diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert new file mode 100644 index 00000000000..4de1d1945ca --- /dev/null +++ b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-msl/asm/vert/fake-builtin-input.asm.vert @@ -0,0 +1,55 @@ +; SPIR-V +; Version: 1.3 +; Generator: Google spiregg; 0 +; Bound: 29 +; Schema: 0 + OpCapability Shader + OpCapability Float16 + OpCapability StorageInputOutput16 + OpMemoryModel Logical GLSL450 + OpEntryPoint Vertex %vertexShader "main" %in_var_POSITION %gl_Position %gl_FragCoord %out_var_SV_Target + OpEntryPoint Fragment %fragmentShader "fragmentShader" %in_var_POSITION %gl_Position %gl_FragCoord %out_var_SV_Target + OpExecutionMode %fragmentShader OriginUpperLeft + OpSource HLSL 640 + OpName %in_var_POSITION "in.var.POSITION" + OpName %out_var_SV_Target "out.var.SV_Target" + OpName %vertexShader "vertexShader" + OpName %fragmentShader "fragmentShader" + OpDecorate %gl_Position BuiltIn Position + OpDecorate %gl_FragCoord BuiltIn FragCoord + OpDecorate %in_var_POSITION Location 0 + OpDecorate %out_var_SV_Target Location 0 + %float = OpTypeFloat 32 + %float_0 = OpConstant %float 0 + %float_1 = OpConstant %float 1 + %half = OpTypeFloat 16 +%half_0x1p_0 = OpConstant %half 0x1p+0 +%half_0x0p_0 = OpConstant %half 0x0p+0 + %v4half = OpTypeVector %half 4 + %14 = OpConstantComposite %v4half %half_0x1p_0 %half_0x0p_0 %half_0x1p_0 %half_0x1p_0 + %v2float = OpTypeVector %float 2 +%_ptr_Input_v2float = OpTypePointer Input %v2float + %v4float = OpTypeVector %float 4 +%_ptr_Output_v4float = OpTypePointer Output %v4float +%_ptr_Input_v4float = OpTypePointer Input %v4float +%_ptr_Output_v4half = OpTypePointer Output %v4half + %void = OpTypeVoid + %22 = OpTypeFunction %void +%in_var_POSITION = OpVariable %_ptr_Input_v2float Input +%gl_Position = OpVariable %_ptr_Output_v4float Output +%gl_FragCoord = OpVariable %_ptr_Input_v4float Input +%out_var_SV_Target = OpVariable %_ptr_Output_v4half Output +%vertexShader = OpFunction %void None %22 + %23 = OpLabel + %24 = OpLoad %v2float %in_var_POSITION + %25 = OpCompositeExtract %float %24 0 + %26 = OpCompositeExtract %float %24 1 + %27 = OpCompositeConstruct %v4float %25 %26 %float_0 %float_1 + OpStore %gl_Position %27 + OpReturn + OpFunctionEnd +%fragmentShader = OpFunction %void None %22 + %28 = OpLabel + OpStore %out_var_SV_Target %14 + OpReturn + OpFunctionEnd |