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Diffstat (limited to '3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h')
-rw-r--r--3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h599
1 files changed, 599 insertions, 0 deletions
diff --git a/3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h b/3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h
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index 00000000000..c9ebfffe22f
--- /dev/null
+++ b/3rdparty/SDL2/src/dynapi/SDL_dynapi_overrides.h
@@ -0,0 +1,599 @@
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/* vi: set ts=4 sw=4 expandtab: */
+
+/* DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.pl. */
+
+#if !SDL_DYNAMIC_API
+#error You should not be here.
+#endif
+
+/* so annoying. */
+#if defined(__thumb__) && (defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__))
+#define SDL_MemoryBarrierRelease SDL_MemoryBarrierRelease_REAL
+#define SDL_MemoryBarrierAcquire SDL_MemoryBarrierAcquire_REAL
+#endif
+
+#define SDL_SetError SDL_SetError_REAL
+#define SDL_Log SDL_Log_REAL
+#define SDL_LogVerbose SDL_LogVerbose_REAL
+#define SDL_LogDebug SDL_LogDebug_REAL
+#define SDL_LogInfo SDL_LogInfo_REAL
+#define SDL_LogWarn SDL_LogWarn_REAL
+#define SDL_LogError SDL_LogError_REAL
+#define SDL_LogCritical SDL_LogCritical_REAL
+#define SDL_LogMessage SDL_LogMessage_REAL
+#define SDL_sscanf SDL_sscanf_REAL
+#define SDL_snprintf SDL_snprintf_REAL
+#define SDL_CreateThread SDL_CreateThread_REAL
+#define SDL_RWFromFP SDL_RWFromFP_REAL
+#define SDL_RegisterApp SDL_RegisterApp_REAL
+#define SDL_UnregisterApp SDL_UnregisterApp_REAL
+#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_REAL
+#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_REAL
+#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_REAL
+#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_REAL
+#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_REAL
+#define SDL_AndroidGetActivity SDL_AndroidGetActivity_REAL
+#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_REAL
+#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_REAL
+#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_REAL
+#define SDL_Init SDL_Init_REAL
+#define SDL_InitSubSystem SDL_InitSubSystem_REAL
+#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
+#define SDL_WasInit SDL_WasInit_REAL
+#define SDL_Quit SDL_Quit_REAL
+#define SDL_ReportAssertion SDL_ReportAssertion_REAL
+#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL
+#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL
+#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL
+#define SDL_AtomicTryLock SDL_AtomicTryLock_REAL
+#define SDL_AtomicLock SDL_AtomicLock_REAL
+#define SDL_AtomicUnlock SDL_AtomicUnlock_REAL
+#define SDL_AtomicCAS SDL_AtomicCAS_REAL
+#define SDL_AtomicSet SDL_AtomicSet_REAL
+#define SDL_AtomicGet SDL_AtomicGet_REAL
+#define SDL_AtomicAdd SDL_AtomicAdd_REAL
+#define SDL_AtomicCASPtr SDL_AtomicCASPtr_REAL
+#define SDL_AtomicSetPtr SDL_AtomicSetPtr_REAL
+#define SDL_AtomicGetPtr SDL_AtomicGetPtr_REAL
+#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL
+#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL
+#define SDL_AudioInit SDL_AudioInit_REAL
+#define SDL_AudioQuit SDL_AudioQuit_REAL
+#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL
+#define SDL_OpenAudio SDL_OpenAudio_REAL
+#define SDL_GetNumAudioDevices SDL_GetNumAudioDevices_REAL
+#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL
+#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL
+#define SDL_GetAudioStatus SDL_GetAudioStatus_REAL
+#define SDL_GetAudioDeviceStatus SDL_GetAudioDeviceStatus_REAL
