summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/SDL2/src/test/SDL_test_common.c
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/SDL2/src/test/SDL_test_common.c')
-rw-r--r--3rdparty/SDL2/src/test/SDL_test_common.c1591
1 files changed, 1591 insertions, 0 deletions
diff --git a/3rdparty/SDL2/src/test/SDL_test_common.c b/3rdparty/SDL2/src/test/SDL_test_common.c
new file mode 100644
index 00000000000..fee249cb9bd
--- /dev/null
+++ b/3rdparty/SDL2/src/test/SDL_test_common.c
@@ -0,0 +1,1591 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/* Ported from original test\common.c file. */
+
+#include "SDL_config.h"
+#include "SDL_test.h"
+
+#include <stdio.h>
+
+#define VIDEO_USAGE \
+"[--video driver] [--renderer driver] [--gldebug] [--info all|video|modes|render|event] [--log all|error|system|audio|video|render|input] [--display N] [--fullscreen | --fullscreen-desktop | --windows N] [--title title] [--icon icon.bmp] [--center | --position X,Y] [--geometry WxH] [--min-geometry WxH] [--max-geometry WxH] [--logical WxH] [--scale N] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab] [--allow-highdpi]"
+
+#define AUDIO_USAGE \
+"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
+
+SDLTest_CommonState *
+SDLTest_CommonCreateState(char **argv, Uint32 flags)
+{
+ SDLTest_CommonState *state = (SDLTest_CommonState *)SDL_calloc(1, sizeof(*state));
+ if (!state) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* Initialize some defaults */
+ state->argv = argv;
+ state->flags = flags;
+ state->window_title = argv[0];
+ state->window_flags = 0;
+ state->window_x = SDL_WINDOWPOS_UNDEFINED;
+ state->window_y = SDL_WINDOWPOS_UNDEFINED;
+ state->window_w = DEFAULT_WINDOW_WIDTH;
+ state->window_h = DEFAULT_WINDOW_HEIGHT;
+ state->num_windows = 1;
+ state->audiospec.freq = 22050;
+ state->audiospec.format = AUDIO_S16;
+ state->audiospec.channels = 2;
+ state->audiospec.samples = 2048;
+
+ /* Set some very sane GL defaults */
+ state->gl_red_size = 3;
+ state->gl_green_size = 3;
+ state->gl_blue_size = 2;
+ state->gl_alpha_size = 0;
+ state->gl_buffer_size = 0;
+ state->gl_depth_size = 16;
+ state->gl_stencil_size = 0;
+ state->gl_double_buffer = 1;
+ state->gl_accum_red_size = 0;
+ state->gl_accum_green_size = 0;
+ state->gl_accum_blue_size = 0;
+ state->gl_accum_alpha_size = 0;
+ state->gl_stereo = 0;
+ state->gl_multisamplebuffers = 0;
+ state->gl_multisamplesamples = 0;
+ state->gl_retained_backing = 1;
+ state->gl_accelerated = -1;
+ state->gl_debug = 0;
+
+ return state;
+}
+
+int
+SDLTest_CommonArg(SDLTest_CommonState * state, int index)
+{
+ char **argv = state->argv;
+
+ if (SDL_strcasecmp(argv[index], "--video") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->videodriver = argv[index];
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->renderdriver = argv[index];
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--gldebug") == 0) {
+ state->gl_debug = 1;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--info") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ if (SDL_strcasecmp(argv[index], "all") == 0) {
+ state->verbose |=
+ (VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
+ VERBOSE_EVENT);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "video") == 0) {
+ state->verbose |= VERBOSE_VIDEO;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "modes") == 0) {
+ state->verbose |= VERBOSE_MODES;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "render") == 0) {
+ state->verbose |= VERBOSE_RENDER;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "event") == 0) {
+ state->verbose |= VERBOSE_EVENT;
+ return 2;
+ }
+ return -1;
+ }
+ if (SDL_strcasecmp(argv[index], "--log") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ if (SDL_strcasecmp(argv[index], "all") == 0) {
+ SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "error") == 0) {
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_ERROR, SDL_LOG_PRIORITY_VERBOSE);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "system") == 0) {
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_SYSTEM, SDL_LOG_PRIORITY_VERBOSE);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "audio") == 0) {
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_AUDIO, SDL_LOG_PRIORITY_VERBOSE);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "video") == 0) {
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_VIDEO, SDL_LOG_PRIORITY_VERBOSE);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "render") == 0) {
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_RENDER, SDL_LOG_PRIORITY_VERBOSE);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "input") == 0) {
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_INPUT, SDL_LOG_PRIORITY_VERBOSE);
+ return 2;
+ }
+ return -1;
+ }
+ if (SDL_strcasecmp(argv[index], "--display") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->display = SDL_atoi(argv[index]);
+ if (SDL_WINDOWPOS_ISUNDEFINED(state->window_x)) {
+ state->window_x = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
