diff options
Diffstat (limited to '3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c')
-rw-r--r-- | 3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c b/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c new file mode 100644 index 00000000000..0c038fb1b97 --- /dev/null +++ b/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c @@ -0,0 +1,449 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT + +#include "SDL_assert.h" +#include "SDL_thread.h" +#include "SDL_mutex.h" +#include "SDL_timer.h" +#include "SDL_hints.h" +#include "SDL_haptic.h" +#include "../SDL_syshaptic.h" +#include "SDL_joystick.h" +#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ +#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */ +#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */ + +#include "SDL_windowshaptic_c.h" +#include "SDL_dinputhaptic_c.h" +#include "SDL_xinputhaptic_c.h" + + +/* + * Internal stuff. + */ +SDL_hapticlist_item *SDL_hapticlist = NULL; +static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; +static int numhaptics = 0; + + +/* + * Initializes the haptic subsystem. + */ +int +SDL_SYS_HapticInit(void) +{ + if (SDL_DINPUT_HapticInit() < 0) { + return -1; + } + if (SDL_XINPUT_HapticInit() < 0) { + return -1; + } + return numhaptics; +} + +int +SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item) +{ + if (SDL_hapticlist_tail == NULL) { + SDL_hapticlist = SDL_hapticlist_tail = item; + } else { + SDL_hapticlist_tail->next = item; + SDL_hapticlist_tail = item; + } + + /* Device has been added. */ + ++numhaptics; + + return numhaptics; +} + +int +SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item) +{ + const int retval = item->haptic ? item->haptic->index : -1; + if (prev != NULL) { + prev->next = item->next; + } else { + SDL_assert(SDL_hapticlist == item); + SDL_hapticlist = item->next; + } + if (item == SDL_hapticlist_tail) { + SDL_hapticlist_tail = prev; + } + --numhaptics; + /* !!! TODO: Send a haptic remove event? */ + SDL_free(item); + return retval; +} + +int +SDL_SYS_NumHaptics() +{ + return numhaptics; +} + +static SDL_hapticlist_item * +HapticByDevIndex(int device_index) +{ + SDL_hapticlist_item *item = SDL_hapticlist; + + if ((device_index < 0) || (device_index >= numhaptics)) { + return NULL; + } + + while (device_index > 0) { + SDL_assert(item != NULL); + --device_index; + item = item->next; + } + return item; +} + +/* + * Return the name of a haptic device, does not need to be opened. + */ +const char * +SDL_SYS_HapticName(int index) +{ + SDL_hapticlist_item *item = HapticByDevIndex(index); + return item->name; +} + +/* + * Opens a haptic device for usage. + */ +int +SDL_SYS_HapticOpen(SDL_Haptic * haptic) +{ + SDL_hapticlist_item *item = HapticByDevIndex(haptic->index); + if (item->bXInputHaptic) { + return SDL_XINPUT_HapticOpen(haptic, item); + } else { + return SDL_DINPUT_HapticOpen(haptic, item); + } +} + + +/* + * Opens a haptic device from first mouse it finds for usage. + */ +int +SDL_SYS_HapticMouse(void) +{ +#if SDL_HAPTIC_DINPUT + SDL_hapticlist_item *item; + int index = 0; + + /* Grab the first mouse haptic device we find. */ + for (item = SDL_hapticlist; item != NULL; item = item->next) { + if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) { + return index; + } + ++index; + } +#endif /* SDL_HAPTIC_DINPUT */ + return -1; +} + + +/* + * Checks to see if a joystick has haptic features. + */ +int +SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) +{ + const struct joystick_hwdata *hwdata = joystick->hwdata; +#if SDL_HAPTIC_XINPUT + if (hwdata->bXInputHaptic) { + return 1; + } +#endif +#if SDL_HAPTIC_DINPUT + if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { + return 1; + } +#endif + return 0; +} + +/* + * Checks to see if the haptic device and joystick are in reality the same. + */ +int +SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { + return 0; /* one is XInput, one is not; not the same device. */ + } else if (joystick->hwdata->bXInputHaptic) { + return SDL_XINPUT_JoystickSameHaptic(haptic, joystick); + } else { + return SDL_DINPUT_JoystickSameHaptic(haptic, joystick); + } +} + +/* + * Opens a SDL_Haptic from a SDL_Joystick. + */ +int +SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + if (joystick->hwdata->bXInputDevice) { + return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick); + } else { + return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick); + } +} + +/* + * Closes