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author Vas Crabb <vas@vastheman.com>2018-12-13 11:04:05 +1100
committer Vas Crabb <vas@vastheman.com>2018-12-13 11:04:05 +1100
commit113f98accc754abe34ce8825ca179a0afb197281 (patch)
tree4a36b850af3910c20f9c98740f1dbd8f9ccf9a7f /src/osd
parent616e52f8c260a682f557bcddd914e45b8b357d79 (diff)
clean up and improve option descriptions
Diffstat (limited to 'src/osd')
-rw-r--r--src/osd/modules/lib/osdobj_common.cpp32
-rw-r--r--src/osd/sdl/sdlmain.cpp10
-rw-r--r--src/osd/windows/winmain.cpp70
3 files changed, 56 insertions, 56 deletions
diff --git a/src/osd/modules/lib/osdobj_common.cpp b/src/osd/modules/lib/osdobj_common.cpp
index 88de1245b89..00df124812d 100644
--- a/src/osd/modules/lib/osdobj_common.cpp
+++ b/src/osd/modules/lib/osdobj_common.cpp
@@ -17,16 +17,16 @@ const options_entry osd_options::s_option_entries[] =
{
{ nullptr, nullptr, OPTION_HEADER, "OSD KEYBOARD MAPPING OPTIONS" },
#ifdef SDLMAME_MACOSX
- { OSDOPTION_UIMODEKEY, "DEL", OPTION_STRING, "Key to toggle keyboard mode" },
+ { OSDOPTION_UIMODEKEY, "DEL", OPTION_STRING, "key to enable/disable MAME controls when emulated system has keyboard inputs" },
#else
- { OSDOPTION_UIMODEKEY, "SCRLOCK", OPTION_STRING, "Key to toggle keyboard mode" },
+ { OSDOPTION_UIMODEKEY, "SCRLOCK", OPTION_STRING, "key to enable/disable MAME controls when emulated system has keyboard inputs" },
#endif // SDLMAME_MACOSX
{ nullptr, nullptr, OPTION_HEADER, "OSD FONT OPTIONS" },
- { OSD_FONT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for ui font: " },
+ { OSD_FONT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for UI font: " },
{ nullptr, nullptr, OPTION_HEADER, "OSD OUTPUT OPTIONS" },
- { OSD_OUTPUT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for output: " },
+ { OSD_OUTPUT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for output notifications: " },
{ nullptr, nullptr, OPTION_HEADER, "OSD INPUT OPTIONS" },
{ OSD_KEYBOARDINPUT_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "provider for keyboard input: " },
@@ -40,8 +40,8 @@ const options_entry osd_options::s_option_entries[] =
{ nullptr, nullptr, OPTION_HEADER, "OSD DEBUGGING OPTIONS" },
{ OSDOPTION_DEBUGGER, OSDOPTVAL_AUTO, OPTION_STRING, "debugger used: " },
- { OSDOPTION_DEBUGGER_FONT ";dfont", OSDOPTVAL_AUTO, OPTION_STRING, "specifies the font to use for debugging" },
- { OSDOPTION_DEBUGGER_FONT_SIZE ";dfontsize", "0", OPTION_FLOAT, "specifies the font size to use for debugging" },
+ { OSDOPTION_DEBUGGER_FONT ";dfont", OSDOPTVAL_AUTO, OPTION_STRING, "font to use for debugger views" },
+ { OSDOPTION_DEBUGGER_FONT_SIZE ";dfontsize", "0", OPTION_FLOAT, "font size to use for debugger views" },
{ OSDOPTION_WATCHDOG ";wdog", "0", OPTION_INTEGER, "force the program to terminate if no updates within specified number of seconds" },
{ nullptr, nullptr, OPTION_HEADER, "OSD PERFORMANCE OPTIONS" },
@@ -51,10 +51,10 @@ const options_entry osd_options::s_option_entries[] =
{ nullptr, nullptr, OPTION_HEADER, "OSD VIDEO OPTIONS" },
// OS X can be trusted to have working hardware OpenGL, so default to it on for the best user experience
{ OSDOPTION_VIDEO, OSDOPTVAL_AUTO, OPTION_STRING, "video output method: " },
