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Diffstat (limited to '3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/frag/texture-proj-shadow.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/frag/texture-proj-shadow.frag21
1 files changed, 21 insertions, 0 deletions
diff --git a/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/frag/texture-proj-shadow.frag b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/frag/texture-proj-shadow.frag
new file mode 100644
index 00000000000..0c4cf8f5a86
--- /dev/null
+++ b/3rdparty/bgfx/3rdparty/spirv-cross/shaders-hlsl/frag/texture-proj-shadow.frag
@@ -0,0 +1,21 @@
+#version 450
+
+layout(binding = 0) uniform sampler1DShadow uShadow1D;
+layout(binding = 1) uniform sampler2DShadow uShadow2D;
+layout(binding = 2) uniform sampler1D uSampler1D;
+layout(binding = 3) uniform sampler2D uSampler2D;
+layout(binding = 4) uniform sampler3D uSampler3D;
+
+layout(location = 0) out float FragColor;
+layout(location = 0) in vec3 vClip3;
+layout(location = 1) in vec4 vClip4;
+layout(location = 2) in vec2 vClip2;
+
+void main()
+{
+ FragColor = textureProj(uShadow1D, vClip4);
+ FragColor = textureProj(uShadow2D, vClip4);
+ FragColor = textureProj(uSampler1D, vClip2).x;
+ FragColor = textureProj(uSampler2D, vClip3).x;
+ FragColor = textureProj(uSampler3D, vClip4).x;
+}