diff options
Diffstat (limited to '3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h')
-rw-r--r-- | 3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h | 599 |
1 files changed, 599 insertions, 0 deletions
diff --git a/3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h b/3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h new file mode 100644 index 00000000000..c9ebfffe22f --- /dev/null +++ b/3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h @@ -0,0 +1,599 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* vi: set ts=4 sw=4 expandtab: */ + +/* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */ + +#if !SDL_DYNAMIC_API +#error You should not be here. +#endif + +/* so annoying. */ +#if defined(__thumb__) && (defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__)) +#define SDL_MemoryBarrierRelease SDL_MemoryBarrierRelease_REAL +#define SDL_MemoryBarrierAcquire SDL_MemoryBarrierAcquire_REAL +#endif + +#define SDL_SetError SDL_SetError_REAL +#define SDL_Log SDL_Log_REAL +#define SDL_LogVerbose SDL_LogVerbose_REAL +#define SDL_LogDebug SDL_LogDebug_REAL +#define SDL_LogInfo SDL_LogInfo_REAL +#define SDL_LogWarn SDL_LogWarn_REAL +#define SDL_LogError SDL_LogError_REAL +#define SDL_LogCritical SDL_LogCritical_REAL +#define SDL_LogMessage SDL_LogMessage_REAL +#define SDL_sscanf SDL_sscanf_REAL +#define SDL_snprintf SDL_snprintf_REAL +#define SDL_CreateThread SDL_CreateThread_REAL +#define SDL_RWFromFP SDL_RWFromFP_REAL +#define SDL_RegisterApp SDL_RegisterApp_REAL +#define SDL_UnregisterApp SDL_UnregisterApp_REAL +#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL +#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL +#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL +#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL +#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL +#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL +#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL +#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL +#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL +#define SDL_Init SDL_Init_REAL +#define SDL_InitSubSystem SDL_InitSubSystem_REAL +#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL +#define SDL_WasInit SDL_WasInit_REAL +#define SDL_Quit SDL_Quit_REAL +#define SDL_ReportAssertion SDL_ReportAssertion_REAL +#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL +#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL +#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL +#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL +#define SDL_AtomicLock SDL_AtomicLock_REAL +#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL +#define SDL_AtomicCAS SDL_AtomicCAS_REAL +#define SDL_AtomicSet SDL_AtomicSet_REAL +#define SDL_AtomicGet SDL_AtomicGet_REAL +#define SDL_AtomicAdd SDL_AtomicAdd_REAL +#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL +#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL +#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL +#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL +#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL +#define SDL_AudioInit SDL_AudioInit_REAL +#define SDL_AudioQuit SDL_AudioQuit_REAL +#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL +#define SDL_OpenAudio SDL_OpenAudio_REAL +#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL +#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL +#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL +#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL +#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL +#define SDL_PauseAudio SDL_PauseAudio_REAL +#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL +#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL +#define SDL_FreeWAV SDL_FreeWAV_REAL +#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL +#define SDL_ConvertAudio SDL_ConvertAudio_REAL +#define SDL_MixAudio SDL_MixAudio_REAL +#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL +#define SDL_LockAudio SDL_LockAudio_REAL +#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL +#define SDL_UnlockAudio SDL_UnlockAudio_REAL +#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL +#define SDL_CloseAudio SDL_CloseAudio_REAL +#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL +#define SDL_SetClipboardText SDL_SetClipboardText_REAL +#define SDL_GetClipboardText SDL_GetClipboardText_REAL +#define SDL_HasClipboardText SDL_HasClipboardText_REAL +#define SDL_GetCPUCount SDL_GetCPUCount_REAL +#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL +#define SDL_HasRDTSC SDL_HasRDTSC_REAL +#define SDL_HasAltiVec SDL_HasAltiVec_REAL +#define SDL_HasMMX SDL_HasMMX_REAL +#define SDL_Has3DNow SDL_Has3DNow_REAL +#define SDL_HasSSE SDL_HasSSE_REAL +#define SDL_HasSSE2 SDL_HasSSE2_REAL +#define SDL_HasSSE3 SDL_HasSSE3_REAL +#define SDL_HasSSE41 SDL_HasSSE41_REAL +#define SDL_HasSSE42 SDL_HasSSE42_REAL +#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL +#define SDL_GetError SDL_GetError_REAL +#define SDL_ClearError SDL_ClearError_REAL +#define SDL_Error SDL_Error_REAL +#define SDL_PumpEvents SDL_PumpEvents_REAL +#define SDL_PeepEvents SDL_PeepEvents_REAL +#define SDL_HasEvent SDL_HasEvent_REAL +#define SDL_HasEvents SDL_HasEvents_REAL +#define SDL_FlushEvent SDL_FlushEvent_REAL +#define SDL_FlushEvents SDL_FlushEvents_REAL +#define SDL_PollEvent SDL_PollEvent_REAL +#define SDL_WaitEvent SDL_WaitEvent_REAL +#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL +#define SDL_PushEvent SDL_PushEvent_REAL +#define SDL_SetEventFilter SDL_SetEventFilter_REAL +#define SDL_GetEventFilter SDL_GetEventFilter_REAL +#define SDL_AddEventWatch SDL_AddEventWatch_REAL +#define SDL_DelEventWatch SDL_DelEventWatch_REAL +#define SDL_FilterEvents SDL_FilterEvents_REAL +#define