+#define SDL_PauseAudio SDL_PauseAudio_REAL
+#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL
+#define SDL_LoadWAV_RW SDL_LoadWAV_RW_REAL
+#define SDL_FreeWAV SDL_FreeWAV_REAL
+#define SDL_BuildAudioCVT SDL_BuildAudioCVT_REAL
+#define SDL_ConvertAudio SDL_ConvertAudio_REAL
+#define SDL_MixAudio SDL_MixAudio_REAL
+#define SDL_MixAudioFormat SDL_MixAudioFormat_REAL
+#define SDL_LockAudio SDL_LockAudio_REAL
+#define SDL_LockAudioDevice SDL_LockAudioDevice_REAL
+#define SDL_UnlockAudio SDL_UnlockAudio_REAL
+#define SDL_UnlockAudioDevice SDL_UnlockAudioDevice_REAL
+#define SDL_CloseAudio SDL_CloseAudio_REAL
+#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL
+#define SDL_SetClipboardText SDL_SetClipboardText_REAL
+#define SDL_GetClipboardText SDL_GetClipboardText_REAL
+#define SDL_HasClipboardText SDL_HasClipboardText_REAL
+#define SDL_GetCPUCount SDL_GetCPUCount_REAL
+#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL
+#define SDL_HasRDTSC SDL_HasRDTSC_REAL
+#define SDL_HasAltiVec SDL_HasAltiVec_REAL
+#define SDL_HasMMX SDL_HasMMX_REAL
+#define SDL_Has3DNow SDL_Has3DNow_REAL
+#define SDL_HasSSE SDL_HasSSE_REAL
+#define SDL_HasSSE2 SDL_HasSSE2_REAL
+#define SDL_HasSSE3 SDL_HasSSE3_REAL
+#define SDL_HasSSE41 SDL_HasSSE41_REAL
+#define SDL_HasSSE42 SDL_HasSSE42_REAL
+#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL
+#define SDL_GetError SDL_GetError_REAL
+#define SDL_ClearError SDL_ClearError_REAL
+#define SDL_Error SDL_Error_REAL
+#define SDL_PumpEvents SDL_PumpEvents_REAL
+#define SDL_PeepEvents SDL_PeepEvents_REAL
+#define SDL_HasEvent SDL_HasEvent_REAL
+#define SDL_HasEvents SDL_HasEvents_REAL
+#define SDL_FlushEvent SDL_FlushEvent_REAL
+#define SDL_FlushEvents SDL_FlushEvents_REAL
+#define SDL_PollEvent SDL_PollEvent_REAL
+#define SDL_WaitEvent SDL_WaitEvent_REAL
+#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
+#define SDL_PushEvent SDL_PushEvent_REAL
+#define SDL_SetEventFilter SDL_SetEventFilter_REAL
+#define SDL_GetEventFilter SDL_GetEventFilter_REAL
+#define SDL_AddEventWatch SDL_AddEventWatch_REAL
+#define SDL_DelEventWatch SDL_DelEventWatch_REAL
+#define SDL_FilterEvents SDL_FilterEvents_REAL
+#define SDL_EventState SDL_EventState_REAL
+#define SDL_RegisterEvents SDL_RegisterEvents_REAL
+#define SDL_GetBasePath SDL_GetBasePath_REAL
+#define SDL_GetPrefPath SDL_GetPrefPath_REAL
+#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_REAL
+#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_REAL
+#define SDL_GameControllerMapping SDL_GameControllerMapping_REAL
+#define SDL_IsGameController SDL_IsGameController_REAL
+#define SDL_GameControllerNameForIndex SDL_GameControllerNameForIndex_REAL
+#define SDL_GameControllerOpen SDL_GameControllerOpen_REAL
+#define SDL_GameControllerName SDL_GameControllerName_REAL
+#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_REAL
+#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_REAL
+#define SDL_GameControllerEventState SDL_GameControllerEventState_REAL
+#define SDL_GameControllerUpdate SDL_GameControllerUpdate_REAL
+#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_REAL
+#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_REAL
+#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_REAL
+#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_REAL
+#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_REAL
+#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_REAL
+#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_REAL
+#define SDL_GameControllerGetButton SDL_GameControllerGetButton_REAL
+#define SDL_GameControllerClose SDL_GameControllerClose_REAL
