color0; - 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, // .uniform highp m - 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // at4 u_modelViewP - 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, // roj;.void main ( - 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, // ).{. highp vec4 - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, // tmpvar_1;. tmp - 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, // var_1.w = 1.0;. - 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, // tmpvar_1.xyz = - 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // a_position;. gl - 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, 0x6d, // _Position = (u_m - 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, // odelViewProj * t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, 0x6f, // mpvar_1);. v_co - 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, // lor0 = a_color0; - 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // .}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, // VSH........I...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x01, 0x00, 0x20, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // .... ...attribut + 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, // e highp vec4 a_c + 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // olor0;.attribute + 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // highp vec3 a_po + 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, // sition;.varying + 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, // highp vec4 v_col + 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, // or0;.uniform hig + 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // hp mat4 u_modelV + 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, // iewProj;.void ma + 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // in ().{. highp + 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, // vec4 tmpvar_1;. + 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, // tmpvar_1.w = 1. + 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, // 0;. tmpvar_1.xy + 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, // z = a_position;. + 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, // gl_Position = + 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, // (u_modelViewProj + 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_1);. + 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, // v_color0 = a_col + 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // or0;.}... }; -static const uint8_t vs_debugdraw_lines_spv[1088] = +static const uint8_t vs_debugdraw_lines_spv[1108] = { - 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0x14, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, // ......#......... - 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ - 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std - 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............ - 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................ - 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, // main....6...:... - 0x43, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, // C...F........... - 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, // ............main - 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, // ........ ...$Glo - 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x07, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // bal..... ....... - 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj. - 0x05, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // ...."........... - 0x36, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, // 6...a_color0.... - 0x05, 0x00, 0x05, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // ....:...a_positi - 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x43, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // on......C...@ent - 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl - 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position....... - 0x46, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // F...@entryPointO - 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0.. - 0x48, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H... ........... - 0x48, 0x00, 0x05, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H... .......#... - 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H... ....... - 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00, // ........G... ... - 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G..."..."... - 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x36, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...6....... - 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...:....... - 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....G...C....... - 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...F....... - 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!... - 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, // ................ - 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ............... - 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ................ - 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ... - 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, // ....+........... - 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, // ...?+........... - 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ................ - 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, // ........ ....... - 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ...!....... ... - 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ;...!..."....... - 0x20, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, // ...#........... - 0x20, 0x00, 0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ...5........... - 0x3b, 0x00, 0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...5...6....... - 0x20, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ...9........... - 0x3b, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...9...:....... - 0x20, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ...B........... - 0x3b, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...B...C....... - 0x3b, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...B...F....... - 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6............... - 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=... - 0x07, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....7...6...=... - 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....;...:...Q... - 0x06, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....]...;....... - 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, // Q.......^...;... - 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, // ....Q......._... - 0x3b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, // ;.......P....... - 0x60, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, // `...]...^..._... - 0x15, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x23, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, // ....A...#...a... - 0x22, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, // ".......=....... - 0x62, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, // b...a........... - 0x63, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // c...`...b...Q... - 0x06, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....h...c....... - 0x7f, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, // ........i...h... - 0x52, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, // R...........i... - 0x63, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x43, 0x00, 0x00, 0x00, // c.......>...C... - 0x80, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x46, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, // ....>...F...7... - 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x05, 0x00, 0x01, 0x00, 0x40, 0x00, // ....8.........@. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, // VSH........I...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x24, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, // ....$.....#..... + 0x07, 0x00, 0x08, 0x00, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, // ................ + 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, // ............GLSL + 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, // .std.450........ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, // ....main....6... + 0x3a, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, // :...C...F....... + 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, // ................ + 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, // main........ ... + 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x07, 0x00, 0x20, 0x00, 0x00, 0x00, // $Global..... ... + 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP + 0x72, 0x6f, 0x6a, 0x00, 0x05, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // roj....."....... + 0x05, 0x00, 0x05, 0x00, 0x36, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // ....6...a_color0 + 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3a, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, // ........:...a_po + 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x43, 0x00, 0x00, 0x00, // sition......C... + 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, // @entryPointOutpu + 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, // t.gl_Position... + 0x05, 0x00, 0x09, 0x00, 0x46, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ....F...@entryPo + 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // intOutput.v_colo + 0x72, 0x30, 0x00, 0x00, 0x48, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // r0..H... ....... + 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H... ....... + 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x20, 0x00, 0x00, 0x00, // #.......H... ... + 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ............G... + 0x20, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, // .......G..."... + 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, // ".......G..."... + 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x36, 0x00, 0x00, 0x00, // !.......G...6... + 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3a, 0x00, 0x00, 0x00, // ........G...:... + 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, // ........G...C... + 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, // ........G...F... + 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, // ................ + 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !............... + 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ........... + 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, // ................ + 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // ................ + 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, // .......+....... + 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, // .......?+....... + 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x00, 0x00, // ................ + 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ... + 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...!....... + 0x20, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ...;...!..."... + 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...#....... + 0x1f, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...5....... + 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, // ....;...5...6... + 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...9....... + 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, // ....;...9...:... + 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...B....... + 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, // ....;...B...C... + 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, // ....;...B...F... + 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....6........... + 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, // ................ + 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, // =.......7...6... + 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x3a, 0x00, 0x00, 0x00, // =.......;...:... + 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, // Q.......]...;... + 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, // ....Q.......^... + 0x3b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, // ;.......Q....... + 0x5f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // _...;.......P... + 0x07, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x5d, 0x00, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, // ....`...]...^... + 0x5f, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x23, 0x00, 0x00, 0x00, // _.......A...#... + 0x61, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // a...".......=... + 0x1f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, // ....b...a....... + 0x07, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, // ....c...`...b... + 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, // Q.......h...c... + 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, // ............i... + 0x68, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, // h...R........... + 0x69, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // i...c.......>... + 0x43, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x46, 0x00, 0x00, 0x00, // C.......>...F... + 0x37, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x02, 0x05, 0x00, // 7.......8....... + 0x01, 0x00, 0x40, 0x00, // ..@. }; -static const uint8_t vs_debugdraw_lines_dx9[313] = +static const uint8_t vs_debugdraw_lines_dx9[317] = { - 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0x14, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // ..........!.CTAB - 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W........... - 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0... - 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@....... - 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj. - 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft - 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader - 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1.. - 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................ - 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................ - 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, // ................ - 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, // ..............U. - 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, // ................ - 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, // ................ - 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, // ................ - 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, // ................ - 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ......... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, // VSH........I...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x14, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, // ..............!. + 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, // CTAB....W....... + 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // ............P... + 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // 0...........@... + 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP + 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, // roj............. + 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....vs_3_0.Micro + 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh + 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10 + 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, // .1.............. + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................ + 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, // ................ + 0x01, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, // ................ + 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, // ..U............. + 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ................ + 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, // ................ + 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, // ................ + 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ............. }; -static const uint8_t vs_debugdraw_lines_dx11[512] = +static const uint8_t vs_debugdraw_lines_dx11[516] = { - 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0xd4, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x32, 0x9b, 0xdd, 0xb5, 0xa9, 0xb7, 0x22, 0xf0, // ....DXBC2.....". - 0xcf, 0x5e, 0x34, 0x2c, 0x72, 0xf0, 0x87, 0x00, 0x01, 0x00, 0x00, 0x00, 0xd4, 0x01, 0x00, 0x00, // .