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author Westley M. Martinez <anikom15@gmail.com>2018-10-07 08:42:30 -0700
committer R. Belmont <rb6502@users.noreply.github.com>2018-10-07 11:42:30 -0400
commitb5a54b761c94c543ce950dee0bc4aa0610ba8cba (patch)
tree9593e366a3f3da82074dec2b431c3dc8ada08d1c /src/osd/windows/winmain.h
parent7b42e2f79950adc1dd6d3c07df5513eda87b507c (diff)
HLSL Color Transforms and 3D LUT (#4043)
* Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF
Diffstat (limited to 'src/osd/windows/winmain.h')
-rw-r--r--src/osd/windows/winmain.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h
index 6a0d3421306..79e3b023b64 100644
--- a/src/osd/windows/winmain.h
+++ b/src/osd/windows/winmain.h
@@ -70,6 +70,12 @@
#define WINOPTION_FLOOR "floor"
#define WINOPTION_PHOSPHOR "phosphor_life"
#define WINOPTION_SATURATION "saturation"
+#define WINOPTION_CHROMA_MODE "chroma_mode"
+#define WINOPTION_CHROMA_CONVERSION_GAIN "chroma_conversion_gain"
+#define WINOPTION_CHROMA_A "chroma_a"
+#define WINOPTION_CHROMA_B "chroma_b"
+#define WINOPTION_CHROMA_C "chroma_c"
+#define WINOPTION_CHROMA_Y_GAIN "chroma_y_gain"
#define WINOPTION_YIQ_ENABLE "yiq_enable"
#define WINOPTION_YIQ_JITTER "yiq_jitter"
#define WINOPTION_YIQ_CCVALUE "yiq_cc"
@@ -98,6 +104,10 @@
#define WINOPTION_BLOOM_LEVEL6_WEIGHT "bloom_lvl6_weight"
#define WINOPTION_BLOOM_LEVEL7_WEIGHT "bloom_lvl7_weight"
#define WINOPTION_BLOOM_LEVEL8_WEIGHT "bloom_lvl8_weight"
+#define WINOPTION_LUT_TEXTURE "lut_texture"
+#define WINOPTION_LUT_ENABLE "lut_enable"
+#define WINOPTION_UI_LUT_TEXTURE "ui_lut_texture"
+#define WINOPTION_UI_LUT_ENABLE "ui_lut_enable"
// full screen options
#define WINOPTION_TRIPLEBUFFER "triplebuffer"
@@ -199,6 +209,16 @@ public:
const char *screen_floor() const { return value(WINOPTION_FLOOR); }
const char *screen_phosphor() const { return value(WINOPTION_PHOSPHOR); }
float screen_saturation() const { return float_value(WINOPTION_SATURATION); }
+ int screen_chroma_mode() const { return int_value(WINOPTION_CHROMA_MODE); }
+ const char *screen_chroma_a() const { return value(WINOPTION_CHROMA_A); }
+ const char *screen_chroma_b() const { return value(WINOPTION_CHROMA_B); }
+ const char *screen_chroma_c() const { return value(WINOPTION_CHROMA_C); }
+ const char *screen_chroma_conversion_gain() const { return value(WINOPTION_CHROMA_CONVERSION_GAIN); }
+ const char *screen_chroma_y_gain() const { return value(WINOPTION_CHROMA_Y_GAIN); }
+ const char *screen_lut_texture() const { return value(WINOPTION_LUT_TEXTURE); }
+ bool screen_lut_enable() const { return bool_value(WINOPTION_LUT_ENABLE); }
+ const char *ui_lut_texture() const { return value(WINOPTION_UI_LUT_TEXTURE); }
+ bool ui_lut_enable() const { return bool_value(WINOPTION_UI_LUT_ENABLE); }
// full screen options
bool triple_buffer() const { return bool_value(WINOPTION_TRIPLEBUFFER); }