- { OSDOPTION_NUMSCREENS "(1-4)", "1", OPTION_INTEGER, "number of screens to create; usually, you want just one" },
+ { OSDOPTION_NUMSCREENS "(1-4)", "1", OPTION_INTEGER, "number of output screens/windows to create; usually, you want just one" },
{ OSDOPTION_WINDOW ";w", "0", OPTION_BOOLEAN, "enable window mode; otherwise, full screen mode is assumed" },
- { OSDOPTION_MAXIMIZE ";max", "1", OPTION_BOOLEAN, "default to maximized windows; otherwise, windows will be minimized" },
- { OSDOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens; reduces tearing effects" },
+ { OSDOPTION_MAXIMIZE ";max", "1", OPTION_BOOLEAN, "default to maximized windows" },
+ { OSDOPTION_WAITVSYNC ";vs", "0", OPTION_BOOLEAN, "enable waiting for the start of VBLANK before flipping screens (reduces tearing effects)" },
{ OSDOPTION_SYNCREFRESH ";srf", "0", OPTION_BOOLEAN, "enable using the start of VBLANK for throttling instead of the game time" },
{ OSD_MONITOR_PROVIDER, OSDOPTVAL_AUTO, OPTION_STRING, "monitor discovery method: " },
@@ -90,16 +90,16 @@ const options_entry osd_options::s_option_entries[] =
{ OSDOPTION_SWITCHRES, "0", OPTION_BOOLEAN, "enable resolution switching" },
{ nullptr, nullptr, OPTION_HEADER, "OSD ACCELERATED VIDEO OPTIONS" },
- { OSDOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" },
- { OSDOPTION_PRESCALE "(1-3)", "1", OPTION_INTEGER, "scale screen rendering by this amount in software" },
+ { OSDOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "use bilinear filtering when scaling emulated video" },
+ { OSDOPTION_PRESCALE "(1-3)", "1", OPTION_INTEGER, "scale emulated video by this factor before applying filters/shaders" },
#if USE_OPENGL
{ nullptr, nullptr, OPTION_HEADER, "OpenGL-SPECIFIC OPTIONS" },
- { OSDOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power of two textures (default no)" },
+ { OSDOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power-of-two texture sizes (default no)" },
{ OSDOPTION_GL_NOTEXTURERECT, "0", OPTION_BOOLEAN, "don't use OpenGL GL_ARB_texture_rectangle (default on)" },
- { OSDOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO, if available (default on)" },
- { OSDOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO, if available (default on)" },
- { OSDOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL, if available (default off)" },
+ { OSDOPTION_GL_VBO, "1", OPTION_BOOLEAN, "enable OpenGL VBO if available (default on)" },
+ { OSDOPTION_GL_PBO, "1", OPTION_BOOLEAN, "enable OpenGL PBO if available (default on)" },
+ { OSDOPTION_GL_GLSL, "0", OPTION_BOOLEAN, "enable OpenGL GLSL if available (default off)" },
{ OSDOPTION_GLSL_FILTER, "1", OPTION_STRING, "enable OpenGL GLSL filtering instead of FF filtering 0-plain, 1-bilinear (default), 2-bicubic" },
{ OSDOPTION_SHADER_MAME "0", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 0" },
{ OSDOPTION_SHADER_MAME "1", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader set mame bitmap 1" },
@@ -136,7 +136,7 @@ const options_entry osd_options::s_option_entries[] =
#ifdef SDLMAME_MACOSX
{ nullptr, nullptr, OPTION_HEADER, "CoreAudio-SPECIFIC OPTIONS" },
- { OSDOPTION_AUDIO_OUTPUT, OSDOPTVAL_AUTO, OPTION_STRING, "Audio output device" },
