diff options
Diffstat (limited to '3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c')
-rw-r--r-- | 3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c | 98 |
1 files changed, 0 insertions, 98 deletions
diff --git a/3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c b/3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c deleted file mode 100644 index 8dc00706f31..00000000000 --- a/3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c +++ /dev/null @@ -1,98 +0,0 @@ -/* - * rectangles.c - * written by Holmes Futrell - * use however you want - */ - -#include "SDL.h" -#include <time.h> - -#define SCREEN_WIDTH 320 -#define SCREEN_HEIGHT 480 - -int -randomInt(int min, int max) -{ - return min + rand() % (max - min + 1); -} - -void -render(SDL_Renderer *renderer) -{ - - Uint8 r, g, b; - - /* Clear the screen */ - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); - - /* Come up with a random rectangle */ - SDL_Rect rect; - rect.w = randomInt(64, 128); - rect.h = randomInt(64, 128); - rect.x = randomInt(0, SCREEN_WIDTH); - rect.y = randomInt(0, SCREEN_HEIGHT); - - /* Come up with a random color */ - r = randomInt(50, 255); - g = randomInt(50, 255); - b = randomInt(50, 255); - SDL_SetRenderDrawColor(renderer, r, g, b, 255); - - /* Fill the rectangle in the color */ - SDL_RenderFillRect(renderer, &rect); - - /* update screen */ - SDL_RenderPresent(renderer); -} - -int -main(int argc, char *argv[]) -{ - - SDL_Window *window; - SDL_Renderer *renderer; - int done; - SDL_Event event; - - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) { - printf("Could not initialize SDL\n"); - return 1; - } - - /* seed random number generator */ - srand(time(NULL)); - - /* create window and renderer */ - window = - SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, - SDL_WINDOW_OPENGL); - if (!window) { - printf("Could not initialize Window\n"); - return 1; - } - - renderer = SDL_CreateRenderer(window, -1, 0); - if (!renderer) { - printf("Could not create renderer\n"); - return 1; - } - - /* Enter render loop, waiting for user to quit */ - done = 0; - while (!done) { - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { - done = 1; - } - } - render(renderer); - SDL_Delay(1); - } - - /* shutdown SDL */ - SDL_Quit(); - - return 0; -} |