+ state->window_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(state->display);
+ }
+ if (SDL_WINDOWPOS_ISCENTERED(state->window_x)) {
+ state->window_x = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
+ state->window_y = SDL_WINDOWPOS_CENTERED_DISPLAY(state->display);
+ }
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
+ state->window_flags |= SDL_WINDOW_FULLSCREEN;
+ state->num_windows = 1;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
+ state->window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+ state->num_windows = 1;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--allow-highdpi") == 0) {
+ state->window_flags |= SDL_WINDOW_ALLOW_HIGHDPI;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--windows") == 0) {
+ ++index;
+ if (!argv[index] || !SDL_isdigit(*argv[index])) {
+ return -1;
+ }
+ if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
+ state->num_windows = SDL_atoi(argv[index]);
+ }
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--title") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->window_title = argv[index];
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--icon") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->window_icon = argv[index];
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--center") == 0) {
+ state->window_x = SDL_WINDOWPOS_CENTERED;
+ state->window_y = SDL_WINDOWPOS_CENTERED;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--position") == 0) {
+ char *x, *y;
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ x = argv[index];
+ y = argv[index];
+ while (*y && *y != ',') {
+ ++y;
+ }
+ if (!*y) {
+ return -1;
+ }
+ *y++ = '\0';
+ state->window_x = SDL_atoi(x);
+ state->window_y = SDL_atoi(y);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
+ char *w, *h;
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ w = argv[index];
+ h = argv[index];
+ while (*h && *h != 'x') {
+ ++h;
+ }
+ if (!*h) {
+ return -1;
+ }
+ *h++ = '\0';
+ state->window_w = SDL_atoi(w);
+ state->window_h = SDL_atoi(h);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--min-geometry") == 0) {
+ char *w, *h;
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ w = argv[index];
+ h = argv[index];
+ while (*h && *h != 'x') {
+ ++h;
+ }
+ if (!*h) {
+ return -1;
+ }
+ *h++ = '\0';
+ state->window_minW = SDL_atoi(w);
+ state->window_minH = SDL_atoi(h);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--max-geometry") == 0) {
+ char *w, *h;
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ w = argv[index];
+ h = argv[index];
+ while (*h && *h != 'x') {
+ ++h;
+ }
+ if (!*h) {
+ return -1;
+ }
+ *h++ = '\0';
+ state->window_maxW = SDL_atoi(w);
+ state->window_maxH = SDL_atoi(h);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--logical") == 0) {
+ char *w, *h;
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ w = argv[index];
+ h = argv[index];
+ while (*h && *h != 'x') {
+ ++h;
+ }
+ if (!*h) {
+ return -1;
+ }
+ *h++ = '\0';
+ state->logical_w = SDL_atoi(w);
+ state->logical_h = SDL_atoi(h);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--scale") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->scale = (float)SDL_atof(argv[index]);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--depth") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->depth = SDL_atoi(argv[index]);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->refresh_rate = SDL_atoi(argv[index]);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
+ state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
+ state->window_flags |= SDL_WINDOW_BORDERLESS;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--resize") == 0) {
+ state->window_flags |= SDL_WINDOW_RESIZABLE;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
+ state->window_flags |= SDL_WINDOW_MINIMIZED;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
+ state->window_flags |= SDL_WINDOW_MAXIMIZED;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--grab") == 0) {
+ state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
+ return 1;
+ }
+ if (SDL_strcasecmp(argv[index], "--rate") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->audiospec.freq = SDL_atoi(argv[index]);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--format") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ if (SDL_strcasecmp(argv[index], "U8") == 0) {
+ state->audiospec.format = AUDIO_U8;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "S8") == 0) {
+ state->audiospec.format = AUDIO_S8;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "U16") == 0) {
+ state->audiospec.format = AUDIO_U16;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
+ state->audiospec.format = AUDIO_U16LSB;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
+ state->audiospec.format = AUDIO_U16MSB;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "S16") == 0) {
+ state->audiospec.format = AUDIO_S16;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
+ state->audiospec.format = AUDIO_S16LSB;
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