+ { OSDOPTION_AUDIO_OUTPUT, OSDOPTVAL_AUTO, OPTION_STRING, "audio output device" },
{ OSDOPTION_AUDIO_EFFECT "0", OSDOPTVAL_NONE, OPTION_STRING, "AudioUnit effect 0" },
{ OSDOPTION_AUDIO_EFFECT "1", OSDOPTVAL_NONE, OPTION_STRING, "AudioUnit effect 1" },
{ OSDOPTION_AUDIO_EFFECT "2", OSDOPTVAL_NONE, OPTION_STRING, "AudioUnit effect 2" },
diff --git a/src/osd/sdl/sdlmain.cpp b/src/osd/sdl/sdlmain.cpp
index ce8454b97db..f7d80a10484 100644
--- a/src/osd/sdl/sdlmain.cpp
+++ b/src/osd/sdl/sdlmain.cpp
@@ -109,7 +109,7 @@ const options_entry sdl_options::s_option_entries[] =
{ SDLOPTION_JOYINDEX "6", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #6" },
{ SDLOPTION_JOYINDEX "7", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #7" },
{ SDLOPTION_JOYINDEX "8", OSDOPTVAL_AUTO, OPTION_STRING, "name of joystick mapped to joystick #8" },
- { SDLOPTION_SIXAXIS, "0", OPTION_BOOLEAN, "Use special handling for PS3 Sixaxis controllers" },
+ { SDLOPTION_SIXAXIS, "0", OPTION_BOOLEAN, "use special handling for PS3 Sixaxis controllers" },
#if (USE_XINPUT)
// lightgun mapping
@@ -145,10 +145,10 @@ const options_entry sdl_options::s_option_entries[] =
{ SDLOPTION_KEYBINDEX "8", OSDOPTVAL_AUTO, OPTION_STRING, "name of keyboard mapped to keyboard #8" },
// SDL low level driver options
- { nullptr, nullptr, OPTION_HEADER, "SDL LOWLEVEL DRIVER OPTIONS" },
- { SDLOPTION_VIDEODRIVER ";vd", OSDOPTVAL_AUTO, OPTION_STRING, "sdl video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
- { SDLOPTION_RENDERDRIVER ";rd", OSDOPTVAL_AUTO, OPTION_STRING, "sdl render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
- { SDLOPTION_AUDIODRIVER ";ad", OSDOPTVAL_AUTO, OPTION_STRING, "sdl audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
+ { nullptr, nullptr, OPTION_HEADER, "SDL LOW-LEVEL DRIVER OPTIONS" },
+ { SDLOPTION_VIDEODRIVER ";vd", OSDOPTVAL_AUTO, OPTION_STRING, "SDL video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
+ { SDLOPTION_RENDERDRIVER ";rd", OSDOPTVAL_AUTO, OPTION_STRING, "SDL render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
+ { SDLOPTION_AUDIODRIVER ";ad", OSDOPTVAL_AUTO, OPTION_STRING, "SDL audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
#if USE_OPENGL
{ SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, OPTION_STRING, "alternative libGL.so to use; 'auto' for system default" },
#endif
diff --git a/src/osd/windows/winmain.cpp b/src/osd/windows/winmain.cpp
index cb512948b26..9225acc0443 100644
--- a/src/osd/windows/winmain.cpp
+++ b/src/osd/windows/winmain.cpp
@@ -170,10 +170,10 @@ const options_entry windows_options::s_option_entries[] =
// post-processing options
{ nullptr, nullptr, OPTION_HEADER, "DIRECT3D POST-PROCESSING OPTIONS" },
- { WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to hlsl files" },
- { WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enables HLSL post-processing (PS3.0 required)" },
- { WINOPTION_HLSL_OVERSAMPLING, "0", OPTION_BOOLEAN, "enables HLSL oversampling" },
- { WINOPTION_HLSL_WRITE, OSDOPTVAL_AUTO, OPTION_STRING, "enables HLSL AVI writing (huge disk bandwidth suggested)" },
+ { WINOPTION_HLSLPATH, "hlsl", OPTION_STRING, "path to HLSL support files" },
+ { WINOPTION_HLSL_ENABLE";hlsl", "0", OPTION_BOOLEAN, "enable HLSL post-processing (PS3.0 required)" },