^4,r........... - 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0xd0, 0x00, 0x00, 0x00, // ....,...|....... - 0x49, 0x53, 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNH........... - 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8............... - 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........>....... - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................ - 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, // COLOR.POSITION.. - 0x4f, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNL........... - 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // 8............... - 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........D....... - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................ - 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // SV_POSITION.COLO - 0x52, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // R...SHDR....@... - 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ?...Y...F. ..... - 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._........... - 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, // _...r.......g... - 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // . ..........e... - 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, // . ......h....... - 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, // 8...........V... - 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....F. ......... - 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. . - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ - 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // F.......2....... - 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....F. ......... - 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F....... - 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ..... ......F... - 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....F. ......... - 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, // 6.... ......F... - 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x05, 0x00, 0x01, 0x00, 0x40, 0x00, // ....>.........@. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, // VSH........I...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0xd4, 0x01, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0x32, 0x9b, 0xdd, 0xb5, // ........DXBC2... + 0xa9, 0xb7, 0x22, 0xf0, 0xcf, 0x5e, 0x34, 0x2c, 0x72, 0xf0, 0x87, 0x00, 0x01, 0x00, 0x00, 0x00, // .."..^4,r....... + 0xd4, 0x01, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, // ........,...|... + 0xd0, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x48, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ....ISGNH....... + 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8........... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, // ............>... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x07, 0x07, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // ....COLOR.POSITI + 0x4f, 0x4e, 0x00, 0xab, 0x4f, 0x53, 0x47, 0x4e, 0x4c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ON..OSGNL....... + 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....8........... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // ............D... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, // ....SV_POSITION. + 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0xab, 0xab, 0x53, 0x48, 0x44, 0x52, 0xfc, 0x00, 0x00, 0x00, // COLOR...SHDR.... + 0x40, 0x00, 0x01, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, // @...?...Y...F. . + 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, // ........_....... + 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ...._...r....... + 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // g.... .......... + 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, // e.... ......h... + 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....8........... + 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // V.......F. ..... + 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....2........... + 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, // F. ............. + 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // ....F.......2... + 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F. ..... + 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ............F... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ......... ...... + 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // F.......F. ..... + 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ....6.... ...... + 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x05, 0x00, // F.......>....... + 0x01, 0x00, 0x40, 0x00, // ..@. }; -static const uint8_t vs_debugdraw_lines_mtl[673] = +static const uint8_t vs_debugdraw_lines_mtl[681] = { - 0x56, 0x53, 0x48, 0x05, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH....I...u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... - 0x7c, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // |...using namesp - 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc - 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, // t xlatMtlShaderI - 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // nput {. float4 - 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, // a_color0 [[attri - 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // bute(0)]];. flo - 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, // at3 a_position [ - 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(1)]]; - 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, // tlShaderOutput { - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // . float4 gl_Pos - 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // ition [[position - 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, // ]];. float4 v_c - 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, // olor0;.};.struct - 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, // xlatMtlShaderUn - 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // iform {. float4 - 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, // x4 u_modelViewPr - 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, // oj;.};.vertex xl - 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, // atMtlShaderOutpu - 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, // t xlatMtlMain (x - 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, // latMtlShaderInpu - 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, // t _mtl_i [[stage - 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, // _in]], constant - 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, // xlatMtlShaderUni - 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, // form& _mtl_u [[b - 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // uffer(0)]]).{. - 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, // xlatMtlShaderOut - 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // put _mtl_o;. fl - 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, // oat4 tmpvar_1 = - 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, // 0;. tmpvar_1.w - 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // = 1.0;. tmpvar_ - 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, // 1.xyz = _mtl_i.a - 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, // _position;. _mt - 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // l_o.gl_Position - 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // = (_mtl_u.u_mode - 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // lViewProj * tmpv - 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, // ar_1);. _mtl_o. - 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // v_color0 = _mtl_ - 0x69, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, // i.a_color0;. re - 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, // turn _mtl_o;.}.. - 0x00, // . + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xa4, 0x8b, 0xef, 0x49, 0x01, 0x00, 0x0f, 0x75, // VSH........I...u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x79, 0x02, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, // ....y...