diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out | 539 |
1 files changed, 321 insertions, 218 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out index bb564658a28..2b65a76b039 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/hlsl.doLoop.frag.out @@ -2,68 +2,95 @@ hlsl.doLoop.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) -0:2 Function Parameters: -0:2 'input' ( in float) +0:1 Function Definition: f0( ( temp void) +0:1 Function Parameters: 0:? Sequence -0:3 Loop with condition not tested first: Unroll -0:3 Loop Condition -0:3 Constant: -0:3 false (const bool) -0:3 No loop body -0:4 Loop with condition not tested first: Unroll -0:4 Loop Condition -0:4 Constant: -0:4 false (const bool) -0:4 No loop body -0:5 Loop with condition not tested first -0:5 Loop Condition -0:5 Compare Greater Than ( temp bool) -0:5 'input' ( in float) -0:5 Constant: -0:5 2.000000 -0:5 Loop Body -0:? Sequence -0:5 Branch: Return with expression -0:5 Construct vec4 ( temp 4-component vector of float) -0:5 'input' ( in float) -0:6 Loop with condition not tested first +0:2 Loop with condition not tested first: Unroll +0:2 Loop Condition +0:2 Constant: +0:2 false (const bool) +0:2 No loop body +0:5 Function Definition: f1( ( temp void) +0:5 Function Parameters: +0:? Sequence +0:6 Loop with condition not tested first: Unroll 0:6 Loop Condition -0:6 Compare Less Than ( temp bool) -0:6 'input' ( in float) -0:6 Constant: -0:6 10.000000 -0:6 Loop Body -0:6 Pre-Increment ( temp float) -0:6 'input' ( in float) -0:7 Loop with condition not tested first -0:7 Loop Condition -0:7 Compare Less Than ( temp bool) -0:7 Pre-Increment ( temp float) -0:7 'input' ( in float) -0:7 Constant: -0:7 10.000000 -0:7 Loop Body -0:7 Loop with condition tested first -0:7 Loop Condition -0:7 Compare Less Than ( temp bool) -0:7 Pre-Increment ( temp float) -0:7 'input' ( in float) -0:7 Constant: -0:7 10.000000 -0:7 No loop body -0:8 Branch: Return with expression -0:8 Construct vec4 ( temp 4-component vector of float) -0:8 'input' ( in float) -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: +0:6 Constant: +0:6 false (const bool) +0:6 No loop body +0:9 Function Definition: f2(f1; ( temp float) +0:9 Function Parameters: +0:9 'input' ( in float) +0:? Sequence +0:10 Loop with condition not tested first +0:10 Loop Condition +0:10 Compare Greater Than ( temp bool) +0:10 'input' ( in float) +0:10 Constant: +0:10 2.000000 +0:10 Loop Body +0:? Sequence +0:10 Branch: Return with expression +0:10 Construct float ( temp float) +0:10 Construct vec4 ( temp 4-component vector of float) +0:10 'input' ( in float) +0:13 Function Definition: f3(f1; ( temp void) +0:13 Function Parameters: +0:13 'input' ( in float) 0:? Sequence -0:2 move second child to first child ( temp float) +0:14 Loop with condition not tested first +0:14 Loop Condition +0:14 Compare Less Than ( temp bool) +0:14 'input' ( in float) +0:14 Constant: +0:14 10.000000 +0:14 Loop Body +0:14 Pre-Increment ( temp float) +0:14 'input' ( in float) +0:17 Function Definition: f4(f1; ( temp void) +0:17 Function Parameters: +0:17 'input' ( in float) +0:? Sequence +0:18 Loop with condition not tested first +0:18 Loop Condition +0:18 Compare Less Than ( temp bool) +0:18 Pre-Increment ( temp float) +0:18 'input' ( in float) +0:18 Constant: +0:18 10.000000 +0:18 Loop Body +0:18 Loop with condition tested first +0:18 Loop Condition +0:18 Compare Less Than ( temp bool) +0:18 Pre-Increment ( temp float) +0:18 'input' ( in float) +0:18 Constant: +0:18 10.000000 +0:18 No loop body +0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) +0:22 Function Parameters: +0:22 'input' ( in float) +0:? Sequence +0:23 Function Call: f0( ( temp void) +0:24 Function Call: f1( ( temp void) +0:25 Function Call: f2(f1; ( temp float) +0:25 'input' ( in float) +0:26 Function Call: f3(f1; ( temp void) +0:26 'input' ( in float) +0:27 Function Call: f4(f1; ( temp void) +0:27 'input' ( in float) +0:28 Branch: Return with expression +0:28 Construct vec4 ( temp 4-component vector of float) +0:28 'input' ( in float) +0:22 Function Definition: PixelShaderFunction( ( temp void) +0:22 Function Parameters: +0:? Sequence +0:22 move second child to first child ( temp float) 0:? 