+ { WINOPTION_HLSL_OVERSAMPLING, "0", OPTION_BOOLEAN, "enable HLSL oversampling" },
+ { WINOPTION_HLSL_WRITE, OSDOPTVAL_AUTO, OPTION_STRING, "enable HLSL AVI writing (huge disk bandwidth suggested)" },
{ WINOPTION_HLSL_SNAP_WIDTH, "2048", OPTION_STRING, "HLSL upscaled-snapshot width" },
{ WINOPTION_HLSL_SNAP_HEIGHT, "1536", OPTION_STRING, "HLSL upscaled-snapshot height" },
{ WINOPTION_SHADOW_MASK_TILE_MODE, "0", OPTION_INTEGER, "shadow mask tile mode (0 for screen based, 1 for source based)" },
@@ -216,62 +216,62 @@ const options_entry windows_options::s_option_entries[] =
{ WINOPTION_POWER";fs_power", "1.0,1.0,1.0", OPTION_STRING, "signal power value (exponential)" },
{ WINOPTION_FLOOR";fs_floor", "0.0,0.0,0.0", OPTION_STRING, "signal floor level" },
{ WINOPTION_PHOSPHOR";fs_phosphor", "0.0,0.0,0.0", OPTION_STRING, "phosphorescence decay rate (0.0 is instant, 1.0 is forever)" },
- { WINOPTION_CHROMA_MODE, "3", OPTION_INTEGER, "Number of phosphors to use: 1 - monochrome, 2 - dichrome, 3 - trichrome (color)" },
- { WINOPTION_CHROMA_CONVERSION_GAIN, "0.299,0.587,0.114", OPTION_STRING, "Gain to be applied when summing RGB signal for monochrome and dichrome modes" },
- { WINOPTION_CHROMA_A, "0.64,0.33", OPTION_STRING, "Chromaticity coordinate for first phosphor" },
- { WINOPTION_CHROMA_B, "0.30,0.60", OPTION_STRING, "Chromaticity coordinate for second phosphor" },
- { WINOPTION_CHROMA_C, "0.15,0.06", OPTION_STRING, "Chromaticity coordinate for third phosphor" },
- { WINOPTION_CHROMA_Y_GAIN, "0.2126,0.7152,0.0722", OPTION_STRING, "Gain to be applied for each phosphor" },
+ { WINOPTION_CHROMA_MODE, "3", OPTION_INTEGER, "number of phosphors to use: 1 - monochrome, 2 - dichrome, 3 - trichrome (color)" },
+ { WINOPTION_CHROMA_CONVERSION_GAIN, "0.299,0.587,0.114", OPTION_STRING, "gain to be applied when summing RGB signal for monochrome and dichrome modes" },
+ { WINOPTION_CHROMA_A, "0.64,0.33", OPTION_STRING, "chromaticity coordinate for first phosphor" },
+ { WINOPTION_CHROMA_B, "0.30,0.60", OPTION_STRING, "chromaticity coordinate for second phosphor" },
+ { WINOPTION_CHROMA_C, "0.15,0.06", OPTION_STRING, "chromaticity coordinate for third phosphor" },
+ { WINOPTION_CHROMA_Y_GAIN, "0.2126,0.7152,0.0722", OPTION_STRING, "gain to be applied for each phosphor" },
/* NTSC simulation below this line */
{ nullptr, nullptr, OPTION_HEADER, "NTSC POST-PROCESSING OPTIONS" },
- { WINOPTION_YIQ_ENABLE";yiq", "0", OPTION_BOOLEAN, "enables YIQ-space HLSL post-processing" },
- { WINOPTION_YIQ_JITTER";yiqj", "0.0", OPTION_FLOAT, "Jitter for the NTSC signal processing" },
- { WINOPTION_YIQ_CCVALUE";yiqcc", "3.57954545", OPTION_FLOAT, "Color Carrier frequency for NTSC signal processing" },
+ { WINOPTION_YIQ_ENABLE";yiq", "0", OPTION_BOOLEAN, "enable YIQ-space HLSL post-processing" },
+ { WINOPTION_YIQ_JITTER";yiqj", "0.0", OPTION_FLOAT, "jitter for the NTSC signal processing" },
+ { WINOPTION_YIQ_CCVALUE";yiqcc", "3.57954545", OPTION_FLOAT, "color carrier frequency for NTSC signal processing" },
{ WINOPTION_YIQ_AVALUE";yiqa", "0.5", OPTION_FLOAT, "A value for NTSC signal processing" },
{ WINOPTION_YIQ_BVALUE";yiqb", "0.5", OPTION_FLOAT, "B value for NTSC signal processing" },