#include + 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, // <metal_stdlib>. + 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, // #include <simd/s + 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, // imd.h>..using na + 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, // mespace metal;.. + 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, // struct _Global.{ + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, // . float4x4 u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, // modelViewProj;.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // lMain_out.{. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // float4 _entryPoi + 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ntOutput_v_color + 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, // 0 [[user(locn0)] + 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, // ];. float4 gl + 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, // _Position [[posi + 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, // tion]];.};..stru + 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, // ct xlatMtlMain_i + 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, // n.{. float4 a + 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, // _color0 [[attrib + 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, // ute(0)]];. fl + 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, // oat3 a_position + 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, // [[attribute(1)]] + 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, // ;.};..vertex xla + 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, // tMtlMain_out xla + 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // tMtlMain(xlatMtl + 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, // Main_in in [[sta + 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, // ge_in]], constan + 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // t _Global& _mtl_ + 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, // u [[buffer(0)]]) + 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, // .{. xlatMtlMa + 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, // in_out out = {}; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // . out.gl_Posi + 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, // tion = _mtl_u.u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, // modelViewProj * + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // float4(in.a_posi + 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tion, 1.0);. + 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // out._entryPointO + 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, // utput_v_color0 = + 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, // in.a_color0;. + 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, // return out;.}. + 0x0a, 0x00, 0x02, 0x05, 0x00, 0x01, 0x00, 0x40, 0x00, // .......@. }; extern const uint8_t* vs_debugdraw_lines_pssl; extern const uint32_t vs_debugdraw_lines_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.sc b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.sc index bfb5c73e59d..68d69b83ad4 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines.sc @@ -2,7 +2,7 @@ $input a_position, a_color0 $output v_color0 /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h index 97179df413f..ae44e318c40 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.bin.h @@ -1,237 +1,244 @@ -static const uint8_t vs_debugdraw_lines_stipple_glsl[419] = +static const uint8_t vs_debugdraw_lines_stipple_glsl[423] = { - 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... - 0x7e, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // ~...attribute hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 a_color - 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, // 0;.attribute hig - 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, // hp vec3 a_positi - 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, // on;.attribute hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, // ghp vec2 a_texco - 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, // ord0;.varying hi - 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ghp vec4 v_color - 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 0;.varying highp - 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, // float v_stipple - 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp - 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, // mat4 u_modelView - 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, // Proj;.void main - 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ().{. highp vec - 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, // 4 tmpvar_1;. tm - 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, // pvar_1.w = 1.0;. - 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_1.xyz = - 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x67, // a_position;. g - 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, 0x5f, // l_Position = (u_ - 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, // modelViewProj * - 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x63, // tmpvar_1);. v_c - 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, // olor0 = a_color0 - 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x3d, 0x20, // ;. v_stipple = - 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x3b, 0x0a, 0x7d, // a_texcoord0.x;.} - 0x0a, 0x0a, 0x00, // ... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x01, 0x00, 0x7e, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // ....~...attribut + 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x61, 0x5f, 0x63, // e highp vec4 a_c + 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, // olor0;.attribute + 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // highp vec3 a_po + 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // sition;.attribut + 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x61, 0x5f, 0x74, // e highp vec2 a_t + 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, // excoord0;.varyin + 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x76, 0x5f, 0x63, // g highp vec4 v_c + 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // olor0;.varying h + 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, // ighp float v_sti + 0x70, 0x70, 0x6c, 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, // pple;.uniform hi + 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, // ghp mat4 u_model + 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, // ViewProj;.void m + 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // ain ().{. highp + 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // vec4 tmpvar_1;. + 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, // tmpvar_1.w = 1 + 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // .0;. tmpvar_1.x + 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, // yz = a_position; + 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, // . gl_Position = + 0x20, 0x28, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, // (u_modelViewPro + 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, 0x0a, 0x20, // j * tmpvar_1);. + 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x63, 0x6f, // v_color0 = a_co + 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, // lor0;. v_stippl + 0x65, 0x20, 0x3d, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, // e = a_texcoord0. + 0x78, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // x;.}... }; -static const uint8_t vs_debugdraw_lines_stipple_spv[1314] = +static const uint8_t vs_debugdraw_lines_stipple_spv[1334] = { - 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0xf4, 0x04, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, // ......#......... - 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ - 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, // ........GLSL.std - 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, // .450............ - 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ................ - 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, // main....?...C... - 0x47, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, // G...R...U...Y... - 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ................ - 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, // ....main........ - 0x26, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, 0x06, 0x00, 0x07, 0x00, // &...