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-rw-r--r--3rdparty/bgfx/examples/30-picking/picking.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/3rdparty/bgfx/examples/30-picking/picking.cpp b/3rdparty/bgfx/examples/30-picking/picking.cpp
index 7847e1ba406..0b9d7484670 100644
--- a/3rdparty/bgfx/examples/30-picking/picking.cpp
+++ b/3rdparty/bgfx/examples/30-picking/picking.cpp
@@ -21,8 +21,8 @@ namespace
class ExamplePicking : public entry::AppI
{
public:
- ExamplePicking(const char* _name, const char* _description)
- : entry::AppI(_name, _description)
+ ExamplePicking(const char* _name, const char* _description, const char* _url)
+ : entry::AppI(_name, _description, _url)
{
}
@@ -268,17 +268,12 @@ public:
float mouseXNDC = ( m_mouseState.m_mx / (float)m_width ) * 2.0f - 1.0f;
float mouseYNDC = ((m_height - m_mouseState.m_my) / (float)m_height) * 2.0f - 1.0f;
- float pickEye[3];
- float mousePosNDC[3] = { mouseXNDC, mouseYNDC, 0.0f };
- bx::vec3MulMtxH(pickEye, mousePosNDC, invViewProj);
-
- float pickAt[3];
- float mousePosNDCEnd[3] = { mouseXNDC, mouseYNDC, 1.0f };
- bx::vec3MulMtxH(pickAt, mousePosNDCEnd, invViewProj);
+ const bx::Vec3 pickEye = bx::mulH({ mouseXNDC, mouseYNDC, 0.0f }, invViewProj);
+ const bx::Vec3 pickAt = bx::mulH({ mouseXNDC, mouseYNDC, 1.0f }, invViewProj);
// Look at our unprojected point
float pickView[16];
- bx::mtxLookAt(pickView, bx::load(pickEye), bx::load(pickAt) );
+ bx::mtxLookAt(pickView, pickEye, pickAt);
// Tight FOV is best for picking
float pickProj[16];
@@ -447,4 +442,9 @@ public:
} // namespace
-ENTRY_IMPLEMENT_MAIN(ExamplePicking, "30-picking", "Mouse picking via GPU texture readback.");
+ENTRY_IMPLEMENT_MAIN(
+ ExamplePicking
+ , "30-picking"
+ , "Mouse picking via GPU texture readback."
+ , "https://bkaradzic.github.io/bgfx/examples.html#picking"
+ );