SDL_EventState SDL_EventState_REAL +#define SDL_RegisterEvents SDL_RegisterEvents_REAL +#define SDL_GetBasePath SDL_GetBasePath_REAL +#define SDL_GetPrefPath SDL_GetPrefPath_REAL +#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL +#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL +#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL +#define SDL_IsGameController SDL_IsGameController_REAL +#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL +#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL +#define SDL_GameControllerName SDL_GameControllerName_REAL +#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL +#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL +#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL +#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL +#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL +#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL +#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL +#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL +#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL +#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL +#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL +#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL +#define SDL_GameControllerClose SDL_GameControllerClose_REAL +#define SDL_RecordGesture SDL_RecordGesture_REAL +#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL +#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL +#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL +#define SDL_NumHaptics SDL_NumHaptics_REAL +#define SDL_HapticName SDL_HapticName_REAL +#define SDL_HapticOpen SDL_HapticOpen_REAL +#define SDL_HapticOpened SDL_HapticOpened_REAL +#define SDL_HapticIndex SDL_HapticIndex_REAL +#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL +#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL +#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL +#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL +#define SDL_HapticClose SDL_HapticClose_REAL +#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL +#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL +#define SDL_HapticQuery SDL_HapticQuery_REAL +#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL +#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL +#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL +#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL +#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL +#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL +#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL +#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL +#define SDL_HapticSetGain SDL_HapticSetGain_REAL +#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL +#define SDL_HapticPause SDL_HapticPause_REAL +#define SDL_HapticUnpause SDL_HapticUnpause_REAL +#define SDL_HapticStopAll SDL_HapticStopAll_REAL +#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL +#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL +#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL +#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL +#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL +#define SDL_SetHint SDL_SetHint_REAL +#define SDL_GetHint SDL_GetHint_REAL +#define SDL_AddHintCallback SDL_AddHintCallback_REAL +#define SDL_DelHintCallback SDL_DelHintCallback_REAL +#define SDL_ClearHints SDL_ClearHints_REAL +#define SDL_NumJoysticks SDL_NumJoysticks_REAL +#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL +#define SDL_JoystickOpen SDL_JoystickOpen_REAL +#define SDL_JoystickName SDL_JoystickName_REAL +#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL +#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL +#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL +#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL +#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL +#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL +#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL +#define SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL +#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL +#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL +#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL +#define SDL_JoystickEventState SDL_JoystickEventState_REAL +#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL +#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL +#define SDL_JoystickGetBall SDL_JoystickGetBall_REAL +#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL +#define SDL_JoystickClose SDL_JoystickClose_REAL +#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL +#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL +#define SDL_GetModState SDL_GetModState_REAL +#define SDL_SetModState SDL_SetModState_REAL +#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL +#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL +#define SDL_GetScancodeName SDL_GetScancodeName_REAL +#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL +#define SDL_GetKeyName SDL_GetKeyName_REAL +#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL +#define SDL_StartTextInput SDL_StartTextInput_REAL +#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL +#define SDL_StopTextInput SDL_StopTextInput_REAL +#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL +#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL +#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL +#define SDL_LoadObject SDL_LoadObject_REAL +#define SDL_LoadFunction SDL_LoadFunction_REAL +#define SDL_UnloadObject SDL_UnloadObject_REAL +#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL +#define SDL_LogSetPriority SDL_LogSetPriority_REAL +#define SDL_LogGetPriority SDL_LogGetPriority_REAL +#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL +#define SDL_LogMessageV SDL_LogMessageV_REAL +#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL +#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL +#define SDL_SetMainReady SDL_SetMainReady_REAL +#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL +#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL +#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL +#define SDL_GetMouseState SDL_GetMouseState_REAL +#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL +#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL +#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL +#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL +#define SDL_CreateCursor SDL_CreateCursor_REAL +#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL +#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL +#define SDL_SetCursor SDL_SetCursor_REAL +#define SDL_GetCursor SDL_GetCursor_REAL +#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL +#define SDL_FreeCursor SDL_FreeCursor_REAL +#define SDL_ShowCursor SDL_ShowCursor_REAL +#define SDL_CreateMutex SDL_CreateMutex_REAL +#define SDL_LockMutex SDL_LockMutex_REAL +#define SDL_TryLockMutex SDL_TryLockMutex_REAL +#define SDL_UnlockMutex SDL_UnlockMutex_REAL +#define SDL_DestroyMutex SDL_DestroyMutex_REAL +#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL +#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL +#define SDL_SemWait SDL_SemWait_REAL +#define SDL_SemTryWait SDL_SemTryWait_REAL +#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL +#define SDL_SemPost SDL_SemPost_REAL +#define SDL_SemValue SDL_SemValue_REAL +#define SDL_CreateCond SDL_CreateCond_REAL +#define SDL_DestroyCond SDL_DestroyCond_REAL +#define SDL_CondSignal SDL_CondSignal_REAL +#define SDL_CondBroadcast SDL_CondBroadcast_REAL +#define SDL_CondWait SDL_CondWait_REAL +#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL +#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL +#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL +#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL +#define SDL_AllocFormat SDL_AllocFormat_REAL +#define SDL_FreeFormat SDL_FreeFormat_REAL +#define SDL_AllocPalette SDL_AllocPalette_REAL +#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL +#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL +#define SDL_FreePalette SDL_FreePalette_REAL +#define SDL_MapRGB SDL_MapRGB_REAL +#define SDL_MapRGBA SDL_MapRGBA_REAL +#define SDL_GetRGB SDL_GetRGB_REAL +#define SDL_GetRGBA SDL_GetRGBA_REAL +#define SDL_CalculateGammaRamp SDL_CalculateGammaRamp_REAL +#define SDL_GetPlatform SDL_GetPlatform_REAL +#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL +#define SDL_HasIntersection SDL_HasIntersection_REAL +#define SDL_IntersectRect SDL_IntersectRect_REAL +#define SDL_UnionRect SDL_UnionRect_REAL +#define SDL_EnclosePoints SDL_EnclosePoints_REAL +#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL +#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL +#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL +#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL +#define SDL_CreateRenderer SDL_CreateRenderer_REAL +#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL +#define SDL_GetRenderer SDL_GetRenderer_REAL +#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL +#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL +#define SDL_CreateTexture SDL_CreateTexture_REAL +#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL +#define SDL_QueryTexture SDL_QueryTexture_REAL +#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL +#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL +#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL +#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL +#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL +#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL +#define SDL_UpdateTexture SDL_UpdateTexture_REAL +#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL +#define SDL_LockTexture SDL_LockTexture_REAL +#define SDL_UnlockTexture SDL_UnlockTexture_REAL +#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL +#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL +#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL +#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL +#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL +#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL +#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL +#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL +#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL +#define SDL_RenderSetScale SDL_RenderSetScale_REAL +#define SDL_RenderGetScale SDL_RenderGetScale_REAL +#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL +#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL +#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL +#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL +#define SDL_RenderClear SDL_RenderClear_REAL +#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL +#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL +#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL +#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL +#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL +#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL +#define SDL_RenderFillRect SDL_RenderFillRect_REAL +#define SDL_RenderFillRects SDL_RenderFillRects_REAL +#define SDL_RenderCopy SDL_RenderCopy_REAL +#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL +#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL +#define SDL_RenderPresent SDL_RenderPresent_REAL +#define SDL_DestroyTexture SDL_DestroyTexture_REAL +#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL +#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL +#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL +#define SDL_RWFromFile SDL_RWFromFile_REAL +#define SDL_RWFromMem SDL_RWFromMem_REAL +#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL +#define SDL_AllocRW SDL_AllocRW_REAL +#define SDL_FreeRW SDL_FreeRW_REAL +#define SDL_ReadU8 SDL_ReadU8_REAL +#define SDL_ReadLE16 SDL_ReadLE16_REAL +#define SDL_ReadBE16 SDL_ReadBE16_REAL +#define SDL_ReadLE32 SDL_ReadLE32_REAL +#define SDL_ReadBE32 SDL_ReadBE32_REAL +#define SDL_ReadLE64 SDL_ReadLE64_REAL +#define SDL_ReadBE64 SDL_ReadBE64_REAL +#define SDL_WriteU8 SDL_WriteU8_REAL +#define SDL_WriteLE16 SDL_WriteLE16_REAL +#define SDL_WriteBE16 SDL_WriteBE16_REAL +#define SDL_WriteLE32 SDL_WriteLE32_REAL +#define SDL_WriteBE32 SDL_WriteBE32_REAL +#define SDL_WriteLE64 SDL_WriteLE64_REAL +#define SDL_WriteBE64 SDL_WriteBE64_REAL +#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL +#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL +#define SDL_SetWindowShape SDL_SetWindowShape_REAL +#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL +#define SDL_malloc SDL_malloc_REAL +#define SDL_calloc SDL_calloc_REAL +#define SDL_realloc SDL_realloc_REAL +#define SDL_free SDL_free_REAL +#define SDL_getenv SDL_getenv_REAL +#define SDL_setenv SDL_setenv_REAL +#define SDL_qsort SDL_qsort_REAL +#define SDL_abs SDL_abs_REAL +#define SDL_isdigit SDL_isdigit_REAL +#define SDL_isspace SDL_isspace_REAL +#define SDL_toupper SDL_toupper_REAL +#define SDL_tolower SDL_tolower_REAL +#define SDL_memset SDL_memset_REAL +#define SDL_memcpy SDL_memcpy_REAL +#define SDL_memmove SDL_memmove_REAL +#define SDL_memcmp SDL_memcmp_REAL +#define SDL_wcslen SDL_wcslen_REAL +#define SDL_wcslcpy SDL_wcslcpy_REAL +#define SDL_wcslcat SDL_wcslcat_REAL +#define SDL_strlen SDL_strlen_REAL +#define SDL_strlcpy SDL_strlcpy_REAL +#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL +#define SDL_strlcat SDL_strlcat_REAL +#define SDL_strdup SDL_strdup_REAL +#define SDL_strrev SDL_strrev_REAL +#define SDL_strupr SDL_strupr_REAL +#define SDL_strlwr SDL_strlwr_REAL +#define SDL_strchr SDL_strchr_REAL +#define SDL_strrchr SDL_strrchr_REAL +#define SDL_strstr SDL_strstr_REAL +#define SDL_itoa SDL_itoa_REAL +#define SDL_uitoa SDL_uitoa_REAL +#define SDL_ltoa SDL_ltoa_REAL +#define SDL_ultoa SDL_ultoa_REAL +#define SDL_lltoa SDL_lltoa_REAL +#define SDL_ulltoa SDL_ulltoa_REAL +#define SDL_atoi SDL_atoi_REAL +#define SDL_atof SDL_atof_REAL +#define SDL_strtol SDL_strtol_REAL +#define SDL_strtoul SDL_strtoul_REAL +#define SDL_strtoll SDL_strtoll_REAL +#define SDL_strtoull SDL_strtoull_REAL +#define SDL_strtod SDL_strtod_REAL +#define SDL_strcmp SDL_strcmp_REAL +#define SDL_strncmp SDL_strncmp_REAL +#define SDL_strcasecmp SDL_strcasecmp_REAL +#define SDL_strncasecmp SDL_strncasecmp_REAL +#define SDL_vsnprintf SDL_vsnprintf_REAL +#define SDL_acos SDL_acos_REAL +#define SDL_asin SDL_asin_REAL +#define SDL_atan SDL_atan_REAL +#define SDL_atan2 SDL_atan2_REAL +#define SDL_ceil SDL_ceil_REAL +#define SDL_copysign SDL_copysign_REAL +#define SDL_cos SDL_cos_REAL +#define SDL_cosf SDL_cosf_REAL +#define SDL_fabs SDL_fabs_REAL +#define SDL_floor SDL_floor_REAL +#define SDL_log SDL_log_REAL +#define SDL_pow SDL_pow_REAL +#define SDL_scalbn SDL_scalbn_REAL +#define SDL_sin SDL_sin_REAL +#define SDL_sinf SDL_sinf_REAL +#define SDL_sqrt SDL_sqrt_REAL +#define SDL_iconv_open SDL_iconv_open_REAL +#define SDL_iconv_close SDL_iconv_close_REAL +#define SDL_iconv SDL_iconv_REAL +#define SDL_iconv_string SDL_iconv_string_REAL +#define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL +#define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL +#define SDL_FreeSurface SDL_FreeSurface_REAL +#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL +#define SDL_LockSurface SDL_LockSurface_REAL +#define SDL_UnlockSurface SDL_UnlockSurface_REAL +#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL +#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL +#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL +#define SDL_SetColorKey SDL_SetColorKey_REAL +#define SDL_GetColorKey SDL_GetColorKey_REAL +#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL +#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL +#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL +#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL +#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL +#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL +#define SDL_SetClipRect SDL_SetClipRect_REAL +#define SDL_GetClipRect SDL_GetClipRect_REAL +#define SDL_ConvertSurface SDL_ConvertSurface_REAL +#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL +#define SDL_ConvertPixels SDL_ConvertPixels_REAL +#define SDL_FillRect SDL_FillRect_REAL +#define SDL_FillRects SDL_FillRects_REAL +#define SDL_UpperBlit SDL_UpperBlit_REAL +#define SDL_LowerBlit SDL_LowerBlit_REAL +#define SDL_SoftStretch SDL_SoftStretch_REAL +#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL +#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL +#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL +#define SDL_GetThreadName SDL_GetThreadName_REAL +#define SDL_ThreadID SDL_ThreadID_REAL +#define SDL_GetThreadID SDL_GetThreadID_REAL +#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL +#define SDL_WaitThread SDL_WaitThread_REAL +#define SDL_DetachThread SDL_DetachThread_REAL +#define SDL_TLSCreate SDL_TLSCreate_REAL +#define SDL_TLSGet SDL_TLSGet_REAL +#define SDL_TLSSet SDL_TLSSet_REAL +#define SDL_GetTicks SDL_GetTicks_REAL +#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL +#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL +#define SDL_Delay SDL_Delay_REAL +#define SDL_AddTimer SDL_AddTimer_REAL +#define SDL_RemoveTimer SDL_RemoveTimer_REAL +#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL +#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL +#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL +#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL +#define SDL_GetVersion SDL_GetVersion_REAL +#define SDL_GetRevision SDL_GetRevision_REAL +#define SDL_GetRevisionNumber SDL_GetRevisionNumber_REAL +#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL +#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL +#define SDL_VideoInit SDL_VideoInit_REAL +#define SDL_VideoQuit SDL_VideoQuit_REAL +#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL +#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL +#define SDL_GetDisplayName SDL_GetDisplayName_REAL +#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL +#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL +#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL +#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL +#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL +#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL +#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL +#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL +#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL +#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL +#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL +#define SDL_CreateWindow SDL_CreateWindow_REAL +#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL +#define SDL_GetWindowID SDL_GetWindowID_REAL +#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL +#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL +#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL +#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL +#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL +#define SDL_SetWindowData SDL_SetWindowData_REAL +#define SDL_GetWindowData SDL_GetWindowData_REAL +#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL +#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL +#define SDL_SetWindowSize SDL_SetWindowSize_REAL +#define SDL_GetWindowSize SDL_GetWindowSize_REAL +#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL +#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL +#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL +#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL +#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL +#define SDL_ShowWindow SDL_ShowWindow_REAL +#define SDL_HideWindow SDL_HideWindow_REAL +#define SDL_RaiseWindow SDL_RaiseWindow_REAL +#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL +#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL +#define SDL_RestoreWindow SDL_RestoreWindow_REAL +#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL +#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL +#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL +#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL +#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL +#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL +#define SDL_SetWindowBrightness SDL_SetWindowBrightness_REAL +#define SDL_GetWindowBrightness SDL_GetWindowBrightness_REAL +#define SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp_REAL +#define SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp_REAL +#define SDL_DestroyWindow SDL_DestroyWindow_REAL +#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL +#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL +#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL +#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL +#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL +#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL +#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL +#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL +#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL +#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL +#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL +#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL +#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL +#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL +#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL +#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL +#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL +#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL +#define SDL_vsscanf SDL_vsscanf_REAL +#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL +#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL +#define SDL_HasAVX SDL_HasAVX_REAL +#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL +#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL +#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL +#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL +#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL +#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL +#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL +#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL +#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL +#define SDL_sqrtf SDL_sqrtf_REAL +#define SDL_tan SDL_tan_REAL +#define SDL_tanf SDL_tanf_REAL +#define SDL_CaptureMouse SDL_CaptureMouse_REAL +#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL +#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL +#define SDL_HasAVX2 SDL_HasAVX2_REAL +#define SDL_QueueAudio SDL_QueueAudio_REAL +#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL +#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL +#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL +#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL +#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL +#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL +#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL |