diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out | 364 |
1 files changed, 172 insertions, 192 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out index bc5b00d1cbb..b907815b89d 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.struct.split.array.geom.out @@ -5,14 +5,14 @@ max_vertices = 4 input primitive = points output primitive = triangle_strip 0:? Sequence -0:13 Function Definition: main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) +0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void) 0:13 Function Parameters: -0:13 'v' (layout(location=0 ) in 1-element array of uint) -0:13 'OutputStream' (out structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:13 'v' ( in 1-element array of uint) +0:13 'OutputStream' ( out structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Sequence 0:16 Sequence -0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:16 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:16 move second child to first child ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:16 'Out' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:16 Constant: 0:16 0.000000 0:16 0.000000 @@ -25,46 +25,53 @@ output primitive = triangle_strip 0:16 0.000000 0:16 0 (const uint) 0:18 Sequence -0:18 move second child to first child (temp int) -0:18 'x' (temp int) +0:18 move second child to first child ( temp int) +0:18 'x' ( temp int) 0:18 Constant: 0:18 0 (const int) 0:18 Loop with condition tested first 0:18 Loop Condition -0:18 Compare Less Than (temp bool) -0:18 'x' (temp int) +0:18 Compare Less Than ( temp bool) +0:18 'x' ( temp int) 0:18 Constant: 0:18 2 (const int) 0:18 Loop Body 0:19 Sequence -0:19 move second child to first child (temp int) -0:19 'y' (temp int) +0:19 move second child to first child ( temp int) +0:19 'y' ( temp int) 0:19 Constant: 0:19 0 (const int) 0:19 Loop with condition tested first 0:19 Loop Condition -0:19 Compare Less Than (temp bool) -0:19 'y' (temp int) +0:19 Compare Less Than ( temp bool) +0:19 'y' ( temp int) 0:19 Constant: 0:19 2 (const int) 0:19 Loop Body -0:20 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:20 indirect index (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:20 indirect index (temp 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:20 'Verts' (temp 2-element array of 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:20 'x' (temp int) -0:20 'y' (temp int) -0:20 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 move second child to first child ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 indirect index ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 indirect index ( temp 3-element array of structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 'Verts' ( temp 2-element array of 3-element array of structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 'x' ( temp int) +0:20 'y' ( temp int) +0:20 'Out' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:19 Loop Terminal Expression -0:19 Pre-Increment (temp int) -0:19 'y' (temp int) +0:19 Pre-Increment ( temp int) +0:19 'y' ( temp int) 0:18 Loop Terminal Expression -0:18 Pre-Increment (temp int) -0:18 'x' (temp int) +0:18 Pre-Increment ( temp int) +0:18 'x' ( temp int) +0:13 Function Definition: main( ( temp void) +0:13 Function Parameters: +0:? Sequence +0:13 move second child to first child ( temp 1-element array of uint) +0:? 'v' ( temp 1-element array of uint) +0:? 'v' (layout( location=0) in 1-element array of uint) +0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void) +0:? 'v' ( temp 1-element array of uint) +0:? 'OutputStream' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Linker Objects -0:? 'v' (layout(location=0 ) in 1-element array of uint) -0:? 'OutputStream' (layout(location=0 ) out structure{temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position OutputStream_Pos}) +0:? 'v' (layout( location=0) in 1-element array of uint) Linked geometry stage: @@ -76,14 +83,14 @@ max_vertices = 4 input primitive = points output primitive = triangle_strip 0:? Sequence -0:13 Function Definition: main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; (temp void) +0:13 Function Definition: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void) 0:13 Function Parameters: -0:13 'v' (layout(location=0 ) in 1-element array of uint) -0:13 'OutputStream' (out structure{temp 4-component vector of float Position Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:13 'v' ( in 1-element array of uint) +0:13 'OutputStream' ( out structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Sequence 0:16 Sequence -0:16 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:16 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:16 move second child to first child ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:16 'Out' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:16 Constant: 0:16 0.000000 0:16 0.000000 @@ -96,204 +103,177 @@ output primitive = triangle_strip 0:16 0.000000 0:16 0 (const uint) 0:18 Sequence -0:18 move second child to first child (temp int) -0:18 'x' (temp int) +0:18 move second child to first child ( temp int) +0:18 'x' ( temp int) 0:18 Constant: 0:18 0 (const int) 0:18 Loop with condition tested first 0:18 Loop Condition -0:18 Compare Less Than (temp bool) -0:18 'x' (temp int) +0:18 Compare Less Than ( temp bool) +0:18 'x' ( temp int) 0:18 Constant: 0:18 2 (const int) 0:18 Loop Body 0:19 Sequence -0:19 move second child to first child (temp int) -0:19 'y' (temp int) +0:19 move second child to first child ( temp int) +0:19 'y' ( temp int) 0:19 Constant: 0:19 0 (const int) 0:19 Loop with condition tested first 0:19 Loop Condition -0:19 Compare Less Than (temp bool) -0:19 'y' (temp int) +0:19 Compare Less Than ( temp bool) +0:19 'y' ( temp int) 0:19 Constant: 0:19 2 (const int) 0:19 Loop Body -0:20 move second child to first child (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:20 indirect index (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:20 indirect index (temp 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:20 'Verts' (temp 2-element array of 3-element array of structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:20 'x' (temp int) -0:20 'y' (temp int) -0:20 'Out' (temp structure{temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 move second child to first child ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 indirect index ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 indirect index ( temp 3-element array of structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 'Verts' ( temp 2-element array of 3-element array of structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) +0:20 'x' ( temp int) +0:20 'y' ( temp int) +0:20 'Out' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:19 Loop Terminal Expression -0:19 Pre-Increment (temp int) -0:19 'y' (temp int) +0:19 Pre-Increment ( temp int) +0:19 'y' ( temp int) 0:18 Loop Terminal Expression -0:18 Pre-Increment (temp int) -0:18 'x' (temp int) +0:18 Pre-Increment ( temp int) +0:18 'x' ( temp int) +0:13 Function Definition: main( ( temp void) +0:13 Function Parameters: +0:? Sequence +0:13 move second child to first child ( temp 1-element array of uint) +0:? 'v' ( temp 1-element array of uint) +0:? 'v' (layout( location=0) in 1-element array of uint) +0:13 Function Call: @main(u1[1];struct-PSInput-vf4-vf2-vf3-u11; ( temp void) +0:? 'v' ( temp 1-element array of uint) +0:? 