diff options
Diffstat (limited to '3rdparty/bgfx/examples/03-raymarch/raymarch.cpp')
-rw-r--r-- | 3rdparty/bgfx/examples/03-raymarch/raymarch.cpp | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/3rdparty/bgfx/examples/03-raymarch/raymarch.cpp b/3rdparty/bgfx/examples/03-raymarch/raymarch.cpp index a07e018485e..cbd39a1c495 100644 --- a/3rdparty/bgfx/examples/03-raymarch/raymarch.cpp +++ b/3rdparty/bgfx/examples/03-raymarch/raymarch.cpp @@ -1,5 +1,5 @@ /* - * Copyright 2011-2018 Branimir Karadzic. All rights reserved. + * Copyright 2011-2019 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ @@ -21,7 +21,7 @@ struct PosColorTexCoord0Vertex static void init() { - ms_decl + ms_layout .begin() .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float) .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true) @@ -29,17 +29,17 @@ struct PosColorTexCoord0Vertex .end(); } - static bgfx::VertexDecl ms_decl; + static bgfx::VertexLayout ms_layout; }; -bgfx::VertexDecl PosColorTexCoord0Vertex::ms_decl; +bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout; void renderScreenSpaceQuad(uint8_t _view, bgfx::ProgramHandle _program, float _x, float _y, float _width, float _height) { bgfx::TransientVertexBuffer tvb; bgfx::TransientIndexBuffer tib; - if (bgfx::allocTransientBuffers(&tvb, PosColorTexCoord0Vertex::ms_decl, 4, &tib, 6) ) + if (bgfx::allocTransientBuffers(&tvb, PosColorTexCoord0Vertex::ms_layout, 4, &tib, 6) ) { PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)tvb.data; @@ -102,8 +102,8 @@ void renderScreenSpaceQuad(uint8_t _view, bgfx::ProgramHandle _program, float _x class ExampleRaymarch : public entry::AppI { public: - ExampleRaymarch(const char* _name, const char* _description) - : entry::AppI(_name, _description) + ExampleRaymarch(const char* _name, const char* _description, const char* _url) + : entry::AppI(_name, _description, _url) { } @@ -224,11 +224,9 @@ public: float mtxInv[16]; bx::mtxInverse(mtxInv, mtx); - float lightDirModel[4] = { -0.4f, -0.5f, -1.0f, 0.0f }; - float lightDirModelN[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; - bx::vec3Norm(lightDirModelN, lightDirModel); float lightDirTime[4]; - bx::vec4MulMtx(lightDirTime, lightDirModelN, mtxInv); + const bx::Vec3 lightDirModelN = bx::normalize(bx::Vec3{-0.4f, -0.5f, -1.0f}); + bx::store(lightDirTime, bx::mul(lightDirModelN, mtxInv) ); lightDirTime[3] = time; bgfx::setUniform(u_lightDirTime, lightDirTime); @@ -266,4 +264,9 @@ public: } // namespace -ENTRY_IMPLEMENT_MAIN(ExampleRaymarch, "03-raymarch", "Updating shader uniforms."); +ENTRY_IMPLEMENT_MAIN( + ExampleRaymarch + , "03-raymarch" + , "Updating shader uniforms." + , "https://bkaradzic.github.io/bgfx/examples.html#raymarch" + ); |