'input' ( temp float) 0:? 'input' (layout( location=0) in float) -0:2 move second child to first child ( temp 4-component vector of float) +0:22 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) +0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) 0:? 'input' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) @@ -76,196 +103,272 @@ Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence -0:2 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) -0:2 Function Parameters: -0:2 'input' ( in float) +0:1 Function Definition: f0( ( temp void) +0:1 Function Parameters: 0:? Sequence -0:3 Loop with condition not tested first: Unroll -0:3 Loop Condition -0:3 Constant: -0:3 false (const bool) -0:3 No loop body -0:4 Loop with condition not tested first: Unroll -0:4 Loop Condition -0:4 Constant: -0:4 false (const bool) -0:4 No loop body -0:5 Loop with condition not tested first -0:5 Loop Condition -0:5 Compare Greater Than ( temp bool) -0:5 'input' ( in float) -0:5 Constant: -0:5 2.000000 -0:5 Loop Body -0:? Sequence -0:5 Branch: Return with expression -0:5 Construct vec4 ( temp 4-component vector of float) -0:5 'input' ( in float) -0:6 Loop with condition not tested first +0:2 Loop with condition not tested first: Unroll +0:2 Loop Condition +0:2 Constant: +0:2 false (const bool) +0:2 No loop body +0:5 Function Definition: f1( ( temp void) +0:5 Function Parameters: +0:? Sequence +0:6 Loop with condition not tested first: Unroll 0:6 Loop Condition -0:6 Compare Less Than ( temp bool) -0:6 'input' ( in float) -0:6 Constant: -0:6 10.000000 -0:6 Loop Body -0:6 Pre-Increment ( temp float) -0:6 'input' ( in float) -0:7 Loop with condition not tested first -0:7 Loop Condition -0:7 Compare Less Than ( temp bool) -0:7 Pre-Increment ( temp float) -0:7 'input' ( in float) -0:7 Constant: -0:7 10.000000 -0:7 Loop Body -0:7 Loop with condition tested first -0:7 Loop Condition -0:7 Compare Less Than ( temp bool) -0:7 Pre-Increment ( temp float) -0:7 'input' ( in float) -0:7 Constant: -0:7 10.000000 -0:7 No loop body -0:8 Branch: Return with expression -0:8 Construct vec4 ( temp 4-component vector of float) -0:8 'input' ( in float) -0:2 Function Definition: PixelShaderFunction( ( temp void) -0:2 Function Parameters: +0:6 Constant: +0:6 false (const bool) +0:6 No loop body +0:9 Function Definition: f2(f1; ( temp float) +0:9 Function Parameters: +0:9 'input' ( in float) +0:? Sequence +0:10 Loop with condition not tested first +0:10 Loop Condition +0:10 Compare Greater Than ( temp bool) +0:10 'input' ( in float) +0:10 Constant: +0:10 2.000000 +0:10 Loop Body +0:? Sequence +0:10 Branch: Return with expression +0:10 Construct float ( temp float) +0:10 Construct vec4 ( temp 4-component vector of float) +0:10 'input' ( in float) +0:13 Function Definition: f3(f1; ( temp void) +0:13 Function Parameters: +0:13 'input' ( in float) +0:? Sequence +0:14 Loop with condition not tested first +0:14 Loop Condition +0:14 Compare Less Than ( temp bool) +0:14 'input' ( in float) +0:14 Constant: +0:14 10.000000 +0:14 Loop Body +0:14 Pre-Increment ( temp float) +0:14 'input' ( in float) +0:17 Function Definition: f4(f1; ( temp void) +0:17 Function Parameters: +0:17 'input' ( in float) 0:? Sequence -0:2 move second child to first child ( temp float) +0:18 Loop with condition not tested first +0:18 Loop Condition +0:18 Compare Less Than ( temp bool) +0:18 Pre-Increment ( temp float) +0:18 'input' ( in float) +0:18 Constant: +0:18 10.000000 +0:18 Loop Body +0:18 Loop with condition tested first +0:18 Loop Condition +0:18 Compare Less Than ( temp bool) +0:18 Pre-Increment ( temp float) +0:18 'input' ( in float) +0:18 Constant: +0:18 10.000000 +0:18 No loop body +0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float) +0:22 Function Parameters: +0:22 'input' ( in float) +0:? Sequence +0:23 Function Call: f0( ( temp void) +0:24 Function Call: f1( ( temp void) +0:25 Function Call: f2(f1; ( temp float) +0:25 'input' ( in float) +0:26 Function Call: f3(f1; ( temp void) +0:26 'input' ( in float) +0:27 Function Call: f4(f1; ( temp void) +0:27 'input' ( in float) +0:28 Branch: Return with expression +0:28 Construct vec4 ( temp 4-component vector of float) +0:28 'input' ( in float) +0:22 Function Definition: PixelShaderFunction( ( temp void) +0:22 Function Parameters: +0:? Sequence +0:22 move second child to first child ( temp float) 0:? 'input' ( temp float) 0:? 'input' (layout( location=0) in float) -0:2 move second child to first child ( temp 4-component vector of float) +0:22 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) -0:2 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) +0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float) 0:? 'input' ( temp float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:? 'input' (layout( location=0) in float) // Module Version 10000 -// Generated by (magic number): 80007 -// Id's are bound by 71 +// Generated by (magic number): 80008 +// Id's are bound by 99 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "PixelShaderFunction" 64 67 + EntryPoint Fragment 4 "PixelShaderFunction" 92 95 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "PixelShaderFunction" - Name 11 "@PixelShaderFunction(f1;" - Name 10 "input" - Name 62 "input" - Name 64 "input" - Name 67 "@entryPointOutput" - Name 68 "param" - Decorate 64(input) Location 0 - Decorate 67(@entryPointOutput) Location 0 + Name 6 "f0(" + Name 8 "f1(" + Name 14 "f2(f1;" + Name 13 "input" + Name 18 "f3(f1;" + Name 17 "input" + Name 21 "f4(f1;" + Name 20 "input" + Name 26 "@PixelShaderFunction(f1;" + Name 25 "input" + Name 77 "param" + Name 80 "param" + Name 83 "param" + Name 90 "input" + Name 92 "input" + Name 95 "@entryPointOutput" + Name 96 "param" + Decorate 92(input) Location 0 + Decorate 95(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 - 6: TypeFloat 32 - 7: TypePointer Function 6(float) - 8: TypeVector 6(float) 4 - 9: TypeFunction 8(fvec4) 7(ptr) - 17: TypeBool - 18: 17(bool) ConstantFalse - 31: 6(float) Constant 1073741824 - 38: 6(float) Constant 1065353216 - 41: 6(float) Constant 1092616192 - 63: TypePointer Input 6(float) - 64(input): 63(ptr) Variable Input - 66: TypePointer Output 8(fvec4) -67(@entryPointOutput): 66(ptr) Variable Output + 10: TypeFloat 32 + 11: TypePointer Function 10(float) + 12: TypeFunction 10(float) 11(ptr) + 16: TypeFunction 2 11(ptr) + 23: TypeVector 10(float) 4 + 24: TypeFunction 23(fvec4) 11(ptr) + 32: TypeBool + 33: 32(bool) ConstantFalse + 47: 10(float) Constant 1073741824 + 55: 10(float) Constant 1065353216 + 58: 10(float) Constant 1092616192 + 91: TypePointer Input 10(float) + 92(input): 91(ptr) Variable Input + 94: TypePointer Output 23(fvec4) +95(@entryPointOutput): 94(ptr) Variable Output 4(PixelShaderFunction): 2 Function None 3 5: Label - 62(input): 7(ptr) Variable Function - 68(param): 7(ptr) Variable Function - 65: 6(float) Load 64(input) - Store 62(input) 65 - 69: 6(float) Load 62(input) - Store 68(param) 69 - 70: 8(fvec4) FunctionCall 11(@PixelShaderFunction(f1;) 68(param) - Store 67(@entryPointOutput) 70 + 90(input): 11(ptr) Variable Function + 96(param): 11(ptr) Variable Function + 93: 10(float) Load 92(input) + Store 90(input) 93 + 97: 10(float) Load 90(input) + Store 96(param) 97 + 98: 23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param) + Store 95(@entryPointOutput) 98 Return FunctionEnd -11(@PixelShaderFunction(f1;): 8(fvec4) Function None 9 - 10(input): 7(ptr) FunctionParameter - 12: Label - Branch 13 - 13: Label - LoopMerge 15 16 Unroll - Branch 14 - 14: Label - Branch 16 - 16: Label - BranchConditional 18 13 15 - 15: Label - Branch 19 - 19: Label - LoopMerge 21 22 Unroll - Branch 20 - 20: Label - Branch 22 - 22: Label - BranchConditional 18 19 21 - 21: Label - Branch 23 - 23: Label - LoopMerge 25 26 None - Branch 24 - 24: Label - 27: 6(float) Load 10(input) - 28: 8(fvec4) CompositeConstruct 27 27 27 27 - ReturnValue 28 - 26: Label - 30: 6(float) Load 10(input) - 32: 17(bool) FOrdGreaterThan 30 31 - BranchConditional 32 23 25 - 25: Label - Branch 33 - 33: Label - LoopMerge 35 36 None + 6(f0(): 2 Function None 3 + 7: Label + Branch 28 + 28: Label + LoopMerge 30 31 Unroll + Branch 29 + 29: Label + Branch 31 + 31: Label + BranchConditional 33 28 30 + 30: Label + Return + FunctionEnd + 8(f1(): 2 Function None 3 + 9: Label Branch 34 34: Label - 37: 6(float) Load 10(input) - 39: 6(float) FAdd 37 38 - Store 10(input) 39 - Branch 36 - 36: Label - 40: 6(float) Load 10(input) - 42: 17(bool) FOrdLessThan 40 41 - BranchConditional 42 33 35 + LoopMerge 36 37 Unroll + Branch 35 35: Label - Branch 43 - 43: Label - LoopMerge 45 46 None - Branch 44 - 44: Label - Branch 47 - 47: Label - LoopMerge 49 50 None + Branch 37 + 37: Label + BranchConditional 33 34 36 + 36: Label + Return + FunctionEnd + 14(f2(f1;): 10(float) Function None 12 + 13(input): 11(ptr) FunctionParameter + 15: Label + Branch 38 + 38: Label + LoopMerge 40 41 None + Branch 39 + 39: Label + 42: 10(float) Load 13(input) + 43: 23(fvec4) CompositeConstruct 42 42 42 42 + 44: 10(float) CompositeExtract 43 0 + ReturnValue 44 + 41: Label + Branch 38 + 40: Label + Unreachable + FunctionEnd + 18(f3(f1;): 2 Function None 16 + 17(input): 11(ptr) FunctionParameter + 19: Label + Branch 50 + 50: Label + LoopMerge 52 53 None Branch 51 51: Label - 52: 6(float) Load 10(input) - 53: 6(float) FAdd 52 38 - Store 10(input) 53 - 54: 17(bool) FOrdLessThan 53 41 - BranchConditional 54 48 49 - 48: Label - Branch 50 - 50: Label - Branch 47 - 49: Label - Branch 46 - 46: Label - 55: 6(float) Load 10(input) - 56: 6(float) FAdd 55 38 - Store 10(input) 56 - 57: 17(bool) FOrdLessThan 56 41 - BranchConditional 57 43 45 - 45: Label - 58: 6(float) Load 10(input) - 59: 8(fvec4) CompositeConstruct 58 58 58 58 - ReturnValue 59 + 54: 10(float) Load 17(input) + 56: 10(float) FAdd 54 55 + Store 17(input) 56 + Branch 53 + 53: Label + 57: 10(float) Load 17(input) + 59: 32(bool) FOrdLessThan 57 58 + BranchConditional 59 50 52 + 52: Label + Return + FunctionEnd + 21(f4(f1;): 2 Function None 16 + 20(input): 11(ptr) FunctionParameter + 22: Label + Branch 60 + 60: Label + LoopMerge 62 63 None + Branch 61 + 61: Label + Branch 64 + 64: Label + LoopMerge 66 67 None + Branch 68 + 68: Label + 69: 10(float) Load 20(input) + 70: 10(float) FAdd 69 55 + Store 20(input) 70 + 71: 32(bool) FOrdLessThan 70 58 + BranchConditional 71 65 66 + 65: Label + Branch 67 + 67: Label + Branch 64 + 66: Label + Branch 63 + 63: Label + 72: 10(float) Load 20(input) + 73: 10(float) FAdd 72 55 + Store 20(input) 73 + 74: 32(bool) FOrdLessThan 73 58 + BranchConditional 74 60 62 + 62: Label + Return + FunctionEnd +26(@PixelShaderFunction(f1;): 23(fvec4) Function None 24 + 25(input): 11(ptr) FunctionParameter + 27: Label + 77(param): 11(ptr) Variable Function + 80(param): 11(ptr) Variable Function + 83(param): 11(ptr) Variable Function + 75: 2 FunctionCall 6(f0() + 76: 2 FunctionCall 8(f1() + 78: 10(float) Load 25(input) + Store 77(param) 78 + 79: 10(float) FunctionCall 14(f2(f1;) 77(param) + 81: 10(float) Load 25(input) + Store 80(param) 81 + 82: 2 FunctionCall 18(f3(f1;) 80(param) + 84: 10(float) Load 25(input) + Store 83(param) 84 + 85: 2 FunctionCall 21(f4(f1;) 83(param) + 86: 10(float) Load 25(input) + 87: 23(fvec4) CompositeConstruct 86 86 86 86 + ReturnValue 87 FunctionEnd |