the haptic device. + */ +void +SDL_SYS_HapticClose(SDL_Haptic * haptic) +{ + if (haptic->hwdata) { + + /* Free effects. */ + SDL_free(haptic->effects); + haptic->effects = NULL; + haptic->neffects = 0; + + /* Clean up */ + if (haptic->hwdata->bXInputHaptic) { + SDL_XINPUT_HapticClose(haptic); + } else { + SDL_DINPUT_HapticClose(haptic); + } + + /* Free */ + SDL_free(haptic->hwdata); + haptic->hwdata = NULL; + } +} + +/* + * Clean up after system specific haptic stuff + */ +void +SDL_SYS_HapticQuit(void) +{ + SDL_hapticlist_item *item; + SDL_hapticlist_item *next = NULL; + SDL_Haptic *hapticitem = NULL; + + extern SDL_Haptic *SDL_haptics; + for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) { + if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) { + /* we _have_ to stop the thread before we free the XInput DLL! */ + hapticitem->hwdata->stopThread = 1; + SDL_WaitThread(hapticitem->hwdata->thread, NULL); + hapticitem->hwdata->thread = NULL; + } + } + + for (item = SDL_hapticlist; item; item = next) { + /* Opened and not closed haptics are leaked, this is on purpose. + * Close your haptic devices after usage. */ + /* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */ + next = item->next; + SDL_free(item->name); + SDL_free(item); + } + + SDL_XINPUT_HapticQuit(); + SDL_DINPUT_HapticQuit(); + + numhaptics = 0; + SDL_hapticlist = NULL; + SDL_hapticlist_tail = NULL; +} + +/* + * Creates a new haptic effect. + */ +int +SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, + SDL_HapticEffect * base) +{ + int result; + + /* Alloc the effect. */ + effect->hweffect = (struct haptic_hweffect *) + SDL_malloc(sizeof(struct haptic_hweffect)); + if (effect->hweffect == NULL) { + SDL_OutOfMemory(); + return -1; + } + SDL_zerop(effect->hweffect); + + if (haptic->hwdata->bXInputHaptic) { + result = SDL_XINPUT_HapticNewEffect(haptic, effect, base); + } else { + result = SDL_DINPUT_HapticNewEffect(haptic, effect, base); + } + if (result < 0) { + SDL_free(effect->hweffect); + effect->hweffect = NULL; + } + return result; +} + +/* + * Updates an effect. + */ +int +SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, + struct haptic_effect *effect, + SDL_HapticEffect * data) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data); + } else { + return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data); + } +} + +/* + * Runs an effect. + */ +int +SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, + Uint32 iterations) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations); + } else { + return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations); + } +} + +/* + * Stops an effect. + */ +int +SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticStopEffect(haptic, effect); + } else { + return SDL_DINPUT_HapticStopEffect(haptic, effect); + } +} + +/* + * Frees the effect. + */ +void +SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + SDL_XINPUT_HapticDestroyEffect(haptic, effect); + } else { + SDL_DINPUT_HapticDestroyEffect(haptic, effect); + } + SDL_free(effect->hweffect); + effect->hweffect = NULL; +} + +/* + * Gets the status of a haptic effect. + */ +int +SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, + struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticGetEffectStatus(haptic, effect); + } else { + return SDL_DINPUT_HapticGetEffectStatus(haptic, effect); + } +} + +/* + * Sets the gain. + */ +int +SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticSetGain(haptic, gain); + } else { + return SDL_DINPUT_HapticSetGain(haptic, gain); + } +} + +/* + * Sets the autocentering. + */ +int +SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter); + } else { + return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter); + } +} + +/* + * Pauses the device. + */ +int +SDL_SYS_HapticPause(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticPause(haptic); + } else { + return SDL_DINPUT_HapticPause(haptic); + } +} + +/* + * Pauses the device. + */ +int +SDL_SYS_HapticUnpause(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticUnpause(haptic); + } else { + return SDL_DINPUT_HapticUnpause(haptic); + } +} + +/* + * Stops all the playing effects on the device. + */ +int +SDL_SYS_HapticStopAll(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticStopAll(haptic); + } else { + return SDL_DINPUT_HapticStopAll(haptic); + } +} + +#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */ + +/* vi: set ts=4 sw=4 expandtab: */ |