'OutputStream' ( temp structure{ temp 4-component vector of float Pos, temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) 0:? Linker Objects -0:? 'v' (layout(location=0 ) in 1-element array of uint) -0:? 'OutputStream' (layout(location=0 ) out structure{temp 2-component vector of float TexCoord, temp 3-component vector of float TerrainPos, temp uint VertexID}) -0:? 'PerVertex_out' (out block{out 4-component vector of float Position OutputStream_Pos}) +0:? 'v' (layout( location=0) in 1-element array of uint) // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 90 +// Id's are bound by 73 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Geometry 4 "main" 83 86 89 + EntryPoint Geometry 4 "main" 66 ExecutionMode 4 InputPoints ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 4 Name 4 "main" - Name 11 "PSInput" - MemberName 11(PSInput) 0 "Pos" - MemberName 11(PSInput) 1 "TexCoord" - MemberName 11(PSInput) 2 "TerrainPos" - MemberName 11(PSInput) 3 "VertexID" - Name 13 "Out" Name 14 "PSInput" MemberName 14(PSInput) 0 "Pos" MemberName 14(PSInput) 1 "TexCoord" MemberName 14(PSInput) 2 "TerrainPos" MemberName 14(PSInput) 3 "VertexID" - Name 39 "x" - Name 48 "y" - Name 56 "PSInput" - MemberName 56(PSInput) 0 "Pos" - MemberName 56(PSInput) 1 "TexCoord" - MemberName 56(PSInput) 2 "TerrainPos" - MemberName 56(PSInput) 3 "VertexID" - Name 62 "Verts" - Name 83 "v" - Name 84 "PSInput" - MemberName 84(PSInput) 0 "TexCoord" - MemberName 84(PSInput) 1 "TerrainPos" - MemberName 84(PSInput) 2 "VertexID" - Name 86 "OutputStream" - Name 87 "PerVertex_out" - MemberName 87(PerVertex_out) 0 "OutputStream_Pos" - Name 89 "PerVertex_out" - MemberDecorate 14(PSInput) 0 BuiltIn Position - Decorate 83(v) Location 0 - Decorate 86(OutputStream) Location 0 - MemberDecorate 87(PerVertex_out) 0 BuiltIn Position - Decorate 87(PerVertex_out) Block + Name 19 "@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;" + Name 17 "v" + Name 18 "OutputStream" + Name 21 "Out" + Name 30 "x" + Name 41 "y" + Name 54 "Verts" + Name 64 "v" + Name 66 "v" + Name 68 "OutputStream" + Name 69 "param" + Name 71 "param" + Decorate 66(v) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypeVector 6(float) 4 - 8: TypeVector 6(float) 2 - 9: TypeVector 6(float) 3 - 10: TypeInt 32 0 - 11(PSInput): TypeStruct 7(fvec4) 8(fvec2) 9(fvec3) 10(int) - 12: TypePointer Function 11(PSInput) - 14(PSInput): TypeStruct 7(fvec4) 8(fvec2) 9(fvec3) 10(int) - 15: 6(float) Constant 0 - 16: 7(fvec4) ConstantComposite 15 15 15 15 - 17: 8(fvec2) ConstantComposite 15 15 - 18: 9(fvec3) ConstantComposite 15 15 15 - 19: 10(int) Constant 0 - 20: 14(PSInput) ConstantComposite 16 17 18 19 - 22: TypeInt 32 1 - 23: 22(int) Constant 0 - 24: TypePointer Function 7(fvec4) - 27: 22(int) Constant 1 - 28: TypePointer Function 8(fvec2) - 31: 22(int) Constant 2 - 32: TypePointer Function 9(fvec3) - 35: 22(int) Constant 3 - 36: TypePointer Function 10(int) - 38: TypePointer Function 22(int) - 46: TypeBool - 56(PSInput): TypeStruct 7(fvec4) 8(fvec2) 9(fvec3) 10(int) - 57: 10(int) Constant 3 - 58: TypeArray 56(PSInput) 57 - 59: 10(int) Constant 2 - 60: TypeArray 58 59 - 61: TypePointer Function 60 - 66: TypePointer Function 56(PSInput) - 80: 10(int) Constant 1 - 81: TypeArray 10(int) 80 - 82: TypePointer Input 81 - 83(v): 82(ptr) Variable Input - 84(PSInput): TypeStruct 8(fvec2) 9(fvec3) 10(int) - 85: TypePointer Output 84(PSInput) -86(OutputStream): 85(ptr) Variable Output -87(PerVertex_out): TypeStruct 7(fvec4) - 88: TypePointer Output 87(PerVertex_out) -89(PerVertex_out): 88(ptr) Variable Output + 6: TypeInt 32 0 + 7: 6(int) Constant 1 + 8: TypeArray 6(int) 7 + 9: TypePointer Function 8 + 10: TypeFloat 32 + 11: TypeVector 10(float) 4 + 12: TypeVector 10(float) 2 + 13: TypeVector 