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author Westley M. Martinez <anikom15@gmail.com>2016-12-16 14:42:14 -0800
committer Westley M. Martinez <anikom15@gmail.com>2016-12-29 14:57:31 -0800
commit43d7ab36632d01856f2d272dbd831b27242f7cd7 (patch)
tree9e98061e6e1f36e7ec5bee86df1609cc1134df3d /src/osd/windows/winmain.h
parent0b6f935443d2fa048a9b2f9db8b00cf6cb8e7078 (diff)
Implement LCD persistence shader.
hlsl/phosphor.fx: Do LCD persistence effect using boolean LCD. LCD persistence is monochrome and thus does not have separate components like phosphor persistence. src/osd/modules/render/d3d/d3dhlsl.cpp: Add slider for LCD games. src/osd/modules/render/d3d/d3dhlsl.h: (BP) Add options for LCD games. src/osd/windows/winmain.cpp: (BP) Add options for LCD games. src/osd/windows/winmain.h: (BP) Add options for LCD games.
Diffstat (limited to 'src/osd/windows/winmain.h')
-rw-r--r--src/osd/windows/winmain.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/osd/windows/winmain.h b/src/osd/windows/winmain.h
index b939b115b83..a5fb11a8055 100644
--- a/src/osd/windows/winmain.h
+++ b/src/osd/windows/winmain.h
@@ -72,6 +72,7 @@
#define WINOPTION_PHOSPHOR_TAU "phosphor_tau"
#define WINOPTION_PHOSPHOR_BETA "phosphor_beta"
#define WINOPTION_PHOSPHOR_GAMMA "phosphor_gamma"
+#define WINOPTION_LCD_PERSISTENCE "lcd_persistence"
#define WINOPTION_SATURATION "saturation"
#define WINOPTION_YIQ_ENABLE "yiq_enable"
#define WINOPTION_YIQ_JITTER "yiq_jitter"
@@ -204,6 +205,7 @@ public:
const char* screen_phosphor_tau() const { return value(WINOPTION_PHOSPHOR_TAU); }
const char* screen_phosphor_beta() const { return value(WINOPTION_PHOSPHOR_BETA); }
const char* screen_phosphor_gamma() const { return value(WINOPTION_PHOSPHOR_GAMMA); }
+ float screen_lcd_persistence() const { return float_value(WINOPTION_LCD_PERSISTENCE); }
float screen_saturation() const { return float_value(WINOPTION_SATURATION); }
// full screen options