$Global..... - 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, // &.......u_modelV - 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x05, 0x00, 0x03, 0x00, 0x28, 0x00, 0x00, 0x00, // iewProj.....(... - 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x63, 0x6f, // ........?...a_co - 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x43, 0x00, 0x00, 0x00, // lor0........C... - 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_position...... - 0x47, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x00, // G...a_texcoord0. - 0x05, 0x00, 0x0a, 0x00, 0x52, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ....R...@entryPo - 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, // intOutput.gl_Pos - 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, 0x55, 0x00, 0x00, 0x00, // ition.......U... - 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, // @entryPointOutpu - 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // t.v_color0...... - 0x59, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // Y...@entryPointO - 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x00, // utput.v_stipple. - 0x48, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // H...&........... - 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, // H...&.......#... - 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H...&....... - 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, // ........G...&... - 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, // ....G...(..."... - 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...?....... - 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...C....... - 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...G....... - 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x52, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ....G...R....... - 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x55, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...U....... - 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, // ....G...Y....... - 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, // ............!... - 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00, // ................ - 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ............... - 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ................ - 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ................ - 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, // ............ ... - 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, // ....+........... - 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, // ...?+........... - 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ........%....... - 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, // ........&...%... - 0x20, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, // ...'.......&... - 0x3b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // ;...'...(....... - 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, // ...).......%... - 0x20, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ...>........... - 0x3b, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...>...?....... - 0x20, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, // ...B........... - 0x3b, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...B...C....... - 0x20, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, // ...F........... - 0x3b, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ;...F...G....... - 0x20, 0x00, 0x04, 0x00, 0x51, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, // ...Q........... - 0x3b, 0x00, 0x04, 0x00, 0x51, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...Q...R....... - 0x3b, 0x00, 0x04, 0x00, 0x51, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...Q...U....... - 0x20, 0x00, 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, // ...X........... - 0x3b, 0x00, 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ;...X...Y....... - 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // 6............... - 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ............=... - 0x07, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....@...?...=... - 0x09, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // ....D...C...=... - 0x0b, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // ....H...G...Q... - 0x06, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....q...D....... - 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // Q.......r...D... - 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, // ....Q.......s... - 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, // D.......P....... - 0x74, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, // t...q...r...s... - 0x18, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x29, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, // ....A...)...u... - 0x28, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, // (.......=...%... - 0x76, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, // v...u........... - 0x77, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, // w...t...v...Q... - 0x06, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....|...H....... - 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, // Q...........w... - 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, // ................ - 0x7f, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, 0x9f, 0x00, 0x00, 0x00, // ....R........... - 0x80, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // ....w.......>... - 0x52, 0x00, 0x00, 0x00, 0x9f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x55, 0x00, 0x00, 0x00, // R.......>...U... - 0x40, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, // @...>...Y...|... - 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, // ....8........... - 0x40, 0x00, // @. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x04, 0x05, 0x00, 0x00, 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, // ..........#..... + 0x07, 0x00, 0x08, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, // ................ + 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, // ............GLSL + 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, // .std.450........ + 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ + 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, // ....main....?... + 0x43, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, // C...G...R...U... + 0x59, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, 0x05, 0x00, 0x00, 0x00, 0xf4, 0x01, 0x00, 0x00, // Y............... + 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x00, 0x00, // ........main.... + 0x05, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x24, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x00, // ....&...$Global. + 0x06, 0x00, 0x07, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, // ....&.......u_mo + 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0x05, 0x00, 0x03, 0x00, // delViewProj..... + 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, 0x3f, 0x00, 0x00, 0x00, // (...........?... + 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x05, 0x00, // a_color0........ + 0x43, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, // C...a_position.. + 0x05, 0x00, 0x05, 0x00, 0x47, 0x00, 0x00, 0x00, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // ....G...a_texcoo + 0x72, 0x64, 0x30, 0x00, 0x05, 0x00, 0x0a, 0x00, 0x52, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, // rd0.....R...@ent + 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x67, 0x6c, // ryPointOutput.gl + 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x00, 0x00, 0x05, 0x00, 0x09, 0x00, // _Position....... + 0x55, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // U...@entryPointO + 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x00, 0x00, // utput.v_color0.. + 0x05, 0x00, 0x09, 0x00, 0x59, 0x00, 0x00, 0x00, 0x40, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, // ....Y...@entryPo + 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x2e, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, // intOutput.v_stip + 0x70, 0x6c, 0x65, 0x00, 0x48, 0x00, 0x04, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ple.H...&....... + 0x04, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....H...