+ state->audiospec.format = AUDIO_S16MSB;
+ return 2;
+ }
+ return -1;
+ }
+ if (SDL_strcasecmp(argv[index], "--channels") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
+ return 2;
+ }
+ if (SDL_strcasecmp(argv[index], "--samples") == 0) {
+ ++index;
+ if (!argv[index]) {
+ return -1;
+ }
+ state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
+ return 2;
+ }
+ if ((SDL_strcasecmp(argv[index], "-h") == 0)
+ || (SDL_strcasecmp(argv[index], "--help") == 0)) {
+ /* Print the usage message */
+ return -1;
+ }
+ if (SDL_strcmp(argv[index], "-NSDocumentRevisionsDebugMode") == 0) {
+ /* Debug flag sent by Xcode */
+ return 2;
+ }
+ return 0;
+}
+
+const char *
+SDLTest_CommonUsage(SDLTest_CommonState * state)
+{
+ switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
+ case SDL_INIT_VIDEO:
+ return VIDEO_USAGE;
+ case SDL_INIT_AUDIO:
+ return AUDIO_USAGE;
+ case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
+ return VIDEO_USAGE " " AUDIO_USAGE;
+ default:
+ return "";
+ }
+}
+
+static void
+SDLTest_PrintRendererFlag(Uint32 flag)
+{
+ switch (flag) {
+ case SDL_RENDERER_PRESENTVSYNC:
+ fprintf(stderr, "PresentVSync");
+ break;
+ case SDL_RENDERER_ACCELERATED:
+ fprintf(stderr, "Accelerated");
+ break;
+ default:
+ fprintf(stderr, "0x%8.8x", flag);
+ break;
+ }
+}
+
+static void
+SDLTest_PrintPixelFormat(Uint32 format)
+{
+ switch (format) {
+ case SDL_PIXELFORMAT_UNKNOWN:
+ fprintf(stderr, "Unknwon");
+ break;
+ case SDL_PIXELFORMAT_INDEX1LSB:
+ fprintf(stderr, "Index1LSB");
+ break;
+ case SDL_PIXELFORMAT_INDEX1MSB:
+ fprintf(stderr, "Index1MSB");
+ break;
+ case SDL_PIXELFORMAT_INDEX4LSB:
+ fprintf(stderr, "Index4LSB");
+ break;
+ case SDL_PIXELFORMAT_INDEX4MSB:
+ fprintf(stderr, "Index4MSB");
+ break;
+ case SDL_PIXELFORMAT_INDEX8:
+ fprintf(stderr, "Index8");
+ break;
+ case SDL_PIXELFORMAT_RGB332:
+ fprintf(stderr, "RGB332");
+ break;
+ case SDL_PIXELFORMAT_RGB444:
+ fprintf(stderr, "RGB444");
+ break;
+ case SDL_PIXELFORMAT_RGB555:
+ fprintf(stderr, "RGB555");
+ break;
+ case SDL_PIXELFORMAT_BGR555:
+ fprintf(stderr, "BGR555");
+ break;
+ case SDL_PIXELFORMAT_ARGB4444:
+ fprintf(stderr, "ARGB4444");
+ break;
+ case SDL_PIXELFORMAT_ABGR4444:
+ fprintf(stderr, "ABGR4444");
+ break;
+ case SDL_PIXELFORMAT_ARGB1555:
+ fprintf(stderr, "ARGB1555");
+ break;
+ case SDL_PIXELFORMAT_ABGR1555:
+ fprintf(stderr, "ABGR1555");
+ break;
+ case SDL_PIXELFORMAT_RGB565:
+ fprintf(stderr, "RGB565");
+ break;
+ case SDL_PIXELFORMAT_BGR565:
+ fprintf(stderr, "BGR565");
+ break;
+ case SDL_PIXELFORMAT_RGB24:
+ fprintf(stderr, "RGB24");
+ break;
+ case SDL_PIXELFORMAT_BGR24:
+ fprintf(stderr, "BGR24");
+ break;
+ case SDL_PIXELFORMAT_RGB888:
+ fprintf(stderr, "RGB888");
+ break;
+ case SDL_PIXELFORMAT_BGR888:
+ fprintf(stderr, "BGR888");
+ break;
+ case SDL_PIXELFORMAT_ARGB8888:
+ fprintf(stderr, "ARGB8888");
+ break;
+ case SDL_PIXELFORMAT_RGBA8888:
+ fprintf(stderr, "RGBA8888");
+ break;
+ case SDL_PIXELFORMAT_ABGR8888:
+ fprintf(stderr, "ABGR8888");
+ break;
+ case SDL_PIXELFORMAT_BGRA8888:
+ fprintf(stderr, "BGRA8888");
+ break;
+ case SDL_PIXELFORMAT_ARGB2101010:
+ fprintf(stderr, "ARGB2101010");
+ break;
+ case SDL_PIXELFORMAT_YV12:
+ fprintf(stderr, "YV12");
+ break;
+ case SDL_PIXELFORMAT_IYUV:
+ fprintf(stderr, "IYUV");
+ break;
+ case SDL_PIXELFORMAT_YUY2:
+ fprintf(stderr, "YUY2");
+ break;
+ case SDL_PIXELFORMAT_UYVY:
+ fprintf(stderr, "UYVY");
+ break;
+ case SDL_PIXELFORMAT_YVYU:
+ fprintf(stderr, "YVYU");
+ break;
+ case SDL_PIXELFORMAT_NV12:
+ fprintf(stderr, "NV12");
+ break;
+ case SDL_PIXELFORMAT_NV21:
+ fprintf(stderr, "NV21");
+ break;
+ default:
+ fprintf(stderr, "0x%8.8x", format);
+ break;
+ }
+}
+
+static void
+SDLTest_PrintRenderer(SDL_RendererInfo * info)
+{
+ int i, count;
+
+ fprintf(stderr, " Renderer %s:\n", info->name);
+
+ fprintf(stderr, " Flags: 0x%8.8X", info->flags);
+ fprintf(stderr, " (");
+ count = 0;
+ for (i = 0; i < sizeof(info->flags) * 8; ++i) {
+ Uint32 flag = (1 << i);
+ if (info->flags & flag) {
+ if (count > 0) {
+ fprintf(stderr, " | ");
+ }
+ SDLTest_PrintRendererFlag(flag);
+ ++count;
+ }
+ }
+ fprintf(stderr, ")\n");
+
+ fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats);
+ for (i = 0; i < (int) info->num_texture_formats; ++i) {
+ if (i > 0) {
+ fprintf(stderr, ", ");
+ }
+ SDLTest_PrintPixelFormat(info->texture_formats[i]);
+ }
+ fprintf(stderr, "\n");
+
+ if (info->max_texture_width || info->max_texture_height) {
+ fprintf(stderr, " Max Texture Size: %dx%d\n",
+ info->max_texture_width, info->max_texture_height);
+ }
+}
+
+static SDL_Surface *
+SDLTest_LoadIcon(const char *file)
+{
+ SDL_Surface *icon;
+
+ /* Load the icon surface */
+ icon = SDL_LoadBMP(file);
+ if (icon == NULL) {
+ fprintf(stderr, "Couldn't load %s: %s\n", file, SDL_GetError());
+ return (NULL);
+ }
+
+ if (icon->format->palette) {
+ /* Set the colorkey */
+ SDL_SetColorKey(icon, 1, *((Uint8 *) icon->pixels));
+ }
+
+ return (icon);
+}
+
+SDL_bool
+SDLTest_CommonInit(SDLTest_CommonState * state)
+{
+ int i, j, m, n, w, h;