+#define SDL_RecordGesture SDL_RecordGesture_REAL
+#define SDL_SaveAllDollarTemplates SDL_SaveAllDollarTemplates_REAL
+#define SDL_SaveDollarTemplate SDL_SaveDollarTemplate_REAL
+#define SDL_LoadDollarTemplates SDL_LoadDollarTemplates_REAL
+#define SDL_NumHaptics SDL_NumHaptics_REAL
+#define SDL_HapticName SDL_HapticName_REAL
+#define SDL_HapticOpen SDL_HapticOpen_REAL
+#define SDL_HapticOpened SDL_HapticOpened_REAL
+#define SDL_HapticIndex SDL_HapticIndex_REAL
+#define SDL_MouseIsHaptic SDL_MouseIsHaptic_REAL
+#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_REAL
+#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_REAL
+#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_REAL
+#define SDL_HapticClose SDL_HapticClose_REAL
+#define SDL_HapticNumEffects SDL_HapticNumEffects_REAL
+#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_REAL
+#define SDL_HapticQuery SDL_HapticQuery_REAL
+#define SDL_HapticNumAxes SDL_HapticNumAxes_REAL
+#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL
+#define SDL_HapticNewEffect SDL_HapticNewEffect_REAL
+#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_REAL
+#define SDL_HapticRunEffect SDL_HapticRunEffect_REAL
+#define SDL_HapticStopEffect SDL_HapticStopEffect_REAL
+#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_REAL
+#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_REAL
+#define SDL_HapticSetGain SDL_HapticSetGain_REAL
+#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_REAL
+#define SDL_HapticPause SDL_HapticPause_REAL
+#define SDL_HapticUnpause SDL_HapticUnpause_REAL
+#define SDL_HapticStopAll SDL_HapticStopAll_REAL
+#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL
+#define SDL_HapticRumbleInit SDL_HapticRumbleInit_REAL
+#define SDL_HapticRumblePlay SDL_HapticRumblePlay_REAL
+#define SDL_HapticRumbleStop SDL_HapticRumbleStop_REAL
+#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL
+#define SDL_SetHint SDL_SetHint_REAL
+#define SDL_GetHint SDL_GetHint_REAL
+#define SDL_AddHintCallback SDL_AddHintCallback_REAL
+#define SDL_DelHintCallback SDL_DelHintCallback_REAL
+#define SDL_ClearHints SDL_ClearHints_REAL
+#define SDL_NumJoysticks SDL_NumJoysticks_REAL
+#define SDL_JoystickNameForIndex SDL_JoystickNameForIndex_REAL
+#define SDL_JoystickOpen SDL_JoystickOpen_REAL
+#define SDL_JoystickName SDL_JoystickName_REAL
+#define SDL_JoystickGetDeviceGUID SDL_JoystickGetDeviceGUID_REAL
+#define SDL_JoystickGetGUID SDL_JoystickGetGUID_REAL
+#define SDL_JoystickGetGUIDString SDL_JoystickGetGUIDString_REAL
+#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_REAL
+#define SDL_JoystickGetAttached SDL_JoystickGetAttached_REAL
+#define SDL_JoystickInstanceID SDL_JoystickInstanceID_REAL
+#define SDL_JoystickNumAxes SDL_JoystickNumAxes_REAL
+#define SDL_JoystickNumBalls SDL_JoystickNumBalls_REAL
+#define SDL_JoystickNumHats SDL_JoystickNumHats_REAL
+#define SDL_JoystickNumButtons SDL_JoystickNumButtons_REAL
+#define SDL_JoystickUpdate SDL_JoystickUpdate_REAL
+#define SDL_JoystickEventState SDL_JoystickEventState_REAL
+#define SDL_JoystickGetAxis SDL_JoystickGetAxis_REAL
+#define SDL_JoystickGetHat SDL_JoystickGetHat_REAL
+#define SDL_JoystickGetBall SDL_JoystickGetBall_REAL
+#define SDL_JoystickGetButton SDL_JoystickGetButton_REAL
+#define SDL_JoystickClose SDL_JoystickClose_REAL
+#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL
+#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
+#define SDL_GetModState SDL_GetModState_REAL
+#define SDL_SetModState SDL_SetModState_REAL
+#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL
+#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL
+#define SDL_GetScancodeName SDL_GetScancodeName_REAL