&....... + 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x26, 0x00, 0x00, 0x00, // #.......H...&... + 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, // ............G... + 0x26, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, // &.......G...(... + 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x28, 0x00, 0x00, 0x00, // ".......G...(... + 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x3f, 0x00, 0x00, 0x00, // !.......G...?... + 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00, // ........G...C... + 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x47, 0x00, 0x00, 0x00, // ........G...G... + 0x1e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x52, 0x00, 0x00, 0x00, // ........G...R... + 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x55, 0x00, 0x00, 0x00, // ........G...U... + 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x59, 0x00, 0x00, 0x00, // ........G...Y... + 0x1e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, // ................ + 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, // !............... + 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, // .... ........... + 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, // ................ + 0x06, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, // ................ + 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, // ................ + 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, // .......+....... + 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x2b, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, // .......?+....... + 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, // ............%... + 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, // ............&... + 0x25, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // %... ...'....... + 0x26, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x27, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, // &...;...'...(... + 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x29, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, // .... ...)....... + 0x25, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // %... ...>....... + 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, // ....;...>...?... + 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...B....... + 0x09, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, // ....;...B...C... + 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // .... ...F....... + 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x46, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, // ....;...F...G... + 0x01, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x51, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...Q....... + 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x51, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, // ....;...Q...R... + 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x51, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, // ....;...Q...U... + 0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // .... ...X....... + 0x06, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x58, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, // ....;...X...Y... + 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, // ....6........... + 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, // ................ + 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00, // =.......@...?... + 0x3d, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, // =.......D...C... + 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, // =.......H...G... + 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, // Q.......q...D... + 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, // ....Q.......r... + 0x44, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, // D.......Q....... + 0x73, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, // s...D.......P... + 0x07, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, // ....t...q...r... + 0x73, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x29, 0x00, 0x00, 0x00, // s.......A...)... + 0x75, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, // u...(.......=... + 0x25, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x90, 0x00, 0x05, 0x00, // %...v...u....... + 0x07, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, // ....w...t...v... + 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, // Q.......|...H... + 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, // ....Q........... + 0x77, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, // w............... + 0x80, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x52, 0x00, 0x06, 0x00, 0x07, 0x00, 0x00, 0x00, // ........R....... + 0x9f, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x77, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ........w....... + 0x3e, 0x00, 0x03, 0x00, 0x52, 0x00, 0x00, 0x00, 0x9f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, // >...R.......>... + 0x55, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x59, 0x00, 0x00, 0x00, // U...@...>...Y... + 0x7c, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00, 0x00, 0x03, 0x05, 0x00, // |.......8....... + 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // ....@. }; -static const uint8_t vs_debugdraw_lines_stipple_dx9[349] = +static const uint8_t vs_debugdraw_lines_stipple_dx9[353] = { - 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0x38, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, 0x43, 0x54, 0x41, 0x42, // 8.........!.CTAB - 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0x01, 0x00, 0x00, 0x00, // ....W........... - 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, // ........P...0... - 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........@....... - 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, // u_modelViewProj. - 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, // vs_3_0.Microsoft - 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, // (R) HLSL Shader - 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x31, 0x00, 0xab, // Compiler 10.1.. - 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................ - 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, // ................ - 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, // ................ - 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, // ................ - 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x01, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0x80, // ................ - 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, // ......U......... - 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, // ................ - 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................ - 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, 0x03, 0x00, 0xe4, 0xa0, // ................ - 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, 0x01, 0x00, 0x00, 0x02, // ................ - 0x02, 0x00, 0x01, 0xe0, 0x02, 0x00, 0x00, 0x90, 0xff, 0xff, 0x00, 0x00, 0x00, // ............. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x38, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, 0xfe, 0xff, 0x21, 0x00, // ....8.........!. + 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00, 0x00, 0x03, 0xfe, 0xff, // CTAB....W....... + 0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, // ............P... + 0x30, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, // 0...........@... + 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // ....u_modelViewP + 0x72, 0x6f, 0x6a, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, // roj............. + 0x00, 0x00, 0x00, 0x00, 0x76, 0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, // ....vs_3_0.Micro + 0x73, 0x6f, 0x66, 0x74, 0x20, 0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, // soft (R) HLSL Sh + 0x61, 0x64, 0x65, 0x72, 0x20, 0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, // ader Compiler 10 + 0x2e, 0x31, 0x00, 0xab, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, // .1.............. + 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, // ................ + 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, // ................ + 0x00, 0x00, 0x0f, 0xe0, 0x1f, 0x00, 0x00, 0x02, 0x0a, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0xe0, // ................ + 0x1f, 0x00, 0x00, 0x02, 0x05, 0x00, 0x00, 0x80, 0x02, 0x00, 0x01, 0xe0, 0x05, 0x00, 0x00, 0x03, // ................ + 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x55, 0x90, 0x04, 0x00, 0x00, 0x04, // ..........U..... + 0x00, 0x00, 0x0f, 0x80, 0x00, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, // ................ + 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0xaa, 0x90, // ................ + 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x80, // ................ + 0x03, 0x00, 0xe4, 0xa0, 0x01, 0x00, 0x00, 0x02, 0x01, 0x00, 0x0f, 0xe0, 0x00, 0x00, 0xe4, 0x90, // ................ + 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x01, 0xe0, 0x02, 0x00, 0x00, 0x90, 0xff, 0xff, 0x00, 0x00, // ................ + 0x00, // . }; -static const uint8_t vs_debugdraw_lines_stipple_dx11[622] = +static const uint8_t vs_debugdraw_lines_stipple_dx11[626] = { - 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, // elViewProj...... - 0x40, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xdc, 0x27, 0x18, 0xb1, 0x2d, 0xea, 0xb1, 0x79, // @...DXBC.'..-..y - 0x0a, 0x20, 0xf3, 0x0f, 0x0b, 0xfd, 0x09, 0x50, 0x01, 0x00, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, // . .....P....@... - 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, // ....,........... - 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // ISGNh........... - 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P............... - 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ........V....... - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, // ................ - 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // _............... - 0x02, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x50, 0x4f, // ........COLOR.PO - 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, // SITION.TEXCOORD. - 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, // OSGNl........... - 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // P............... - 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ................ - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, // ................ - 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // b............... - 0x02, 0x00, 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, // ........SV_POSIT - 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, // ION.COLOR.TEXCOO - 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, // RD..SHDR(...@... - 0x4a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // J...Y...F. ..... - 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._........... - 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, // _...r......._... - 0x12, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, 0x20, 0x10, 0x00, // ........g.... .. - 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0xf2, 0x20, 0x10, 0x00, // ........e.... .. - 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // ....e.... ...... - 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, // h.......8....... - 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....V.......F. . - 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, // ........2....... - 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....F. ......... - 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F....... - 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // 2...........F. . - 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ - 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xf2, 0x20, 0x10, 0x00, // F............ .. - 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, // ....F.......F. . - 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, 0xf2, 0x20, 0x10, 0x00, // ........6.... .. - 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // ....F.......6... - 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, // . .............. - 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, 0x40, 0x00, // >...........@. + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x40, 0x02, 0x00, 0x00, 0x44, 0x58, 0x42, 0x43, 0xdc, 0x27, 0x18, 0xb1, // ....@...DXBC.'.. + 0x2d, 0xea, 0xb1, 0x79, 0x0a, 0x20, 0xf3, 0x0f, 0x0b, 0xfd, 0x09, 0x50, 0x01, 0x00, 0x00, 0x00, // -..y. .....P.... + 0x40, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x9c, 0x00, 0x00, 0x00, // @.......,....... + 0x10, 0x01, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x68, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ....ISGNh....... + 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....P........... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x56, 0x00, 0x00, 0x00, // ............V... + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x07, 0x07, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ...._........... + 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x00, 0x43, 0x4f, 0x4c, 0x4f, // ............COLO + 0x52, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, // R.POSITION.TEXCO + 0x4f, 0x52, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x4e, 0x6c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, // ORD.OSGNl....... + 0x08, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ....P........... + 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, // ................ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, // ................ + 0x0f, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ....b........... + 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x0e, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, // ............SV_P + 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x43, 0x4f, 0x4c, 0x4f, 0x52, 0x00, 0x54, 0x45, // OSITION.COLOR.TE + 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44, 0x00, 0xab, 0x53, 0x48, 0x44, 0x52, 0x28, 0x01, 0x00, 0x00, // XCOORD..SHDR(... + 0x40, 0x00, 0x01, 0x00, 0x4a, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, // @...J...Y...F. . + 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0xf2, 0x10, 0x10, 0x00, // ........_....... + 0x00, 0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ...._...r....... + 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, // _...........g... + 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, // . ..........e... + 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x03, 0x12, 0x20, 0x10, 0x00, // . ......e.... .. + 0x02, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x08, // ....h.......8... + 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, // ........V....... + 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, // F. .........2... + 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, // ........F. ..... + 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, // ............F... + 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // ....2........... + 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, // F. ............. + 0x01, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, // ....F........... + 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // . ......F....... + 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x05, // F. .........6... + 0xf2, 0x20, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x1e, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, // . ......F....... + 0x36, 0x00, 0x00, 0x05, 0x12, 0x20, 0x10, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0a, 0x10, 0x10, 0x00, // 6.... .......... + 0x02, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, 0x00, // ....>........... + 0x40, 0x00, // @. }; -static const uint8_t vs_debugdraw_lines_stipple_mtl[774] = +static const uint8_t vs_debugdraw_lines_stipple_mtl[835] = { - 0x56, 0x53, 0x48, 0x05, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH...Z....u_mod - 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, // elViewProj...... - 0xe1, 0x02, 0x00, 0x00, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, // ....using namesp - 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // ace metal;.struc - 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, // t xlatMtlShaderI - 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // nput {. float4 - 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, // a_color0 [[attri - 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // bute(0)]];. flo - 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, // at3 a_position [ - 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(1)]]; - 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, // . float2 a_texc - 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, // oord0 [[attribut - 0x65, 0x28, 0x32, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, // e(2)]];.