+ SDL_DisplayMode fullscreen_mode;
+
+ if (state->flags & SDL_INIT_VIDEO) {
+ if (state->verbose & VERBOSE_VIDEO) {
+ n = SDL_GetNumVideoDrivers();
+ if (n == 0) {
+ fprintf(stderr, "No built-in video drivers\n");
+ } else {
+ fprintf(stderr, "Built-in video drivers:");
+ for (i = 0; i < n; ++i) {
+ if (i > 0) {
+ fprintf(stderr, ",");
+ }
+ fprintf(stderr, " %s", SDL_GetVideoDriver(i));
+ }
+ fprintf(stderr, "\n");
+ }
+ }
+ if (SDL_VideoInit(state->videodriver) < 0) {
+ fprintf(stderr, "Couldn't initialize video driver: %s\n",
+ SDL_GetError());
+ return SDL_FALSE;
+ }
+ if (state->verbose & VERBOSE_VIDEO) {
+ fprintf(stderr, "Video driver: %s\n",
+ SDL_GetCurrentVideoDriver());
+ }
+
+ /* Upload GL settings */
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size);
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
+ SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size);
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
+ SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
+ SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
+ SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
+ SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
+ SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
+ if (state->gl_accelerated >= 0) {
+ SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL,
+ state->gl_accelerated);
+ }
+ SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
+ if (state->gl_major_version) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
+ }
+ if (state->gl_debug) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
+ }
+ if (state->gl_profile_mask) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, state->gl_profile_mask);
+ }
+
+ if (state->verbose & VERBOSE_MODES) {
+ SDL_Rect bounds;
+ SDL_DisplayMode mode;
+ int bpp;
+ Uint32 Rmask, Gmask, Bmask, Amask;
+#if SDL_VIDEO_DRIVER_WINDOWS
+ int adapterIndex = 0;
+ int outputIndex = 0;
+#endif
+ n = SDL_GetNumVideoDisplays();
+ fprintf(stderr, "Number of displays: %d\n", n);
+ for (i = 0; i < n; ++i) {
+ fprintf(stderr, "Display %d: %s\n", i, SDL_GetDisplayName(i));
+
+ SDL_zero(bounds);
+ SDL_GetDisplayBounds(i, &bounds);
+ fprintf(stderr, "Bounds: %dx%d at %d,%d\n", bounds.w, bounds.h, bounds.x, bounds.y);
+
+ SDL_GetDesktopDisplayMode(i, &mode);
+ SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
+ &Bmask, &Amask);
+ fprintf(stderr,
+ " Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
+ mode.w, mode.h, mode.refresh_rate, bpp,
+ SDL_GetPixelFormatName(mode.format));
+ if (Rmask || Gmask || Bmask) {
+ fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask);
+ fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask);
+ fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask);
+ if (Amask)
+ fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask);
+ }
+
+ /* Print available fullscreen video modes */
+ m = SDL_GetNumDisplayModes(i);
+ if (m == 0) {
+ fprintf(stderr, "No available fullscreen video modes\n");
+ } else {
+ fprintf(stderr, " Fullscreen video modes:\n");
+ for (j = 0; j < m; ++j) {
+ SDL_GetDisplayMode(i, j, &mode);
+ SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
+ &Gmask, &Bmask, &Amask);
+ fprintf(stderr,
+ " Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
+ j, mode.w, mode.h, mode.refresh_rate, bpp,
+ SDL_GetPixelFormatName(mode.format));
+ if (Rmask || Gmask || Bmask) {
+ fprintf(stderr, " Red Mask = 0x%.8x\n",
+ Rmask);
+ fprintf(stderr, " Green Mask = 0x%.8x\n",
+ Gmask);
+ fprintf(stderr, " Blue Mask = 0x%.8x\n",
+ Bmask);
+ if (Amask)
+ fprintf(stderr,
+ " Alpha Mask = 0x%.8x\n",
+ Amask);
+ }
+ }
+ }
+
+#if SDL_VIDEO_DRIVER_WINDOWS
+ /* Print the D3D9 adapter index */
+ adapterIndex = SDL_Direct3D9GetAdapterIndex( i );
+ fprintf( stderr, "D3D9 Adapter Index: %d", adapterIndex );
+
+ /* Print the DXGI adapter and output indices */
+ SDL_DXGIGetOutputInfo(i, &adapterIndex, &outputIndex);
+ fprintf( stderr, "DXGI Adapter Index: %d Output Index: %d", adapterIndex, outputIndex );
+#endif
+ }
+ }
+
+ if (state->verbose & VERBOSE_RENDER) {
+ SDL_RendererInfo info;
+
+ n = SDL_GetNumRenderDrivers();
+ if (n == 0) {
+ fprintf(stderr, "No built-in render drivers\n");
+ } else {
+ fprintf(stderr, "Built-in render drivers:\n");
+ for (i = 0; i < n; ++i) {
+ SDL_GetRenderDriverInfo(i, &info);
+ SDLTest_PrintRenderer(&info);
+ }
+ }
+ }
+
+ SDL_zero(fullscreen_mode);
+ switch (state->depth) {
+ case 8:
+ fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
+ break;
+ case 15:
+ fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
+ break;
+ case 16:
+ fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
+ break;
+ case 24:
+ fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
+ break;
+ default:
+ fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
+ break;
+ }
+ fullscreen_mode.refresh_rate = state->refresh_rate;
+
+ state->windows =
+ (SDL_Window **) SDL_malloc(state->num_windows *
+ sizeof(*state->windows));
+ state->renderers =
+ (SDL_Renderer **) SDL_malloc(state->num_windows *
+ sizeof(*state->renderers));
+ state->targets =
