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-rw-r--r--3rdparty/bgfx/README.md131
1 files changed, 78 insertions, 53 deletions
diff --git a/3rdparty/bgfx/README.md b/3rdparty/bgfx/README.md
index 32d2295113b..535a3a3f41e 100644
--- a/3rdparty/bgfx/README.md
+++ b/3rdparty/bgfx/README.md
@@ -22,6 +22,7 @@ Supported rendering backends:
* OpenGL 3.1+
* OpenGL ES 2
* OpenGL ES 3.1
+ * Vulkan
* WebGL 1.0
* WebGL 2.0
@@ -53,10 +54,10 @@ Languages:
* [Go language API bindings](https://github.com/james4k/go-bgfx)
* [Haskell language API bindings](https://github.com/haskell-game/bgfx)
* [Lightweight Java Game Library 3 bindings](https://github.com/LWJGL/lwjgl3)
- * [Lua language API bindings 1](https://github.com/excessive/lua-bgfx)
- * [Lua language API bindings 2](https://github.com/cloudwu/lua-bgfx)
+ * [Lua language API bindings](https://github.com/cloudwu/lua-bgfx)
* [Nim language API bindings](https://github.com/Halsys/nim-bgfx)
* [Python language API bindings](https://github.com/jnadro/pybgfx#pybgf)
+ * [Python language API bindings (alternative)](https://github.com/fbertola/bgfx-python#-----bgfx-python--)
* [Rust language API bindings](https://github.com/rhoot/bgfx-rs)
* [Swift language API bindings](https://github.com/stuartcarnie/SwiftBGFX)
@@ -66,6 +67,9 @@ Languages:
- AppVeyor https://ci.appveyor.com/project/bkaradzic/bgfx
- TravisCI https://travis-ci.org/bkaradzic/bgfx
+[Getting involved](https://bkaradzic.github.io/bgfx/overview.html#getting-involved)
+-----------------------------------------------------------------------------------
+
[Examples](https://bkaradzic.github.io/bgfx/examples.html)
----------------------------------------------------------
@@ -75,8 +79,8 @@ Languages:
[Tools](https://bkaradzic.github.io/bgfx/tools.html)
----------------------------------------------------
-Who is using it? #madewithbgfx
-------------------------------
+Who is using it? [#madewithbgfx](https://twitter.com/search?q=%23madewithbgfx&f=live)
+-------------------------------------------------------------------------------------
## Airmech
@@ -111,12 +115,6 @@ derivative of the original Torque Engine.
target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg"
alt="Torque 6 Material Editor" width="640" height="480" border="0" /></a>
-## Lumix Engine
-
-https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
-The main goal is performance and Unity-like usability.
-![LumixEngine screenshot](https://cloud.githubusercontent.com/assets/153526/12904252/3fcf130e-cece-11e5-878b-c9fe24c1b11a.png)
-
## Kepler Orbits
https://github.com/podgorskiy/KeplerOrbits KeplerOrbits - Tool that calculates
@@ -212,22 +210,6 @@ target="_blank"><img src="http://img.youtube.com/vi/ckbkQsB6RVY/0.jpg"
alt="Go Rally"
width="640" height="480" border="0" /></a>
-## Fiber2D
-
-https://github.com/s1ddok/Fiber2D#fiber2d - Fiber2D - Cross-platform 2D Game
-Engine in pure Swift
-![Fiber2D Demo Gif](http://imgur.com/CP6d9kT.gif)
-
-## On the Hunt / Lumix Engine
-
-http://www.indiedb.com/games/on-the-hunt - On the Hunt is an open world hunting
-game in development. It's a combination of FPS and stealth.
-
-<a href="http://www.youtube.com/watch?feature=player_embedded&v=cAsqLbqSDBg"
-target="_blank"><img src="http://img.youtube.com/vi/cAsqLbqSDBg/0.jpg"
-alt="Lumix Engine - new features v0.29 & v0.30"
-width="640" height="480" border="0" /></a>
-
## vg-renderer
https://github.com/jdryg/vg-renderer#vg-renderer - A vector graphics renderer
@@ -280,9 +262,9 @@ target="_blank"><img src="http://img.youtube.com/vi/nY8y_dFolKo/0.jpg"
alt="WonderWorlds"
width="640" height="480" border="0" /></a>
-## mud
+## two-io / mud
-https://hugoam.github.io/mud-io/ - an all-purpose c++ app prototyping library,
+https://hugoam.github.io/two-io/ - an all-purpose c++ app prototyping library,
focused towards live graphical apps and games.