};.struc - 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, // t xlatMtlShaderO - 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, // utput {. float4 - 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x70, // gl_Position [[p - 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, // osition]];. flo - 0x61, 0x74, 0x34, 0x20, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, // at4 v_color0;. - 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x3b, // float v_stipple; - 0x0a, 0x7d, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // .};.struct xlatM - 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, // tlShaderUniform - 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x6d, // {. float4x4 u_m - 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, 0x3b, // odelViewProj;.}; - 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, // .vertex xlatMtlS - 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // haderOutput xlat - 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // MtlMain (xlatMtl - 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, 0x6c, // ShaderInput _mtl - 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, // _i [[stage_in]], - 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // constant xlatMt - 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, 0x20, // lShaderUniform& - 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, // _mtl_u [[buffer( - 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // 0)]]).{. xlatMt - 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, // lShaderOutput _m - 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x74, // tl_o;. float4 t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, // mpvar_1 = 0;. t - 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0; - 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz - 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, // = _mtl_i.a_posit - 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, // ion;. _mtl_o.gl - 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, // _Position = (_mt - 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, // l_u.u_modelViewP - 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x29, 0x3b, // roj * tmpvar_1); - 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, // . _mtl_o.v_colo - 0x72, 0x30, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x63, 0x6f, // r0 = _mtl_i.a_co - 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x76, // lor0;. _mtl_o.v - 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // _stipple = _mtl_ - 0x69, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x3b, // i.a_texcoord0.x; - 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, // . return _mtl_o - 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // ;.}... + 0x56, 0x53, 0x48, 0x06, 0x00, 0x00, 0x00, 0x00, 0xe7, 0x1a, 0x5a, 0xef, 0x01, 0x00, 0x0f, 0x75, // VSH.......Z....u + 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, // _modelViewProj.. + 0x00, 0x00, 0x04, 0x00, 0x11, 0x03, 0x00, 0x00, 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, // ........#include + 0x20, 0x3c, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, // <metal_stdlib>. + 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, 0x6d, 0x64, 0x2f, 0x73, // #include <simd/s + 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, // imd.h>..using na + 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, // mespace metal;.. + 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x0a, 0x7b, // struct _Global.{ + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, // . float4x4 u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x7d, // modelViewProj;.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, // lMain_out.{. + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, // float4 _entryPoi + 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, // ntOutput_v_color + 0x30, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, 0x6e, 0x30, 0x29, 0x5d, // 0 [[user(locn0)] + 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x5f, 0x65, 0x6e, // ];. float _en + 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, // tryPointOutput_v + 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, 0x65, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, // _stipple [[user( + 0x6c, 0x6f, 0x63, 0x6e, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, // locn1)]];. fl + 0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position + 0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, // [[position]];.} + 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // ;..struct xlatMt + 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, // lMain_in.{. f + 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x5b, // loat4 a_color0 [ + 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, // [attribute(0)]]; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, // . float3 a_po + 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, // sition [[attribu + 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, // te(1)]];. flo + 0x61, 0x74, 0x32, 0x20, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x20, // at2 a_texcoord0 + 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x32, 0x29, 0x5d, 0x5d, // [[attribute(2)]] + 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, // ;.};..vertex xla + 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, // tMtlMain_out xla + 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // tMtlMain(xlatMtl + 0x4d, 0x61, 0x69, 0x6e, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, // Main_in in [[sta + 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, // ge_in]], constan + 0x74, 0x20, 0x5f, 0x47, 0x6c, 0x6f, 0x62, 0x61, 0x6c, 0x26, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, // t _Global& _mtl_ + 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, // u [[buffer(0)]]) + 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, // .{. xlatMtlMa + 0x69, 0x6e, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, // in_out out = {}; + 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, // . out.gl_Posi + 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, // tion = _mtl_u.u_ + 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x56, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, // modelViewProj * + 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, // float4(in.a_posi + 0x74, 0x69, 0x6f, 0x6e, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tion, 1.0);. + 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x4f, // out._entryPointO + 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x20, 0x3d, // utput_v_color0 = + 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x30, 0x3b, 0x0a, 0x20, 0x20, // in.a_color0;. + 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x5f, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, // out._entryPoin + 0x74, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x5f, 0x76, 0x5f, 0x73, 0x74, 0x69, 0x70, 0x70, 0x6c, // tOutput_v_stippl + 0x65, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x61, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, // e = in.a_texcoor + 0x64, 0x30, 0x2e, 0x78, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, // d0.x;. return + 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, 0x03, 0x05, 0x00, 0x01, 0x00, 0x10, // out;.}......... + 0x00, 0x40, 0x00, // .@. }; extern const uint8_t* vs_debugdraw_lines_stipple_pssl; extern const uint32_t vs_debugdraw_lines_stipple_pssl_size; diff --git a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.sc b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.sc index 91b2d8b2b96..9c3e1f17ce1 100644 --- a/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.sc +++ b/3rdparty/bgfx/examples/common/debugdraw/vs_debugdraw_lines_stipple.sc @@ -2,7 +2,7 @@ $input a_position, a_color0, a_texcoord0 $output v_color0, v_stipple /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ |