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Diffstat (limited to '3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp')
-rw-r--r--3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp b/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp
index 09dc689a5f2..6754ccd2f9e 100644
--- a/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp
+++ b/3rdparty/bgfx/examples/16-shadowmaps/shadowmaps.cpp
@@ -2452,10 +2452,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
}
// Determine on-screen rectangle size where depth buffer will be drawn.
- const uint16_t depthRectHeight = uint16_t(float(viewState.m_height) / 2.5f);
- const uint16_t depthRectWidth = depthRectHeight;
- const uint16_t depthRectX = 0;
- const uint16_t depthRectY = viewState.m_height - depthRectHeight;
+ uint16_t depthRectHeight = uint16_t(float(viewState.m_height) / 2.5f);
+ uint16_t depthRectWidth = depthRectHeight;
+ uint16_t depthRectX = 0;
+ uint16_t depthRectY = viewState.m_height - depthRectHeight;
// Setup views and render targets.
bgfx::setViewRect(0, 0, 0, viewState.m_width, viewState.m_height);
@@ -2583,10 +2583,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
* RENDERVIEW_DRAWDEPTH_3_ID - Draw depth buffer for fourth split.
*/
- const uint16_t depthRectHeight = viewState.m_height / 3;
- const uint16_t depthRectWidth = depthRectHeight;
- const uint16_t depthRectX = 0;
- const uint16_t depthRectY = viewState.m_height - depthRectHeight;
+ depthRectHeight = viewState.m_height / 3;
+ depthRectWidth = depthRectHeight;
+ depthRectX = 0;
+ depthRectY = viewState.m_height - depthRectHeight;
bgfx::setViewRect(RENDERVIEW_SHADOWMAP_1_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
bgfx::setViewRect(RENDERVIEW_SHADOWMAP_2_ID, 0, 0, currentShadowMapSize, currentShadowMapSize);
@@ -2795,10 +2795,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
);
// Trees.
- for (uint8_t ii = 0; ii < numTrees; ++ii)
+ for (uint8_t jj = 0; jj < numTrees; ++jj)
{
treeMesh.submit(viewId
- , mtxTrees[ii]
+ , mtxTrees[jj]
, *currentSmSettings->m_progPack
, s_renderStates[renderStateIndex]
);
@@ -2851,7 +2851,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
float mtxShadow[16];
const float ymul = (s_flipV) ? 0.5f : -0.5f;
- const float zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f;
+ float zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f;
const float mtxBias[16] =
{
@@ -2870,7 +2870,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
else if (LightType::PointLight == settings.m_lightType)
{
const float s = (s_flipV) ? 1.0f : -1.0f; //sign
- const float zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f;
+ zadd = (DepthImpl::Linear == settings.m_depthImpl) ? 0.0f : 0.5f;
const float mtxCropBias[2][TetrahedronFaces::Count][16] =
{