![mud](https://raw.githubusercontent.com/hugoam/mud-io/master/media/14_live_gfx.png)
@@ -321,13 +303,58 @@ https://beardsvibe.com/ - Multiplayer PVP rhythm game.
![coal-burnout](https://beardsvibe.com/scr/0l.png)
-## Project Aero
+## My Talking Tom 2
+
+https://outfit7.com/apps/my-talking-tom-2/ - Many mini games for mobile devices.
+
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=I0U7EQKKDjw"
+target="_blank"><img src="http://img.youtube.com/vi/I0U7EQKKDjw/0.jpg"
+alt="My Talking Tom 2"
+width="640" height="480" border="0" /></a>
+
+## NeoAxis Engine
+
+https://www.neoaxis.com/ - Versatile 3D project development environment.
+
+![neoaxis-engine](https://www.neoaxis.com/files/NeoAxisEngine04.jpg)
-https://www.adobe.com/products/projectaero.html - Project Aero, a powerful new
-augmented reality (AR) authoring tool that makes it easier for designers to
-create immersive content.
+## xatlas
-![project-aero](https://www.adobe.com/content/dam/acom/en/products/aero/pod2.jpg/_jcr_content/renditions/cq5dam.mobile_640.640.462.jpg)
+https://github.com/jpcy/xatlas#xatlas - Mesh parameterization library
+
+![xatlas](https://user-images.githubusercontent.com/3744372/43034066-53a62dee-8d18-11e8-9767-0b38ed3fa2d3.png)
+
+## Heroes of Hammerwatch
+
+https://store.steampowered.com/app/677120/Heroes_of_Hammerwatch/ Heroes of Hammerwatch
+is a rogue-lite action-adventure game set in the same universe as Hammerwatch.
+Encounter endless hordes of enemies, traps, puzzles, secrets and lots of loot,
+as you battle your way through procedurally generated levels to reach the top
+of the Forsaken Spire.
+
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=uTIVDKdNvms"
+target="_blank"><img src="http://img.youtube.com/vi/uTIVDKdNvms/0.jpg"
+alt="Heroes of Hammerwatch"
+width="640" height="480" border="0" /></a>
+
+## Babylon Native
+
+Build cross-platform native applications with the power of the Babylon.js
+JavaScript framework.
+
+[Babylon Native](https://github.com/BabylonJS/BabylonNative#babylon-native)
+
+## Nira
+
+Instantly load and view assets on any device. All you need is a web browser.
+
+[Nira](https://nira.app/)
+[SIGGRAPH 2019: Project Nira: Instant Interactive Real-Time Access to Multi-Gigabyte Sized 3D Assets on Any Device](https://s2019.siggraph.org/presentation/?sess=sess104&id=real_130#038;id=real_130)
+
+<a href="http://www.youtube.com/watch?feature=player_embedded&v=Gz9weuemhDA&t=3350"
+target="_blank"><img src="http://img.youtube.com/vi/Gz9weuemhDA/0.jpg"
+alt="Heroes of Hammerwatch"
+width="640" height="480" border="0" /></a>
[License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
-----------------------------------------------------------------------
@@ -336,27 +363,25 @@ create immersive content.
<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
</a>
- Copyright 2010-2018 Branimir Karadzic. All rights reserved.
-
- https://github.com/bkaradzic/bgfx
+ Copyright 2010-2019 Branimir Karadzic
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
+ Redistribution and use in source and binary forms, with or without modification,
+ are permitted provided that the following conditions are met:
- 1. Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
+ 1. Redistributions of source code must retain the above copyright notice, this
+ list of conditions and the following disclaimer.
- 2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
- THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
- INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
+ IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
+ INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
+ OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ OF THE POSSIBILITY OF SUCH DAMAGE.