+ (SDL_Texture **) SDL_malloc(state->num_windows *
+ sizeof(*state->targets));
+ if (!state->windows || !state->renderers) {
+ fprintf(stderr, "Out of memory!\n");
+ return SDL_FALSE;
+ }
+ for (i = 0; i < state->num_windows; ++i) {
+ char title[1024];
+
+ if (state->num_windows > 1) {
+ SDL_snprintf(title, SDL_arraysize(title), "%s %d",
+ state->window_title, i + 1);
+ } else {
+ SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
+ }
+ state->windows[i] =
+ SDL_CreateWindow(title, state->window_x, state->window_y,
+ state->window_w, state->window_h,
+ state->window_flags);
+ if (!state->windows[i]) {
+ fprintf(stderr, "Couldn't create window: %s\n",
+ SDL_GetError());
+ return SDL_FALSE;
+ }
+ if (state->window_minW || state->window_minH) {
+ SDL_SetWindowMinimumSize(state->windows[i], state->window_minW, state->window_minH);
+ }
+ if (state->window_maxW || state->window_maxH) {
+ SDL_SetWindowMaximumSize(state->windows[i], state->window_maxW, state->window_maxH);
+ }
+ SDL_GetWindowSize(state->windows[i], &w, &h);
+ if (!(state->window_flags & SDL_WINDOW_RESIZABLE) &&
+ (w != state->window_w || h != state->window_h)) {
+ printf("Window requested size %dx%d, got %dx%d\n", state->window_w, state->window_h, w, h);
+ state->window_w = w;
+ state->window_h = h;
+ }
+ if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
+ fprintf(stderr, "Can't set up fullscreen display mode: %s\n",
+ SDL_GetError());
+ return SDL_FALSE;
+ }
+
+ if (state->window_icon) {
+ SDL_Surface *icon = SDLTest_LoadIcon(state->window_icon);
+ if (icon) {
+ SDL_SetWindowIcon(state->windows[i], icon);
+ SDL_FreeSurface(icon);
+ }
+ }
+
+ SDL_ShowWindow(state->windows[i]);
+
+ state->renderers[i] = NULL;
+ state->targets[i] = NULL;
+
+ if (!state->skip_renderer
+ && (state->renderdriver
+ || !(state->window_flags & SDL_WINDOW_OPENGL))) {
+ m = -1;
+ if (state->renderdriver) {
+ SDL_RendererInfo info;
+ n = SDL_GetNumRenderDrivers();
+ for (j = 0; j < n; ++j) {
+ SDL_GetRenderDriverInfo(j, &info);
+ if (SDL_strcasecmp(info.name, state->renderdriver) ==
+ 0) {
+ m = j;
+ break;
+ }
+ }
+ if (m == -1) {
+ fprintf(stderr,
+ "Couldn't find render driver named %s",
+ state->renderdriver);
+ return SDL_FALSE;
+ }
+ }
+ state->renderers[i] = SDL_CreateRenderer(state->windows[i],
+ m, state->render_flags);
+ if (!state->renderers[i]) {
+ fprintf(stderr, "Couldn't create renderer: %s\n",
+ SDL_GetError());
+ return SDL_FALSE;
+ }
+ if (state->logical_w && state->logical_h) {
+ SDL_RenderSetLogicalSize(state->renderers[i], state->logical_w, state->logical_h);
+ } else if (state->scale) {
+ SDL_RenderSetScale(state->renderers[i], state->scale, state->scale);
+ }
+ if (state->verbose & VERBOSE_RENDER) {
+ SDL_RendererInfo info;
+
+ fprintf(stderr, "Current renderer:\n");
+ SDL_GetRendererInfo(state->renderers[i], &info);
+ SDLTest_PrintRenderer(&info);
+ }
+ }
+ }
+ }
+
+ if (state->flags & SDL_INIT_AUDIO) {
+ if (state->verbose & VERBOSE_AUDIO) {
+ n = SDL_GetNumAudioDrivers();
+ if (n == 0) {
+ fprintf(stderr, "No built-in audio drivers\n");
+ } else {
+ fprintf(stderr, "Built-in audio drivers:");
+ for (i = 0; i < n; ++i) {
+ if (i > 0) {
+ fprintf(stderr, ",");
+ }
+ fprintf(stderr, " %s", SDL_GetAudioDriver(i));
+ }
+ fprintf(stderr, "\n");
+ }
+ }
+ if (SDL_AudioInit(state->audiodriver) < 0) {
+ fprintf(stderr, "Couldn't initialize audio driver: %s\n",
+ SDL_GetError());
+ return SDL_FALSE;
+ }
+ if (state->verbose & VERBOSE_VIDEO) {
+ fprintf(stderr, "Audio driver: %s\n",
+ SDL_GetCurrentAudioDriver());
+ }
+
+ if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
+ fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
+ return SDL_FALSE;
+ }
+ }
+
+ return SDL_TRUE;
+}
+
+static const char *
+ControllerAxisName(const SDL_GameControllerAxis axis)
+{
+ switch (axis)
+ {
+#define AXIS_CASE(ax) case SDL_CONTROLLER_AXIS_##ax: return #ax
+ AXIS_CASE(INVALID);
+ AXIS_CASE(LEFTX);
+ AXIS_CASE(LEFTY);
+ AXIS_CASE(RIGHTX);
+ AXIS_CASE(RIGHTY);
+ AXIS_CASE(TRIGGERLEFT);
+ AXIS_CASE(TRIGGERRIGHT);
+#undef AXIS_CASE
+default: return "???";
+ }
+}
+
+static const char *
+ControllerButtonName(const SDL_GameControllerButton button)
+{
+ switch (button)
+ {
+#define BUTTON_CASE(btn) case SDL_CONTROLLER_BUTTON_##btn: return #btn
+ BUTTON_CASE(INVALID);
+ BUTTON_CASE(A);
+ BUTTON_CASE(B);
+ BUTTON_CASE(X);
+ BUTTON_CASE(Y);
+ BUTTON_CASE(BACK);
+ BUTTON_CASE(GUIDE);
+ BUTTON_CASE(START);
+ BUTTON_CASE(LEFTSTICK);
+ BUTTON_CASE(RIGHTSTICK);
+ BUTTON_CASE(LEFTSHOULDER);
+ BUTTON_CASE(RIGHTSHOULDER);
+ BUTTON_CASE(DPAD_UP);
+ BUTTON_CASE(DPAD_DOWN);
+ BUTTON_CASE(DPAD_LEFT);
+ BUTTON_CASE(DPAD_RIGHT);
+#undef BUTTON_CASE
+default: return "???";
+ }
+}
+
+static void
+SDLTest_PrintEvent(SDL_Event * event)
+{
+ if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
+ /* Mouse and finger motion are really spammy */
+ return;
+ }
+
+ switch (event->type) {
+ case SDL_WINDOWEVENT:
+ switch (event->window.event) {
+ case SDL_WINDOWEVENT_SHOWN:
+ SDL_Log("SDL EVENT: Window %d shown", event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_HIDDEN:
