diff options
Diffstat (limited to '3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp b/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp index 09dc689a5f2..6754ccd2f9e 100644 --- a/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp +++ b/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp @@ -2452,10 +2452,10 @@ int _main_(int /*_argc*/, char** /*_argv*/) } // Determine on-screen rectangle size where depth buffer will be drawn. - const uint16_t depthRectHeight = uint16_t(float(viewState.m_height) / 2.5f); - const uint16_t depthRectWidth = depthRectHeight; - const uint16_t depthRectX = 0; - const uint16_t depthRectY = viewState.m_height - depthRectHeight; + uint16_t depthRectHeight = uint16_t(float(viewState.m_height) / 2.5f); + uint16_t depthRectWidth = depthRectHeight; + uint16_t depthRectX = 0; + uint16_t depthRectY = viewState.m_height - depthRectHeight; // Setup views and render targets. bgfx::setViewRect(0, 0, 0, viewState.m_width, viewState.m_height); @@ -2583,10 +2583,10 @@ int _main_(int /*_argc*/, char** /*_argv*/) * RENDERVIEW_DRAWDEPTH_3_ID - Draw depth buffer for fourth split. */ - const uint16_t depthRectHeight = viewState.m_height / 3; - const uint16_t depthRectWidth = depthRectHeight; - const uint16_t depthRectX = 0; - const uint16_t depthRectY = viewState.m_height - depthRectHeight; + depthRectHeight = viewState.m_height / 3; + depthRectWidth = depthRectHeight; + depthRectX = 0; + depthRectY = viewState.m_height - depthRectHeight; bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, currentShadowMapSize, currentShadowMapSize); bgfx::setViewRect(RENDERVIEW_SHADOWMAP_2_ID, 0, 0, currentShadowMapSize, currentShadowMapSize); @@ -2795,10 +2795,10 @@ int _main_(int /*_argc*/, char** /*_argv*/) ); // Trees. - for (uint8_t ii = 0; ii < numTrees; ++ii) + for (uint8_t jj = 0; jj < numTrees; ++jj) { treeMesh.submit(viewId - , mtxTrees[ii] + , mtxTrees[jj] , *currentSmSettings->m_progPack , s_renderStates[renderStateIndex] ); @@ -2851,7 +2851,7 @@ int _main_(int /*_argc*/, char** /*_argv*/) float mtxShadow[16]; const float ymul = (s_flipV) ? 0.5f : -0.5f; - const float zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f; + float zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f; const float mtxBias[16] = { @@ -2870,7 +2870,7 @@ int _main_(int /*_argc*/, char** /*_argv*/) else if (LightType::PointLight == settings.m_lightType) { const float s = (s_flipV) ? 1.0f : -1.0f; //sign - const float zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f; + zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f; const float mtxCropBias[2][TetrahedronFaces::Count][16] = { |