+#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL
+#define SDL_GetKeyName SDL_GetKeyName_REAL
+#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL
+#define SDL_StartTextInput SDL_StartTextInput_REAL
+#define SDL_IsTextInputActive SDL_IsTextInputActive_REAL
+#define SDL_StopTextInput SDL_StopTextInput_REAL
+#define SDL_SetTextInputRect SDL_SetTextInputRect_REAL
+#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL
+#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_REAL
+#define SDL_LoadObject SDL_LoadObject_REAL
+#define SDL_LoadFunction SDL_LoadFunction_REAL
+#define SDL_UnloadObject SDL_UnloadObject_REAL
+#define SDL_LogSetAllPriority SDL_LogSetAllPriority_REAL
+#define SDL_LogSetPriority SDL_LogSetPriority_REAL
+#define SDL_LogGetPriority SDL_LogGetPriority_REAL
+#define SDL_LogResetPriorities SDL_LogResetPriorities_REAL
+#define SDL_LogMessageV SDL_LogMessageV_REAL
+#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_REAL
+#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_REAL
+#define SDL_SetMainReady SDL_SetMainReady_REAL
+#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL
+#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL
+#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL
+#define SDL_GetMouseState SDL_GetMouseState_REAL
+#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL
+#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL
+#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
+#define SDL_GetRelativeMouseMode SDL_GetRelativeMouseMode_REAL
+#define SDL_CreateCursor SDL_CreateCursor_REAL
+#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL
+#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL
+#define SDL_SetCursor SDL_SetCursor_REAL
+#define SDL_GetCursor SDL_GetCursor_REAL
+#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL
+#define SDL_FreeCursor SDL_FreeCursor_REAL
+#define SDL_ShowCursor SDL_ShowCursor_REAL
+#define SDL_CreateMutex SDL_CreateMutex_REAL
+#define SDL_LockMutex SDL_LockMutex_REAL
+#define SDL_TryLockMutex SDL_TryLockMutex_REAL
+#define SDL_UnlockMutex SDL_UnlockMutex_REAL
+#define SDL_DestroyMutex SDL_DestroyMutex_REAL
+#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL
+#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL
+#define SDL_SemWait SDL_SemWait_REAL
+#define SDL_SemTryWait SDL_SemTryWait_REAL
+#define SDL_SemWaitTimeout SDL_SemWaitTimeout_REAL
+#define SDL_SemPost SDL_SemPost_REAL
+#define SDL_SemValue SDL_SemValue_REAL
+#define SDL_CreateCond SDL_CreateCond_REAL
+#define SDL_DestroyCond SDL_DestroyCond_REAL
+#define SDL_CondSignal SDL_CondSignal_REAL
+#define SDL_CondBroadcast SDL_CondBroadcast_REAL
+#define SDL_CondWait SDL_CondWait_REAL
+#define SDL_CondWaitTimeout SDL_CondWaitTimeout_REAL
+#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
+#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_REAL
+#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_REAL
+#define SDL_AllocFormat SDL_AllocFormat_REAL
+#define SDL_FreeFormat SDL_FreeFormat_REAL
+#define SDL_AllocPalette SDL_AllocPalette_REAL
+#define SDL_SetPixelFormatPalette SDL_SetPixelFormatPalette_REAL
+#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
+#define SDL_FreePalette SDL_FreePalette_REAL
+#define SDL_MapRGB SDL_MapRGB_REAL
+#define SDL_MapRGBA SDL_MapRGBA_REAL
+#define SDL_GetRGB SDL_GetRGB_REAL
+#define SDL_GetRGBA SDL_GetRGBA_REAL
+#define SDL_CalculateGammaRamp SDL_CalculateGammaRamp_REAL
+#define SDL_GetPlatform SDL_GetPlatform_REAL
+#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
+#define SDL_HasIntersection SDL_HasIntersection_REAL
+#define SDL_IntersectRect SDL_IntersectRect_REAL