+ SDL_Log("SDL EVENT: Window %d hidden", event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_EXPOSED:
+ SDL_Log("SDL EVENT: Window %d exposed", event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_MOVED:
+ SDL_Log("SDL EVENT: Window %d moved to %d,%d",
+ event->window.windowID, event->window.data1,
+ event->window.data2);
+ break;
+ case SDL_WINDOWEVENT_RESIZED:
+ SDL_Log("SDL EVENT: Window %d resized to %dx%d",
+ event->window.windowID, event->window.data1,
+ event->window.data2);
+ break;
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ SDL_Log("SDL EVENT: Window %d changed size to %dx%d",
+ event->window.windowID, event->window.data1,
+ event->window.data2);
+ break;
+ case SDL_WINDOWEVENT_MINIMIZED:
+ SDL_Log("SDL EVENT: Window %d minimized", event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ SDL_Log("SDL EVENT: Window %d maximized", event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_RESTORED:
+ SDL_Log("SDL EVENT: Window %d restored", event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_ENTER:
+ SDL_Log("SDL EVENT: Mouse entered window %d",
+ event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_LEAVE:
+ SDL_Log("SDL EVENT: Mouse left window %d", event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_FOCUS_GAINED:
+ SDL_Log("SDL EVENT: Window %d gained keyboard focus",
+ event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_FOCUS_LOST:
+ SDL_Log("SDL EVENT: Window %d lost keyboard focus",
+ event->window.windowID);
+ break;
+ case SDL_WINDOWEVENT_CLOSE:
+ SDL_Log("SDL EVENT: Window %d closed", event->window.windowID);
+ break;
+ default:
+ SDL_Log("SDL EVENT: Window %d got unknown event %d",
+ event->window.windowID, event->window.event);
+ break;
+ }
+ break;
+ case SDL_KEYDOWN:
+ SDL_Log("SDL EVENT: Keyboard: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
+ event->key.windowID,
+ event->key.keysym.scancode,
+ SDL_GetScancodeName(event->key.keysym.scancode),
+ event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
+ break;
+ case SDL_KEYUP:
+ SDL_Log("SDL EVENT: Keyboard: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
+ event->key.windowID,
+ event->key.keysym.scancode,
+ SDL_GetScancodeName(event->key.keysym.scancode),
+ event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
+ break;
+ case SDL_TEXTINPUT:
+ SDL_Log("SDL EVENT: Keyboard: text input \"%s\" in window %d",
+ event->text.text, event->text.windowID);
+ break;
+ case SDL_MOUSEMOTION:
+ SDL_Log("SDL EVENT: Mouse: moved to %d,%d (%d,%d) in window %d",
+ event->motion.x, event->motion.y,
+ event->motion.xrel, event->motion.yrel,
+ event->motion.windowID);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ SDL_Log("SDL EVENT: Mouse: button %d pressed at %d,%d with click count %d in window %d",
+ event->button.button, event->button.x, event->button.y, event->button.clicks,
+ event->button.windowID);
+ break;
+ case SDL_MOUSEBUTTONUP:
+ SDL_Log("SDL EVENT: Mouse: button %d released at %d,%d with click count %d in window %d",
+ event->button.button, event->button.x, event->button.y, event->button.clicks,
+ event->button.windowID);
+ break;
+ case SDL_MOUSEWHEEL:
+ SDL_Log("SDL EVENT: Mouse: wheel scrolled %d in x and %d in y (reversed: %d) in window %d",
+ event->wheel.x, event->wheel.y, event->wheel.direction, event->wheel.windowID);
+ break;
+ case SDL_JOYDEVICEADDED:
+ SDL_Log("SDL EVENT: Joystick index %d attached",
+ event->jdevice.which);
+ break;
+ case SDL_JOYDEVICEREMOVED:
+ SDL_Log("SDL EVENT: Joystick %d removed",
+ event->jdevice.which);
+ break;
+ case SDL_JOYBALLMOTION:
+ SDL_Log("SDL EVENT: Joystick %d: ball %d moved by %d,%d",
+ event->jball.which, event->jball.ball, event->jball.xrel,
+ event->jball.yrel);
+ break;
+ case SDL_JOYHATMOTION:
+ {
+ const char *position = "UNKNOWN";
+ switch (event->jhat.value) {
+ case SDL_HAT_CENTERED:
+ position = "CENTER";
+ break;
+ case SDL_HAT_UP:
+ position = "UP";
+ break;
+ case SDL_HAT_RIGHTUP:
+ position = "RIGHTUP";
+ break;
+ case SDL_HAT_RIGHT:
+ position = "RIGHT";
+ break;
+ case SDL_HAT_RIGHTDOWN:
+ position = "RIGHTDOWN";
+ break;
+ case SDL_HAT_DOWN:
+ position = "DOWN";
+ break;
+ case SDL_HAT_LEFTDOWN:
+ position = "LEFTDOWN";
+ break;
+ case SDL_HAT_LEFT:
+ position = "LEFT";
+ break;
+ case SDL_HAT_LEFTUP:
+ position = "LEFTUP";
+ break;
+ }
+ SDL_Log("SDL EVENT: Joystick %d: hat %d moved to %s", event->jhat.which,
+ event->jhat.hat, position);
+ }
+ break;
+ case SDL_JOYBUTTONDOWN:
+ SDL_Log("SDL EVENT: Joystick %d: button %d pressed",
+ event->jbutton.which, event->jbutton.button);
+ break;
+ case SDL_JOYBUTTONUP:
+ SDL_Log("SDL EVENT: Joystick %d: button %d released",
+ event->jbutton.which, event->jbutton.button);
+ break;
+ case SDL_CONTROLLERDEVICEADDED:
+ SDL_Log("SDL EVENT: Controller index %d attached",
+ event->cdevice.which);
+ break;
+ case SDL_CONTROLLERDEVICEREMOVED:
+ SDL_Log("SDL EVENT: Controller %d removed",
+ event->cdevice.which);
+ break;
+ case SDL_CONTROLLERAXISMOTION:
