diff options
Diffstat (limited to '3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c')
-rw-r--r-- | 3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c b/3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c new file mode 100644 index 00000000000..8dc00706f31 --- /dev/null +++ b/3rdparty/SDL2/Xcode-iOS/Template/SDL iOS Application/main.c @@ -0,0 +1,98 @@ +/* + * rectangles.c + * written by Holmes Futrell + * use however you want + */ + +#include "SDL.h" +#include <time.h> + +#define SCREEN_WIDTH 320 +#define SCREEN_HEIGHT 480 + +int +randomInt(int min, int max) +{ + return min + rand() % (max - min + 1); +} + +void +render(SDL_Renderer *renderer) +{ + + Uint8 r, g, b; + + /* Clear the screen */ + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); + + /* Come up with a random rectangle */ + SDL_Rect rect; + rect.w = randomInt(64, 128); + rect.h = randomInt(64, 128); + rect.x = randomInt(0, SCREEN_WIDTH); + rect.y = randomInt(0, SCREEN_HEIGHT); + + /* Come up with a random color */ + r = randomInt(50, 255); + g = randomInt(50, 255); + b = randomInt(50, 255); + SDL_SetRenderDrawColor(renderer, r, g, b, 255); + + /* Fill the rectangle in the color */ + SDL_RenderFillRect(renderer, &rect); + + /* update screen */ + SDL_RenderPresent(renderer); +} + +int +main(int argc, char *argv[]) +{ + + SDL_Window *window; + SDL_Renderer *renderer; + int done; + SDL_Event event; + + /* initialize SDL */ + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + printf("Could not initialize SDL\n"); + return 1; + } + + /* seed random number generator */ + srand(time(NULL)); + + /* create window and renderer */ + window = + SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, + SDL_WINDOW_OPENGL); + if (!window) { + printf("Could not initialize Window\n"); + return 1; + } + + renderer = SDL_CreateRenderer(window, -1, 0); + if (!renderer) { + printf("Could not create renderer\n"); + return 1; + } + + /* Enter render loop, waiting for user to quit */ + done = 0; + while (!done) { + while (SDL_PollEvent(&event)) { + if (event.type == SDL_QUIT) { + done = 1; + } + } + render(renderer); + SDL_Delay(1); + } + + /* shutdown SDL */ + SDL_Quit(); + + return 0; +} |