+#define SDL_UnionRect SDL_UnionRect_REAL
+#define SDL_EnclosePoints SDL_EnclosePoints_REAL
+#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_REAL
+#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL
+#define SDL_GetRenderDriverInfo SDL_GetRenderDriverInfo_REAL
+#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL
+#define SDL_CreateRenderer SDL_CreateRenderer_REAL
+#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL
+#define SDL_GetRenderer SDL_GetRenderer_REAL
+#define SDL_GetRendererInfo SDL_GetRendererInfo_REAL
+#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_REAL
+#define SDL_CreateTexture SDL_CreateTexture_REAL
+#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL
+#define SDL_QueryTexture SDL_QueryTexture_REAL
+#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL
+#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL
+#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL
+#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL
+#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL
+#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL
+#define SDL_UpdateTexture SDL_UpdateTexture_REAL
+#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
+#define SDL_LockTexture SDL_LockTexture_REAL
+#define SDL_UnlockTexture SDL_UnlockTexture_REAL
+#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
+#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
+#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL
+#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_REAL
+#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_REAL
+#define SDL_RenderSetViewport SDL_RenderSetViewport_REAL
+#define SDL_RenderGetViewport SDL_RenderGetViewport_REAL
+#define SDL_RenderSetClipRect SDL_RenderSetClipRect_REAL
+#define SDL_RenderGetClipRect SDL_RenderGetClipRect_REAL
+#define SDL_RenderSetScale SDL_RenderSetScale_REAL
+#define SDL_RenderGetScale SDL_RenderGetScale_REAL
+#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL
+#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL
+#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL
+#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL
+#define SDL_RenderClear SDL_RenderClear_REAL
+#define SDL_RenderDrawPoint SDL_RenderDrawPoint_REAL
+#define SDL_RenderDrawPoints SDL_RenderDrawPoints_REAL
+#define SDL_RenderDrawLine SDL_RenderDrawLine_REAL
+#define SDL_RenderDrawLines SDL_RenderDrawLines_REAL
+#define SDL_RenderDrawRect SDL_RenderDrawRect_REAL
+#define SDL_RenderDrawRects SDL_RenderDrawRects_REAL
+#define SDL_RenderFillRect SDL_RenderFillRect_REAL
+#define SDL_RenderFillRects SDL_RenderFillRects_REAL
+#define SDL_RenderCopy SDL_RenderCopy_REAL
+#define SDL_RenderCopyEx SDL_RenderCopyEx_REAL
+#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL
+#define SDL_RenderPresent SDL_RenderPresent_REAL
+#define SDL_DestroyTexture SDL_DestroyTexture_REAL
+#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL
+#define SDL_GL_BindTexture SDL_GL_BindTexture_REAL
+#define SDL_GL_UnbindTexture SDL_GL_UnbindTexture_REAL
+#define SDL_RWFromFile SDL_RWFromFile_REAL
+#define SDL_RWFromMem SDL_RWFromMem_REAL
+#define SDL_RWFromConstMem SDL_RWFromConstMem_REAL
+#define SDL_AllocRW SDL_AllocRW_REAL
+#define SDL_FreeRW SDL_FreeRW_REAL
+#define SDL_ReadU8 SDL_ReadU8_REAL
+#define SDL_ReadLE16 SDL_ReadLE16_REAL
+#define SDL_ReadBE16 SDL_ReadBE16_REAL
+#define SDL_ReadLE32 SDL_ReadLE32_REAL
+#define SDL_ReadBE32 SDL_ReadBE32_REAL
+#define SDL_ReadLE64 SDL_ReadLE64_REAL
+#define SDL_ReadBE64 SDL_ReadBE64_REAL
+#define SDL_WriteU8 SDL_WriteU8_REAL
+#define SDL_WriteLE16 SDL_WriteLE16_REAL