+ SDL_Log("SDL EVENT: Controller %d axis %d ('%s') value: %d",
+ event->caxis.which,
+ event->caxis.axis,
+ ControllerAxisName((SDL_GameControllerAxis)event->caxis.axis),
+ event->caxis.value);
+ break;
+ case SDL_CONTROLLERBUTTONDOWN:
+ SDL_Log("SDL EVENT: Controller %d button %d ('%s') down",
+ event->cbutton.which, event->cbutton.button,
+ ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
+ break;
+ case SDL_CONTROLLERBUTTONUP:
+ SDL_Log("SDL EVENT: Controller %d button %d ('%s') up",
+ event->cbutton.which, event->cbutton.button,
+ ControllerButtonName((SDL_GameControllerButton)event->cbutton.button));
+ break;
+ case SDL_CLIPBOARDUPDATE:
+ SDL_Log("SDL EVENT: Clipboard updated");
+ break;
+
+ case SDL_FINGERDOWN:
+ case SDL_FINGERUP:
+ SDL_Log("SDL EVENT: Finger: %s touch=%ld, finger=%ld, x=%f, y=%f, dx=%f, dy=%f, pressure=%f",
+ (event->type == SDL_FINGERDOWN) ? "down" : "up",
+ (long) event->tfinger.touchId,
+ (long) event->tfinger.fingerId,
+ event->tfinger.x, event->tfinger.y,
+ event->tfinger.dx, event->tfinger.dy, event->tfinger.pressure);
+ break;
+ case SDL_DOLLARGESTURE:
+ SDL_Log("SDL_EVENT: Dollar gesture detect: %"SDL_PRIs64, (Sint64) event->dgesture.gestureId);
+ break;
+ case SDL_DOLLARRECORD:
+ SDL_Log("SDL_EVENT: Dollar gesture record: %"SDL_PRIs64, (Sint64) event->dgesture.gestureId);
+ break;
+ case SDL_MULTIGESTURE:
+ SDL_Log("SDL_EVENT: Multi gesture fingers: %d", event->mgesture.numFingers);
+ break;
+
+ case SDL_RENDER_DEVICE_RESET:
+ SDL_Log("SDL EVENT: render device reset");
+ break;
+ case SDL_RENDER_TARGETS_RESET:
+ SDL_Log("SDL EVENT: render targets reset");
+ break;
+
+ case SDL_QUIT:
+ SDL_Log("SDL EVENT: Quit requested");
+ break;
+ case SDL_USEREVENT:
+ SDL_Log("SDL EVENT: User event %d", event->user.code);
+ break;
+ default:
+ SDL_Log("Unknown event %04x", event->type);
+ break;
+ }
+}
+
+static void
+SDLTest_ScreenShot(SDL_Renderer *renderer)
+{
+ SDL_Rect viewport;
+ SDL_Surface *surface;
+
+ if (!renderer) {
+ return;
+ }
+
+ SDL_RenderGetViewport(renderer, &viewport);
+ surface = SDL_CreateRGBSurface(0, viewport.w, viewport.h, 24,
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+ 0x00FF0000, 0x0000FF00, 0x000000FF,
+#else
+ 0x000000FF, 0x0000FF00, 0x00FF0000,
+#endif
+ 0x00000000);
+ if (!surface) {
+ fprintf(stderr, "Couldn't create surface: %s\n", SDL_GetError());
+ return;
+ }
+
+ if (SDL_RenderReadPixels(renderer, NULL, surface->format->format,
+ surface->pixels, surface->pitch) < 0) {
+ fprintf(stderr, "Couldn't read screen: %s\n", SDL_GetError());
+ SDL_free(surface);
+ return;
+ }
+
+ if (SDL_SaveBMP(surface, "screenshot.bmp") < 0) {
+ fprintf(stderr, "Couldn't save screenshot.bmp: %s\n", SDL_GetError());
+ SDL_free(surface);
+ return;
+ }
+}
+
+static void
+FullscreenTo(int index, int windowId)
+{
+ Uint32 flags;
+ struct SDL_Rect rect = { 0, 0, 0, 0 };
+ SDL_Window *window = SDL_GetWindowFromID(windowId);
+ if (!window) {
+ return;
+ }
+
+ SDL_GetDisplayBounds( index, &rect );
+
+ flags = SDL_GetWindowFlags(window);
+ if (flags & SDL_WINDOW_FULLSCREEN) {
+ SDL_SetWindowFullscreen( window, SDL_FALSE );
+ SDL_Delay( 15 );
+ }
+
+ SDL_SetWindowPosition( window, rect.x, rect.y );
+ SDL_SetWindowFullscreen( window, SDL_TRUE );
+}
+
+void
+SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
+{
+ int i;
+ static SDL_MouseMotionEvent lastEvent;
+
+ if (state->verbose & VERBOSE_EVENT) {
+ SDLTest_PrintEvent(event);
+ }
+
+ switch (event->type) {
+ case SDL_WINDOWEVENT:
+ switch (event->window.event) {
+ case SDL_WINDOWEVENT_CLOSE:
+ {
+ SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
+ if (window) {
+ for (i = 0; i < state->num_windows; ++i) {
+ if (window == state->windows[i]) {
+ if (state->targets[i]) {
+ SDL_DestroyTexture(state->targets[i]);
+ state->targets[i] = NULL;
+ }
+ if (state->renderers[i]) {
+ SDL_DestroyRenderer(state->renderers[i]);
+ state->renderers[i] = NULL;
+ }
+ SDL_DestroyWindow(state->windows[i]);
+ state->windows[i] = NULL;
+ break;
+ }
+ }
+ }
+ }
+ break;
+ }
+ break;
+ case SDL_KEYDOWN: {
+ SDL_bool withControl = !!(event->key.keysym.mod & KMOD_CTRL);
+ SDL_bool withShift = !!(event->key.keysym.mod & KMOD_SHIFT);
+ SDL_bool withAlt = !!(event->key.keysym.mod & KMOD_ALT);
+
+ switch (event->key.keysym.sym) {
+ /* Add hotkeys here */
+ case SDLK_PRINTSCREEN: {
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ for (i = 0; i < state->num_windows; ++i) {
+ if (window == state->windows[i]) {
+ SDLTest_ScreenShot(state->renderers[i]);
+ }
+ }
+ }
+ }
+ break;
+ case SDLK_EQUALS:
+ if (withControl) {
+ /* Ctrl-+ double the size of the window */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ int w, h;
+ SDL_GetWindowSize(window, &w, &h);
+ SDL_SetWindowSize(window, w*2, h*2);
+ }
+ }
+ break;
+ case SDLK_MINUS:
+ if (withControl) {
+ /* Ctrl-- half the size of the window */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ int w, h;
+ SDL_GetWindowSize(window, &w, &h);
+ SDL_SetWindowSize(window, w/2, h/2);
+ }
+ }
+ break;
+ case SDLK_c:
+ if (withControl) {