10(float) 3 + 14(PSInput): TypeStruct 11(fvec4) 12(fvec2) 13(fvec3) 6(int) + 15: TypePointer Function 14(PSInput) + 16: TypeFunction 2 9(ptr) 15(ptr) + 22: 10(float) Constant 0 + 23: 11(fvec4) ConstantComposite 22 22 22 22 + 24: 12(fvec2) ConstantComposite 22 22 + 25: 13(fvec3) ConstantComposite 22 22 22 + 26: 6(int) Constant 0 + 27: 14(PSInput) ConstantComposite 23 24 25 26 + 28: TypeInt 32 1 + 29: TypePointer Function 28(int) + 31: 28(int) Constant 0 + 38: 28(int) Constant 2 + 39: TypeBool + 49: 6(int) Constant 3 + 50: TypeArray 14(PSInput) 49 + 51: 6(int) Constant 2 + 52: TypeArray 50 51 + 53: TypePointer Function 52 + 60: 28(int) Constant 1 + 65: TypePointer Input 8 + 66(v): 65(ptr) Variable Input 4(main): 2 Function None 3 5: Label - 13(Out): 12(ptr) Variable Function - 39(x): 38(ptr) Variable Function - 48(y): 38(ptr) Variable Function - 62(Verts): 61(ptr) Variable Function - 21: 7(fvec4) CompositeExtract 20 0 - 25: 24(ptr) AccessChain 13(Out) 23 - Store 25 21 - 26: 8(fvec2) CompositeExtract 20 1 - 29: 28(ptr) AccessChain 13(Out) 27 - Store 29 26 - 30: 9(fvec3) CompositeExtract 20 2 - 33: 32(ptr) AccessChain 13(Out) 31 - Store 33 30 - 34: 10(int) CompositeExtract 20 3 - 37: 36(ptr) AccessChain 13(Out) 35 - Store 37 34 - Store 39(x) 23 - Branch 40 - 40: Label - LoopMerge 42 43 None - Branch 44 - 44: Label - 45: 22(int) Load 39(x) - 47: 46(bool) SLessThan 45 31 - BranchConditional 47 41 42 - 41: Label - Store 48(y) 23 - Branch 49 - 49: Label - LoopMerge 51 52 None - Branch 53 - 53: Label - 54: 22(int) Load 48(y) - 55: 46(bool) SLessThan 54 31 - BranchConditional 55 50 51 - 50: Label - 63: 22(int) Load 39(x) - 64: 22(int) Load 48(y) - 65: 11(PSInput) Load 13(Out) - 67: 66(ptr) AccessChain 62(Verts) 63 64 - 68: 7(fvec4) CompositeExtract 65 0 - 69: 24(ptr) AccessChain 67 23 - Store 69 68 - 70: 8(fvec2) CompositeExtract 65 1 - 71: 28(ptr) AccessChain 67 27 - Store 71 70 - 72: 9(fvec3) CompositeExtract 65 2 - 73: 32(ptr) AccessChain 67 31 - Store 73 72 - 74: 10(int) CompositeExtract 65 3 - 75: 36(ptr) AccessChain 67 35 - Store 75 74 - Branch 52 - 52: Label - 76: 22(int) Load 48(y) - 77: 22(int) IAdd 76 27 - Store 48(y) 77 - Branch 49 - 51: Label - Branch 43 - 43: Label - 78: 22(int) Load 39(x) - 79: 22(int) IAdd 78 27 - Store 39(x) 79 - Branch 40 - 42: Label + 64(v): 9(ptr) Variable Function +68(OutputStream): 15(ptr) Variable Function + 69(param): 9(ptr) Variable Function + 71(param): 15(ptr) Variable Function + 67: 8 Load 66(v) + Store 64(v) 67 + 70: 8 Load 64(v) + Store 69(param) 70 + 72: 2 FunctionCall 19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;) 69(param) 71(param) + Return + FunctionEnd +19(@main(u1[1];struct-PSInput-vf4-vf2-vf3-u11;): 2 Function None 16 + 17(v): 9(ptr) FunctionParameter +18(OutputStream): 15(ptr) FunctionParameter + 20: Label + 21(Out): 15(ptr) Variable Function + 30(x): 29(ptr) Variable Function + 41(y): 29(ptr) Variable Function + 54(Verts): 53(ptr) Variable Function + Store 21(Out) 27 + Store 30(x) 31 + Branch 32 + 32: Label + LoopMerge 34 35 None + Branch 36 + 36: Label + 37: 28(int) Load 30(x) + 40: 39(bool) SLessThan 37 38 + BranchConditional 40 33 34 + 33: Label + Store 41(y) 31 + Branch 42 + 42: Label + LoopMerge 44 45 None + Branch 46 + 46: Label + 47: 28(int) Load 41(y) + 48: 39(bool) SLessThan 47 38 + BranchConditional 48 43 44 + 43: Label + 55: 28(int) Load 30(x) + 56: 28(int) Load 41(y) + 57: 14(PSInput) Load 21(Out) + 58: 15(ptr) AccessChain 54(Verts) 55 56 + Store 58 57 + Branch 45 + 45: Label + 59: 28(int) Load 41(y) + 61: 28(int) IAdd 59 60 + Store 41(y) 61 + Branch 42 + 44: Label + Branch 35 + 35: Label + 62: 28(int) Load 30(x) + 63: 28(int) IAdd 62 60 + Store 30(x) 63 + Branch 32 + 34: Label Return FunctionEnd |