diff options
Diffstat (limited to '3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp b/3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp index d39773c214f..4084359ba35 100644 --- a/3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp +++ b/3rdparty/bgfx/examples/14-shadowvolumes/shadowvolumes.cpp @@ -1030,7 +1030,7 @@ struct Mesh #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0) bx::CrtFileReader reader; - reader.open(_filePath); + bx::open(&reader, _filePath); Group group; @@ -1114,7 +1114,7 @@ struct Mesh } } - reader.close(); + bx::close(&reader); for (GroupArray::iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it) { @@ -1898,7 +1898,7 @@ int _main_(int _argc, char** _argv) bgfx::TextureHandle fbtextures[] = { bgfx::createTexture2D(viewState.m_width, viewState.m_height, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_RT), - bgfx::createTexture2D(viewState.m_width, viewState.m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_BUFFER_ONLY), + bgfx::createTexture2D(viewState.m_width, viewState.m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY), }; s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true); @@ -2092,7 +2092,7 @@ int _main_(int _argc, char** _argv) bgfx::destroyFrameBuffer(s_stencilFb); fbtextures[0] = bgfx::createTexture2D(viewState.m_width, viewState.m_height, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP|BGFX_TEXTURE_RT); - fbtextures[1] = bgfx::createTexture2D(viewState.m_width, viewState.m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_BUFFER_ONLY); + fbtextures[1] = bgfx::createTexture2D(viewState.m_width, viewState.m_height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_WRITE_ONLY); s_stencilFb = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true); } |