+ /* Ctrl-C copy awesome text! */
+ SDL_SetClipboardText("SDL rocks!\nYou know it!");
+ printf("Copied text to clipboard\n");
+ }
+ if (withAlt) {
+ /* Alt-C toggle a render clip rectangle */
+ for (i = 0; i < state->num_windows; ++i) {
+ int w, h;
+ if (state->renderers[i]) {
+ SDL_Rect clip;
+ SDL_GetWindowSize(state->windows[i], &w, &h);
+ SDL_RenderGetClipRect(state->renderers[i], &clip);
+ if (SDL_RectEmpty(&clip)) {
+ clip.x = w/4;
+ clip.y = h/4;
+ clip.w = w/2;
+ clip.h = h/2;
+ SDL_RenderSetClipRect(state->renderers[i], &clip);
+ } else {
+ SDL_RenderSetClipRect(state->renderers[i], NULL);
+ }
+ }
+ }
+ }
+ if (withShift) {
+ SDL_Window *current_win = SDL_GetKeyboardFocus();
+ if (current_win) {
+ const SDL_bool shouldCapture = (SDL_GetWindowFlags(current_win) & SDL_WINDOW_MOUSE_CAPTURE) == 0;
+ const int rc = SDL_CaptureMouse(shouldCapture);
+ SDL_Log("%sapturing mouse %s!\n", shouldCapture ? "C" : "Unc", (rc == 0) ? "succeeded" : "failed");
+ }
+ }
+ break;
+ case SDLK_v:
+ if (withControl) {
+ /* Ctrl-V paste awesome text! */
+ char *text = SDL_GetClipboardText();
+ if (*text) {
+ printf("Clipboard: %s\n", text);
+ } else {
+ printf("Clipboard is empty\n");
+ }
+ SDL_free(text);
+ }
+ break;
+ case SDLK_g:
+ if (withControl) {
+ /* Ctrl-G toggle grab */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE);
+ }
+ }
+ break;
+ case SDLK_m:
+ if (withControl) {
+ /* Ctrl-M maximize */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ Uint32 flags = SDL_GetWindowFlags(window);
+ if (flags & SDL_WINDOW_MAXIMIZED) {
+ SDL_RestoreWindow(window);
+ } else {
+ SDL_MaximizeWindow(window);
+ }
+ }
+ }
+ break;
+ case SDLK_r:
+ if (withControl) {
+ /* Ctrl-R toggle mouse relative mode */
+ SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode() ? SDL_TRUE : SDL_FALSE);
+ }
+ break;
+ case SDLK_z:
+ if (withControl) {
+ /* Ctrl-Z minimize */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ SDL_MinimizeWindow(window);
+ }
+ }
+ break;
+ case SDLK_RETURN:
+ if (withControl) {
+ /* Ctrl-Enter toggle fullscreen */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ Uint32 flags = SDL_GetWindowFlags(window);
+ if (flags & SDL_WINDOW_FULLSCREEN) {
+ SDL_SetWindowFullscreen(window, SDL_FALSE);
+ } else {
+ SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
+ }
+ }
+ } else if (withAlt) {
+ /* Alt-Enter toggle fullscreen desktop */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ Uint32 flags = SDL_GetWindowFlags(window);
+ if (flags & SDL_WINDOW_FULLSCREEN) {
+ SDL_SetWindowFullscreen(window, SDL_FALSE);
+ } else {
+ SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
+ }
+ }
+ } else if (withShift) {
+ /* Shift-Enter toggle fullscreen desktop / fullscreen */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ Uint32 flags = SDL_GetWindowFlags(window);
+ if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
+ SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
+ } else {
+ SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
+ }
+ }
+ }
+
+ break;
+ case SDLK_b:
+ if (withControl) {
+ /* Ctrl-B toggle window border */
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ if (window) {
+ const Uint32 flags = SDL_GetWindowFlags(window);
+ const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
+ SDL_SetWindowBordered(window, b);
+ }
+ }
+ break;
+ case SDLK_a:
+ if (withControl) {
+ /* Ctrl-A reports absolute mouse position. */
+ int x, y;
+ const Uint32 mask = SDL_GetGlobalMouseState(&x, &y);
+ SDL_Log("ABSOLUTE MOUSE: (%d, %d)%s%s%s%s%s\n", x, y,
+ (mask & SDL_BUTTON_LMASK) ? " [LBUTTON]" : "",
+ (mask & SDL_BUTTON_MMASK) ? " [MBUTTON]" : "",
+ (mask & SDL_BUTTON_RMASK) ? " [RBUTTON]" : "",
+ (mask & SDL_BUTTON_X1MASK) ? " [X2BUTTON]" : "",
+ (mask & SDL_BUTTON_X2MASK) ? " [X2BUTTON]" : "");
+ }
+ break;
+ case SDLK_0:
+ if (withControl) {
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
+ }
+ break;
+ case SDLK_1:
+ if (withControl) {
+ FullscreenTo(0, event->key.windowID);
+ }
+ break;
+ case SDLK_2:
+ if (withControl) {
+ FullscreenTo(1, event->key.windowID);
+ }
+ break;
+ case SDLK_ESCAPE:
+ *done = 1;
+ break;
+ case SDLK_SPACE:
+ {
+ char message[256];
+ SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
+
+ SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+ }
+ case SDL_QUIT:
+ *done = 1;
+ break;
+ case SDL_MOUSEMOTION:
+ lastEvent = event->motion;
+ break;
+ }
+}
+
+void
+SDLTest_CommonQuit(SDLTest_CommonState * state)
+{
+ int i;
+
+ SDL_free(state->windows);
+ if (state->targets) {
+ for (i = 0; i < state->num_windows; ++i) {
+ if (state->targets[i]) {
+ SDL_DestroyTexture(state->targets[i]);
+ }
+ }
+ SDL_free(state->targets);
+ }
+ if (state->renderers) {
+ for (i = 0; i < state->num_windows; ++i) {
+ if (state->renderers[i]) {
+ SDL_DestroyRenderer(state->renderers[i]);
+ }
+ }
+ SDL_free(state->renderers);
+ }
+ if (state->flags & SDL_INIT_VIDEO) {
+ SDL_VideoQuit();
+ }
+ if (state->flags & SDL_INIT_AUDIO) {
+ SDL_AudioQuit();
+ }
+ SDL_free(state);
+ SDL_Quit();
+}
+
+/* vi: set ts=4 sw=4 expandtab: */