diff options
author | 2015-12-31 16:32:35 +0100 | |
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committer | 2015-12-31 16:32:35 +0100 | |
commit | eea40fd0e47699261332904b5d930f0be68756e9 (patch) | |
tree | 4c996b59c2aa3594d68957b1d1e762c07941e702 /src | |
parent | ff77b7897bcf0a967f7e275b289a1f8fd18ecd7e (diff) |
Cleanup (nw)
- removed unused pincushion.fx
Diffstat (limited to 'src')
-rw-r--r-- | src/osd/modules/render/d3d/d3dhlsl.cpp | 23 |
1 files changed, 14 insertions, 9 deletions
diff --git a/src/osd/modules/render/d3d/d3dhlsl.cpp b/src/osd/modules/render/d3d/d3dhlsl.cpp index a37a0c8653b..a7333a14d0c 100644 --- a/src/osd/modules/render/d3d/d3dhlsl.cpp +++ b/src/osd/modules/render/d3d/d3dhlsl.cpp @@ -1072,15 +1072,20 @@ void shaders::begin_draw() curr_effect = default_effect; - default_effect->set_technique("TestTechnique"); - post_effect->set_technique("ScanMaskTechnique"); - distortion_effect->set_technique("DistortionTechnique"); - phosphor_effect->set_technique("TestTechnique"); - focus_effect->set_technique("TestTechnique"); - deconverge_effect->set_technique("DeconvergeTechnique"); - color_effect->set_technique("ColorTechnique"); - yiq_encode_effect->set_technique("EncodeTechnique"); - yiq_decode_effect->set_technique("DecodeTechnique"); + default_effect->set_technique("DefaultTechnique"); + post_effect->set_technique("DefaultTechnique"); + distortion_effect->set_technique("DefaultTechnique"); + prescale_effect->set_technique("DefaultTechnique"); + phosphor_effect->set_technique("DefaultTechnique"); + focus_effect->set_technique("DefaultTechnique"); + deconverge_effect->set_technique("DefaultTechnique"); + color_effect->set_technique("DefaultTechnique"); + yiq_encode_effect->set_technique("DefaultTechnique"); + yiq_decode_effect->set_technique("DefaultTechnique"); + color_effect->set_technique("DefaultTechnique"); + bloom_effect->set_technique("DefaultTechnique"); + downsample_effect->set_technique("DefaultTechnique"); + vector_effect->set_technique("DefaultTechnique"); HRESULT result = (*d3dintf->device.get_render_target)(d3d->get_device(), 0, &backbuffer); if (result != D3D_OK) |