- { WINOPTION_YIQ_OVALUE";yiqo", "0.0", OPTION_FLOAT, "Outgoing Color Carrier phase offset for NTSC signal processing" },
- { WINOPTION_YIQ_PVALUE";yiqp", "1.0", OPTION_FLOAT, "Incoming Pixel Clock scaling value for NTSC signal processing" },
+ { WINOPTION_YIQ_OVALUE";yiqo", "0.0", OPTION_FLOAT, "outgoing Color Carrier phase offset for NTSC signal processing" },
+ { WINOPTION_YIQ_PVALUE";yiqp", "1.0", OPTION_FLOAT, "incoming Pixel Clock scaling value for NTSC signal processing" },
{ WINOPTION_YIQ_NVALUE";yiqn", "1.0", OPTION_FLOAT, "Y filter notch width for NTSC signal processing" },
{ WINOPTION_YIQ_YVALUE";yiqy", "6.0", OPTION_FLOAT, "Y filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_IVALUE";yiqi", "1.2", OPTION_FLOAT, "I filter cutoff frequency for NTSC signal processing" },
{ WINOPTION_YIQ_QVALUE";yiqq", "0.6", OPTION_FLOAT, "Q filter cutoff frequency for NTSC signal processing" },
- { WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "Horizontal scanline duration for NTSC signal processing (in usec)" },
- { WINOPTION_YIQ_PHASE_COUNT";yiqpc", "2", OPTION_INTEGER, "Phase Count value for NTSC signal processing" },
+ { WINOPTION_YIQ_SCAN_TIME";yiqsc", "52.6", OPTION_FLOAT, "horizontal scanline duration for NTSC signal processing (microseconds)" },
+ { WINOPTION_YIQ_PHASE_COUNT";yiqpc", "2", OPTION_INTEGER, "phase count value for NTSC signal processing" },
/* Vector simulation below this line */
{ nullptr, nullptr, OPTION_HEADER, "VECTOR POST-PROCESSING OPTIONS" },
- { WINOPTION_VECTOR_BEAM_SMOOTH";vecsmooth", "0.0", OPTION_FLOAT, "The vector beam smoothness" },
- { WINOPTION_VECTOR_LENGTH_SCALE";vecscale", "0.5", OPTION_FLOAT, "The maximum vector attenuation" },
- { WINOPTION_VECTOR_LENGTH_RATIO";vecratio", "0.5", OPTION_FLOAT, "The minimum vector length (vector length to screen size ratio) that is affected by the attenuation" },
+ { WINOPTION_VECTOR_BEAM_SMOOTH";vecsmooth", "0.0", OPTION_FLOAT, "vector beam smoothness" },
+ { WINOPTION_VECTOR_LENGTH_SCALE";vecscale", "0.5", OPTION_FLOAT, "maximum vector attenuation" },
+ { WINOPTION_VECTOR_LENGTH_RATIO";vecratio", "0.5", OPTION_FLOAT, "minimum vector length affected by attenuation (vector length to screen size ratio)" },
/* Bloom below this line */
{ nullptr, nullptr, OPTION_HEADER, "BLOOM POST-PROCESSING OPTIONS" },
{ WINOPTION_BLOOM_BLEND_MODE, "0", OPTION_INTEGER, "bloom blend mode (0 for brighten, 1 for darken)" },
- { WINOPTION_BLOOM_SCALE, "0.0", OPTION_FLOAT, "Intensity factor for bloom" },
- { WINOPTION_BLOOM_OVERDRIVE, "1.0,1.0,1.0", OPTION_STRING, "Overdrive factor for bloom" },
- { WINOPTION_BLOOM_LEVEL0_WEIGHT, "1.0", OPTION_FLOAT, "Bloom level 0 weight (full-size target)" },
- { WINOPTION_BLOOM_LEVEL1_WEIGHT, "0.64", OPTION_FLOAT, "Bloom level 1 weight (1/4 smaller that level 0 target)" },
- { WINOPTION_BLOOM_LEVEL2_WEIGHT, "0.32", OPTION_FLOAT, "Bloom level 2 weight (1/4 smaller that level 1 target)" },
- { WINOPTION_BLOOM_LEVEL3_WEIGHT, "0.16", OPTION_FLOAT, "Bloom level 3 weight (1/4 smaller that level 2 target)" },
- { WINOPTION_BLOOM_LEVEL4_WEIGHT, "0.08", OPTION_FLOAT, "Bloom level 4 weight (1/4 smaller that level 3 target)" },