+#define SDL_WriteBE16 SDL_WriteBE16_REAL
+#define SDL_WriteLE32 SDL_WriteLE32_REAL
+#define SDL_WriteBE32 SDL_WriteBE32_REAL
+#define SDL_WriteLE64 SDL_WriteLE64_REAL
+#define SDL_WriteBE64 SDL_WriteBE64_REAL
+#define SDL_CreateShapedWindow SDL_CreateShapedWindow_REAL
+#define SDL_IsShapedWindow SDL_IsShapedWindow_REAL
+#define SDL_SetWindowShape SDL_SetWindowShape_REAL
+#define SDL_GetShapedWindowMode SDL_GetShapedWindowMode_REAL
+#define SDL_malloc SDL_malloc_REAL
+#define SDL_calloc SDL_calloc_REAL
+#define SDL_realloc SDL_realloc_REAL
+#define SDL_free SDL_free_REAL
+#define SDL_getenv SDL_getenv_REAL
+#define SDL_setenv SDL_setenv_REAL
+#define SDL_qsort SDL_qsort_REAL
+#define SDL_abs SDL_abs_REAL
+#define SDL_isdigit SDL_isdigit_REAL
+#define SDL_isspace SDL_isspace_REAL
+#define SDL_toupper SDL_toupper_REAL
+#define SDL_tolower SDL_tolower_REAL
+#define SDL_memset SDL_memset_REAL
+#define SDL_memcpy SDL_memcpy_REAL
+#define SDL_memmove SDL_memmove_REAL
+#define SDL_memcmp SDL_memcmp_REAL
+#define SDL_wcslen SDL_wcslen_REAL
+#define SDL_wcslcpy SDL_wcslcpy_REAL
+#define SDL_wcslcat SDL_wcslcat_REAL
+#define SDL_strlen SDL_strlen_REAL
+#define SDL_strlcpy SDL_strlcpy_REAL
+#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL
+#define SDL_strlcat SDL_strlcat_REAL
+#define SDL_strdup SDL_strdup_REAL
+#define SDL_strrev SDL_strrev_REAL
+#define SDL_strupr SDL_strupr_REAL
+#define SDL_strlwr SDL_strlwr_REAL
+#define SDL_strchr SDL_strchr_REAL
+#define SDL_strrchr SDL_strrchr_REAL
+#define SDL_strstr SDL_strstr_REAL
+#define SDL_itoa SDL_itoa_REAL
+#define SDL_uitoa SDL_uitoa_REAL
+#define SDL_ltoa SDL_ltoa_REAL
+#define SDL_ultoa SDL_ultoa_REAL
+#define SDL_lltoa SDL_lltoa_REAL
+#define SDL_ulltoa SDL_ulltoa_REAL
+#define SDL_atoi SDL_atoi_REAL
+#define SDL_atof SDL_atof_REAL
+#define SDL_strtol SDL_strtol_REAL
+#define SDL_strtoul SDL_strtoul_REAL
+#define SDL_strtoll SDL_strtoll_REAL
+#define SDL_strtoull SDL_strtoull_REAL
+#define SDL_strtod SDL_strtod_REAL
+#define SDL_strcmp SDL_strcmp_REAL
+#define SDL_strncmp SDL_strncmp_REAL
+#define SDL_strcasecmp SDL_strcasecmp_REAL
+#define SDL_strncasecmp SDL_strncasecmp_REAL
+#define SDL_vsnprintf SDL_vsnprintf_REAL
+#define SDL_acos SDL_acos_REAL
+#define SDL_asin SDL_asin_REAL
+#define SDL_atan SDL_atan_REAL
+#define SDL_atan2 SDL_atan2_REAL
+#define SDL_ceil SDL_ceil_REAL
+#define SDL_copysign SDL_copysign_REAL
+#define SDL_cos SDL_cos_REAL
+#define SDL_cosf SDL_cosf_REAL
+#define SDL_fabs SDL_fabs_REAL
+#define SDL_floor SDL_floor_REAL
+#define SDL_log SDL_log_REAL
+#define SDL_pow SDL_pow_REAL
+#define SDL_scalbn SDL_scalbn_REAL
+#define SDL_sin SDL_sin_REAL
+#define SDL_sinf SDL_sinf_REAL
+#define SDL_sqrt SDL_sqrt_REAL
+#define SDL_iconv_open SDL_iconv_open_REAL
+#define SDL_iconv_close SDL_iconv_close_REAL
+#define SDL_iconv SDL_iconv_REAL
+#define SDL_iconv_string SDL_iconv_string_REAL
+#define SDL_CreateRGBSurface SDL_CreateRGBSurface_REAL
+#define SDL_CreateRGBSurfaceFrom SDL_CreateRGBSurfaceFrom_REAL
+#define SDL_FreeSurface SDL_FreeSurface_REAL
+#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL
+#define SDL_LockSurface SDL_LockSurface_REAL
+#define SDL_UnlockSurface SDL_UnlockSurface_REAL
+#define SDL_LoadBMP_RW SDL_LoadBMP_RW_REAL
+#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
+#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL
+#define SDL_SetColorKey SDL_SetColorKey_REAL
+#define SDL_GetColorKey SDL_GetColorKey_REAL
+#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL
+#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL
+#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL
+#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL
+#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL
+#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL
+#define SDL_SetClipRect SDL_SetClipRect_REAL
+#define SDL_GetClipRect SDL_GetClipRect_REAL
+#define SDL_ConvertSurface SDL_ConvertSurface_REAL
+#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_REAL
+#define SDL_ConvertPixels SDL_ConvertPixels_REAL
+#define SDL_FillRect SDL_FillRect_REAL
+#define SDL_FillRects SDL_FillRects_REAL
+#define SDL_UpperBlit SDL_UpperBlit_REAL
+#define SDL_LowerBlit SDL_LowerBlit_REAL
+#define SDL_SoftStretch SDL_SoftStretch_REAL
+#define SDL_UpperBlitScaled SDL_UpperBlitScaled_REAL
+#define SDL_LowerBlitScaled SDL_LowerBlitScaled_REAL
+#define SDL_GetWindowWMInfo SDL_GetWindowWMInfo_REAL
+#define SDL_GetThreadName SDL_GetThreadName_REAL
+#define SDL_ThreadID SDL_ThreadID_REAL
+#define SDL_GetThreadID SDL_GetThreadID_REAL
+#define SDL_SetThreadPriority SDL_SetThreadPriority_REAL
+#define SDL_WaitThread SDL_WaitThread_REAL
+#define SDL_DetachThread SDL_DetachThread_REAL
+#define SDL_TLSCreate SDL_TLSCreate_REAL
+#define SDL_TLSGet SDL_TLSGet_REAL
+#define SDL_TLSSet SDL_TLSSet_REAL
+#define SDL_GetTicks SDL_GetTicks_REAL
+#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL
+#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL
+#define SDL_Delay SDL_Delay_REAL
+#define SDL_AddTimer SDL_AddTimer_REAL
+#define SDL_RemoveTimer SDL_RemoveTimer_REAL
+#define SDL_GetNumTouchDevices SDL_GetNumTouchDevices_REAL
+#define SDL_GetTouchDevice SDL_GetTouchDevice_REAL
+#define SDL_GetNumTouchFingers SDL_GetNumTouchFingers_REAL
+#define SDL_GetTouchFinger SDL_GetTouchFinger_REAL
+#define SDL_GetVersion SDL_GetVersion_REAL
+#define SDL_GetRevision SDL_GetRevision_REAL
+#define SDL_GetRevisionNumber SDL_GetRevisionNumber_REAL
+#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL
+#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
+#define SDL_VideoInit SDL_VideoInit_REAL
+#define SDL_VideoQuit SDL_VideoQuit_REAL
+#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL
+#define SDL_GetNumVideoDisplays SDL_GetNumVideoDisplays_REAL
+#define SDL_GetDisplayName SDL_GetDisplayName_REAL
+#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL
+#define SDL_GetDisplayDPI SDL_GetDisplayDPI_REAL
+#define SDL_GetNumDisplayModes SDL_GetNumDisplayModes_REAL
+#define SDL_GetDisplayMode SDL_GetDisplayMode_REAL
+#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL
+#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
+#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_REAL
+#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_REAL
+#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_REAL
+#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_REAL
+#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL
+#define SDL_CreateWindow SDL_CreateWindow_REAL
+#define SDL_CreateWindowFrom SDL_CreateWindowFrom_REAL
+#define SDL_GetWindowID SDL_GetWindowID_REAL
+#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL
+#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL
+#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL
+#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL
+#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL
+#define SDL_SetWindowData SDL_SetWindowData_REAL
+#define SDL_GetWindowData SDL_GetWindowData_REAL
+#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL
+#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL
+#define SDL_SetWindowSize SDL_SetWindowSize_REAL
+#define SDL_GetWindowSize SDL_GetWindowSize_REAL
+#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL
+#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL
+#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL
+#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL
+#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL
+#define SDL_ShowWindow SDL_ShowWindow_REAL
+#define SDL_HideWindow SDL_HideWindow_REAL
+#define SDL_RaiseWindow SDL_RaiseWindow_REAL
+#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL
+#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL
+#define SDL_RestoreWindow SDL_RestoreWindow_REAL
+#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL
+#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL
+#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL
+#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL
+#define SDL_SetWindowGrab SDL_SetWindowGrab_REAL
+#define SDL_GetWindowGrab SDL_GetWindowGrab_REAL
+#define SDL_SetWindowBrightness SDL_SetWindowBrightness_REAL
+#define SDL_GetWindowBrightness SDL_GetWindowBrightness_REAL
+#define SDL_SetWindowGammaRamp SDL_SetWindowGammaRamp_REAL
+#define SDL_GetWindowGammaRamp SDL_GetWindowGammaRamp_REAL
+#define SDL_DestroyWindow SDL_DestroyWindow_REAL
+#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_REAL
+#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL
+#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL
+#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL
+#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL
+#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
+#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL
+#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL
+#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL
+#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL
+#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL
+#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL
+#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL
+#define SDL_GL_GetDrawableSize SDL_GL_GetDrawableSize_REAL
+#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
+#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL
+#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
+#define SDL_GL_DeleteContext SDL_GL_DeleteContext_REAL
+#define SDL_vsscanf SDL_vsscanf_REAL
+#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_REAL
+#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL
+#define SDL_HasAVX SDL_HasAVX_REAL
+#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL
+#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL
+#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_REAL
+#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_REAL
+#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
+#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL
+#define SDL_WinRTGetFSPathUNICODE SDL_WinRTGetFSPathUNICODE_REAL
+#define SDL_WinRTGetFSPathUTF8 SDL_WinRTGetFSPathUTF8_REAL
+#define SDL_WinRTRunApp SDL_WinRTRunApp_REAL
+#define SDL_sqrtf SDL_sqrtf_REAL
+#define SDL_tan SDL_tan_REAL
+#define SDL_tanf SDL_tanf_REAL
+#define SDL_CaptureMouse SDL_CaptureMouse_REAL
+#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL
+#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL
+#define SDL_HasAVX2 SDL_HasAVX2_REAL
+#define SDL_QueueAudio SDL_QueueAudio_REAL
+#define SDL_GetQueuedAudioSize SDL_GetQueuedAudioSize_REAL
+#define SDL_ClearQueuedAudio SDL_ClearQueuedAudio_REAL
+#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL
+#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL
+#define SDL_JoystickCurrentPowerLevel SDL_JoystickCurrentPowerLevel_REAL
+#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_REAL
+#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_REAL