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Diffstat (limited to '3rdparty/SDL2/src/render/SDL_sysrender.h')
-rw-r--r--3rdparty/SDL2/src/render/SDL_sysrender.h202
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diff --git a/3rdparty/SDL2/src/render/SDL_sysrender.h b/3rdparty/SDL2/src/render/SDL_sysrender.h
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+++ b/3rdparty/SDL2/src/render/SDL_sysrender.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../SDL_internal.h"
+
+#ifndef _SDL_sysrender_h
+#define _SDL_sysrender_h
+
+#include "SDL_render.h"
+#include "SDL_events.h"
+#include "SDL_yuv_sw_c.h"
+
+/* The SDL 2D rendering system */
+
+typedef struct SDL_RenderDriver SDL_RenderDriver;
+
+typedef struct
+{
+ float x;
+ float y;
+} SDL_FPoint;
+
+typedef struct
+{
+ float x;
+ float y;
+ float w;
+ float h;
+} SDL_FRect;
+
+/* Define the SDL texture structure */
+struct SDL_Texture
+{
+ const void *magic;
+ Uint32 format; /**< The pixel format of the texture */
+ int access; /**< SDL_TextureAccess */
+ int w; /**< The width of the texture */
+ int h; /**< The height of the texture */
+ int modMode; /**< The texture modulation mode */
+ SDL_BlendMode blendMode; /**< The texture blend mode */
+ Uint8 r, g, b, a; /**< Texture modulation values */
+
+ SDL_Renderer *renderer;
+
+ /* Support for formats not supported directly by the renderer */
+ SDL_Texture *native;
+ SDL_SW_YUVTexture *yuv;
+ void *pixels;
+ int pitch;
+ SDL_Rect locked_rect;
+
+ void *driverdata; /**< Driver specific texture representation */
+
+ SDL_Texture *prev;
+ SDL_Texture *next;
+};
+
+/* Define the SDL renderer structure */
+struct SDL_Renderer
+{
+ const void *magic;
+
+ void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event);
+ int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h);
+ int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+ int (*SetTextureColorMod) (SDL_Renderer * renderer,
+ SDL_Texture * texture);
+ int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
+ SDL_Texture * texture);
+ int (*SetTextureBlendMode) (SDL_Renderer * renderer,
+ SDL_Texture * texture);
+ int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, const void *pixels,
+ int pitch);
+ int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect,
+ const Uint8 *Yplane, int Ypitch,
+ const Uint8 *Uplane, int Upitch,
+ const Uint8 *Vplane, int Vpitch);
+ int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * rect, void **pixels, int *pitch);
+ void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+ int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture);
+ int (*UpdateViewport) (SDL_Renderer * renderer);
+ int (*UpdateClipRect) (SDL_Renderer * renderer);
+ int (*RenderClear) (SDL_Renderer * renderer);
+ int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count);
+ int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_FPoint * points,
+ int count);
+ int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_FRect * rects,
+ int count);
+ int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcrect, const SDL_FRect * dstrect);
+ int (*RenderCopyEx) (SDL_Renderer * renderer, SDL_Texture * texture,
+ const SDL_Rect * srcquad, const SDL_FRect * dstrect,
+ const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
+ int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
+ Uint32 format, void * pixels, int pitch);
+ void (*RenderPresent) (SDL_Renderer * renderer);
+ void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
+
+ void (*DestroyRenderer) (SDL_Renderer * renderer);
+
+ int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh);
+ int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture);
+
+ /* The current renderer info */
+ SDL_RendererInfo info;
+
+ /* The window associated with the renderer */
+ SDL_Window *window;
+ SDL_bool hidden;
+
+ /* The logical resolution for rendering */
+ int logical_w;
+ int logical_h;
+ int logical_w_backup;
+ int logical_h_backup;
+
+ /* The drawable area within the window */
+ SDL_Rect viewport;
+ SDL_Rect viewport_backup;
+
+ /* The clip rectangle within the window */
+ SDL_Rect clip_rect;
+ SDL_Rect clip_rect_backup;
+
+ /* Wether or not the clipping rectangle is used. */
+ SDL_bool clipping_enabled;
+ SDL_bool clipping_enabled_backup;
+
+ /* The render output coordinate scale */
+ SDL_FPoint scale;
+ SDL_FPoint scale_backup;
+
+ /* The list of textures */
+ SDL_Texture *textures;
+ SDL_Texture *target;
+
+ Uint8 r, g, b, a; /**< Color for drawing operations values */
+ SDL_BlendMode blendMode; /**< The drawing blend mode */
+
+ void *driverdata;
+};
+
+/* Define the SDL render driver structure */
+struct SDL_RenderDriver
+{
+ SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
+
+ /* Info about the renderer capabilities */
+ SDL_RendererInfo info;
+};
+
+#if !SDL_RENDER_DISABLED
+
+#if SDL_VIDEO_RENDER_D3D
+extern SDL_RenderDriver D3D_RenderDriver;
+#endif
+#if SDL_VIDEO_RENDER_D3D11
+extern SDL_RenderDriver D3D11_RenderDriver;
+#endif
+#if SDL_VIDEO_RENDER_OGL
+extern SDL_RenderDriver GL_RenderDriver;
+#endif
+#if SDL_VIDEO_RENDER_OGL_ES2
+extern SDL_RenderDriver GLES2_RenderDriver;
+#endif
+#if SDL_VIDEO_RENDER_OGL_ES
+extern SDL_RenderDriver GLES_RenderDriver;
+#endif
+#if SDL_VIDEO_RENDER_DIRECTFB
+extern SDL_RenderDriver DirectFB_RenderDriver;
+#endif
+#if SDL_VIDEO_RENDER_PSP
+extern SDL_RenderDriver PSP_RenderDriver;
+#endif
+extern SDL_RenderDriver SW_RenderDriver;
+
+#endif /* !SDL_RENDER_DISABLED */
+
+#endif /* _SDL_sysrender_h */
+
+/* vi: set ts=4 sw=4 expandtab: */