- { WINOPTION_BLOOM_LEVEL5_WEIGHT, "0.06", OPTION_FLOAT, "Bloom level 5 weight (1/4 smaller that level 4 target)" },
- { WINOPTION_BLOOM_LEVEL6_WEIGHT, "0.04", OPTION_FLOAT, "Bloom level 6 weight (1/4 smaller that level 5 target)" },
- { WINOPTION_BLOOM_LEVEL7_WEIGHT, "0.02", OPTION_FLOAT, "Bloom level 7 weight (1/4 smaller that level 6 target)" },
- { WINOPTION_BLOOM_LEVEL8_WEIGHT, "0.01", OPTION_FLOAT, "Bloom level 8 weight (1/4 smaller that level 7 target)" },
+ { WINOPTION_BLOOM_SCALE, "0.0", OPTION_FLOAT, "intensity factor for bloom" },
+ { WINOPTION_BLOOM_OVERDRIVE, "1.0,1.0,1.0", OPTION_STRING, "overdrive factor for bloom" },
+ { WINOPTION_BLOOM_LEVEL0_WEIGHT, "1.0", OPTION_FLOAT, "bloom level 0 weight (full-size target)" },
+ { WINOPTION_BLOOM_LEVEL1_WEIGHT, "0.64", OPTION_FLOAT, "bloom level 1 weight (1/4 smaller that level 0 target)" },
+ { WINOPTION_BLOOM_LEVEL2_WEIGHT, "0.32", OPTION_FLOAT, "bloom level 2 weight (1/4 smaller that level 1 target)" },
+ { WINOPTION_BLOOM_LEVEL3_WEIGHT, "0.16", OPTION_FLOAT, "bloom level 3 weight (1/4 smaller that level 2 target)" },
+ { WINOPTION_BLOOM_LEVEL4_WEIGHT, "0.08", OPTION_FLOAT, "bloom level 4 weight (1/4 smaller that level 3 target)" },
+ { WINOPTION_BLOOM_LEVEL5_WEIGHT, "0.06", OPTION_FLOAT, "bloom level 5 weight (1/4 smaller that level 4 target)" },
+ { WINOPTION_BLOOM_LEVEL6_WEIGHT, "0.04", OPTION_FLOAT, "bloom level 6 weight (1/4 smaller that level 5 target)" },
+ { WINOPTION_BLOOM_LEVEL7_WEIGHT, "0.02", OPTION_FLOAT, "bloom level 7 weight (1/4 smaller that level 6 target)" },
+ { WINOPTION_BLOOM_LEVEL8_WEIGHT, "0.01", OPTION_FLOAT, "bloom level 8 weight (1/4 smaller that level 7 target)" },
{ WINOPTION_LUT_TEXTURE, "", OPTION_STRING, "3D LUT texture filename for screen, PNG format" },
{ WINOPTION_LUT_ENABLE, "0", OPTION_BOOLEAN, "Enables 3D LUT to be applied to screen after post-processing" },
{ WINOPTION_UI_LUT_TEXTURE, "", OPTION_STRING, "3D LUT texture filename of UI, PNG format" },
- { WINOPTION_UI_LUT_ENABLE, "0", OPTION_BOOLEAN, "Enables 3D LUT to be applied to UI and artwork after post-processing" },
+ { WINOPTION_UI_LUT_ENABLE, "0", OPTION_BOOLEAN, "enable 3D LUT to be applied to UI and artwork after post-processing" },
// full screen options
{ nullptr, nullptr, OPTION_HEADER, "FULL SCREEN OPTIONS" },
- { WINOPTION_TRIPLEBUFFER ";tb", "0", OPTION_BOOLEAN, "enables triple buffering" },
+ { WINOPTION_TRIPLEBUFFER ";tb", "0", OPTION_BOOLEAN, "enable triple buffering" },
{ WINOPTION_FULLSCREENBRIGHTNESS ";fsb(0.1-2.0)", "1.0", OPTION_FLOAT, "brightness value in full screen mode" },
{ WINOPTION_FULLSCREENCONTRAST ";fsc(0.1-2.0)", "1.0", OPTION_FLOAT, "contrast value in full screen mode" },
{ WINOPTION_FULLSCREENGAMMA ";fsg(0.1-3.0)", "1.0", OPTION_FLOAT, "gamma value in full screen mode" },
// input options
{ nullptr, nullptr, OPTION_HEADER, "INPUT DEVICE OPTIONS" },
- { WINOPTION_GLOBAL_INPUTS, "0", OPTION_BOOLEAN, "enables global inputs" },
- { WINOPTION_DUAL_LIGHTGUN ";dual", "0", OPTION_BOOLEAN, "enables dual lightgun input" },
+ { WINOPTION_GLOBAL_INPUTS, "0", OPTION_BOOLEAN, "enable global inputs" },
+ { WINOPTION_DUAL_LIGHTGUN ";dual", "0", OPTION_BOOLEAN, "enable dual lightgun input" },
{ nullptr }
};